Files
mod-playerbots/src/strategy/values/AttackersValue.h
2024-06-02 19:05:50 +08:00

47 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ATTACKERSVALUE_H
#define _PLAYERBOT_ATTACKERSVALUE_H
#include "PlayerbotAIConfig.h"
#include "Value.h"
class Group;
class Player;
class PlayerbotAI;
class Unit;
class AttackersValue : public ObjectGuidListCalculatedValue
{
public:
AttackersValue(PlayerbotAI* botAI) : ObjectGuidListCalculatedValue(botAI, "attackers", 1 * 1000) { }
GuidVector Calculate();
static bool IsPossibleTarget(Unit* attacker, Player* bot, float range = sPlayerbotAIConfig->sightDistance);
static bool IsValidTarget(Unit* attacker, Player* bot);
private:
void AddAttackersOf(Group* group, std::unordered_set<Unit*>& targets);
void AddAttackersOf(Player* player, std::unordered_set<Unit*>& targets);
void RemoveNonThreating(std::unordered_set<Unit*>& targets);
bool hasRealThreat(Unit* attacker);
};
class PossibleAddsValue : public BoolCalculatedValue
{
public:
PossibleAddsValue(PlayerbotAI* botAI, std::string const name = "possible adds") : BoolCalculatedValue(botAI, name) { }
bool Calculate() override;
};
class PrioritizedTargetsValue : public ManualSetValue<GuidVector>
{
public:
PrioritizedTargetsValue(PlayerbotAI* botAI, std::string const name = "prioritized targets"): ManualSetValue(botAI, GuidVector(), name) {}
};
#endif