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mod-playerbots/src/strategy/actions/GiveItemAction.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GIVEITEMACTION_H
#define _PLAYERBOT_GIVEITEMACTION_H
#include "InventoryAction.h"
class PlayerbotAI;
class GiveItemAction : public InventoryAction
{
public:
GiveItemAction(PlayerbotAI* botAI, std::string const name, std::string const item) : InventoryAction(botAI, name), item(item) { }
bool Execute(Event event) override;
bool isUseful() override;
Unit* GetTarget() override;
protected:
std::string const item;
};
class GiveFoodAction : public GiveItemAction
{
public:
GiveFoodAction(PlayerbotAI* botAI) : GiveItemAction(botAI, "give food", "conjured food") { }
bool isUseful() override;
Unit* GetTarget() override;
};
class GiveWaterAction : public GiveItemAction
{
public:
GiveWaterAction(PlayerbotAI* botAI) : GiveItemAction(botAI, "give water", "conjured water") { }
bool isUseful() override;
Unit* GetTarget() override;
};
#endif