Files
mod-playerbots/src/RandomPlayerbotMgr.h
Paolo 7737f9ab72 Add additional trading options (#1186)
* Add addclass bots to trading list, differentiate between buying and selling.

* typos

* Try calling playerguid

* point IsAddclassBot to IsRandomBot

* typo

* Fix through IsAddClassbot

* Working Version

* Minor typos.
2025-04-17 11:52:14 +08:00

234 lines
8.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H
#define _PLAYERBOT_RANDOMPLAYERBOTMGR_H
#include "NewRpgInfo.h"
#include "ObjectGuid.h"
#include "PlayerbotMgr.h"
struct BattlegroundInfo
{
std::vector<uint32> bgInstances;
std::vector<uint32> ratedArenaInstances;
std::vector<uint32> skirmishArenaInstances;
uint32 bgInstanceCount = 0;
uint32 ratedArenaInstanceCount = 0;
uint32 skirmishArenaInstanceCount = 0;
uint32 minLevel = 0;
uint32 maxLevel = 0;
uint32 activeRatedArenaQueue = 0; // 0 = Inactive, 1 = Active
uint32 activeSkirmishArenaQueue = 0; // 0 = Inactive, 1 = Active
uint32 activeBgQueue = 0; // 0 = Inactive, 1 = Active
// Bots (Arena)
uint32 ratedArenaBotCount = 0;
uint32 skirmishArenaBotCount = 0;
// Bots (Battleground)
uint32 bgHordeBotCount = 0;
uint32 bgAllianceBotCount = 0;
// Players (Arena)
uint32 ratedArenaPlayerCount = 0;
uint32 skirmishArenaPlayerCount = 0;
// Players (Battleground)
uint32 bgHordePlayerCount = 0;
uint32 bgAlliancePlayerCount = 0;
};
class ChatHandler;
class PerformanceMonitorOperation;
class WorldLocation;
class CachedEvent
{
public:
CachedEvent() : value(0), lastChangeTime(0), validIn(0), data("") {}
CachedEvent(const CachedEvent& other)
: value(other.value), lastChangeTime(other.lastChangeTime), validIn(other.validIn), data(other.data)
{
}
CachedEvent(uint32 value, uint32 lastChangeTime, uint32 validIn, std::string const data = "")
: value(value), lastChangeTime(lastChangeTime), validIn(validIn), data(data)
{
}
bool IsEmpty() { return !lastChangeTime; }
public:
uint32 value;
uint32 lastChangeTime;
uint32 validIn;
std::string data;
};
// https://gist.github.com/bradley219/5373998
class botPIDImpl;
class botPID
{
public:
// Kp - proportional gain
// Ki - Integral gain
// Kd - derivative gain
// dt - loop interval time
// max - maximum value of manipulated variable
// min - minimum value of manipulated variable
botPID(double dt, double max, double min, double Kp, double Ki, double Kd);
void adjust(double Kp, double Ki, double Kd);
void reset();
double calculate(double setpoint, double pv);
~botPID();
private:
botPIDImpl* pimpl;
};
class RandomPlayerbotMgr : public PlayerbotHolder
{
public:
RandomPlayerbotMgr();
virtual ~RandomPlayerbotMgr();
static RandomPlayerbotMgr* instance()
{
static RandomPlayerbotMgr instance;
return &instance;
}
void LogPlayerLocation();
void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
private:
//void ScaleBotActivity();
public:
uint32 activeBots = 0;
static bool HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args);
bool IsRandomBot(Player* bot);
bool IsRandomBot(ObjectGuid::LowType bot);
bool IsAddclassBot(Player* bot);
bool IsAddclassBot(ObjectGuid::LowType bot);
void Randomize(Player* bot);
void Clear(Player* bot);
void RandomizeFirst(Player* bot);
void RandomizeMin(Player* bot);
void IncreaseLevel(Player* bot);
void ScheduleTeleport(uint32 bot, uint32 time = 0);
void ScheduleChangeStrategy(uint32 bot, uint32 time = 0);
void HandleCommand(uint32 type, std::string const text, Player* fromPlayer, std::string channelName = "");
std::string const HandleRemoteCommand(std::string const request);
void OnPlayerLogout(Player* player);
void OnPlayerLogin(Player* player);
void OnPlayerLoginError(uint32 bot);
Player* GetRandomPlayer();
std::vector<Player*> GetPlayers() { return players; };
PlayerBotMap GetAllBots() { return playerBots; };
void PrintStats();
double GetBuyMultiplier(Player* bot);
double GetSellMultiplier(Player* bot);
void AddTradeDiscount(Player* bot, Player* master, int32 value);
void SetTradeDiscount(Player* bot, Player* master, uint32 value);
uint32 GetTradeDiscount(Player* bot, Player* master);
void Refresh(Player* bot);
void RandomTeleportForLevel(Player* bot);
void RandomTeleportGrindForLevel(Player* bot);
void RandomTeleportForRpg(Player* bot);
uint32 GetMaxAllowedBotCount();
bool ProcessBot(Player* player);
void Revive(Player* player);
void ChangeStrategy(Player* player);
void ChangeStrategyOnce(Player* player);
uint32 GetValue(Player* bot, std::string const type);
uint32 GetValue(uint32 bot, std::string const type);
std::string const GetData(uint32 bot, std::string const type);
void SetValue(uint32 bot, std::string const type, uint32 value, std::string const data = "");
void SetValue(Player* bot, std::string const type, uint32 value, std::string const data = "");
void Remove(Player* bot);
ObjectGuid const GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
CreatureData const* GetCreatureDataByEntry(uint32 entry);
void LoadBattleMastersCache();
std::map<uint32, std::map<uint32, BattlegroundInfo>> BattlegroundData;
std::map<uint32, std::map<uint32, std::map<TeamId, uint32>>> VisualBots;
std::map<uint32, std::map<uint32, std::map<uint32, uint32>>> Supporters;
std::map<TeamId, std::vector<uint32>> LfgDungeons;
void CheckBgQueue();
void CheckLfgQueue();
void CheckPlayers();
void LogBattlegroundInfo();
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> getBattleMastersCache()
{
return BattleMastersCache;
}
float getActivityMod() { return activityMod; }
float getActivityPercentage() { return activityMod * 100.0f; }
void setActivityPercentage(float percentage) { activityMod = percentage / 100.0f; }
static uint8 GetTeamClassIdx(bool isAlliance, uint8 claz) { return isAlliance * 20 + claz; }
void PrepareAddclassCache();
void PrepareZone2LevelBracket();
void PrepareTeleportCache();
void Init();
std::map<uint8, std::unordered_set<ObjectGuid>> addclassCache;
std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> allianceStarterPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> hordeStarterPerLevelCache;
struct LevelBracket {
uint32 low;
uint32 high;
bool InsideBracket(uint32 val) { return val >= low && val <= high; }
};
std::map<uint32, LevelBracket> zone2LevelBracket;
std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
protected:
void OnBotLoginInternal(Player* const bot) override;
private:
// pid values are set in constructor
botPID pid = botPID(1, 50, -50, 0, 0, 0);
float activityMod = 0.25;
bool _isBotInitializing = true;
bool _isBotLogging = true;
NewRpgStatistic rpgStasticTotal;
uint32 GetEventValue(uint32 bot, std::string const event);
std::string const GetEventData(uint32 bot, std::string const event);
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn,
std::string const data = "");
void GetBots();
std::vector<uint32> GetBgBots(uint32 bracket);
time_t BgCheckTimer;
time_t LfgCheckTimer;
time_t PlayersCheckTimer;
time_t printStatsTimer;
uint32 AddRandomBots();
bool ProcessBot(uint32 bot);
void ScheduleRandomize(uint32 bot, uint32 time);
void RandomTeleport(Player* bot);
void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
std::vector<Player*> players;
uint32 processTicks;
// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> BattleMastersCache;
std::map<uint32, std::map<std::string, CachedEvent>> eventCache;
std::list<uint32> currentBots;
uint32 bgBotsCount;
uint32 playersLevel;
};
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()
#endif