mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
128 lines
7.1 KiB
C++
128 lines
7.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ChatCommandHandlerStrategy.h"
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#include "Playerbots.h"
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class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
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{
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public:
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ChatCommandActionNodeFactoryInternal()
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{
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creators["tank attack chat shortcut"] = &tank_attack_chat_shortcut;
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}
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private:
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static ActionNode* tank_attack_chat_shortcut(PlayerbotAI* botAI)
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{
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return new ActionNode ("tank attack chat shortcut",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ NextAction::array(0, new NextAction("attack my target", 100.0f), nullptr));
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}
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};
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void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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PassTroughStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("rep", NextAction::array(0, new NextAction("reputation", relevance), nullptr)));
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triggers.push_back(new TriggerNode("q", NextAction::array(0, new NextAction("query quest", relevance), new NextAction("query item usage", relevance), nullptr)));
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triggers.push_back(new TriggerNode("add all loot", NextAction::array(0, new NextAction("add all loot", relevance), new NextAction("loot", relevance), nullptr)));
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triggers.push_back(new TriggerNode("u", NextAction::array(0, new NextAction("use", relevance), nullptr)));
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triggers.push_back(new TriggerNode("c", NextAction::array(0, new NextAction("item count", relevance), nullptr)));
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triggers.push_back(new TriggerNode("items", NextAction::array(0, new NextAction("item count", relevance), nullptr)));
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triggers.push_back(new TriggerNode("inv", NextAction::array(0, new NextAction("item count", relevance), nullptr)));
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triggers.push_back(new TriggerNode("e", NextAction::array(0, new NextAction("equip", relevance), nullptr)));
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triggers.push_back(new TriggerNode("ue", NextAction::array(0, new NextAction("unequip", relevance), nullptr)));
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triggers.push_back(new TriggerNode("t", NextAction::array(0, new NextAction("trade", relevance), nullptr)));
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triggers.push_back(new TriggerNode("nt", NextAction::array(0, new NextAction("trade", relevance), nullptr)));
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triggers.push_back(new TriggerNode("s", NextAction::array(0, new NextAction("sell", relevance), nullptr)));
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triggers.push_back(new TriggerNode("b", NextAction::array(0, new NextAction("buy", relevance), nullptr)));
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triggers.push_back(new TriggerNode("r", NextAction::array(0, new NextAction("reward", relevance), nullptr)));
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triggers.push_back(new TriggerNode("attack", NextAction::array(0, new NextAction("attack my target", relevance), nullptr)));
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triggers.push_back(new TriggerNode("accept", NextAction::array(0, new NextAction("accept quest", relevance), nullptr)));
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triggers.push_back(new TriggerNode("follow", NextAction::array(0, new NextAction("follow chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("stay", NextAction::array(0, new NextAction("stay chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("flee", NextAction::array(0, new NextAction("flee chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("tank attack", NextAction::array(0, new NextAction("tank attack chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("grind", NextAction::array(0, new NextAction("grind chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("talk", NextAction::array(0, new NextAction("gossip hello", relevance), new NextAction("talk to quest giver", relevance), nullptr)));
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triggers.push_back(new TriggerNode("cast", NextAction::array(0, new NextAction("cast custom spell", relevance), nullptr)));
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triggers.push_back(new TriggerNode("castnc", NextAction::array(0, new NextAction("cast custom nc spell", relevance), nullptr)));
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triggers.push_back(new TriggerNode("revive", NextAction::array(0, new NextAction("spirit healer", relevance), nullptr)));
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triggers.push_back(new TriggerNode("runaway", NextAction::array(0, new NextAction("runaway chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("warning", NextAction::array(0, new NextAction("runaway chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("max dps", NextAction::array(0, new NextAction("max dps chat shortcut", relevance), nullptr)));
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triggers.push_back(new TriggerNode("attackers", NextAction::array(0, new NextAction("tell attackers", relevance), nullptr)));
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triggers.push_back(new TriggerNode("target", NextAction::array(0, new NextAction("tell target", relevance), nullptr)));
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triggers.push_back(new TriggerNode("ready", NextAction::array(0, new NextAction("ready check", relevance), nullptr)));
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}
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ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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{
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actionNodeFactories.Add(new ChatCommandActionNodeFactoryInternal());
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supported.push_back("quests");
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supported.push_back("stats");
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supported.push_back("leave");
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supported.push_back("reputation");
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supported.push_back("log");
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supported.push_back("los");
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supported.push_back("aura");
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supported.push_back("drop");
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supported.push_back("share");
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supported.push_back("ll");
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supported.push_back("ss");
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supported.push_back("release");
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supported.push_back("teleport");
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supported.push_back("taxi");
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supported.push_back("repair");
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supported.push_back("talents");
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supported.push_back("spells");
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supported.push_back("co");
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supported.push_back("nc");
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supported.push_back("de");
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supported.push_back("trainer");
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supported.push_back("chat");
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supported.push_back("home");
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supported.push_back("destroy");
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supported.push_back("reset botAI");
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supported.push_back("emote");
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supported.push_back("buff");
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supported.push_back("help");
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supported.push_back("gb");
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supported.push_back("bank");
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supported.push_back("invite");
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supported.push_back("spell");
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supported.push_back("rti");
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supported.push_back("position");
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supported.push_back("summon");
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supported.push_back("who");
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supported.push_back("save mana");
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supported.push_back("formation");
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supported.push_back("stance");
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supported.push_back("sendmail");
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supported.push_back("mail");
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supported.push_back("outfit");
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supported.push_back("go");
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supported.push_back("debug");
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supported.push_back("cdebug");
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supported.push_back("cs");
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supported.push_back("wts");
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supported.push_back("hire");
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supported.push_back("craft");
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supported.push_back("flag");
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supported.push_back("range");
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supported.push_back("ra");
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supported.push_back("give leader");
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supported.push_back("cheat");
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supported.push_back("ginvite");
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supported.push_back("guild promote");
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supported.push_back("guild demote");
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supported.push_back("guild remove");
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supported.push_back("guild leave");
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supported.push_back("rtsc");
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}
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