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mod-playerbots/src/strategy/NamedObjectContext.h

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8.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NAMEDOBJECTCONEXT_H
#define _PLAYERBOT_NAMEDOBJECTCONEXT_H
#include <list>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <functional>
#include "Common.h"
class PlayerbotAI;
class Qualified
{
public:
Qualified(){};
Qualified(std::string const qualifier) : qualifier(qualifier) {}
Qualified(int32 qualifier1) { Qualify(qualifier1); }
virtual void Qualify(int qual);
virtual void Qualify(std::string const qual) { qualifier = qual; }
std::string const getQualifier() { return qualifier; }
static std::string const MultiQualify(const std::vector<std::string>& qualifiers, const std::string& separator,
const std::string_view brackets = "{}");
static std::vector<std::string> getMultiQualifiers(const std::string& qualifier1);
static int32 getMultiQualifier(const std::string& qualifier1, uint32 pos);
protected:
std::string qualifier;
};
template <class T>
class NamedObjectFactory
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
std::unordered_map<std::string, ObjectCreator> creators;
public:
virtual T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
ObjectCreator& creator = creators[name];
T* object = creator(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
std::set<std::string> supports()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, ObjectCreator>::const_iterator it = creators.begin();
it != creators.end(); it++)
keys.insert(it->first);
return keys;
}
};
template <class T>
class NamedObjectContext : public NamedObjectFactory<T>
{
public:
NamedObjectContext(bool shared = false, bool supportsSiblings = false)
: NamedObjectFactory<T>(), shared(shared), supportsSiblings(supportsSiblings)
{
}
virtual ~NamedObjectContext() { Clear(); }
virtual T* create(std::string name, PlayerbotAI* botAI) override
{
if (created.find(name) == created.end())
return created[name] = NamedObjectFactory<T>::create(name, botAI);
return created[name];
}
void Clear()
{
for (typename std::unordered_map<std::string, T*>::const_iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
delete i->second;
}
created.clear();
}
bool IsShared() { return shared; }
bool IsSupportsSiblings() { return supportsSiblings; }
std::set<std::string> GetCreated()
{
std::set<std::string> keys;
for (typename std::unordered_map<std::string, T*>::iterator it = created.begin(); it != created.end(); it++)
keys.insert(it->first);
return keys;
}
protected:
std::unordered_map<std::string, T*> created;
bool shared;
bool supportsSiblings;
};
template <class T>
class SharedNamedObjectContextList
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
std::unordered_map<std::string, ObjectCreator> creators;
std::vector<NamedObjectContext<T>*> contexts;
~SharedNamedObjectContextList()
{
for (typename std::vector<NamedObjectContext<T>*>::const_iterator i = contexts.begin(); i != contexts.end(); i++)
delete *i;
}
void Add(NamedObjectContext<T>* context)
{
contexts.push_back(context);
for (const auto& iter : context->creators)
{
creators[iter.first] = iter.second;
}
}
};
template <class T>
class NamedObjectContextList
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
const std::unordered_map<std::string, ObjectCreator>& creators;
const std::vector<NamedObjectContext<T>*>& contexts;
std::unordered_map<std::string, T*> created;
NamedObjectContextList(const SharedNamedObjectContextList<T>& shared)
: creators(shared.creators), contexts(shared.contexts)
{
}
~NamedObjectContextList()
{
for (typename std::unordered_map<std::string, T*>::const_iterator i = created.begin(); i != created.end(); i++)
{
if (i->second)
delete i->second;
}
created.clear();
}
T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
const ObjectCreator& creator = creators.at(name);
T* object = creator(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
T* GetContextObject(const std::string& name, PlayerbotAI* botAI)
{
if (created.find(name) == created.end())
{
if (T* object = create(name, botAI))
return created[name] = object;
}
return created[name];
}
std::set<std::string> GetSiblings(const std::string& name)
{
for (auto i = contexts.begin(); i != contexts.end(); i++)
{
if (!(*i)->IsSupportsSiblings())
continue;
std::set<std::string> supported = (*i)->supports();
std::set<std::string>::iterator found = supported.find(name);
if (found == supported.end())
continue;
supported.erase(found);
return supported;
}
return std::set<std::string>();
}
std::set<std::string> supports()
{
std::set<std::string> result;
for (auto i = contexts.begin(); i != contexts.end(); i++)
{
std::set<std::string> supported = (*i)->supports();
for (std::set<std::string>::const_iterator j = supported.begin(); j != supported.end(); ++j)
result.insert(*j);
}
return result;
}
std::set<std::string> GetCreated()
{
std::set<std::string> result;
for (typename std::unordered_map<std::string, T*>::const_iterator i = created.begin(); i != created.end(); i++)
{
result.insert(i->first);
}
return result;
}
};
template <class T>
class NamedObjectFactoryList
{
public:
using ObjectCreator = std::function<T*(PlayerbotAI* ai)>;
std::vector<NamedObjectFactory<T>*> factories;
std::unordered_map<std::string, ObjectCreator> creators;
virtual ~NamedObjectFactoryList()
{
for (typename std::vector<NamedObjectFactory<T>*>::const_iterator i = factories.begin(); i != factories.end(); i++)
delete *i;
}
T* create(std::string name, PlayerbotAI* botAI)
{
size_t found = name.find("::");
std::string qualifier;
if (found != std::string::npos)
{
qualifier = name.substr(found + 2);
name = name.substr(0, found);
}
if (creators.find(name) == creators.end())
return nullptr;
const ObjectCreator& creator = creators[name];
T* object = creator(botAI);
Qualified* q = dynamic_cast<Qualified*>(object);
if (q && found != std::string::npos)
q->Qualify(qualifier);
return object;
}
void Add(NamedObjectFactory<T>* context)
{
factories.push_back(context);
for (const auto& iter : context->creators)
{
creators[iter.first] = iter.second;
}
}
T* GetContextObject(const std::string& name, PlayerbotAI* botAI)
{
if (T* object = create(name, botAI))
return object;
return nullptr;
}
};
#endif