Files
mod-playerbots/src/strategy/warlock/GenericWarlockStrategy.h
2023-07-31 12:49:39 +08:00

42 lines
1.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICWARLOCKSTRATEGY_H
#define _PLAYERBOT_GENERICWARLOCKSTRATEGY_H
#include "CombatStrategy.h"
#include "RangedCombatStrategy.h"
class PlayerbotAI;
class GenericWarlockStrategy : public RangedCombatStrategy
{
public:
GenericWarlockStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "warlock"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
NextAction** getDefaultActions() override;
};
class WarlockBoostStrategy : public Strategy
{
public:
WarlockBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
std::string const getName() override { return "boost"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class WarlockCcStrategy : public Strategy
{
public:
WarlockCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) { };
std::string const getName() override { return "cc"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif