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https://github.com/mod-playerbots/mod-playerbots
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* Paladin buff logic: Sanctuary+Kings synergy, role-aware targeting, safer Greater buffs * Update PaladinActions.cpp * Update PaladinActions.cpp * All configs should be implement into PlayerbotAIConfig and sPlayerbotAIConfig used in code * added: prayer of fortitude * Magic number removed * Update PaladinActions.cpp * Update PaladinActions.cpp * Update PaladinActions.cpp * Update PaladinActions.cpp * Update PaladinActions.cpp * Add patch for solo paladin in group * Correction review * Update PaladinActions.cpp * Add harcoded text to DB
154 lines
5.8 KiB
C++
154 lines
5.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GenericBuffUtils.h"
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#include "PlayerbotAIConfig.h"
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#include <map>
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#include "Player.h"
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#include "Group.h"
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#include "SpellMgr.h"
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#include "Chat.h"
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#include "PlayerbotAI.h"
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#include "ServerFacade.h"
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#include "AiObjectContext.h"
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#include "Value.h"
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#include "Config.h"
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#include "PlayerbotTextMgr.h"
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namespace ai::buff
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{
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std::string MakeAuraQualifierForBuff(std::string const& name)
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{
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// Paladin
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if (name == "blessing of kings") return "blessing of kings,greater blessing of kings";
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if (name == "blessing of might") return "blessing of might,greater blessing of might";
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if (name == "blessing of wisdom") return "blessing of wisdom,greater blessing of wisdom";
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if (name == "blessing of sanctuary") return "blessing of sanctuary,greater blessing of sanctuary";
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// Druid
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if (name == "mark of the wild") return "mark of the wild,gift of the wild";
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// Mage
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if (name == "arcane intellect") return "arcane intellect,arcane brilliance";
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// Priest
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if (name == "power word: fortitude") return "power word: fortitude,prayer of fortitude";
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return name;
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}
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std::string GroupVariantFor(std::string const& name)
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{
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// Paladin
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if (name == "blessing of kings") return "greater blessing of kings";
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if (name == "blessing of might") return "greater blessing of might";
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if (name == "blessing of wisdom") return "greater blessing of wisdom";
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if (name == "blessing of sanctuary") return "greater blessing of sanctuary";
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// Druid
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if (name == "mark of the wild") return "gift of the wild";
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// Mage
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if (name == "arcane intellect") return "arcane brilliance";
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// Priest
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if (name == "power word: fortitude") return "prayer of fortitude";
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return std::string();
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}
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bool HasRequiredReagents(Player* bot, uint32 spellId)
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{
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if (!spellId)
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return false;
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if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId))
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{ for (int i = 0; i < MAX_SPELL_REAGENTS; ++i)
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{
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if (info->Reagent[i] > 0)
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{
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uint32 const itemId = info->Reagent[i];
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int32 const need = info->ReagentCount[i];
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if ((int32)bot->GetItemCount(itemId, false) < need)
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return false;
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}
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}
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// No reagent required
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return true;
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}
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return false;
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}
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std::string UpgradeToGroupIfAppropriate(
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Player* bot,
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PlayerbotAI* botAI,
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std::string const& baseName,
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bool announceOnMissing,
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std::function<void(std::string const&)> announce)
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{
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std::string castName = baseName; Group* g = bot->GetGroup();
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if (!g || g->GetMembersCount() < static_cast<uint32>(sPlayerbotAIConfig->minBotsForGreaterBuff))
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return castName; // Group too small: stay in solo mode
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if (std::string const groupName = GroupVariantFor(baseName); !groupName.empty())
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{
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uint32 const groupVariantSpellId = botAI->GetAiObjectContext()
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->GetValue<uint32>("spell id", groupName)->Get();
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// We check usefulness on the **basic** buff (not the greater version),
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// because "spell cast useful" may return false for the greater variant.
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bool const usefulBase = botAI->GetAiObjectContext()
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->GetValue<bool>("spell cast useful", baseName)->Get();
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if (groupVariantSpellId && HasRequiredReagents(bot, groupVariantSpellId))
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{
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// Learned + reagents OK -> switch to greater
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return groupName;
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}
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// Missing reagents -> announce if (a) greater is known, (b) base buff is useful,
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// (c) announce was requested, (d) a callback is provided.
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if (announceOnMissing && groupVariantSpellId && usefulBase && announce)
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{
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static std::map<std::pair<uint32, std::string>, time_t> s_lastWarn; // par bot & par buff
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time_t now = std::time(nullptr);
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uint32 botLow = static_cast<uint32>(bot->GetGUID().GetCounter());
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time_t& last = s_lastWarn[ std::make_pair(botLow, groupName) ];
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if (!last || now - last >= sPlayerbotAIConfig->rpWarningCooldown) // Configurable anti-spam
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{
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// DB Key choice in regard of the buff
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std::string key;
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if (groupName.find("greater blessing") != std::string::npos)
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key = "rp_missing_reagent_greater_blessing";
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else if (groupName == "gift of the wild")
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key = "rp_missing_reagent_gift_of_the_wild";
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else if (groupName == "arcane brilliance")
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key = "rp_missing_reagent_arcane_brilliance";
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else
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key = "rp_missing_reagent_generic";
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// Placeholders
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std::map<std::string, std::string> ph;
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ph["%group_spell"] = groupName;
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ph["%base_spell"] = baseName;
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// Respecte ai_playerbot_texts_chance if present
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std::string rp;
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bool got = sPlayerbotTextMgr->GetBotText(key, rp, ph);
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if (got && !rp.empty())
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{
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announce(rp);
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last = now;
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}
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else
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{
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// Minimal Fallback
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std::ostringstream oss;
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oss << "Out of components for " << groupName << ". Using " << baseName << "!";
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announce(oss.str());
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last = now;
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}
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}
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}
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}
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return castName;
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}
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}
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