Files
mod-playerbots/src/strategy/actions/AreaTriggerAction.cpp

75 lines
2.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AreaTriggerAction.h"
#include "Event.h"
#include "LastMovementValue.h"
#include "Playerbots.h"
#include "Transport.h"
bool ReachAreaTriggerAction::Execute(Event event)
{
if (botAI->IsRealPlayer()) // Do not trigger own area trigger.
return false;
uint32 triggerId;
WorldPacket p(event.getPacket());
p.rpos(0);
p >> triggerId;
AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
if (!at)
return false;
if (!sObjectMgr->GetAreaTriggerTeleport(triggerId))
{
WorldPacket p1(CMSG_AREATRIGGER);
p1 << triggerId;
p1.rpos(0);
bot->GetSession()->HandleAreaTriggerOpcode(p1);
return true;
}
if (bot->GetMapId() != at->map)
{
botAI->TellError("I won't follow: too far away");
return true;
}
bot->GetMotionMaster()->MovePoint(at->map, at->x, at->y, at->z);
float distance = bot->GetDistance(at->x, at->y, at->z);
float delay = 1000.0f * distance / bot->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig->reactDelay;
botAI->TellError("Wait for me");
botAI->SetNextCheckDelay(delay);
context->GetValue<LastMovement&>("last area trigger")->Get().lastAreaTrigger = triggerId;
return true;
}
bool AreaTriggerAction::Execute(Event event)
{
LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();
uint32 triggerId = movement.lastAreaTrigger;
movement.lastAreaTrigger = 0;
if (!sObjectMgr->GetAreaTrigger(triggerId))
return false;
if (!sObjectMgr->GetAreaTriggerTeleport(triggerId))
return true;
WorldPacket p(CMSG_AREATRIGGER);
p << triggerId;
p.rpos(0);
bot->GetSession()->HandleAreaTriggerOpcode(p);
botAI->TellMaster("Hello");
return true;
}