Files
mod-playerbots/src/PlayerbotAIBase.h
2024-08-14 18:37:21 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTAIBASE_H
#define _PLAYERBOT_PLAYERBOTAIBASE_H
#include "Define.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAIBase
{
public:
PlayerbotAIBase(bool isBotAI);
bool CanUpdateAI();
void SetNextCheckDelay(uint32 const delay);
void IncreaseNextCheckDelay(uint32 delay);
void YieldThread(uint32 delay = sPlayerbotAIConfig->reactDelay);
virtual void UpdateAI(uint32 elapsed, bool minimal = false);
virtual void UpdateAIInternal(uint32 elapsed, bool minimal = false) = 0;
bool IsActive();
bool IsBotAI() const;
protected:
uint32 nextAICheckDelay;
class PerformanceMonitorOperation* totalPmo = nullptr;
private:
bool _isBotAI;
};
#endif