The mod is now standalone! Please update to the latest AzerothCore in order for the mod to work.

This commit is contained in:
silviu20092
2024-05-19 14:58:57 +03:00
parent ee0291dab3
commit 9e2b1e4a2f
6 changed files with 1037 additions and 916 deletions

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@@ -21,12 +21,12 @@ Adds the possiblity to **reforge** items on 3.3.5a client. Reforging allows play
1. Clone this repository somewhere on your device.
2. Copy mod-reforging to your AzerothCore repo modules folder.
3. Copy reforging.patch to your AzerothCore repo (root level).
4. Open a git command prompt in your AzerothCore repo root and use "patch -p1 < reforging.patch" (no quotes). Ignore any warnings about whitespace if any.
5. Re-run cmake to generate the solution.
6. Re-build your project.
7. You should have mod_reforging.conf.dist copied in configs/modules after building, copy this to your server's binaries folder.
8. Start the server, .sql files should automatically be imported in DB, if not, apply them manually.
3. Re-run cmake to generate the solution.
4. Re-build your project.
5. You should have mod_reforging.conf.dist copied in configs/modules after building, copy this to your server's binaries folder.
6. Start the server, .sql files should automatically be imported in DB, if not, apply them manually.
WARNING: this mod requires at least this version of AzerothCore https://github.com/azerothcore/azerothcore-wotlk/commit/3988e9581d736f8c7891baaf13011e9df4f46fa4
## Ingame usage

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@@ -0,0 +1,902 @@
/*
* Credits: silviu20092
*/
#include "DatabaseEnv.h"
#include "Player.h"
#include "Chat.h"
#include "Tokenize.h"
#include "StringConvert.h"
#include "item_reforge.h"
ItemReforge::ItemReforge()
{
enabled = true;
percentage = PERCENTAGE_DEFAULT;
}
ItemReforge::~ItemReforge() {}
/*static*/ ItemReforge* ItemReforge::instance()
{
static ItemReforge instance;
return &instance;
}
void ItemReforge::SetEnabled(bool value)
{
enabled = value;
}
bool ItemReforge::GetEnabled() const
{
return enabled;
}
void ItemReforge::SetReforgeableStats(const std::string& stats)
{
reforgeableStats.clear();
std::vector<std::string_view> tokenized = Acore::Tokenize(stats, ',', false);
if (tokenized.size() <= MAX_REFORGEABLE_STATS)
{
std::transform(tokenized.begin(), tokenized.end(), std::back_inserter(reforgeableStats),
[](const std::string_view& str) { return *Acore::StringTo<uint32>(str); });
}
}
bool ItemReforge::IsReforgeableStat(uint32 stat) const
{
std::vector<uint32>::const_iterator citer = std::find_if(reforgeableStats.begin(), reforgeableStats.end(), [&](const uint32& s) { return s == stat; });
return citer != reforgeableStats.end();
}
const std::vector<uint32>& ItemReforge::GetReforgeableStats() const
{
return reforgeableStats;
}
void ItemReforge::SetPercentage(float value)
{
if (value < PERCENTAGE_MIN || value > PERCENTAGE_MAX)
percentage = PERCENTAGE_DEFAULT;
else
percentage = value;
}
float ItemReforge::GetPercentage() const
{
return percentage;
}
void ItemReforge::CleanupDB() const
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE item_guid NOT IN (SELECT guid FROM item_instance)");
CharacterDatabase.DirectCommitTransaction(trans);
}
void ItemReforge::LoadFromDB()
{
reforgingDataMap.clear();
CleanupDB();
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT guid, item_guid, stat_decrease, stat_increase, stat_value FROM character_reforging");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 item reforges.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
ReforgingData reforgingData;
reforgingData.guid = fields[0].Get<uint32>();
reforgingData.item_guid = fields[1].Get<uint32>();
reforgingData.stat_decrease = fields[2].Get<uint32>();
reforgingData.stat_increase = fields[3].Get<uint32>();
reforgingData.stat_value = fields[4].Get<uint32>();
reforgingDataMap[reforgingData.item_guid] = reforgingData;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} item reforges in {} ms", reforgingDataMap.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
std::string ItemReforge::GetSlotIcon(uint8 slot, uint32 width, uint32 height, int x, int y) const
{
std::ostringstream ss;
ss << "|TInterface/PaperDoll/";
switch (slot)
{
case EQUIPMENT_SLOT_HEAD:
ss << "UI-PaperDoll-Slot-Head";
break;
case EQUIPMENT_SLOT_NECK:
ss << "UI-PaperDoll-Slot-Neck";
break;
case EQUIPMENT_SLOT_SHOULDERS:
ss << "UI-PaperDoll-Slot-Shoulder";
break;
case EQUIPMENT_SLOT_BODY:
ss << "UI-PaperDoll-Slot-Shirt";
break;
case EQUIPMENT_SLOT_CHEST:
ss << "UI-PaperDoll-Slot-Chest";
break;
case EQUIPMENT_SLOT_WAIST:
ss << "UI-PaperDoll-Slot-Waist";
break;
case EQUIPMENT_SLOT_LEGS:
ss << "UI-PaperDoll-Slot-Legs";
break;
case EQUIPMENT_SLOT_FEET:
ss << "UI-PaperDoll-Slot-Feet";
break;
case EQUIPMENT_SLOT_WRISTS:
ss << "UI-PaperDoll-Slot-Wrists";
break;
case EQUIPMENT_SLOT_HANDS:
ss << "UI-PaperDoll-Slot-Hands";
break;
case EQUIPMENT_SLOT_FINGER1:
case EQUIPMENT_SLOT_FINGER2:
ss << "UI-PaperDoll-Slot-Finger";
break;
case EQUIPMENT_SLOT_TRINKET1:
case EQUIPMENT_SLOT_TRINKET2:
ss << "UI-PaperDoll-Slot-Trinket";
break;
case EQUIPMENT_SLOT_BACK:
ss << "UI-PaperDoll-Slot-Chest";
break;
case EQUIPMENT_SLOT_MAINHAND:
ss << "UI-PaperDoll-Slot-MainHand";
break;
case EQUIPMENT_SLOT_OFFHAND:
ss << "UI-PaperDoll-Slot-SecondaryHand";
break;
case EQUIPMENT_SLOT_RANGED:
ss << "UI-PaperDoll-Slot-Ranged";
break;
case EQUIPMENT_SLOT_TABARD:
ss << "UI-PaperDoll-Slot-Tabard";
break;
default:
ss << "UI-Backpack-EmptySlot";
break;
}
ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
return ss.str();
}
std::string ItemReforge::GetSlotName(uint8 slot) const
{
switch (slot)
{
case EQUIPMENT_SLOT_HEAD:
return "Head";
case EQUIPMENT_SLOT_NECK:
return "Neck";
case EQUIPMENT_SLOT_SHOULDERS:
return "Shoulders";
case EQUIPMENT_SLOT_BODY:
return "Shirt";
case EQUIPMENT_SLOT_CHEST:
return "Chest";
case EQUIPMENT_SLOT_WAIST:
return "Waist";
case EQUIPMENT_SLOT_LEGS:
return "Legs";
case EQUIPMENT_SLOT_FEET:
return "Feet";
case EQUIPMENT_SLOT_WRISTS:
return "Wrists";
case EQUIPMENT_SLOT_HANDS:
return "Hands";
case EQUIPMENT_SLOT_FINGER1:
return "Finger 1";
case EQUIPMENT_SLOT_FINGER2:
return "Finger 2";
case EQUIPMENT_SLOT_TRINKET1:
return "Trinket 1";
case EQUIPMENT_SLOT_TRINKET2:
return "Trinket 2";
case EQUIPMENT_SLOT_BACK:
return "Back";
case EQUIPMENT_SLOT_MAINHAND:
return "Main Hand";
case EQUIPMENT_SLOT_OFFHAND:
return "Off Hand";
case EQUIPMENT_SLOT_RANGED:
return "Ranged";
case EQUIPMENT_SLOT_TABARD:
return "Tabard";
default:
return "Unknown";
}
}
std::string ItemReforge::StatTypeToString(uint32 statType) const
{
static std::unordered_map<uint32, std::string> statTypeToStrMap = {
{ITEM_MOD_MANA, "Mana"}, {ITEM_MOD_HEALTH, "Health"}, {ITEM_MOD_AGILITY, "Agility"},
{ITEM_MOD_STRENGTH, "Strength"}, {ITEM_MOD_INTELLECT, "Intellect"}, {ITEM_MOD_SPIRIT, "Spirit"},
{ITEM_MOD_STAMINA, "Stamina"}, {ITEM_MOD_DEFENSE_SKILL_RATING, "Defense Rating"}, {ITEM_MOD_DODGE_RATING, "Dodge Rating"},
{ITEM_MOD_PARRY_RATING, "Parry Rating"}, {ITEM_MOD_BLOCK_RATING, "Block Rating"}, {ITEM_MOD_HIT_MELEE_RATING, "Melee Hit Rating"},
{ITEM_MOD_HIT_RANGED_RATING, "Ranged Hit Rating"}, {ITEM_MOD_HIT_SPELL_RATING, "Spell Hit Rating"}, {ITEM_MOD_CRIT_MELEE_RATING, "Melee Crit Rating"},
{ITEM_MOD_CRIT_RANGED_RATING, "Ranged Crit Rating"}, {ITEM_MOD_CRIT_SPELL_RATING, "Spell Crit Rating"}, {ITEM_MOD_HIT_TAKEN_MELEE_RATING, "Melee Hit Taken Rating"},
{ITEM_MOD_HIT_TAKEN_RANGED_RATING, "Ranged Hit Taken Rating"}, {ITEM_MOD_HIT_TAKEN_SPELL_RATING, "Spell Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_MELEE_RATING, "Melee Crit Taken Rating"},
{ITEM_MOD_CRIT_TAKEN_RANGED_RATING, "Ranged Crit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_SPELL_RATING, "Spell Crit Taken Rating"}, {ITEM_MOD_HASTE_MELEE_RATING, "Melee Haste Rating"},
{ITEM_MOD_HASTE_RANGED_RATING, "Ranged Haste Rating"}, {ITEM_MOD_HASTE_SPELL_RATING, "Spell Haste Rating"}, {ITEM_MOD_HIT_RATING, "Hit Rating"},
{ITEM_MOD_CRIT_RATING, "Crit Rating"}, {ITEM_MOD_HIT_TAKEN_RATING, "Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_RATING, "Crit Taken Rating"},
{ITEM_MOD_RESILIENCE_RATING, "Resilience Rating"}, {ITEM_MOD_HASTE_RATING, "Haste Rating"}, {ITEM_MOD_EXPERTISE_RATING, "Expertise"},
{ITEM_MOD_ATTACK_POWER, "Attack Power"}, {ITEM_MOD_RANGED_ATTACK_POWER, "Ranged Attack Power"}, {ITEM_MOD_MANA_REGENERATION, "Mana Regen"},
{ITEM_MOD_ARMOR_PENETRATION_RATING, "Armor Penetration"}, {ITEM_MOD_SPELL_POWER, "Spell Power"}, {ITEM_MOD_HEALTH_REGEN, "HP Regen"},
{ITEM_MOD_SPELL_PENETRATION, "Spell Penetration"}, {ITEM_MOD_BLOCK_VALUE, "Block Value"}
};
if (statTypeToStrMap.find(statType) != statTypeToStrMap.end())
return statTypeToStrMap.at(statType);
return "unknown";
}
bool ItemReforge::IsReforgeable(const Player* player, const Item* item) const
{
if (!item || !item->IsEquipped())
return false;
if (item->GetOwnerGUID() != player->GetGUID())
return false;
if (reforgeableStats.empty())
return false;
const ItemTemplate* proto = item->GetTemplate();
if (!proto->StatsCount || proto->StatsCount >= MAX_ITEM_PROTO_STATS)
return false;
if (proto->Quality > ITEM_QUALITY_LEGENDARY)
return false;
if (IsAlreadyReforged(item))
return false;
for (uint32 i = 0; i < proto->StatsCount; i++)
{
if (!IsReforgeableStat(proto->ItemStat[i].ItemStatType))
continue;
if (CalculateReforgePct(proto->ItemStat[i].ItemStatValue) >= 1)
return true;
}
return false;
}
bool ItemReforge::IsAlreadyReforged(const Item* item) const
{
return reforgingDataMap.find(item->GetGUID().GetCounter()) != reforgingDataMap.end();
}
Item* ItemReforge::GetItemInSlot(const Player* player, uint8 slot) const
{
return player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
}
uint32 ItemReforge::CalculateReforgePct(int32 value) const
{
if (value <= 0)
return 0;
return (uint32)(std::floorf((float)value * (GetPercentage() / 100.0f)));
}
std::vector<_ItemStat> ItemReforge::LoadItemStatInfo(const Item* item, bool onlyReforgeable) const
{
std::vector<_ItemStat> statInfo;
ItemTemplate const* proto = item->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
if (i >= proto->StatsCount)
continue;
uint32 statType = proto->ItemStat[i].ItemStatType;
int32 statValue = proto->ItemStat[i].ItemStatValue;
if (statValue <= 0)
continue;
if (onlyReforgeable && !IsReforgeableStat(statType))
continue;
_ItemStat stat;
stat.ItemStatType = statType;
stat.ItemStatValue = statValue;
statInfo.push_back(stat);
}
return statInfo;
}
const _ItemStat* ItemReforge::FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const
{
std::vector<_ItemStat>::const_iterator citer = std::find_if(stats.begin(), stats.end(), [&](const _ItemStat& stat) { return stat.ItemStatType == statType; });
if (citer != stats.end())
return &*citer;
return nullptr;
}
bool ItemReforge::Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease)
{
Item* item = player->GetItemByGuid(itemGuid);
if (!IsReforgeable(player, item))
return false;
std::vector<_ItemStat> itemStats = LoadItemStatInfo(item);
const _ItemStat* decreasedStat = FindItemStat(itemStats, statDecrease);
if (decreasedStat == nullptr)
return false;
if (FindItemStat(itemStats, statIncrease) != nullptr)
return false;
player->_ApplyItemMods(item, item->GetSlot(), false);
uint32 value = CalculateReforgePct(decreasedStat->ItemStatValue);
ReforgingData reforgingData;
reforgingData.guid = player->GetGUID().GetCounter();
reforgingData.item_guid = item->GetGUID().GetCounter();
reforgingData.stat_decrease = statDecrease;
reforgingData.stat_increase = statIncrease;
reforgingData.stat_value = value;
reforgingDataMap[reforgingData.item_guid] = reforgingData;
player->_ApplyItemMods(item, item->GetSlot(), true);
CharacterDatabase.Execute("INSERT INTO character_reforging (guid, item_guid, stat_decrease, stat_increase, stat_value) VALUES ({}, {}, {}, {}, {})",
reforgingData.guid, reforgingData.item_guid, statDecrease, statIncrease, value);
SendItemPacket(player, item);
return true;
}
const ItemReforge::ReforgingData* ItemReforge::GetReforgingData(const Item* item) const
{
if (!GetEnabled())
return nullptr;
if (IsAlreadyReforged(item))
return &reforgingDataMap.at(item->GetGUID().GetCounter());
return nullptr;
}
std::vector<Item*> ItemReforge::GetPlayerItems(const Player* player, bool inBankAlso) const
{
std::vector<Item*> items;
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
items.push_back(item);
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* bag = player->GetBagByPos(i))
for (uint32 j = 0; j < bag->GetBagSize(); j++)
if (Item* item = player->GetItemByPos(i, j))
items.push_back(item);
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
items.push_back(item);
if (inBankAlso)
{
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
items.push_back(item);
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
if (Bag* bag = player->GetBagByPos(i))
for (uint32 j = 0; j < bag->GetBagSize(); j++)
if (Item* item = player->GetItemByPos(i, j))
items.push_back(item);
}
return items;
}
bool ItemReforge::CanRemoveReforge(const Item* item) const
{
if (!item || !item->IsEquipped())
return false;
return IsAlreadyReforged(item);
}
bool ItemReforge::RemoveReforge(Player* player, ObjectGuid itemGuid)
{
return RemoveReforge(player, player->GetItemByGuid(itemGuid));
}
bool ItemReforge::RemoveReforge(Player* player, Item* item, bool force)
{
if (!force && !CanRemoveReforge(item))
return false;
player->_ApplyItemMods(item, item->GetSlot(), false);
reforgingDataMap.erase(item->GetGUID().GetCounter());
player->_ApplyItemMods(item, item->GetSlot(), true);
CharacterDatabase.Execute("DELETE FROM character_reforging WHERE item_guid = {}", item->GetGUID().GetCounter());
SendItemPacket(player, item);
return true;
}
void ItemReforge::VisualFeedback(Player* player)
{
player->CastSpell(player, VISUAL_FEEDBACK_SPELL_ID, true);
}
void ItemReforge::HandleCharacterRemove(uint32 guid)
{
for (auto it = reforgingDataMap.begin(); it != reforgingDataMap.end(); )
{
if (it->second.guid == guid)
it = reforgingDataMap.erase(it);
else
++it;
}
}
void ItemReforge::HandleStatModifier(Player* player, uint32 statType, int32 val, bool apply)
{
if (val == 0)
return;
switch (statType)
{
case ITEM_MOD_MANA:
player->HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
break;
case ITEM_MOD_HEALTH: // modify HP
player->HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
break;
case ITEM_MOD_AGILITY: // modify agility
player->HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
player->ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
break;
case ITEM_MOD_STRENGTH: //modify strength
player->HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
player->ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
break;
case ITEM_MOD_INTELLECT: //modify intellect
player->HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
player->ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
break;
case ITEM_MOD_SPIRIT: //modify spirit
player->HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
player->ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
break;
case ITEM_MOD_STAMINA: //modify stamina
player->HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
player->ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
player->ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
break;
case ITEM_MOD_DODGE_RATING:
player->ApplyRatingMod(CR_DODGE, int32(val), apply);
break;
case ITEM_MOD_PARRY_RATING:
player->ApplyRatingMod(CR_PARRY, int32(val), apply);
break;
case ITEM_MOD_BLOCK_RATING:
player->ApplyRatingMod(CR_BLOCK, int32(val), apply);
break;
case ITEM_MOD_HIT_MELEE_RATING:
player->ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
break;
case ITEM_MOD_HIT_RANGED_RATING:
player->ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
break;
case ITEM_MOD_HIT_SPELL_RATING:
player->ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
player->ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
break;
case ITEM_MOD_CRIT_RANGED_RATING:
player->ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
break;
case ITEM_MOD_CRIT_SPELL_RATING:
player->ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
break;
case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
player->ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
break;
case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
player->ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
break;
case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
player->ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
break;
case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
player->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
break;
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
player->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
break;
case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
player->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
break;
case ITEM_MOD_HASTE_MELEE_RATING:
player->ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
break;
case ITEM_MOD_HASTE_RANGED_RATING:
player->ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
break;
case ITEM_MOD_HASTE_SPELL_RATING:
player->ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
break;
case ITEM_MOD_HIT_RATING:
player->ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
player->ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
player->ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
break;
case ITEM_MOD_CRIT_RATING:
player->ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
player->ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
player->ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
break;
case ITEM_MOD_HIT_TAKEN_RATING:
player->ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
player->ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
player->ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
break;
case ITEM_MOD_CRIT_TAKEN_RATING:
case ITEM_MOD_RESILIENCE_RATING:
player->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
player->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
player->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
break;
case ITEM_MOD_HASTE_RATING:
player->ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
player->ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
player->ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
break;
case ITEM_MOD_EXPERTISE_RATING:
player->ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
break;
case ITEM_MOD_ATTACK_POWER:
player->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
player->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
break;
case ITEM_MOD_RANGED_ATTACK_POWER:
player->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
break;
// case ITEM_MOD_FERAL_ATTACK_POWER:
// ApplyFeralAPBonus(int32(val), apply);
// break;
case ITEM_MOD_MANA_REGENERATION:
player->ApplyManaRegenBonus(int32(val), apply);
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
player->ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
break;
case ITEM_MOD_SPELL_POWER:
player->ApplySpellPowerBonus(int32(val), apply);
break;
case ITEM_MOD_HEALTH_REGEN:
player->ApplyHealthRegenBonus(int32(val), apply);
break;
case ITEM_MOD_SPELL_PENETRATION:
player->ApplySpellPenetrationBonus(val, apply);
break;
case ITEM_MOD_BLOCK_VALUE:
player->HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
break;
/// @deprecated item mods
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
}
}
void ItemReforge::SendItemPacket(Player* player, const Item* item) const
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item->GetEntry());
std::string Name = pProto->Name1;
std::string Description = pProto->Description;
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
{
ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
}
}
// guess size
WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
queryData << pProto->ItemId;
queryData << pProto->Class;
queryData << pProto->SubClass;
queryData << pProto->SoundOverrideSubclass;
queryData << Name;
queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
queryData << pProto->DisplayInfoID;
queryData << pProto->Quality;
queryData << pProto->Flags;
queryData << pProto->Flags2;
queryData << pProto->BuyPrice;
queryData << pProto->SellPrice;
queryData << pProto->InventoryType;
queryData << pProto->AllowableClass;
queryData << pProto->AllowableRace;
queryData << pProto->ItemLevel;
queryData << pProto->RequiredLevel;
queryData << pProto->RequiredSkill;
queryData << pProto->RequiredSkillRank;
queryData << pProto->RequiredSpell;
queryData << pProto->RequiredHonorRank;
queryData << pProto->RequiredCityRank;
queryData << pProto->RequiredReputationFaction;
queryData << pProto->RequiredReputationRank;
queryData << int32(pProto->MaxCount);
queryData << int32(pProto->Stackable);
queryData << pProto->ContainerSlots;
const ReforgingData* reforgingData = GetReforgingData(item);
if (reforgingData == nullptr)
{
queryData << pProto->StatsCount;
for (uint32 i = 0; i < pProto->StatsCount; ++i)
{
queryData << pProto->ItemStat[i].ItemStatType;
queryData << pProto->ItemStat[i].ItemStatValue;
}
}
else
{
queryData << pProto->StatsCount + 1;
for (uint32 i = 0; i < pProto->StatsCount; ++i)
{
uint32 statType = pProto->ItemStat[i].ItemStatType;
queryData << statType;
if (reforgingData->stat_decrease == statType)
queryData << pProto->ItemStat[i].ItemStatValue - reforgingData->stat_value;
else
queryData << pProto->ItemStat[i].ItemStatValue;
}
queryData << reforgingData->stat_increase;
queryData << (int32)reforgingData->stat_value;
}
queryData << pProto->ScalingStatDistribution; // scaling stats distribution
queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
queryData << pProto->Damage[i].DamageMin;
queryData << pProto->Damage[i].DamageMax;
queryData << pProto->Damage[i].DamageType;
}
// resistances (7)
queryData << pProto->Armor;
queryData << pProto->HolyRes;
queryData << pProto->FireRes;
queryData << pProto->NatureRes;
queryData << pProto->FrostRes;
queryData << pProto->ShadowRes;
queryData << pProto->ArcaneRes;
queryData << pProto->Delay;
queryData << pProto->AmmoType;
queryData << pProto->RangedModRange;
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
// use `item_template` or if not set then only use spell cooldowns
SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
if (spell)
{
bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
queryData << pProto->Spells[s].SpellId;
queryData << pProto->Spells[s].SpellTrigger;
queryData << int32(pProto->Spells[s].SpellCharges);
if (db_data)
{
queryData << uint32(pProto->Spells[s].SpellCooldown);
queryData << uint32(pProto->Spells[s].SpellCategory);
queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
}
else
{
queryData << uint32(spell->RecoveryTime);
queryData << uint32(spell->GetCategory());
queryData << uint32(spell->CategoryRecoveryTime);
}
}
else
{
queryData << uint32(0);
queryData << uint32(0);
queryData << uint32(0);
queryData << uint32(-1);
queryData << uint32(0);
queryData << uint32(-1);
}
}
queryData << pProto->Bonding;
queryData << Description;
queryData << pProto->PageText;
queryData << pProto->LanguageID;
queryData << pProto->PageMaterial;
queryData << pProto->StartQuest;
queryData << pProto->LockID;
queryData << int32(pProto->Material);
queryData << pProto->Sheath;
queryData << pProto->RandomProperty;
queryData << pProto->RandomSuffix;
queryData << pProto->Block;
queryData << pProto->ItemSet;
queryData << pProto->MaxDurability;
queryData << pProto->Area;
queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
queryData << pProto->BagFamily;
queryData << pProto->TotemCategory;
for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
{
queryData << pProto->Socket[s].Color;
queryData << pProto->Socket[s].Content;
}
queryData << pProto->socketBonus;
queryData << pProto->GemProperties;
queryData << pProto->RequiredDisenchantSkill;
queryData << pProto->ArmorDamageModifier;
queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
queryData << pProto->HolidayId; // Holiday.dbc?
player->GetSession()->SendPacket(&queryData);
}
void ItemReforge::SendItemPackets(Player* player) const
{
std::vector<Item*> items = GetPlayerItems(player, true);
std::vector<Item*>::const_iterator itr = items.begin();
for (itr; itr != items.end(); ++itr)
SendItemPacket(player, *itr);
}
void ItemReforge::HandleReload(Player* player, bool apply) const
{
std::vector<Item*> playerItems = GetPlayerItems(player, true);
std::vector<Item*>::iterator iter = playerItems.begin();
for (iter; iter != playerItems.end(); ++iter)
{
Item* item = *iter;
if (apply)
SendItemPacket(player, item);
if (!item->IsEquipped())
continue;
player->_ApplyItemMods(item, item->GetSlot(), apply);
}
}
void ItemReforge::HandleReload(bool apply) const
{
const SessionMap& sessions = sWorld->GetAllSessions();
SessionMap::const_iterator itr;
for (itr = sessions.begin(); itr != sessions.end(); ++itr)
if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
HandleReload(itr->second->GetPlayer(), apply);
}
/*static*/ void ItemReforge::SendMessage(Player* player, const std::string& message)
{
ChatHandler(player->GetSession()).SendSysMessage(message);
}
/*static*/ std::string ItemReforge::TextWithColor(const std::string& text, const std::string& color)
{
return "|cff" + color + text + "|r";
}
/*static*/ std::string ItemReforge::TextRed(const std::string& text)
{
return TextWithColor(text, RED_COLOR);
}
/*static*/ std::string ItemReforge::TextGreen(const std::string& text)
{
return TextWithColor(text, GREEN_COLOR);
}
/*static*/ std::string ItemReforge::ItemIcon(const ItemTemplate* proto, uint32 width, uint32 height, int x, int y)
{
std::ostringstream ss;
ss << "|TInterface";
const ItemDisplayInfoEntry* dispInfo = nullptr;
if (proto)
{
dispInfo = sItemDisplayInfoStore.LookupEntry(proto->DisplayInfoID);
if (dispInfo)
ss << "/ICONS/" << dispInfo->inventoryIcon;
}
if (!dispInfo)
ss << "/InventoryItems/WoWUnknownItem01";
ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
return ss.str();
}
/*static*/ std::string ItemReforge::ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
{
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
std::string name = itemTemplate->Name1;
if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
std::array<char const*, 16> const* suffix = nullptr;
if (randomPropertyId < 0)
{
if (const ItemRandomSuffixEntry* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-randomPropertyId))
suffix = &itemRandEntry->Name;
}
else
{
if (const ItemRandomPropertiesEntry* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(randomPropertyId))
suffix = &itemRandEntry->Name;
}
if (suffix)
{
std::string_view test((*suffix)[(name != itemTemplate->Name1) ? loc_idx : DEFAULT_LOCALE]);
if (!test.empty())
{
name += ' ';
name += test;
}
}
return name;
}
/*static*/ std::string ItemReforge::ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
{
std::stringstream oss;
oss << "|c";
oss << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
oss << "|Hitem:";
oss << itemTemplate->ItemId;
oss << ":0:0:0:0:0:0:0:0:0|h[";
oss << ItemNameWithLocale(player, itemTemplate, randomPropertyId);
oss << "]|h|r";
return oss.str();
}
/*static*/ std::string ItemReforge::ItemLinkForUI(const Item* item, const Player* player)
{
const ItemTemplate* proto = item->GetTemplate();
std::ostringstream oss;
oss << ItemIcon(proto);
oss << ItemLink(player, proto, item->GetItemRandomPropertyId());
return oss.str();
}

View File

@@ -0,0 +1,96 @@
/*
* Credits: silviu20092
*/
#ifndef _ITEM_REFORGE_H_
#define _ITEM_REFORGE_H_
#include "Define.h"
class ItemReforge
{
public:
struct ReforgingData
{
uint32 guid;
uint32 item_guid;
uint32 stat_decrease;
uint32 stat_increase;
uint32 stat_value;
};
private:
static constexpr float PERCENTAGE_MIN = 10.0f;
static constexpr float PERCENTAGE_MAX = 90.0f;
static constexpr const char* RED_COLOR = "b50505";
static constexpr const char* GREEN_COLOR = "056e3a";
static constexpr uint32 MAX_REFORGEABLE_STATS = 15;
bool enabled;
std::vector<uint32> reforgeableStats;
float percentage;
ItemReforge();
~ItemReforge();
typedef std::unordered_map<uint32, ReforgingData> ReforgingDataContainer;
ReforgingDataContainer reforgingDataMap;
void CleanupDB() const;
static std::string TextWithColor(const std::string& text, const std::string& color);
public:
static constexpr const char* DefaultReforgeableStats = "6,13,14,31,32,36,37";
static constexpr float PERCENTAGE_DEFAULT = 40.0f;
static constexpr int VISUAL_FEEDBACK_SPELL_ID = 46331;
static ItemReforge* instance();
void SetEnabled(bool value);
bool GetEnabled() const;
void SetReforgeableStats(const std::string& stats);
bool IsReforgeableStat(uint32 stat) const;
const std::vector<uint32>& GetReforgeableStats() const;
void SetPercentage(float value);
float GetPercentage() const;
void LoadFromDB();
std::string GetSlotIcon(uint8 slot, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0) const;
std::string GetSlotName(uint8 slot) const;
std::string StatTypeToString(uint32 statType) const;
bool IsReforgeable(const Player* player, const Item* item) const;
bool IsAlreadyReforged(const Item* item) const;
Item* GetItemInSlot(const Player* player, uint8 slot) const;
uint32 CalculateReforgePct(int32 value) const;
std::vector<_ItemStat> LoadItemStatInfo(const Item* item, bool onlyReforgeable = false) const;
const _ItemStat* FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const;
bool Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease);
void SendItemPacket(Player* player, const Item* item) const;
void SendItemPackets(Player* player) const;
void HandleReload(Player* player, bool apply) const;
void HandleReload(bool apply) const;
const ReforgingData* GetReforgingData(const Item* item) const;
std::vector<Item*> GetPlayerItems(const Player* player, bool inBankAlso) const;
bool CanRemoveReforge(const Item* item) const;
bool RemoveReforge(Player* player, ObjectGuid itemGuid);
bool RemoveReforge(Player* player, Item* item, bool force = false);
void VisualFeedback(Player* player);
void HandleCharacterRemove(uint32 guid);
void HandleStatModifier(Player* player, uint32 statType, int32 val, bool apply);
static void SendMessage(Player* player, const std::string& message);
static std::string TextRed(const std::string& text);
static std::string TextGreen(const std::string& text);
static std::string ItemIcon(const ItemTemplate* proto, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0);
static std::string ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
static std::string ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
static std::string ItemLinkForUI(const Item* item, const Player* player);
};
#define sItemReforge ItemReforge::instance()
#endif

View File

@@ -29,7 +29,13 @@ private:
Player* player;
};
public:
mod_reforging_playerscript() : PlayerScript("mod_reforging_playerscript") {}
mod_reforging_playerscript() : PlayerScript("mod_reforging_playerscript",
{
PLAYERHOOK_ON_AFTER_MOVE_ITEM_FROM_INVENTORY,
PLAYERHOOK_ON_DELETE_FROM_DB,
PLAYERHOOK_ON_LOGIN,
PLAYERHOOK_ON_APPLY_ITEM_MODS_BEFORE
}) {}
void OnAfterMoveItemFromInventory(Player* player, Item* it, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
{
@@ -46,6 +52,27 @@ public:
{
new SendReforgePackets(player);
}
void OnApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val) override
{
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item)
return;
ItemTemplate const* proto = item->GetTemplate();
if (!proto || proto->StatsCount == 0)
return;
const ItemReforge::ReforgingData* reforging = sItemReforge->GetReforgingData(item);
if (reforging != nullptr)
{
if (itemProtoStatNumber == proto->StatsCount - 1)
sItemReforge->HandleStatModifier(player, reforging->stat_increase, reforging->stat_value, apply);
if (statType == reforging->stat_decrease)
val -= reforging->stat_value;
}
}
};
void AddSC_mod_reforging_playerscript()

View File

@@ -9,7 +9,11 @@
class mod_reforging_worldscript : public WorldScript
{
public:
mod_reforging_worldscript() : WorldScript("mod_reforging_worldscript") {}
mod_reforging_worldscript() : WorldScript("mod_reforging_worldscript",
{
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED
}) {}
void OnAfterConfigLoad(bool reload) override
{

View File

@@ -1,908 +0,0 @@
diff --git a/src/server/game/Entities/Item/item_reforge.cpp b/src/server/game/Entities/Item/item_reforge.cpp
new file mode 100644
index 000000000..cdbb5bd3d
--- /dev/null
+++ b/src/server/game/Entities/Item/item_reforge.cpp
@@ -0,0 +1,739 @@
+/*
+ * Credits: silviu20092
+ */
+
+#include "DatabaseEnv.h"
+#include "Player.h"
+#include "Chat.h"
+#include "Tokenize.h"
+#include "StringConvert.h"
+#include "item_reforge.h"
+
+ItemReforge::ItemReforge()
+{
+ enabled = true;
+ percentage = PERCENTAGE_DEFAULT;
+}
+
+ItemReforge::~ItemReforge() {}
+
+/*static*/ ItemReforge* ItemReforge::instance()
+{
+ static ItemReforge instance;
+ return &instance;
+}
+
+void ItemReforge::SetEnabled(bool value)
+{
+ enabled = value;
+}
+
+bool ItemReforge::GetEnabled() const
+{
+ return enabled;
+}
+
+void ItemReforge::SetReforgeableStats(const std::string& stats)
+{
+ reforgeableStats.clear();
+ std::vector<std::string_view> tokenized = Acore::Tokenize(stats, ',', false);
+ if (tokenized.size() <= MAX_REFORGEABLE_STATS)
+ {
+ std::transform(tokenized.begin(), tokenized.end(), std::back_inserter(reforgeableStats),
+ [](const std::string_view& str) { return *Acore::StringTo<uint32>(str); });
+ }
+}
+
+bool ItemReforge::IsReforgeableStat(uint32 stat) const
+{
+ std::vector<uint32>::const_iterator citer = std::find_if(reforgeableStats.begin(), reforgeableStats.end(), [&](const uint32& s) { return s == stat; });
+ return citer != reforgeableStats.end();
+}
+
+const std::vector<uint32>& ItemReforge::GetReforgeableStats() const
+{
+ return reforgeableStats;
+}
+
+void ItemReforge::SetPercentage(float value)
+{
+ if (value < PERCENTAGE_MIN || value > PERCENTAGE_MAX)
+ percentage = PERCENTAGE_DEFAULT;
+ else
+ percentage = value;
+}
+
+float ItemReforge::GetPercentage() const
+{
+ return percentage;
+}
+
+void ItemReforge::CleanupDB() const
+{
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE guid NOT IN (SELECT guid FROM characters)");
+ CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE item_guid NOT IN (SELECT guid FROM item_instance)");
+ CharacterDatabase.DirectCommitTransaction(trans);
+}
+
+void ItemReforge::LoadFromDB()
+{
+ reforgingDataMap.clear();
+
+ CleanupDB();
+
+ QueryResult result = CharacterDatabase.Query("SELECT guid, item_guid, stat_decrease, stat_increase, stat_value FROM character_reforging");
+ if (!result)
+ return;
+
+ do
+ {
+ Field* fields = result->Fetch();
+
+ ReforgingData reforgingData;
+ reforgingData.guid = fields[0].Get<uint32>();
+ reforgingData.item_guid = fields[1].Get<uint32>();
+ reforgingData.stat_decrease = fields[2].Get<uint32>();
+ reforgingData.stat_increase = fields[3].Get<uint32>();
+ reforgingData.stat_value = fields[4].Get<uint32>();
+ reforgingDataMap[reforgingData.item_guid] = reforgingData;
+ } while (result->NextRow());
+}
+
+std::string ItemReforge::GetSlotIcon(uint8 slot, uint32 width, uint32 height, int x, int y) const
+{
+ std::ostringstream ss;
+ ss << "|TInterface/PaperDoll/";
+ switch (slot)
+ {
+ case EQUIPMENT_SLOT_HEAD:
+ ss << "UI-PaperDoll-Slot-Head";
+ break;
+ case EQUIPMENT_SLOT_NECK:
+ ss << "UI-PaperDoll-Slot-Neck";
+ break;
+ case EQUIPMENT_SLOT_SHOULDERS:
+ ss << "UI-PaperDoll-Slot-Shoulder";
+ break;
+ case EQUIPMENT_SLOT_BODY:
+ ss << "UI-PaperDoll-Slot-Shirt";
+ break;
+ case EQUIPMENT_SLOT_CHEST:
+ ss << "UI-PaperDoll-Slot-Chest";
+ break;
+ case EQUIPMENT_SLOT_WAIST:
+ ss << "UI-PaperDoll-Slot-Waist";
+ break;
+ case EQUIPMENT_SLOT_LEGS:
+ ss << "UI-PaperDoll-Slot-Legs";
+ break;
+ case EQUIPMENT_SLOT_FEET:
+ ss << "UI-PaperDoll-Slot-Feet";
+ break;
+ case EQUIPMENT_SLOT_WRISTS:
+ ss << "UI-PaperDoll-Slot-Wrists";
+ break;
+ case EQUIPMENT_SLOT_HANDS:
+ ss << "UI-PaperDoll-Slot-Hands";
+ break;
+ case EQUIPMENT_SLOT_FINGER1:
+ case EQUIPMENT_SLOT_FINGER2:
+ ss << "UI-PaperDoll-Slot-Finger";
+ break;
+ case EQUIPMENT_SLOT_TRINKET1:
+ case EQUIPMENT_SLOT_TRINKET2:
+ ss << "UI-PaperDoll-Slot-Trinket";
+ break;
+ case EQUIPMENT_SLOT_BACK:
+ ss << "UI-PaperDoll-Slot-Chest";
+ break;
+ case EQUIPMENT_SLOT_MAINHAND:
+ ss << "UI-PaperDoll-Slot-MainHand";
+ break;
+ case EQUIPMENT_SLOT_OFFHAND:
+ ss << "UI-PaperDoll-Slot-SecondaryHand";
+ break;
+ case EQUIPMENT_SLOT_RANGED:
+ ss << "UI-PaperDoll-Slot-Ranged";
+ break;
+ case EQUIPMENT_SLOT_TABARD:
+ ss << "UI-PaperDoll-Slot-Tabard";
+ break;
+ default:
+ ss << "UI-Backpack-EmptySlot";
+ break;
+ }
+ ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
+ return ss.str();
+}
+
+std::string ItemReforge::GetSlotName(uint8 slot) const
+{
+ switch (slot)
+ {
+ case EQUIPMENT_SLOT_HEAD:
+ return "Head";
+ case EQUIPMENT_SLOT_NECK:
+ return "Neck";
+ case EQUIPMENT_SLOT_SHOULDERS:
+ return "Shoulders";
+ case EQUIPMENT_SLOT_BODY:
+ return "Shirt";
+ case EQUIPMENT_SLOT_CHEST:
+ return "Chest";
+ case EQUIPMENT_SLOT_WAIST:
+ return "Waist";
+ case EQUIPMENT_SLOT_LEGS:
+ return "Legs";
+ case EQUIPMENT_SLOT_FEET:
+ return "Feet";
+ case EQUIPMENT_SLOT_WRISTS:
+ return "Wrists";
+ case EQUIPMENT_SLOT_HANDS:
+ return "Hands";
+ case EQUIPMENT_SLOT_FINGER1:
+ return "Finger 1";
+ case EQUIPMENT_SLOT_FINGER2:
+ return "Finger 2";
+ case EQUIPMENT_SLOT_TRINKET1:
+ return "Trinket 1";
+ case EQUIPMENT_SLOT_TRINKET2:
+ return "Trinket 2";
+ case EQUIPMENT_SLOT_BACK:
+ return "Back";
+ case EQUIPMENT_SLOT_MAINHAND:
+ return "Main Hand";
+ case EQUIPMENT_SLOT_OFFHAND:
+ return "Off Hand";
+ case EQUIPMENT_SLOT_RANGED:
+ return "Ranged";
+ case EQUIPMENT_SLOT_TABARD:
+ return "Tabard";
+ default:
+ return "Unknown";
+ }
+}
+
+std::string ItemReforge::StatTypeToString(uint32 statType) const
+{
+ static std::unordered_map<uint32, std::string> statTypeToStrMap = {
+ {ITEM_MOD_MANA, "Mana"}, {ITEM_MOD_HEALTH, "Health"}, {ITEM_MOD_AGILITY, "Agility"},
+ {ITEM_MOD_STRENGTH, "Strength"}, {ITEM_MOD_INTELLECT, "Intellect"}, {ITEM_MOD_SPIRIT, "Spirit"},
+ {ITEM_MOD_STAMINA, "Stamina"}, {ITEM_MOD_DEFENSE_SKILL_RATING, "Defense Rating"}, {ITEM_MOD_DODGE_RATING, "Dodge Rating"},
+ {ITEM_MOD_PARRY_RATING, "Parry Rating"}, {ITEM_MOD_BLOCK_RATING, "Block Rating"}, {ITEM_MOD_HIT_MELEE_RATING, "Melee Hit Rating"},
+ {ITEM_MOD_HIT_RANGED_RATING, "Ranged Hit Rating"}, {ITEM_MOD_HIT_SPELL_RATING, "Spell Hit Rating"}, {ITEM_MOD_CRIT_MELEE_RATING, "Melee Crit Rating"},
+ {ITEM_MOD_CRIT_RANGED_RATING, "Ranged Crit Rating"}, {ITEM_MOD_CRIT_SPELL_RATING, "Spell Crit Rating"}, {ITEM_MOD_HIT_TAKEN_MELEE_RATING, "Melee Hit Taken Rating"},
+ {ITEM_MOD_HIT_TAKEN_RANGED_RATING, "Ranged Hit Taken Rating"}, {ITEM_MOD_HIT_TAKEN_SPELL_RATING, "Spell Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_MELEE_RATING, "Melee Crit Taken Rating"},
+ {ITEM_MOD_CRIT_TAKEN_RANGED_RATING, "Ranged Crit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_SPELL_RATING, "Spell Crit Taken Rating"}, {ITEM_MOD_HASTE_MELEE_RATING, "Melee Haste Rating"},
+ {ITEM_MOD_HASTE_RANGED_RATING, "Ranged Haste Rating"}, {ITEM_MOD_HASTE_SPELL_RATING, "Spell Haste Rating"}, {ITEM_MOD_HIT_RATING, "Hit Rating"},
+ {ITEM_MOD_CRIT_RATING, "Crit Rating"}, {ITEM_MOD_HIT_TAKEN_RATING, "Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_RATING, "Crit Taken Rating"},
+ {ITEM_MOD_RESILIENCE_RATING, "Resilience Rating"}, {ITEM_MOD_HASTE_RATING, "Haste Rating"}, {ITEM_MOD_EXPERTISE_RATING, "Expertise"},
+ {ITEM_MOD_ATTACK_POWER, "Attack Power"}, {ITEM_MOD_RANGED_ATTACK_POWER, "Ranged Attack Power"}, {ITEM_MOD_MANA_REGENERATION, "Mana Regen"},
+ {ITEM_MOD_ARMOR_PENETRATION_RATING, "Armor Penetration"}, {ITEM_MOD_SPELL_POWER, "Spell Power"}, {ITEM_MOD_HEALTH_REGEN, "HP Regen"},
+ {ITEM_MOD_SPELL_PENETRATION, "Spell Penetration"}, {ITEM_MOD_BLOCK_VALUE, "Block Value"}
+ };
+
+ if (statTypeToStrMap.find(statType) != statTypeToStrMap.end())
+ return statTypeToStrMap.at(statType);
+
+ return "unknown";
+}
+
+bool ItemReforge::IsReforgeable(const Player* player, const Item* item) const
+{
+ if (!item || !item->IsEquipped())
+ return false;
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ return false;
+
+ if (reforgeableStats.empty())
+ return false;
+
+ const ItemTemplate* proto = item->GetTemplate();
+ if (!proto->StatsCount || proto->StatsCount >= MAX_ITEM_PROTO_STATS)
+ return false;
+
+ if (proto->Quality > ITEM_QUALITY_LEGENDARY)
+ return false;
+
+ if (IsAlreadyReforged(item))
+ return false;
+
+ for (uint32 i = 0; i < proto->StatsCount; i++)
+ {
+ if (!IsReforgeableStat(proto->ItemStat[i].ItemStatType))
+ continue;
+ if (CalculateReforgePct(proto->ItemStat[i].ItemStatValue) >= 1)
+ return true;
+ }
+
+ return false;
+}
+
+bool ItemReforge::IsAlreadyReforged(const Item* item) const
+{
+ return reforgingDataMap.find(item->GetGUID().GetCounter()) != reforgingDataMap.end();
+}
+
+Item* ItemReforge::GetItemInSlot(const Player* player, uint8 slot) const
+{
+ return player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
+}
+
+uint32 ItemReforge::CalculateReforgePct(int32 value) const
+{
+ if (value <= 0)
+ return 0;
+
+ return (uint32)(std::floorf((float)value * (GetPercentage() / 100.0f)));
+}
+
+std::vector<_ItemStat> ItemReforge::LoadItemStatInfo(const Item* item, bool onlyReforgeable) const
+{
+ std::vector<_ItemStat> statInfo;
+ ItemTemplate const* proto = item->GetTemplate();
+
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ if (i >= proto->StatsCount)
+ continue;
+
+ uint32 statType = proto->ItemStat[i].ItemStatType;
+ int32 statValue = proto->ItemStat[i].ItemStatValue;
+ if (statValue <= 0)
+ continue;
+
+ if (onlyReforgeable && !IsReforgeableStat(statType))
+ continue;
+
+ _ItemStat stat;
+ stat.ItemStatType = statType;
+ stat.ItemStatValue = statValue;
+ statInfo.push_back(stat);
+ }
+
+ return statInfo;
+}
+
+const _ItemStat* ItemReforge::FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const
+{
+ std::vector<_ItemStat>::const_iterator citer = std::find_if(stats.begin(), stats.end(), [&](const _ItemStat& stat) { return stat.ItemStatType == statType; });
+ if (citer != stats.end())
+ return &*citer;
+
+ return nullptr;
+}
+
+bool ItemReforge::Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease)
+{
+ Item* item = player->GetItemByGuid(itemGuid);
+ if (!IsReforgeable(player, item))
+ return false;
+
+ std::vector<_ItemStat> itemStats = LoadItemStatInfo(item);
+ const _ItemStat* decreasedStat = FindItemStat(itemStats, statDecrease);
+ if (decreasedStat == nullptr)
+ return false;
+
+ if (FindItemStat(itemStats, statIncrease) != nullptr)
+ return false;
+
+ player->_ApplyItemMods(item, item->GetSlot(), false);
+
+ uint32 value = CalculateReforgePct(decreasedStat->ItemStatValue);
+ ReforgingData reforgingData;
+ reforgingData.guid = player->GetGUID().GetCounter();
+ reforgingData.item_guid = item->GetGUID().GetCounter();
+ reforgingData.stat_decrease = statDecrease;
+ reforgingData.stat_increase = statIncrease;
+ reforgingData.stat_value = value;
+ reforgingDataMap[reforgingData.item_guid] = reforgingData;
+
+ player->_ApplyItemMods(item, item->GetSlot(), true);
+
+ CharacterDatabase.Execute("INSERT INTO character_reforging (guid, item_guid, stat_decrease, stat_increase, stat_value) VALUES ({}, {}, {}, {}, {})",
+ reforgingData.guid, reforgingData.item_guid, statDecrease, statIncrease, value);
+
+ SendItemPacket(player, item);
+
+ return true;
+}
+
+const ItemReforge::ReforgingData* ItemReforge::GetReforgingData(const Item* item) const
+{
+ if (!GetEnabled())
+ return nullptr;
+
+ if (IsAlreadyReforged(item))
+ return &reforgingDataMap.at(item->GetGUID().GetCounter());
+
+ return nullptr;
+}
+
+std::vector<Item*> ItemReforge::GetPlayerItems(const Player* player, bool inBankAlso) const
+{
+ std::vector<Item*> items;
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ items.push_back(item);
+
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ if (Bag* bag = player->GetBagByPos(i))
+ for (uint32 j = 0; j < bag->GetBagSize(); j++)
+ if (Item* item = player->GetItemByPos(i, j))
+ items.push_back(item);
+
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ items.push_back(item);
+
+ if (inBankAlso)
+ {
+ for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ items.push_back(item);
+
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ if (Bag* bag = player->GetBagByPos(i))
+ for (uint32 j = 0; j < bag->GetBagSize(); j++)
+ if (Item* item = player->GetItemByPos(i, j))
+ items.push_back(item);
+ }
+
+ return items;
+}
+
+bool ItemReforge::CanRemoveReforge(const Item* item) const
+{
+ if (!item || !item->IsEquipped())
+ return false;
+
+ return IsAlreadyReforged(item);
+}
+
+bool ItemReforge::RemoveReforge(Player* player, ObjectGuid itemGuid)
+{
+ return RemoveReforge(player, player->GetItemByGuid(itemGuid));
+}
+
+bool ItemReforge::RemoveReforge(Player* player, Item* item, bool force)
+{
+ if (!force && !CanRemoveReforge(item))
+ return false;
+
+ player->_ApplyItemMods(item, item->GetSlot(), false);
+ reforgingDataMap.erase(item->GetGUID().GetCounter());
+ player->_ApplyItemMods(item, item->GetSlot(), true);
+
+ CharacterDatabase.Execute("DELETE FROM character_reforging WHERE item_guid = {}", item->GetGUID().GetCounter());
+
+ SendItemPacket(player, item);
+
+ return true;
+}
+
+void ItemReforge::VisualFeedback(Player* player)
+{
+ player->CastSpell(player, VISUAL_FEEDBACK_SPELL_ID, true);
+}
+
+void ItemReforge::HandleCharacterRemove(uint32 guid)
+{
+ for (auto it = reforgingDataMap.begin(); it != reforgingDataMap.end(); )
+ {
+ if (it->second.guid == guid)
+ it = reforgingDataMap.erase(it);
+ else
+ ++it;
+ }
+}
+
+void ItemReforge::SendItemPacket(Player* player, const Item* item) const
+{
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item->GetEntry());
+ std::string Name = pProto->Name1;
+ std::string Description = pProto->Description;
+
+ int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
+ {
+ ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
+ ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
+ }
+ }
+ // guess size
+ WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
+ queryData << pProto->ItemId;
+ queryData << pProto->Class;
+ queryData << pProto->SubClass;
+ queryData << pProto->SoundOverrideSubclass;
+ queryData << Name;
+ queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
+ queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
+ queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
+ queryData << pProto->DisplayInfoID;
+ queryData << pProto->Quality;
+ queryData << pProto->Flags;
+ queryData << pProto->Flags2;
+ queryData << pProto->BuyPrice;
+ queryData << pProto->SellPrice;
+ queryData << pProto->InventoryType;
+ queryData << pProto->AllowableClass;
+ queryData << pProto->AllowableRace;
+ queryData << pProto->ItemLevel;
+ queryData << pProto->RequiredLevel;
+ queryData << pProto->RequiredSkill;
+ queryData << pProto->RequiredSkillRank;
+ queryData << pProto->RequiredSpell;
+ queryData << pProto->RequiredHonorRank;
+ queryData << pProto->RequiredCityRank;
+ queryData << pProto->RequiredReputationFaction;
+ queryData << pProto->RequiredReputationRank;
+ queryData << int32(pProto->MaxCount);
+ queryData << int32(pProto->Stackable);
+ queryData << pProto->ContainerSlots;
+ const ReforgingData* reforgingData = GetReforgingData(item);
+ if (reforgingData == nullptr)
+ {
+ queryData << pProto->StatsCount;
+ for (uint32 i = 0; i < pProto->StatsCount; ++i)
+ {
+ queryData << pProto->ItemStat[i].ItemStatType;
+ queryData << pProto->ItemStat[i].ItemStatValue;
+ }
+ }
+ else
+ {
+ queryData << pProto->StatsCount + 1;
+ for (uint32 i = 0; i < pProto->StatsCount; ++i)
+ {
+ uint32 statType = pProto->ItemStat[i].ItemStatType;
+ queryData << statType;
+ if (reforgingData->stat_decrease == statType)
+ queryData << pProto->ItemStat[i].ItemStatValue - reforgingData->stat_value;
+ else
+ queryData << pProto->ItemStat[i].ItemStatValue;
+ }
+
+ queryData << reforgingData->stat_increase;
+ queryData << (int32)reforgingData->stat_value;
+ }
+
+ queryData << pProto->ScalingStatDistribution; // scaling stats distribution
+ queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
+ for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
+ {
+ queryData << pProto->Damage[i].DamageMin;
+ queryData << pProto->Damage[i].DamageMax;
+ queryData << pProto->Damage[i].DamageType;
+ }
+
+ // resistances (7)
+ queryData << pProto->Armor;
+ queryData << pProto->HolyRes;
+ queryData << pProto->FireRes;
+ queryData << pProto->NatureRes;
+ queryData << pProto->FrostRes;
+ queryData << pProto->ShadowRes;
+ queryData << pProto->ArcaneRes;
+
+ queryData << pProto->Delay;
+ queryData << pProto->AmmoType;
+ queryData << pProto->RangedModRange;
+
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ {
+ // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
+ // use `item_template` or if not set then only use spell cooldowns
+ SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
+ if (spell)
+ {
+ bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
+
+ queryData << pProto->Spells[s].SpellId;
+ queryData << pProto->Spells[s].SpellTrigger;
+ queryData << int32(pProto->Spells[s].SpellCharges);
+
+ if (db_data)
+ {
+ queryData << uint32(pProto->Spells[s].SpellCooldown);
+ queryData << uint32(pProto->Spells[s].SpellCategory);
+ queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
+ }
+ else
+ {
+ queryData << uint32(spell->RecoveryTime);
+ queryData << uint32(spell->GetCategory());
+ queryData << uint32(spell->CategoryRecoveryTime);
+ }
+ }
+ else
+ {
+ queryData << uint32(0);
+ queryData << uint32(0);
+ queryData << uint32(0);
+ queryData << uint32(-1);
+ queryData << uint32(0);
+ queryData << uint32(-1);
+ }
+ }
+ queryData << pProto->Bonding;
+ queryData << Description;
+ queryData << pProto->PageText;
+ queryData << pProto->LanguageID;
+ queryData << pProto->PageMaterial;
+ queryData << pProto->StartQuest;
+ queryData << pProto->LockID;
+ queryData << int32(pProto->Material);
+ queryData << pProto->Sheath;
+ queryData << pProto->RandomProperty;
+ queryData << pProto->RandomSuffix;
+ queryData << pProto->Block;
+ queryData << pProto->ItemSet;
+ queryData << pProto->MaxDurability;
+ queryData << pProto->Area;
+ queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
+ queryData << pProto->BagFamily;
+ queryData << pProto->TotemCategory;
+ for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
+ {
+ queryData << pProto->Socket[s].Color;
+ queryData << pProto->Socket[s].Content;
+ }
+ queryData << pProto->socketBonus;
+ queryData << pProto->GemProperties;
+ queryData << pProto->RequiredDisenchantSkill;
+ queryData << pProto->ArmorDamageModifier;
+ queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
+ queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
+ queryData << pProto->HolidayId; // Holiday.dbc?
+ player->GetSession()->SendPacket(&queryData);
+}
+
+void ItemReforge::SendItemPackets(Player* player) const
+{
+ std::vector<Item*> items = GetPlayerItems(player, true);
+ std::vector<Item*>::const_iterator itr = items.begin();
+ for (itr; itr != items.end(); ++itr)
+ SendItemPacket(player, *itr);
+}
+
+void ItemReforge::HandleReload(Player* player, bool apply) const
+{
+ std::vector<Item*> playerItems = GetPlayerItems(player, true);
+ std::vector<Item*>::iterator iter = playerItems.begin();
+ for (iter; iter != playerItems.end(); ++iter)
+ {
+ Item* item = *iter;
+ if (apply)
+ SendItemPacket(player, item);
+
+ if (!item->IsEquipped())
+ continue;
+
+ player->_ApplyItemMods(item, item->GetSlot(), apply);
+ }
+}
+
+void ItemReforge::HandleReload(bool apply) const
+{
+ const SessionMap& sessions = sWorld->GetAllSessions();
+ SessionMap::const_iterator itr;
+ for (itr = sessions.begin(); itr != sessions.end(); ++itr)
+ if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
+ HandleReload(itr->second->GetPlayer(), apply);
+}
+
+/*static*/ void ItemReforge::SendMessage(Player* player, const std::string& message)
+{
+ ChatHandler(player->GetSession()).SendSysMessage(message);
+}
+
+/*static*/ std::string ItemReforge::TextWithColor(const std::string& text, const std::string& color)
+{
+ return "|cff" + color + text + "|r";
+}
+
+/*static*/ std::string ItemReforge::TextRed(const std::string& text)
+{
+ return TextWithColor(text, RED_COLOR);
+}
+
+/*static*/ std::string ItemReforge::TextGreen(const std::string& text)
+{
+ return TextWithColor(text, GREEN_COLOR);
+}
+
+/*static*/ std::string ItemReforge::ItemIcon(const ItemTemplate* proto, uint32 width, uint32 height, int x, int y)
+{
+ std::ostringstream ss;
+ ss << "|TInterface";
+ const ItemDisplayInfoEntry* dispInfo = nullptr;
+ if (proto)
+ {
+ dispInfo = sItemDisplayInfoStore.LookupEntry(proto->DisplayInfoID);
+ if (dispInfo)
+ ss << "/ICONS/" << dispInfo->inventoryIcon;
+ }
+ if (!dispInfo)
+ ss << "/InventoryItems/WoWUnknownItem01";
+ ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
+ return ss.str();
+}
+
+/*static*/ std::string ItemReforge::ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
+{
+ LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
+ std::string name = itemTemplate->Name1;
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
+ ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
+
+ std::array<char const*, 16> const* suffix = nullptr;
+ if (randomPropertyId < 0)
+ {
+ if (const ItemRandomSuffixEntry* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-randomPropertyId))
+ suffix = &itemRandEntry->Name;
+ }
+ else
+ {
+ if (const ItemRandomPropertiesEntry* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(randomPropertyId))
+ suffix = &itemRandEntry->Name;
+ }
+ if (suffix)
+ {
+ std::string_view test((*suffix)[(name != itemTemplate->Name1) ? loc_idx : DEFAULT_LOCALE]);
+ if (!test.empty())
+ {
+ name += ' ';
+ name += test;
+ }
+ }
+
+ return name;
+}
+
+/*static*/ std::string ItemReforge::ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
+{
+ std::stringstream oss;
+ oss << "|c";
+ oss << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
+ oss << "|Hitem:";
+ oss << itemTemplate->ItemId;
+ oss << ":0:0:0:0:0:0:0:0:0|h[";
+ oss << ItemNameWithLocale(player, itemTemplate, randomPropertyId);
+ oss << "]|h|r";
+
+ return oss.str();
+}
+
+/*static*/ std::string ItemReforge::ItemLinkForUI(const Item* item, const Player* player)
+{
+ const ItemTemplate* proto = item->GetTemplate();
+ std::ostringstream oss;
+ oss << ItemIcon(proto);
+ oss << ItemLink(player, proto, item->GetItemRandomPropertyId());
+ return oss.str();
+}
diff --git a/src/server/game/Entities/Item/item_reforge.h b/src/server/game/Entities/Item/item_reforge.h
new file mode 100644
index 000000000..609fb090f
--- /dev/null
+++ b/src/server/game/Entities/Item/item_reforge.h
@@ -0,0 +1,94 @@
+/*
+ * Credits: silviu20092
+ */
+
+#ifndef _ITEM_REFORGE_H_
+#define _ITEM_REFORGE_H_
+
+#include "Define.h"
+
+class ItemReforge
+{
+public:
+ struct ReforgingData
+ {
+ uint32 guid;
+ uint32 item_guid;
+ uint32 stat_decrease;
+ uint32 stat_increase;
+ uint32 stat_value;
+ };
+private:
+ static constexpr float PERCENTAGE_MIN = 10.0f;
+ static constexpr float PERCENTAGE_MAX = 90.0f;
+ static constexpr const char* RED_COLOR = "b50505";
+ static constexpr const char* GREEN_COLOR = "056e3a";
+ static constexpr uint32 MAX_REFORGEABLE_STATS = 15;
+
+ bool enabled;
+ std::vector<uint32> reforgeableStats;
+ float percentage;
+
+ ItemReforge();
+ ~ItemReforge();
+
+ typedef std::unordered_map<uint32, ReforgingData> ReforgingDataContainer;
+
+ ReforgingDataContainer reforgingDataMap;
+
+ void CleanupDB() const;
+
+ static std::string TextWithColor(const std::string& text, const std::string& color);
+public:
+ static constexpr const char* DefaultReforgeableStats = "6,13,14,31,32,36,37";
+ static constexpr float PERCENTAGE_DEFAULT = 40.0f;
+ static constexpr int VISUAL_FEEDBACK_SPELL_ID = 46331;
+
+ static ItemReforge* instance();
+
+ void SetEnabled(bool value);
+ bool GetEnabled() const;
+ void SetReforgeableStats(const std::string& stats);
+ bool IsReforgeableStat(uint32 stat) const;
+ const std::vector<uint32>& GetReforgeableStats() const;
+ void SetPercentage(float value);
+ float GetPercentage() const;
+
+ void LoadFromDB();
+
+ std::string GetSlotIcon(uint8 slot, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0) const;
+ std::string GetSlotName(uint8 slot) const;
+ std::string StatTypeToString(uint32 statType) const;
+
+ bool IsReforgeable(const Player* player, const Item* item) const;
+ bool IsAlreadyReforged(const Item* item) const;
+ Item* GetItemInSlot(const Player* player, uint8 slot) const;
+ uint32 CalculateReforgePct(int32 value) const;
+ std::vector<_ItemStat> LoadItemStatInfo(const Item* item, bool onlyReforgeable = false) const;
+ const _ItemStat* FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const;
+
+ bool Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease);
+ void SendItemPacket(Player* player, const Item* item) const;
+ void SendItemPackets(Player* player) const;
+ void HandleReload(Player* player, bool apply) const;
+ void HandleReload(bool apply) const;
+ const ReforgingData* GetReforgingData(const Item* item) const;
+ std::vector<Item*> GetPlayerItems(const Player* player, bool inBankAlso) const;
+ bool CanRemoveReforge(const Item* item) const;
+ bool RemoveReforge(Player* player, ObjectGuid itemGuid);
+ bool RemoveReforge(Player* player, Item* item, bool force = false);
+ void VisualFeedback(Player* player);
+ void HandleCharacterRemove(uint32 guid);
+
+ static void SendMessage(Player* player, const std::string& message);
+ static std::string TextRed(const std::string& text);
+ static std::string TextGreen(const std::string& text);
+ static std::string ItemIcon(const ItemTemplate* proto, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0);
+ static std::string ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
+ static std::string ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
+ static std::string ItemLinkForUI(const Item* item, const Player* player);
+};
+
+#define sItemReforge ItemReforge::instance()
+
+#endif
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 10140ff94..a5c3f34c1 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -91,6 +91,8 @@
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
#include "GridNotifiersImpl.h"
+#include "item_reforge.h"
+
enum CharacterFlags
{
CHARACTER_FLAG_NONE = 0x00000000,
@@ -6553,6 +6555,15 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (only_level_scale && !ssv)
return;
+ uint32 statCount = proto->StatsCount;
+ const ItemReforge::ReforgingData* reforging = nullptr;
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
+ {
+ reforging = sItemReforge->GetReforgingData(item);
+ if (reforging != nullptr)
+ statCount++;
+ }
+
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
uint32 statType = 0;
@@ -6579,11 +6590,30 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
}
else
{
- if (i >= proto->StatsCount)
+ if (i >= statCount)
continue;
- statType = proto->ItemStat[i].ItemStatType;
- val = proto->ItemStat[i].ItemStatValue;
+ if (reforging == nullptr)
+ {
+ statType = proto->ItemStat[i].ItemStatType;
+ val = proto->ItemStat[i].ItemStatValue;
+ }
+ else
+ {
+ if (i == statCount - 1)
+ {
+ statType = reforging->stat_increase;
+ val = reforging->stat_value;
+ }
+ else
+ {
+ statType = proto->ItemStat[i].ItemStatType;
+ val = proto->ItemStat[i].ItemStatValue;
+
+ if (statType == reforging->stat_decrease)
+ val -= reforging->stat_value;
+ }
+ }
}
if (val == 0)