Files
mod-playerbots/src/factory/StatsCollector.cpp
2025-07-05 20:29:34 +08:00

839 lines
30 KiB
C++

#include "StatsCollector.h"
#include <cstdint>
#include "DBCStores.h"
#include "ItemEnchantmentMgr.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
#include "PlayerbotAIAware.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "UpdateFields.h"
#include "Util.h"
StatsCollector::StatsCollector(CollectorType type, int32 cls) : type_(type), cls_(cls) { Reset(); }
void StatsCollector::Reset()
{
for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
{
stats[i] = 0;
}
}
void StatsCollector::CollectItemStats(ItemTemplate const* proto)
{
if (proto->IsRangedWeapon())
{
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_RANGED_DPS] += val;
}
else if (proto->IsWeapon())
{
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_MELEE_DPS] += val;
}
stats[STATS_TYPE_ARMOR] += proto->Armor;
stats[STATS_TYPE_BLOCK_VALUE] += proto->Block;
for (int i = 0; i < proto->StatsCount; i++)
{
const _ItemStat& stat = proto->ItemStat[i];
const int32& val = stat.ItemStatValue;
CollectByItemStatType(stat.ItemStatType, val);
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
{
switch (proto->Spells[j].SpellTrigger)
{
case ITEM_SPELLTRIGGER_ON_USE:
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
break;
case ITEM_SPELLTRIGGER_ON_EQUIP:
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 0);
break;
case ITEM_SPELLTRIGGER_CHANCE_ON_HIT:
if (type_ & CollectorType::MELEE)
{
if (proto->Spells[j].SpellPPMRate > 0.01f)
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / proto->Spells[j].SpellPPMRate);
else
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
}
break;
default:
break;
}
}
if (proto->socketBonus)
{
if (const SpellItemEnchantmentEntry* enchant = sSpellItemEnchantmentStore.LookupEntry(proto->socketBonus))
CollectEnchantStats(enchant);
}
}
void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 spellCooldown)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return;
if (SpecialSpellFilter(spellId))
return;
const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
uint32 triggerCooldown = eventEntry ? eventEntry->cooldown : 0;
bool canNextTrigger = true;
uint32 procFlags;
uint32 procChance;
if (eventEntry && eventEntry->procFlags)
procFlags = eventEntry->procFlags;
else
procFlags = spellInfo->ProcFlags;
if (eventEntry && eventEntry->customChance)
procChance = eventEntry->customChance;
else
procChance = spellInfo->ProcChance;
bool lowChance = procChance <= 5;
if (lowChance || (procFlags && !CanBeTriggeredByType(spellInfo, procFlags)))
canNextTrigger = false;
if (spellInfo->StackAmount)
{
// Heuristic multiplier for spell with stackAmount since high stackAmount may not be available
if (spellInfo->StackAmount <= 1)
multiplier *= spellInfo->StackAmount * 1;
else if (spellInfo->StackAmount <= 5)
multiplier *= 1 + (spellInfo->StackAmount - 1) * 0.75;
else if (spellInfo->StackAmount <= 10)
multiplier *= 4 + (spellInfo->StackAmount - 5) * 0.6;
else if (spellInfo->StackAmount <= 20)
multiplier *= 7 + (spellInfo->StackAmount - 10) * 0.4;
else
multiplier *= 11;
}
for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
const SpellEffectInfo& effectInfo = spellInfo->Effects[i];
if (!effectInfo.Effect)
continue;
switch (effectInfo.Effect)
{
case SPELL_EFFECT_APPLY_AURA:
{
if (spellInfo->SpellFamilyName && /*effectInfo.ApplyAuraName != SPELL_AURA_DUMMY &&*/
effectInfo.ApplyAuraName != SPELL_AURA_PROC_TRIGGER_SPELL)
{
if (!CheckSpellValidation(spellInfo->SpellFamilyName, effectInfo.SpellClassMask))
return;
// Some dummy effects cannot be recognized, make some bonus to identify
stats[STATS_TYPE_BONUS] += 1;
}
/// @todo Handle negative spell
if (!spellInfo->IsPositive())
break;
float coverage;
if (spellCooldown <= 2000 || spellInfo->GetDuration() == -1)
coverage = 1.0f;
else
coverage =
std::min(1.0f, (float)spellInfo->GetDuration() / (spellInfo->GetDuration() + spellCooldown));
multiplier *= coverage;
HandleApplyAura(effectInfo, multiplier, canNextTrigger, triggerCooldown);
break;
}
case SPELL_EFFECT_HEAL:
{
/// @todo Handle spell without cooldown
if (!spellCooldown)
break;
float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
int32 val = AverageValue(effectInfo);
float transfer_multiplier = 1;
stats[STATS_TYPE_HEAL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
break;
}
case SPELL_EFFECT_ENERGIZE:
{
/// @todo Handle spell without cooldown
if (!spellCooldown)
break;
if (effectInfo.MiscValue != POWER_MANA)
break;
float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
int32 val = AverageValue(effectInfo);
float transfer_multiplier = 0.2;
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / normalizedCd * multiplier * transfer_multiplier;
break;
}
case SPELL_EFFECT_SCHOOL_DAMAGE:
{
/// @todo Handle spell without cooldown
if (!spellCooldown)
break;
float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
int32 val = AverageValue(effectInfo);
if (type_ & (CollectorType::MELEE | CollectorType::RANGED))
{
float transfer_multiplier = 1;
stats[STATS_TYPE_ATTACK_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
}
else if (type_ & CollectorType::SPELL_DMG)
{
float transfer_multiplier = 0.5;
stats[STATS_TYPE_SPELL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
}
break;
}
default:
break;
}
}
}
void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount)
{
for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
uint32 enchant_display_type = enchant->type[s];
uint32 enchant_amount = enchant->amount[s];
uint32 enchant_spell_id = enchant->spellid[s];
if (SpecialEnchantFilter(enchant_spell_id))
continue;
switch (enchant_display_type)
{
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
{
if (type_ & CollectorType::MELEE)
CollectSpellStats(enchant_spell_id, 0.25f);
break;
}
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
{
CollectSpellStats(enchant_spell_id, 1.0f);
break;
}
case ITEM_ENCHANTMENT_TYPE_STAT:
{
// for item random suffix
if (!enchant_amount)
enchant_amount = default_enchant_amount;
if (!enchant_amount)
{
break;
}
CollectByItemStatType(enchant_spell_id, enchant_amount);
break;
}
default:
break;
}
}
}
/// @todo Special case for some spell that hard to calculate, like trinket, relic, etc.
bool StatsCollector::SpecialSpellFilter(uint32 spellId)
{
// trinket
switch (spellId)
{
case 60764: // Totem of Splintering
if (type_ & (CollectorType::SPELL))
return true;
break;
case 27521: // Insightful Earthstorm Diamond
stats[STATS_TYPE_MANA_REGENERATION] += 20;
return true;
case 55381: // Insightful Earthsiege Diamond
stats[STATS_TYPE_MANA_REGENERATION] += 40;
return true;
case 39442: // Darkmoon Card: Wrath
if (!(type_ & CollectorType::SPELL_HEAL))
stats[STATS_TYPE_CRIT] += 50;
return true;
case 59620: // Berserk
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_ATTACK_POWER] += 120;
return true;
case 67702: // Death's Verdict
stats[STATS_TYPE_ATTACK_POWER] += 225;
return true;
case 67771: // Death's Verdict (heroic)
stats[STATS_TYPE_ATTACK_POWER] += 260;
return true;
case 71406: // Tiny Abomination in a Jar
if (cls_ == CLASS_PALADIN)
stats[STATS_TYPE_ATTACK_POWER] += 600;
else
stats[STATS_TYPE_ATTACK_POWER] += 150;
return true;
case 71545: // Tiny Abomination in a Jar (heroic)
if (cls_ == CLASS_PALADIN)
stats[STATS_TYPE_ATTACK_POWER] += 800;
else
stats[STATS_TYPE_ATTACK_POWER] += 200;
return true;
case 71519: // Deathbringer's Will
stats[STATS_TYPE_ATTACK_POWER] += 350;
return true;
case 71562: // Deathbringer's Will (heroic)
stats[STATS_TYPE_ATTACK_POWER] += 400;
return true;
case 71602: // Dislodged Foreign Object
/// @todo The item can be triggered by heal spell, which mismatch with it's description
/// Noticing that heroic item can not be triggered, probably a bug to report to AC
if (type_ & CollectorType::SPELL_HEAL)
return true;
break;
case 71903: // Shadowmourne
stats[STATS_TYPE_STRENGTH] += 200;
return true;
default:
break;
}
// switch (spellId)
// {
// case 50457: // Idol of the Lunar Eclipse
// stats[STATS_TYPE_CRIT] += 150;
// return true;
// default:
// break;
// }
return false;
}
bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
{
switch (enchantSpellId)
{
case 64440:
if (type_ & CollectorType::MELEE)
{
stats[STATS_TYPE_PARRY] += 50;
}
return true;
case 53365: // Rune of the Fallen Crusader
if (type_ & CollectorType::MELEE)
{
stats[STATS_TYPE_STRENGTH] += 75;
}
return true;
case 62157: // Rune of the Stoneskin Gargoyle
if (type_ & CollectorType::MELEE)
{
stats[STATS_TYPE_DEFENSE] += 25;
stats[STATS_TYPE_STAMINA] += 50;
}
return true;
case 64571: // Blood draining
if (type_ & CollectorType::MELEE)
{
stats[STATS_TYPE_STAMINA] += 50;
}
return true;
default:
break;
}
return false;
}
bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags, bool strict)
{
const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
uint32 spellFamilyName = 0;
if (eventEntry)
{
spellFamilyName = eventEntry->spellFamilyName;
flag96 spellFamilyMask = eventEntry->spellFamilyMask;
if (spellFamilyName != 0)
{
if (!CheckSpellValidation(spellFamilyName, spellFamilyMask, strict))
return false;
}
}
uint32 triggerMask = TAKEN_HIT_PROC_FLAG_MASK; // Generic trigger mask
switch (type_)
{
case CollectorType::MELEE_DMG:
{
triggerMask |= MELEE_PROC_FLAG_MASK;
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PROC_FLAG_DONE_PERIODIC;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::MELEE_TANK:
{
triggerMask |= MELEE_PROC_FLAG_MASK;
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PERIODIC_PROC_FLAG_MASK;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::RANGED:
{
triggerMask |= RANGED_PROC_FLAG_MASK;
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PROC_FLAG_DONE_PERIODIC;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::SPELL_DMG:
{
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PROC_FLAG_DONE_PERIODIC;
// Healing spell cannot trigger
triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS;
triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::SPELL_HEAL:
{
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PROC_FLAG_DONE_PERIODIC;
// Dmg spell should not trigger
triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
if (!spellFamilyName)
triggerMask &=
~PROC_FLAG_DONE_PERIODIC; // spellFamilyName = 0 and PROC_FLAG_DONE_PERIODIC -> it is a dmg spell
if (procFlags & triggerMask)
return true;
break;
}
default:
break;
}
return false;
}
void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
{
switch (itemStatType)
{
case ITEM_MOD_MANA:
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / 10;
break;
case ITEM_MOD_HEALTH:
stats[STATS_TYPE_STAMINA] += (float)val / 15;
break;
case ITEM_MOD_AGILITY:
stats[STATS_TYPE_AGILITY] += val;
break;
case ITEM_MOD_STRENGTH:
stats[STATS_TYPE_STRENGTH] += val;
break;
case ITEM_MOD_INTELLECT:
stats[STATS_TYPE_INTELLECT] += val;
break;
case ITEM_MOD_SPIRIT:
stats[STATS_TYPE_SPIRIT] += val;
break;
case ITEM_MOD_STAMINA:
stats[STATS_TYPE_STAMINA] += val;
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
stats[STATS_TYPE_DEFENSE] += val;
break;
case ITEM_MOD_DODGE_RATING:
stats[STATS_TYPE_DODGE] += val;
break;
case ITEM_MOD_PARRY_RATING:
stats[STATS_TYPE_PARRY] += val;
break;
case ITEM_MOD_BLOCK_RATING:
stats[STATS_TYPE_BLOCK_RATING] += val;
break;
case ITEM_MOD_HIT_MELEE_RATING:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_HIT_RANGED_RATING:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_HIT_SPELL_RATING:
if (type_ & CollectorType::SPELL)
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_CRIT_MELEE_RATING:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_CRIT_RANGED_RATING:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_CRIT_SPELL_RATING:
if (type_ & CollectorType::SPELL)
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_HASTE_MELEE_RATING:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_HASTE_RANGED_RATING:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_HASTE_SPELL_RATING:
if (type_ & CollectorType::SPELL)
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_HIT_RATING:
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_CRIT_RATING:
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_RESILIENCE_RATING:
stats[STATS_TYPE_RESILIENCE] += val;
break;
case ITEM_MOD_HASTE_RATING:
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_EXPERTISE_RATING:
stats[STATS_TYPE_EXPERTISE] += val;
break;
case ITEM_MOD_ATTACK_POWER:
stats[STATS_TYPE_ATTACK_POWER] += val;
break;
case ITEM_MOD_RANGED_ATTACK_POWER:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_ATTACK_POWER] += val;
break;
case ITEM_MOD_MANA_REGENERATION:
stats[STATS_TYPE_MANA_REGENERATION] += val;
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
stats[STATS_TYPE_ARMOR_PENETRATION] += val;
break;
case ITEM_MOD_SPELL_POWER:
stats[STATS_TYPE_SPELL_POWER] += val;
stats[STATS_TYPE_HEAL_POWER] += val;
break;
case ITEM_MOD_HEALTH_REGEN:
stats[STATS_TYPE_HEALTH_REGENERATION] += val;
break;
case ITEM_MOD_SPELL_PENETRATION:
stats[STATS_TYPE_SPELL_PENETRATION] += val;
break;
case ITEM_MOD_BLOCK_VALUE:
stats[STATS_TYPE_BLOCK_VALUE] += val;
break;
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
default:
break;
}
}
void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
uint32 triggerCooldown)
{
if (effectInfo.Effect != SPELL_EFFECT_APPLY_AURA)
return;
int32 val = AverageValue(effectInfo);
switch (effectInfo.ApplyAuraName)
{
case SPELL_AURA_MOD_DAMAGE_DONE:
{
int32 schoolType = effectInfo.MiscValue;
if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
if ((schoolType & SPELL_SCHOOL_MASK_MAGIC) == SPELL_SCHOOL_MASK_MAGIC)
stats[STATS_TYPE_SPELL_POWER] += val * multiplier;
break;
}
case SPELL_AURA_MOD_HEALING_DONE:
stats[STATS_TYPE_HEAL_POWER] += val * multiplier;
break;
case SPELL_AURA_MOD_INCREASE_HEALTH:
stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
break;
case SPELL_AURA_SCHOOL_ABSORB:
{
int32 schoolType = effectInfo.MiscValue;
if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
break;
}
case SPELL_AURA_MOD_ATTACK_POWER:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
break;
case SPELL_AURA_MOD_RANGED_ATTACK_POWER:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
break;
case SPELL_AURA_MOD_SHIELD_BLOCKVALUE:
stats[STATS_TYPE_BLOCK_VALUE] += val * multiplier;
break;
case SPELL_AURA_MOD_STAT:
{
int32 statType = effectInfo.MiscValue;
switch (statType)
{
case STAT_STRENGTH:
stats[STATS_TYPE_STRENGTH] += val * multiplier;
break;
case STAT_AGILITY:
stats[STATS_TYPE_AGILITY] += val * multiplier;
break;
case STAT_STAMINA:
stats[STATS_TYPE_STAMINA] += val * multiplier;
break;
case STAT_INTELLECT:
stats[STATS_TYPE_INTELLECT] += val * multiplier;
break;
case STAT_SPIRIT:
stats[STATS_TYPE_SPIRIT] += val * multiplier;
break;
case -1: // Stat all
stats[STATS_TYPE_STRENGTH] += val * multiplier;
stats[STATS_TYPE_AGILITY] += val * multiplier;
stats[STATS_TYPE_STAMINA] += val * multiplier;
stats[STATS_TYPE_INTELLECT] += val * multiplier;
stats[STATS_TYPE_SPIRIT] += val * multiplier;
break;
default:
break;
}
break;
}
case SPELL_AURA_MOD_RESISTANCE:
{
int32 statType = effectInfo.MiscValue;
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
stats[STATS_TYPE_ARMOR] += val * multiplier;
break;
}
case SPELL_AURA_MOD_RATING:
{
for (uint32 rating = CR_WEAPON_SKILL; rating < MAX_COMBAT_RATING; ++rating)
{
if (effectInfo.MiscValue & (1 << rating))
{
switch (rating)
{
case CR_DEFENSE_SKILL:
stats[STATS_TYPE_DEFENSE] += val * multiplier;
break;
case CR_DODGE:
stats[STATS_TYPE_DODGE] += val * multiplier;
break;
case CR_PARRY:
stats[STATS_TYPE_PARRY] += val * multiplier;
break;
case CR_BLOCK:
stats[STATS_TYPE_BLOCK_RATING] += val * multiplier;
break;
case CR_HIT_MELEE:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_HIT] += val * multiplier;
break;
case CR_HIT_RANGED:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_HIT] += val * multiplier;
break;
case CR_HIT_SPELL:
if (type_ & CollectorType::SPELL)
stats[STATS_TYPE_HIT] += val * multiplier;
break;
case CR_CRIT_MELEE:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_CRIT] += val * multiplier;
break;
case CR_CRIT_RANGED:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_CRIT] += val * multiplier;
break;
case CR_CRIT_SPELL:
if (type_ & CollectorType::SPELL)
stats[STATS_TYPE_CRIT] += val * multiplier;
break;
case CR_HASTE_MELEE:
if (type_ & CollectorType::MELEE)
stats[STATS_TYPE_HASTE] += val * multiplier;
break;
case CR_HASTE_RANGED:
if (type_ & CollectorType::RANGED)
stats[STATS_TYPE_HASTE] += val * multiplier;
break;
case CR_HASTE_SPELL:
if (type_ & CollectorType::SPELL)
stats[STATS_TYPE_HASTE] += val * multiplier;
break;
case CR_EXPERTISE:
stats[STATS_TYPE_EXPERTISE] += val * multiplier;
break;
case CR_ARMOR_PENETRATION:
stats[STATS_TYPE_ARMOR_PENETRATION] += val * multiplier;
break;
default:
break;
}
}
}
}
case SPELL_AURA_MOD_POWER_REGEN:
{
int32 powerType = effectInfo.MiscValue;
switch (powerType)
{
case POWER_MANA:
stats[STATS_TYPE_MANA_REGENERATION] += val * multiplier;
default:
break;
}
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
if (canNextTrigger)
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
break;
}
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
{
if (canNextTrigger)
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
break;
}
case SPELL_AURA_ADD_TARGET_TRIGGER:
{
if (canNextTrigger)
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
break;
}
case SPELL_AURA_MOD_CRIT_DAMAGE_BONUS:
{
if (type_ != CollectorType::SPELL_HEAL)
{
int32 statType = effectInfo.MiscValue;
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
stats[STATS_TYPE_CRIT] += 30 * val * multiplier;
}
break;
}
default:
break;
}
}
float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
{
// float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
float basePoints = effectInfo.BasePoints;
int32 randomPoints = effectInfo.DieSides;
switch (randomPoints)
{
case 0:
break;
case 1:
basePoints += 1;
break;
default:
float randvalue = (1 + randomPoints) / 2.0f;
basePoints += randvalue;
break;
}
return basePoints;
}
bool StatsCollector::CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict)
{
if (PlayerbotAI::Class2SpellFamilyName(cls_) != spellFamilyName)
return false;
bool isHealingSpell = PlayerbotAI::IsHealingSpell(spellFamilyName, spelFalimyFlags);
// strict to healer
if (strict && (type_ & CollectorType::SPELL_HEAL))
{
return isHealingSpell;
}
if (!(type_ & CollectorType::SPELL_HEAL) && isHealingSpell)
return false;
// spells for caster/melee/tank are ambiguous
if (cls_ == CLASS_DRUID && spellFamilyName == SPELLFAMILY_DRUID && (type_ & CollectorType::MELEE))
{
uint32 castingFlagsA = 0x4 | 0x2 | 0x1 | 0x200000; // starfire | moonfire | wrath | insect swarm
uint32 castingFlagsB = 0x0;
uint32 castingFlagsC = 0x0;
flag96 invalidFlags = {castingFlagsA, castingFlagsB, castingFlagsC};
if (spelFalimyFlags & invalidFlags)
return false;
}
if (cls_ == CLASS_PALADIN && spellFamilyName == SPELLFAMILY_PALADIN && (type_ & CollectorType::MELEE_TANK))
{
uint32 retributionFlagsA = 0x0;
uint32 retributionFlagsB = 0x8000; // crusader strike
uint32 retributionFlagsC = 0x0;
flag96 invalidFlags = {retributionFlagsA, retributionFlagsB, retributionFlagsC};
if (spelFalimyFlags & invalidFlags)
return false;
}
if (cls_ == CLASS_PALADIN && spellFamilyName == SPELLFAMILY_PALADIN && (type_ & CollectorType::MELEE_DMG))
{
uint32 retributionFlagsA = 0x0;
uint32 retributionFlagsB = 0x100000 | 0x40; // shield of righteouness | holy shield
uint32 retributionFlagsC = 0x0;
flag96 invalidFlags = {retributionFlagsA, retributionFlagsB, retributionFlagsC};
if (spelFalimyFlags & invalidFlags)
return false;
}
if (cls_ == CLASS_SHAMAN && spellFamilyName == SPELLFAMILY_SHAMAN && (type_ & CollectorType::SPELL_DMG))
{
uint32 meleeFlagsA = 0x0;
uint32 meleeFlagsB = 0x1000010; // stromstrike
uint32 meleeFlagsC = 0x4; // lava lash
flag96 invalidFlags = {meleeFlagsA, meleeFlagsB, meleeFlagsC};
if (spelFalimyFlags & invalidFlags)
return false;
}
if (cls_ == CLASS_SHAMAN && spellFamilyName == SPELLFAMILY_SHAMAN && (type_ & CollectorType::MELEE_DMG))
{
uint32 casterFlagsA = 0x0;
uint32 casterFlagsB = 0x1000; // lava burst
uint32 casterFlagsC = 0x0;
flag96 invalidFlags = {casterFlagsA, casterFlagsB, casterFlagsC};
if (spelFalimyFlags & invalidFlags)
return false;
}
return true;
}