mirror of
https://github.com/mod-playerbots/mod-playerbots
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Hello everyone, This PR addresses two errors that players have been getting with the new warlock changes: Firestone - Fel Firestone, which is rank 6 of create firestone, learned at level 74, is creating an error in the worldserver that is quite annoying. That is because the database has an incorrect enchant effect of a chance on hit for that rank. This PR changes the CreateFirestoneAction to skip that spell rank entirely, thus never having that error. Note: You might need to wait a little while after the new change for the errors to go away - that is because there still be pre-existing fel firestones on the warlocks, as well as enchanted on their weapons. Once those disappear, the error will not be there anymore. Excess soul shards - There is an error that currently exists where if a Warlock uses Drain Soul while they have 32 soul shards, it will spam in the chat log "I can't carry anymore of those". This PR will automatically delete soul shards if they have 6 or more. This PR also will reduce the number of soul shards the warlock receives from maintenance to 5. I figured 5 is a good maximum so their inventory doesn't get clogged with 32 shards. Between "DestroySoulShard" and "CreateSoulShard" actions, they will always have between 1-5 soul shards.
375 lines
27 KiB
C++
375 lines
27 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "WarlockAiObjectContext.h"
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#include "AfflictionWarlockStrategy.h"
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#include "DemonologyWarlockStrategy.h"
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#include "DestructionWarlockStrategy.h"
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#include "TankWarlockStrategy.h"
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#include "GenericTriggers.h"
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#include "GenericWarlockNonCombatStrategy.h"
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#include "NamedObjectContext.h"
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#include "Playerbots.h"
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#include "PullStrategy.h"
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#include "Strategy.h"
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#include "UseItemAction.h"
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#include "WarlockActions.h"
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#include "WarlockTriggers.h"
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class WarlockStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockStrategyFactoryInternal()
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{
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creators["nc"] = &WarlockStrategyFactoryInternal::nc;
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creators["pull"] = &WarlockStrategyFactoryInternal::pull;
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creators["boost"] = &WarlockStrategyFactoryInternal::boost;
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creators["cc"] = &WarlockStrategyFactoryInternal::cc;
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creators["pet"] = &WarlockStrategyFactoryInternal::pet;
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creators["spellstone"] = &WarlockStrategyFactoryInternal::spellstone;
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creators["firestone"] = &WarlockStrategyFactoryInternal::firestone;
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creators["affli aoe"] = &WarlockStrategyFactoryInternal::affliction_aoe;
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creators["demo aoe"] = &WarlockStrategyFactoryInternal::demonology_aoe;
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creators["destro aoe"] = &WarlockStrategyFactoryInternal::destruction_aoe;
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creators["meta melee"] = &WarlockStrategyFactoryInternal::meta_melee_aoe;
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creators["tank"] = &WarlockStrategyFactoryInternal::tank;
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}
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private:
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static Strategy* nc(PlayerbotAI* botAI) { return new GenericWarlockNonCombatStrategy(botAI); }
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static Strategy* pull(PlayerbotAI* botAI) { return new PullStrategy(botAI, "shoot"); }
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static Strategy* boost(PlayerbotAI* botAI) { return new WarlockBoostStrategy(botAI); }
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static Strategy* cc(PlayerbotAI* botAI) { return new WarlockCcStrategy(botAI); }
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static Strategy* pet(PlayerbotAI* botAI) { return new WarlockPetStrategy(botAI); }
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static Strategy* spellstone(PlayerbotAI* botAI) { return new UseSpellstoneStrategy(botAI); }
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static Strategy* firestone(PlayerbotAI* botAI) { return new UseFirestoneStrategy(botAI); }
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static Strategy* affliction_aoe(PlayerbotAI* botAI) { return new AfflictionWarlockAoeStrategy(botAI); }
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static Strategy* demonology_aoe(PlayerbotAI* botAI) { return new DemonologyWarlockAoeStrategy(botAI); }
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static Strategy* destruction_aoe(PlayerbotAI* botAI) { return new DestructionWarlockAoeStrategy(botAI); }
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static Strategy* meta_melee_aoe(PlayerbotAI* botAI) { return new MetaMeleeAoeStrategy(botAI); }
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static Strategy* tank(PlayerbotAI* botAI) { return new TankWarlockStrategy(botAI); }
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};
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class WarlockCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockCombatStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["affli"] = &WarlockCombatStrategyFactoryInternal::affliction;
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creators["demo"] = &WarlockCombatStrategyFactoryInternal::demonology;
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creators["destro"] = &WarlockCombatStrategyFactoryInternal::destruction;
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}
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private:
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static Strategy* affliction(PlayerbotAI* botAI) { return new AfflictionWarlockStrategy(botAI); }
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static Strategy* demonology(PlayerbotAI* botAI) { return new DemonologyWarlockStrategy(botAI); }
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static Strategy* destruction(PlayerbotAI* botAI) { return new DestructionWarlockStrategy(botAI); }
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};
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class WarlockPetStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockPetStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["imp"] = &WarlockPetStrategyFactoryInternal::imp;
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creators["voidwalker"] = &WarlockPetStrategyFactoryInternal::voidwalker;
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creators["succubus"] = &WarlockPetStrategyFactoryInternal::succubus;
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creators["felhunter"] = &WarlockPetStrategyFactoryInternal::felhunter;
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creators["felguard"] = &WarlockPetStrategyFactoryInternal::felguard;
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}
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private:
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static Strategy* imp(PlayerbotAI* ai) { return new SummonImpStrategy(ai); }
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static Strategy* voidwalker(PlayerbotAI* ai) { return new SummonVoidwalkerStrategy(ai); }
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static Strategy* succubus(PlayerbotAI* ai) { return new SummonSuccubusStrategy(ai); }
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static Strategy* felhunter(PlayerbotAI* ai) { return new SummonFelhunterStrategy(ai); }
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static Strategy* felguard(PlayerbotAI* ai) { return new SummonFelguardStrategy(ai); }
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};
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class WarlockSoulstoneStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockSoulstoneStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["ss self"] = &WarlockSoulstoneStrategyFactoryInternal::soulstone_self;
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creators["ss master"] = &WarlockSoulstoneStrategyFactoryInternal::soulstone_master;
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creators["ss tank"] = &WarlockSoulstoneStrategyFactoryInternal::soulstone_tank;
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creators["ss healer"] = &WarlockSoulstoneStrategyFactoryInternal::soulstone_healer;
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}
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private:
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static Strategy* soulstone_self(PlayerbotAI* ai) { return new SoulstoneSelfStrategy(ai); }
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static Strategy* soulstone_master(PlayerbotAI* ai) { return new SoulstoneMasterStrategy(ai); }
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static Strategy* soulstone_tank(PlayerbotAI* ai) { return new SoulstoneTankStrategy(ai); }
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static Strategy* soulstone_healer(PlayerbotAI* ai) { return new SoulstoneHealerStrategy(ai); }
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};
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class WarlockCurseStrategyFactoryInternal : public NamedObjectContext<Strategy>
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{
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public:
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WarlockCurseStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
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{
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creators["curse of agony"] = &WarlockCurseStrategyFactoryInternal::curse_of_agony;
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creators["curse of elements"] = &WarlockCurseStrategyFactoryInternal::curse_of_elements;
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creators["curse of doom"] = &WarlockCurseStrategyFactoryInternal::curse_of_doom;
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creators["curse of exhaustion"] = &WarlockCurseStrategyFactoryInternal::curse_of_exhaustion;
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creators["curse of tongues"] = &WarlockCurseStrategyFactoryInternal::curse_of_tongues;
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creators["curse of weakness"] = &WarlockCurseStrategyFactoryInternal::curse_of_weakness;
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}
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private:
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static Strategy* curse_of_agony(PlayerbotAI* botAI) { return new WarlockCurseOfAgonyStrategy(botAI); }
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static Strategy* curse_of_elements(PlayerbotAI* botAI) { return new WarlockCurseOfTheElementsStrategy(botAI); }
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static Strategy* curse_of_doom(PlayerbotAI* botAI) { return new WarlockCurseOfDoomStrategy(botAI); }
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static Strategy* curse_of_exhaustion(PlayerbotAI* botAI) { return new WarlockCurseOfExhaustionStrategy(botAI); }
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static Strategy* curse_of_tongues(PlayerbotAI* botAI) { return new WarlockCurseOfTonguesStrategy(botAI); }
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static Strategy* curse_of_weakness(PlayerbotAI* botAI) { return new WarlockCurseOfWeaknessStrategy(botAI); }
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};
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class WarlockTriggerFactoryInternal : public NamedObjectContext<Trigger>
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{
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public:
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WarlockTriggerFactoryInternal()
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{
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creators["shadow trance"] = &WarlockTriggerFactoryInternal::shadow_trance;
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creators["demon armor"] = &WarlockTriggerFactoryInternal::demon_armor;
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creators["soul link"] = &WarlockTriggerFactoryInternal::soul_link;
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creators["no soul shard"] = &WarlockTriggerFactoryInternal::no_soul_shard;
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creators["too many soul shards"] = &WarlockTriggerFactoryInternal::too_many_soul_shards;
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creators["no healthstone"] = &WarlockTriggerFactoryInternal::HasHealthstone;
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creators["no firestone"] = &WarlockTriggerFactoryInternal::HasFirestone;
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creators["no spellstone"] = &WarlockTriggerFactoryInternal::HasSpellstone;
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creators["no soulstone"] = &WarlockTriggerFactoryInternal::HasSoulstone;
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creators["firestone"] = &WarlockTriggerFactoryInternal::firestone;
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creators["spellstone"] = &WarlockTriggerFactoryInternal::spellstone;
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creators["soulstone"] = &WarlockTriggerFactoryInternal::soulstone;
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creators["banish"] = &WarlockTriggerFactoryInternal::banish;
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creators["fear"] = &WarlockTriggerFactoryInternal::fear;
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creators["spell lock"] = &WarlockTriggerFactoryInternal::spell_lock;
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creators["devour magic purge"] = &WarlockTriggerFactoryInternal::devour_magic_purge;
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creators["devour magic cleanse"] = &WarlockTriggerFactoryInternal::devour_magic_cleanse;
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creators["backlash"] = &WarlockTriggerFactoryInternal::backlash;
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creators["corruption"] = &WarlockTriggerFactoryInternal::corruption;
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creators["corruption on attacker"] = &WarlockTriggerFactoryInternal::corruption_on_attacker;
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creators["immolate"] = &WarlockTriggerFactoryInternal::immolate;
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creators["immolate on attacker"] = &WarlockTriggerFactoryInternal::immolate_on_attacker;
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creators["unstable affliction"] = &WarlockTriggerFactoryInternal::unstable_affliction;
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creators["unstable affliction on attacker"] = &WarlockTriggerFactoryInternal::unstable_affliction_on_attacker;
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creators["haunt"] = &WarlockTriggerFactoryInternal::haunt;
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creators["decimation"] = &WarlockTriggerFactoryInternal::decimation;
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creators["life tap"] = &WarlockTriggerFactoryInternal::life_tap;
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creators["life tap glyph buff"] = &WarlockTriggerFactoryInternal::life_tap_glyph_buff;
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creators["molten core"] = &WarlockTriggerFactoryInternal::molten_core;
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creators["metamorphosis"] = &WarlockTriggerFactoryInternal::metamorphosis;
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creators["demonic empowerment"] = &WarlockTriggerFactoryInternal::demonic_empowerment;
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creators["immolation aura active"] = &WarlockTriggerFactoryInternal::immolation_aura_active;
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creators["metamorphosis not active"] = &WarlockTriggerFactoryInternal::metamorphosis_not_active;
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creators["meta melee flee check"] = &WarlockTriggerFactoryInternal::meta_melee_flee_check;
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creators["curse of agony"] = &WarlockTriggerFactoryInternal::curse_of_agony;
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creators["curse of agony on attacker"] = &WarlockTriggerFactoryInternal::curse_of_agony_on_attacker;
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creators["curse of the elements"] = &WarlockTriggerFactoryInternal::curse_of_the_elements;
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creators["curse of doom"] = &WarlockTriggerFactoryInternal::curse_of_doom;
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creators["curse of exhaustion"] = &WarlockTriggerFactoryInternal::curse_of_exhaustion;
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creators["curse of tongues"] = &WarlockTriggerFactoryInternal::curse_of_tongues;
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creators["curse of weakness"] = &WarlockTriggerFactoryInternal::curse_of_weakness;
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}
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private:
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static Trigger* shadow_trance(PlayerbotAI* botAI) { return new ShadowTranceTrigger(botAI); }
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static Trigger* demon_armor(PlayerbotAI* botAI) { return new DemonArmorTrigger(botAI); }
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static Trigger* soul_link(PlayerbotAI* botAI) { return new SoulLinkTrigger(botAI); }
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static Trigger* no_soul_shard(PlayerbotAI* botAI) { return new OutOfSoulShardsTrigger(botAI); }
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static Trigger* too_many_soul_shards(PlayerbotAI* botAI) { return new TooManySoulShardsTrigger(botAI); }
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static Trigger* HasHealthstone(PlayerbotAI* botAI) { return new HasHealthstoneTrigger(botAI); }
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static Trigger* HasFirestone(PlayerbotAI* botAI) { return new HasFirestoneTrigger(botAI); }
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static Trigger* HasSpellstone(PlayerbotAI* botAI) { return new HasSpellstoneTrigger(botAI); }
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static Trigger* HasSoulstone(PlayerbotAI* botAI) { return new HasSoulstoneTrigger(botAI); }
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static Trigger* firestone(PlayerbotAI* botAI) { return new FirestoneTrigger(botAI); }
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static Trigger* spellstone(PlayerbotAI* botAI) { return new SpellstoneTrigger(botAI); }
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static Trigger* soulstone(PlayerbotAI* botAI) { return new SoulstoneTrigger(botAI); }
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static Trigger* corruption(PlayerbotAI* botAI) { return new CorruptionTrigger(botAI); }
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static Trigger* corruption_on_attacker(PlayerbotAI* botAI) { return new CorruptionOnAttackerTrigger(botAI); }
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static Trigger* banish(PlayerbotAI* botAI) { return new BanishTrigger(botAI); }
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static Trigger* fear(PlayerbotAI* botAI) { return new FearTrigger(botAI); }
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static Trigger* spell_lock(PlayerbotAI* botAI) { return new SpellLockInterruptSpellTrigger(botAI); }
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static Trigger* devour_magic_purge(PlayerbotAI* botAI) { return new DevourMagicPurgeTrigger(botAI); }
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static Trigger* devour_magic_cleanse(PlayerbotAI* botAI) { return new DevourMagicCleanseTrigger(botAI); }
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static Trigger* backlash(PlayerbotAI* botAI) { return new BacklashTrigger(botAI); }
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static Trigger* immolate(PlayerbotAI* botAI) { return new ImmolateTrigger(botAI); }
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static Trigger* immolate_on_attacker(PlayerbotAI* ai) { return new ImmolateOnAttackerTrigger(ai); }
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static Trigger* unstable_affliction(PlayerbotAI* ai) { return new UnstableAfflictionTrigger(ai); }
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static Trigger* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new UnstableAfflictionOnAttackerTrigger(ai); }
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static Trigger* haunt(PlayerbotAI* ai) { return new HauntTrigger(ai); }
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static Trigger* decimation(PlayerbotAI* ai) { return new DecimationTrigger(ai); }
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static Trigger* life_tap(PlayerbotAI* ai) { return new LifeTapTrigger(ai); }
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static Trigger* life_tap_glyph_buff(PlayerbotAI* ai) { return new LifeTapGlyphBuffTrigger(ai); }
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static Trigger* molten_core(PlayerbotAI* ai) { return new MoltenCoreTrigger(ai); }
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static Trigger* metamorphosis(PlayerbotAI* ai) { return new MetamorphosisTrigger(ai); }
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static Trigger* demonic_empowerment(PlayerbotAI* ai) { return new DemonicEmpowermentTrigger(ai); }
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static Trigger* immolation_aura_active(PlayerbotAI* ai) { return new ImmolationAuraActiveTrigger(ai); }
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static Trigger* metamorphosis_not_active(PlayerbotAI* ai) { return new MetamorphosisNotActiveTrigger(ai); }
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static Trigger* meta_melee_flee_check(PlayerbotAI* ai) { return new MetaMeleeEnemyTooCloseForSpellTrigger(ai); }
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static Trigger* curse_of_agony(PlayerbotAI* botAI) { return new CurseOfAgonyTrigger(botAI); }
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static Trigger* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CurseOfAgonyOnAttackerTrigger(botAI); }
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static Trigger* curse_of_the_elements(PlayerbotAI* ai) { return new CurseOfTheElementsTrigger(ai); }
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static Trigger* curse_of_doom(PlayerbotAI* ai) { return new CurseOfDoomTrigger(ai); }
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static Trigger* curse_of_exhaustion(PlayerbotAI* ai) { return new CurseOfExhaustionTrigger(ai); }
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static Trigger* curse_of_tongues(PlayerbotAI* ai) { return new CurseOfTonguesTrigger(ai); }
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static Trigger* curse_of_weakness(PlayerbotAI* ai) { return new CurseOfWeaknessTrigger(ai); }
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};
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class WarlockAiObjectContextInternal : public NamedObjectContext<Action>
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{
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public:
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WarlockAiObjectContextInternal()
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{
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creators["fel armor"] = &WarlockAiObjectContextInternal::fel_armor;
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creators["demon armor"] = &WarlockAiObjectContextInternal::demon_armor;
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creators["demon skin"] = &WarlockAiObjectContextInternal::demon_skin;
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creators["soul link"] = &WarlockAiObjectContextInternal::soul_link;
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creators["create soul shard"] = &WarlockAiObjectContextInternal::create_soul_shard;
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creators["destroy soul shard"] = &WarlockAiObjectContextInternal::destroy_soul_shard;
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creators["create healthstone"] = &WarlockAiObjectContextInternal::create_healthstone;
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creators["create firestone"] = &WarlockAiObjectContextInternal::create_firestone;
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creators["create spellstone"] = &WarlockAiObjectContextInternal::create_spellstone;
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creators["create soulstone"] = &WarlockAiObjectContextInternal::create_soulstone;
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creators["firestone"] = &WarlockAiObjectContextInternal::firestone;
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creators["spellstone"] = &WarlockAiObjectContextInternal::spellstone;
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creators["soulstone self"] = &WarlockAiObjectContextInternal::soulstone_self;
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creators["soulstone master"] = &WarlockAiObjectContextInternal::soulstone_master;
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creators["soulstone tank"] = &WarlockAiObjectContextInternal::soulstone_tank;
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creators["soulstone healer"] = &WarlockAiObjectContextInternal::soulstone_healer;
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creators["summon voidwalker"] = &WarlockAiObjectContextInternal::summon_voidwalker;
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creators["summon felguard"] = &WarlockAiObjectContextInternal::summon_felguard;
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creators["summon felhunter"] = &WarlockAiObjectContextInternal::summon_felhunter;
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creators["summon succubus"] = &WarlockAiObjectContextInternal::summon_succubus;
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creators["summon imp"] = &WarlockAiObjectContextInternal::summon_imp;
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creators["fel domination"] = &WarlockAiObjectContextInternal::fel_domination;
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creators["immolate"] = &WarlockAiObjectContextInternal::immolate;
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creators["immolate on attacker"] = &WarlockAiObjectContextInternal::immolate_on_attacker;
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creators["corruption"] = &WarlockAiObjectContextInternal::corruption;
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creators["corruption on attacker"] = &WarlockAiObjectContextInternal::corruption_on_attacker;
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creators["shadow bolt"] = &WarlockAiObjectContextInternal::shadow_bolt;
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creators["drain soul"] = &WarlockAiObjectContextInternal::drain_soul;
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creators["drain mana"] = &WarlockAiObjectContextInternal::drain_mana;
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creators["drain life"] = &WarlockAiObjectContextInternal::drain_life;
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creators["banish on cc"] = &WarlockAiObjectContextInternal::banish_on_cc;
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creators["fear on cc"] = &WarlockAiObjectContextInternal::fear_on_cc;
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creators["spell lock"] = &WarlockAiObjectContextInternal::spell_lock;
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creators["devour magic purge"] = &WarlockAiObjectContextInternal::devour_magic_purge;
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creators["devour magic cleanse"] = &WarlockAiObjectContextInternal::devour_magic_cleanse;
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creators["seed of corruption"] = &WarlockAiObjectContextInternal::seed_of_corruption;
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creators["seed of corruption on attacker"] = &WarlockAiObjectContextInternal::seed_of_corruption_on_attacker;
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creators["rain of fire"] = &WarlockAiObjectContextInternal::rain_of_fire;
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creators["hellfire"] = &WarlockAiObjectContextInternal::hellfire;
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creators["shadowfury"] = &WarlockAiObjectContextInternal::shadowfury;
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creators["life tap"] = &WarlockAiObjectContextInternal::life_tap;
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creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
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creators["conflagrate"] = &WarlockAiObjectContextInternal::conflagrate;
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creators["unstable affliction"] = &WarlockAiObjectContextInternal::unstable_affliction;
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creators["unstable affliction on attacker"] = &WarlockAiObjectContextInternal::unstable_affliction_on_attacker;
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creators["haunt"] = &WarlockAiObjectContextInternal::haunt;
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creators["demonic empowerment"] = &WarlockAiObjectContextInternal::demonic_empowerment;
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creators["metamorphosis"] = &WarlockAiObjectContextInternal::metamorphosis;
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creators["soul fire"] = &WarlockAiObjectContextInternal::soul_fire;
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creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
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creators["demon charge"] = &WarlockAiObjectContextInternal::demon_charge;
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creators["shadow cleave"] = &WarlockAiObjectContextInternal::shadow_cleave;
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creators["shadowburn"] = &WarlockAiObjectContextInternal::shadowburn;
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creators["shadowflame"] = &WarlockAiObjectContextInternal::shadowflame;
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creators["immolation aura"] = &WarlockAiObjectContextInternal::immolation_aura;
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creators["chaos bolt"] = &WarlockAiObjectContextInternal::chaos_bolt;
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creators["soulshatter"] = &WarlockAiObjectContextInternal::soulshatter;
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creators["searing pain"] = WarlockAiObjectContextInternal::searing_pain;
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creators["shadow ward"] = &WarlockAiObjectContextInternal::shadow_ward;
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creators["curse of agony"] = &WarlockAiObjectContextInternal::curse_of_agony;
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creators["curse of agony on attacker"] = &WarlockAiObjectContextInternal::curse_of_agony_on_attacker;
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creators["curse of the elements"] = &WarlockAiObjectContextInternal::curse_of_the_elements;
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creators["curse of doom"] = &WarlockAiObjectContextInternal::curse_of_doom;
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creators["curse of exhaustion"] = &WarlockAiObjectContextInternal::curse_of_exhaustion;
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creators["curse of tongues"] = &WarlockAiObjectContextInternal::curse_of_tongues;
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creators["curse of weakness"] = &WarlockAiObjectContextInternal::curse_of_weakness;
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}
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private:
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static Action* conflagrate(PlayerbotAI* botAI) { return new CastConflagrateAction(botAI); }
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static Action* incinerate(PlayerbotAI* botAI) { return new CastIncinerateAction(botAI); }
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static Action* immolate(PlayerbotAI* botAI) { return new CastImmolateAction(botAI); }
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static Action* immolate_on_attacker(PlayerbotAI* botAI) { return new CastImmolateOnAttackerAction(botAI); }
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static Action* fel_armor(PlayerbotAI* botAI) { return new CastFelArmorAction(botAI); }
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static Action* demon_armor(PlayerbotAI* botAI) { return new CastDemonArmorAction(botAI); }
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static Action* demon_skin(PlayerbotAI* botAI) { return new CastDemonSkinAction(botAI); }
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static Action* soul_link(PlayerbotAI* botAI) { return new CastSoulLinkAction(botAI); }
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static Action* create_soul_shard(PlayerbotAI* botAI) { return new CreateSoulShardAction(botAI); }
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static Action* destroy_soul_shard(PlayerbotAI* botAI) { return new DestroySoulShardAction(botAI); }
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static Action* create_healthstone(PlayerbotAI* botAI) { return new CastCreateHealthstoneAction(botAI); }
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static Action* create_firestone(PlayerbotAI* botAI) { return new CastCreateFirestoneAction(botAI); }
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static Action* create_spellstone(PlayerbotAI* botAI) { return new CastCreateSpellstoneAction(botAI); }
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static Action* create_soulstone(PlayerbotAI* botAI) { return new CastCreateSoulstoneAction(botAI); }
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static Action* firestone(PlayerbotAI* botAI) { return new UseSpellItemAction(botAI, "firestone", true); }
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static Action* spellstone(PlayerbotAI* botAI) { return new UseSpellItemAction(botAI, "spellstone", true); }
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static Action* soulstone_self(PlayerbotAI* botAI) { return new UseSoulstoneSelfAction(botAI); }
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static Action* soulstone_master(PlayerbotAI* botAI) { return new UseSoulstoneMasterAction(botAI); }
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static Action* soulstone_tank(PlayerbotAI* botAI) { return new UseSoulstoneTankAction(botAI); }
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static Action* soulstone_healer(PlayerbotAI* botAI) { return new UseSoulstoneHealerAction(botAI); }
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static Action* summon_voidwalker(PlayerbotAI* botAI) { return new CastSummonVoidwalkerAction(botAI); }
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static Action* summon_felguard(PlayerbotAI* botAI) { return new CastSummonFelguardAction(botAI); }
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static Action* summon_felhunter(PlayerbotAI* botAI) { return new CastSummonFelhunterAction(botAI); }
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static Action* summon_imp(PlayerbotAI* botAI) { return new CastSummonImpAction(botAI); }
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static Action* summon_succubus(PlayerbotAI* botAI) { return new CastSummonSuccubusAction(botAI); }
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static Action* fel_domination(PlayerbotAI* botAI) { return new CastFelDominationAction(botAI); }
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static Action* corruption(PlayerbotAI* botAI) { return new CastCorruptionAction(botAI); }
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static Action* corruption_on_attacker(PlayerbotAI* botAI) { return new CastCorruptionOnAttackerAction(botAI); }
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static Action* shadow_bolt(PlayerbotAI* botAI) { return new CastShadowBoltAction(botAI); }
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static Action* drain_soul(PlayerbotAI* botAI) { return new CastDrainSoulAction(botAI); }
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static Action* drain_mana(PlayerbotAI* botAI) { return new CastDrainManaAction(botAI); }
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static Action* drain_life(PlayerbotAI* botAI) { return new CastDrainLifeAction(botAI); }
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static Action* banish_on_cc(PlayerbotAI* botAI) { return new CastBanishOnCcAction(botAI); }
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static Action* fear_on_cc(PlayerbotAI* botAI) { return new CastFearOnCcAction(botAI); }
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static Action* spell_lock(PlayerbotAI* botAI) { return new CastSpellLockAction(botAI); }
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static Action* devour_magic_purge(PlayerbotAI* botAI) { return new CastDevourMagicPurgeAction(botAI); }
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static Action* devour_magic_cleanse(PlayerbotAI* botAI) { return new CastDevourMagicCleanseAction(botAI); }
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static Action* seed_of_corruption(PlayerbotAI* botAI) { return new CastSeedOfCorruptionAction(botAI); }
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static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI) { return new CastSeedOfCorruptionOnAttackerAction(botAI); }
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static Action* rain_of_fire(PlayerbotAI* botAI) { return new CastRainOfFireAction(botAI); }
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static Action* hellfire(PlayerbotAI* botAI) { return new CastHellfireAction(botAI); }
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static Action* shadowfury(PlayerbotAI* botAI) { return new CastShadowfuryAction(botAI); }
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static Action* life_tap(PlayerbotAI* botAI) { return new CastLifeTapAction(botAI); }
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static Action* unstable_affliction(PlayerbotAI* ai) { return new CastUnstableAfflictionAction(ai); }
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static Action* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new CastUnstableAfflictionOnAttackerAction(ai); }
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static Action* haunt(PlayerbotAI* ai) { return new CastHauntAction(ai); }
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static Action* demonic_empowerment(PlayerbotAI* ai) { return new CastDemonicEmpowermentAction(ai); }
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static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
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static Action* soul_fire(PlayerbotAI* ai) { return new CastSoulFireAction(ai); }
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static Action* demon_charge(PlayerbotAI* ai) { return new DemonChargeAction(ai); }
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static Action* shadow_cleave(PlayerbotAI* ai) { return new ShadowCleaveAction(ai); }
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static Action* shadowburn(PlayerbotAI* ai) { return new CastShadowburnAction(ai); }
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|
static Action* shadowflame(PlayerbotAI* botAI) { return new CastShadowflameAction(botAI); }
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static Action* immolation_aura(PlayerbotAI* botAI) { return new CastImmolationAuraAction(botAI); }
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static Action* chaos_bolt(PlayerbotAI* botAI) { return new CastChaosBoltAction(botAI); }
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static Action* soulshatter(PlayerbotAI* botAI) { return new CastSoulshatterAction(botAI);}
|
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static Action* searing_pain(PlayerbotAI* botAI) { return new CastSearingPainAction(botAI); }
|
|
static Action* shadow_ward(PlayerbotAI* botAI) { return new CastShadowWardAction(botAI); }
|
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static Action* curse_of_agony(PlayerbotAI* botAI) { return new CastCurseOfAgonyAction(botAI); }
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|
static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CastCurseOfAgonyOnAttackerAction(botAI); }
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static Action* curse_of_the_elements(PlayerbotAI* ai) { return new CastCurseOfTheElementsAction(ai); }
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|
static Action* curse_of_doom(PlayerbotAI* ai) { return new CastCurseOfDoomAction(ai); }
|
|
static Action* curse_of_exhaustion(PlayerbotAI* ai) { return new CastCurseOfExhaustionAction(ai); }
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|
static Action* curse_of_tongues(PlayerbotAI* ai) { return new CastCurseOfTonguesAction(ai); }
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static Action* curse_of_weakness(PlayerbotAI* ai) { return new CastCurseOfWeaknessAction(ai); }
|
|
};
|
|
|
|
WarlockAiObjectContext::WarlockAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
|
|
{
|
|
strategyContexts.Add(new WarlockStrategyFactoryInternal());
|
|
strategyContexts.Add(new WarlockCombatStrategyFactoryInternal());
|
|
strategyContexts.Add(new WarlockPetStrategyFactoryInternal());
|
|
strategyContexts.Add(new WarlockSoulstoneStrategyFactoryInternal());
|
|
strategyContexts.Add(new WarlockCurseStrategyFactoryInternal());
|
|
actionContexts.Add(new WarlockAiObjectContextInternal());
|
|
triggerContexts.Add(new WarlockTriggerFactoryInternal());
|
|
}
|