Files
mod-playerbots/src/strategy/generic/ChatCommandHandlerStrategy.cpp
2023-05-29 23:03:21 +08:00

128 lines
7.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ChatCommandHandlerStrategy.h"
#include "Playerbots.h"
class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
{
public:
ChatCommandActionNodeFactoryInternal()
{
creators["tank attack chat shortcut"] = &tank_attack_chat_shortcut;
}
private:
static ActionNode* tank_attack_chat_shortcut(PlayerbotAI* botAI)
{
return new ActionNode ("tank attack chat shortcut",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ NextAction::array(0, new NextAction("attack my target", 100.0f), nullptr));
}
};
void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("rep", NextAction::array(0, new NextAction("reputation", relevance), nullptr)));
triggers.push_back(new TriggerNode("q", NextAction::array(0, new NextAction("query quest", relevance), new NextAction("query item usage", relevance), nullptr)));
triggers.push_back(new TriggerNode("add all loot", NextAction::array(0, new NextAction("add all loot", relevance), new NextAction("loot", relevance), nullptr)));
triggers.push_back(new TriggerNode("u", NextAction::array(0, new NextAction("use", relevance), nullptr)));
triggers.push_back(new TriggerNode("c", NextAction::array(0, new NextAction("item count", relevance), nullptr)));
triggers.push_back(new TriggerNode("items", NextAction::array(0, new NextAction("item count", relevance), nullptr)));
triggers.push_back(new TriggerNode("inv", NextAction::array(0, new NextAction("item count", relevance), nullptr)));
triggers.push_back(new TriggerNode("e", NextAction::array(0, new NextAction("equip", relevance), nullptr)));
triggers.push_back(new TriggerNode("ue", NextAction::array(0, new NextAction("unequip", relevance), nullptr)));
triggers.push_back(new TriggerNode("t", NextAction::array(0, new NextAction("trade", relevance), nullptr)));
triggers.push_back(new TriggerNode("nt", NextAction::array(0, new NextAction("trade", relevance), nullptr)));
triggers.push_back(new TriggerNode("s", NextAction::array(0, new NextAction("sell", relevance), nullptr)));
triggers.push_back(new TriggerNode("b", NextAction::array(0, new NextAction("buy", relevance), nullptr)));
triggers.push_back(new TriggerNode("r", NextAction::array(0, new NextAction("reward", relevance), nullptr)));
triggers.push_back(new TriggerNode("attack", NextAction::array(0, new NextAction("attack my target", relevance), nullptr)));
triggers.push_back(new TriggerNode("accept", NextAction::array(0, new NextAction("accept quest", relevance), nullptr)));
triggers.push_back(new TriggerNode("follow", NextAction::array(0, new NextAction("follow chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("stay", NextAction::array(0, new NextAction("stay chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("flee", NextAction::array(0, new NextAction("flee chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("tank attack", NextAction::array(0, new NextAction("tank attack chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("grind", NextAction::array(0, new NextAction("grind chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("talk", NextAction::array(0, new NextAction("gossip hello", relevance), new NextAction("talk to quest giver", relevance), nullptr)));
triggers.push_back(new TriggerNode("cast", NextAction::array(0, new NextAction("cast custom spell", relevance), nullptr)));
triggers.push_back(new TriggerNode("castnc", NextAction::array(0, new NextAction("cast custom nc spell", relevance), nullptr)));
triggers.push_back(new TriggerNode("revive", NextAction::array(0, new NextAction("spirit healer", relevance), nullptr)));
triggers.push_back(new TriggerNode("runaway", NextAction::array(0, new NextAction("runaway chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("warning", NextAction::array(0, new NextAction("runaway chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("max dps", NextAction::array(0, new NextAction("max dps chat shortcut", relevance), nullptr)));
triggers.push_back(new TriggerNode("attackers", NextAction::array(0, new NextAction("tell attackers", relevance), nullptr)));
triggers.push_back(new TriggerNode("target", NextAction::array(0, new NextAction("tell target", relevance), nullptr)));
triggers.push_back(new TriggerNode("ready", NextAction::array(0, new NextAction("ready check", relevance), nullptr)));
}
ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
{
actionNodeFactories.Add(new ChatCommandActionNodeFactoryInternal());
supported.push_back("quests");
supported.push_back("stats");
supported.push_back("leave");
supported.push_back("reputation");
supported.push_back("log");
supported.push_back("los");
supported.push_back("aura");
supported.push_back("drop");
supported.push_back("share");
supported.push_back("ll");
supported.push_back("ss");
supported.push_back("release");
supported.push_back("teleport");
supported.push_back("taxi");
supported.push_back("repair");
supported.push_back("talents");
supported.push_back("spells");
supported.push_back("co");
supported.push_back("nc");
supported.push_back("de");
supported.push_back("trainer");
supported.push_back("chat");
supported.push_back("home");
supported.push_back("destroy");
supported.push_back("reset botAI");
supported.push_back("emote");
supported.push_back("buff");
supported.push_back("help");
supported.push_back("gb");
supported.push_back("bank");
supported.push_back("invite");
supported.push_back("spell");
supported.push_back("rti");
supported.push_back("position");
supported.push_back("summon");
supported.push_back("who");
supported.push_back("save mana");
supported.push_back("formation");
supported.push_back("stance");
supported.push_back("sendmail");
supported.push_back("mail");
supported.push_back("outfit");
supported.push_back("go");
supported.push_back("debug");
supported.push_back("cdebug");
supported.push_back("cs");
supported.push_back("wts");
supported.push_back("hire");
supported.push_back("craft");
supported.push_back("flag");
supported.push_back("range");
supported.push_back("ra");
supported.push_back("give leader");
supported.push_back("cheat");
supported.push_back("ginvite");
supported.push_back("guild promote");
supported.push_back("guild demote");
supported.push_back("guild remove");
supported.push_back("guild leave");
supported.push_back("rtsc");
}