Files
mod-playerbots/src/PlayerbotAIConfig.h
2024-03-23 18:11:46 +08:00

226 lines
8.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERbotAICONFIG_H
#define _PLAYERBOT_PLAYERbotAICONFIG_H
#include "Common.h"
#include "DBCEnums.h"
#include "SharedDefines.h"
#include "Talentspec.h"
#include <mutex>
enum class BotCheatMask : uint32
{
none = 0,
taxi = 1,
gold = 2,
health = 4,
mana = 8,
power = 16,
maxMask = 32
};
enum class HealingManaEfficiency : uint8
{
VERY_LOW = 1,
LOW = 2,
MEDIUM = 4,
HIGH = 8,
VERY_HIGH = 16,
SUPERIOR = 32
};
#define MAX_SPECNO 20
class PlayerbotAIConfig
{
public:
PlayerbotAIConfig() { };
static PlayerbotAIConfig* instance()
{
static PlayerbotAIConfig instance;
return &instance;
}
bool Initialize();
bool IsInRandomAccountList(uint32 id);
bool IsInRandomQuestItemList(uint32 id);
bool IsPvpProhibited(uint32 zoneId, uint32 areaId);
bool IsInPvpProhibitedZone(uint32 id);
bool IsInPvpProhibitedArea(uint32 id);
bool enabled;
bool allowGuildBots;
uint32 globalCoolDown, reactDelay, maxWaitForMove, expireActionTime, dispelAuraDuration, passiveDelay, repeatDelay,
errorDelay, rpgDelay, sitDelay, returnDelay, lootDelay;
float sightDistance, spellDistance, reactDistance, grindDistance, lootDistance, shootDistance,
fleeDistance, tooCloseDistance, meleeDistance, followDistance, whisperDistance, contactDistance,
aoeRadius, rpgDistance, targetPosRecalcDistance, farDistance, healDistance, aggroDistance;
uint32 criticalHealth, lowHealth, mediumHealth, almostFullHealth;
uint32 lowMana, mediumMana;
bool autoSaveMana;
uint32 saveManaThreshold;
uint32 openGoSpell;
bool randomBotAutologin;
bool botAutologin;
std::string randomBotMapsAsString;
float probTeleToBankers;
std::vector<uint32> randomBotMaps;
std::vector<uint32> randomBotQuestItems;
std::vector<uint32> randomBotAccounts;
std::vector<uint32> randomBotSpellIds;
std::vector<uint32> randomBotQuestIds;
uint32 randomBotTeleportDistance;
float randomGearLoweringChance;
float randomBotMaxLevelChance;
float randomBotRpgChance;
uint32 minRandomBots, maxRandomBots;
uint32 randomBotUpdateInterval, randomBotCountChangeMinInterval, randomBotCountChangeMaxInterval;
uint32 minRandomBotInWorldTime, maxRandomBotInWorldTime;
uint32 minRandomBotRandomizeTime, maxRandomBotRandomizeTime;
uint32 minRandomBotChangeStrategyTime, maxRandomBotChangeStrategyTime;
uint32 minRandomBotReviveTime, maxRandomBotReviveTime;
uint32 minRandomBotTeleportInterval, maxRandomBotTeleportInterval;
uint32 randomBotInWorldWithRotaionDisabled;
uint32 minRandomBotPvpTime, maxRandomBotPvpTime;
uint32 randomBotsPerInterval;
uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
bool randomBotJoinLfg;
bool randomBotSuggestDungeons;
bool suggestDungeonsInLowerCaseRandomly;
bool randomBotJoinBG;
bool randomBotAutoJoinBG;
bool randomBotLoginAtStartup;
uint32 randomBotTeleLowerLevel, randomBotTeleHigherLevel;
bool logInGroupOnly, logValuesPerTick;
bool fleeingEnabled;
bool summonAtInnkeepersEnabled;
std::string combatStrategies, nonCombatStrategies;
std::string randomBotCombatStrategies, randomBotNonCombatStrategies;
uint32 randomBotMinLevel, randomBotMaxLevel;
float randomChangeMultiplier;
// std::string premadeLevelSpec[MAX_CLASSES][10][91]; //lvl 10 - 100
// ClassSpecs classSpecs[MAX_CLASSES];
std::string premadeSpecName[MAX_CLASSES][MAX_SPECNO];
std::string premadeSpecGlyph[MAX_CLASSES][MAX_SPECNO];
std::vector<uint32> parsedSpecGlyph[MAX_CLASSES][MAX_SPECNO];
std::string premadeSpecLink[MAX_CLASSES][MAX_SPECNO][MAX_LEVEL];
std::vector<std::vector<uint32>> parsedSpecLinkOrder[MAX_CLASSES][MAX_SPECNO][MAX_LEVEL];
uint32 randomClassSpecProb[MAX_CLASSES][MAX_SPECNO];
uint32 randomClassSpecIndex[MAX_CLASSES][MAX_SPECNO];
std::string commandPrefix, commandSeparator;
std::string randomBotAccountPrefix;
uint32 randomBotAccountCount;
bool randomBotRandomPassword;
bool deleteRandomBotAccounts;
uint32 randomBotGuildCount;
bool deleteRandomBotGuilds;
std::vector<uint32> randomBotGuilds;
std::vector<uint32> pvpProhibitedZoneIds;
std::vector<uint32> pvpProhibitedAreaIds;
bool randombotsWalkingRPG;
bool randombotsWalkingRPGInDoors;
uint32 minEnchantingBotLevel;
uint32 limitEnchantExpansion;
uint32 randombotStartingLevel;
bool enableRotation;
uint32 rotationPoolSize;
bool gearscorecheck;
bool randomBotPreQuests;
bool guildTaskEnabled;
uint32 minGuildTaskChangeTime, maxGuildTaskChangeTime;
uint32 minGuildTaskAdvertisementTime, maxGuildTaskAdvertisementTime;
uint32 minGuildTaskRewardTime, maxGuildTaskRewardTime;
uint32 guildTaskAdvertCleanupTime;
uint32 guildTaskKillTaskDistance;
uint32 iterationsPerTick;
std::mutex m_logMtx;
std::vector<std::string> allowedLogFiles;
std::unordered_map<std::string, std::pair<FILE*, bool>> logFiles;
std::vector<std::string> botCheats;
uint32 botCheatMask = 0;
struct worldBuff
{
uint32 spellId;
uint32 factionId = 0;
uint32 classId = 0;
uint32 minLevel = 0;
uint32 maxLevel = 0;
};
std::vector<worldBuff> worldBuffs;
uint32 commandServerPort;
bool perfMonEnabled;
bool enableGreet;
bool summonWhenGroup;
bool randomBotShowHelmet;
bool randomBotShowCloak;
bool disableRandomLevels;
uint32 playerbotsXPrate;
uint32 botActiveAlone;
bool freeMethodLoot;
int32 lootRollLevel;
std::string autoPickReward;
bool autoEquipUpgradeLoot;
float equipUpgradeThreshold;
bool syncQuestWithPlayer;
bool syncQuestForPlayer;
std::string autoTrainSpells;
bool autoPickTalents;
bool autoUpgradeEquip;
bool autoLearnTrainerSpells;
bool autoDoQuests;
bool syncLevelWithPlayers;
bool freeFood;
bool autoLearnQuestSpells;
bool autoTeleportForLevel;
bool randomBotSayWithoutMaster;
bool randomBotGroupNearby;
uint32 tweakValue; //Debugging config
uint32 randomBotArenaTeamCount;
bool deleteRandomBotArenaTeams;
std::vector<uint32> randomBotArenaTeams;
uint32 selfBotLevel;
bool downgradeMaxLevelBot;
bool equipmentPersistence;
int32 equipmentPersistenceLevel;
int32 groupInvitationPermission;
int32 botReviveWhenSummon;
bool autoInitOnly;
float autoInitEquipLevelLimitRatio;
int32 addClassCommand;
int32 maintenanceCommand;
std::string const GetTimestampStr();
bool hasLog(std::string const fileName) { return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end(); };
bool openLog(std::string const fileName, char const* mode = "a");
bool isLogOpen(std::string const fileName) { auto it = logFiles.find(fileName); return it != logFiles.end() && it->second.second; }
void log(std::string const fileName, const char* str, ...);
void loadWorldBuf(uint32 factionId, uint32 classId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
};
#define sPlayerbotAIConfig PlayerbotAIConfig::instance()
#endif