mirror of
https://github.com/silviu20092/mod-reforging
synced 2025-11-29 16:38:15 +08:00
The mod is now standalone! Please update to the latest AzerothCore in order for the mod to work.
This commit is contained in:
12
README.md
12
README.md
@@ -21,12 +21,12 @@ Adds the possiblity to **reforge** items on 3.3.5a client. Reforging allows play
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1. Clone this repository somewhere on your device.
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2. Copy mod-reforging to your AzerothCore repo modules folder.
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3. Copy reforging.patch to your AzerothCore repo (root level).
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4. Open a git command prompt in your AzerothCore repo root and use "patch -p1 < reforging.patch" (no quotes). Ignore any warnings about whitespace if any.
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5. Re-run cmake to generate the solution.
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6. Re-build your project.
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7. You should have mod_reforging.conf.dist copied in configs/modules after building, copy this to your server's binaries folder.
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8. Start the server, .sql files should automatically be imported in DB, if not, apply them manually.
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3. Re-run cmake to generate the solution.
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4. Re-build your project.
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5. You should have mod_reforging.conf.dist copied in configs/modules after building, copy this to your server's binaries folder.
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6. Start the server, .sql files should automatically be imported in DB, if not, apply them manually.
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WARNING: this mod requires at least this version of AzerothCore https://github.com/azerothcore/azerothcore-wotlk/commit/3988e9581d736f8c7891baaf13011e9df4f46fa4
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## Ingame usage
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902
mod-reforging/src/item_reforge.cpp
Normal file
902
mod-reforging/src/item_reforge.cpp
Normal file
@@ -0,0 +1,902 @@
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/*
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* Credits: silviu20092
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*/
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#include "DatabaseEnv.h"
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#include "Player.h"
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#include "Chat.h"
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#include "Tokenize.h"
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#include "StringConvert.h"
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#include "item_reforge.h"
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ItemReforge::ItemReforge()
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{
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enabled = true;
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percentage = PERCENTAGE_DEFAULT;
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}
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ItemReforge::~ItemReforge() {}
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/*static*/ ItemReforge* ItemReforge::instance()
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{
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static ItemReforge instance;
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return &instance;
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}
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void ItemReforge::SetEnabled(bool value)
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{
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enabled = value;
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}
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bool ItemReforge::GetEnabled() const
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{
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return enabled;
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}
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void ItemReforge::SetReforgeableStats(const std::string& stats)
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{
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reforgeableStats.clear();
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std::vector<std::string_view> tokenized = Acore::Tokenize(stats, ',', false);
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if (tokenized.size() <= MAX_REFORGEABLE_STATS)
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{
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std::transform(tokenized.begin(), tokenized.end(), std::back_inserter(reforgeableStats),
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[](const std::string_view& str) { return *Acore::StringTo<uint32>(str); });
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}
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}
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bool ItemReforge::IsReforgeableStat(uint32 stat) const
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{
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std::vector<uint32>::const_iterator citer = std::find_if(reforgeableStats.begin(), reforgeableStats.end(), [&](const uint32& s) { return s == stat; });
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return citer != reforgeableStats.end();
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}
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const std::vector<uint32>& ItemReforge::GetReforgeableStats() const
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{
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return reforgeableStats;
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}
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void ItemReforge::SetPercentage(float value)
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{
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if (value < PERCENTAGE_MIN || value > PERCENTAGE_MAX)
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percentage = PERCENTAGE_DEFAULT;
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else
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percentage = value;
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}
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float ItemReforge::GetPercentage() const
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{
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return percentage;
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}
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void ItemReforge::CleanupDB() const
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{
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE guid NOT IN (SELECT guid FROM characters)");
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CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE item_guid NOT IN (SELECT guid FROM item_instance)");
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CharacterDatabase.DirectCommitTransaction(trans);
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}
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void ItemReforge::LoadFromDB()
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{
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reforgingDataMap.clear();
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CleanupDB();
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uint32 oldMSTime = getMSTime();
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QueryResult result = CharacterDatabase.Query("SELECT guid, item_guid, stat_decrease, stat_increase, stat_value FROM character_reforging");
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 item reforges.");
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LOG_INFO("server.loading", " ");
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return;
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}
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do
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{
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Field* fields = result->Fetch();
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ReforgingData reforgingData;
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reforgingData.guid = fields[0].Get<uint32>();
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reforgingData.item_guid = fields[1].Get<uint32>();
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reforgingData.stat_decrease = fields[2].Get<uint32>();
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reforgingData.stat_increase = fields[3].Get<uint32>();
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reforgingData.stat_value = fields[4].Get<uint32>();
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reforgingDataMap[reforgingData.item_guid] = reforgingData;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} item reforges in {} ms", reforgingDataMap.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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std::string ItemReforge::GetSlotIcon(uint8 slot, uint32 width, uint32 height, int x, int y) const
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{
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std::ostringstream ss;
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ss << "|TInterface/PaperDoll/";
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switch (slot)
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{
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case EQUIPMENT_SLOT_HEAD:
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ss << "UI-PaperDoll-Slot-Head";
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break;
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case EQUIPMENT_SLOT_NECK:
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ss << "UI-PaperDoll-Slot-Neck";
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break;
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case EQUIPMENT_SLOT_SHOULDERS:
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ss << "UI-PaperDoll-Slot-Shoulder";
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break;
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case EQUIPMENT_SLOT_BODY:
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ss << "UI-PaperDoll-Slot-Shirt";
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break;
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case EQUIPMENT_SLOT_CHEST:
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ss << "UI-PaperDoll-Slot-Chest";
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break;
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case EQUIPMENT_SLOT_WAIST:
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ss << "UI-PaperDoll-Slot-Waist";
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break;
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case EQUIPMENT_SLOT_LEGS:
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ss << "UI-PaperDoll-Slot-Legs";
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break;
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case EQUIPMENT_SLOT_FEET:
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ss << "UI-PaperDoll-Slot-Feet";
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break;
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case EQUIPMENT_SLOT_WRISTS:
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ss << "UI-PaperDoll-Slot-Wrists";
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break;
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case EQUIPMENT_SLOT_HANDS:
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ss << "UI-PaperDoll-Slot-Hands";
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break;
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case EQUIPMENT_SLOT_FINGER1:
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case EQUIPMENT_SLOT_FINGER2:
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ss << "UI-PaperDoll-Slot-Finger";
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break;
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case EQUIPMENT_SLOT_TRINKET1:
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case EQUIPMENT_SLOT_TRINKET2:
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ss << "UI-PaperDoll-Slot-Trinket";
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break;
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case EQUIPMENT_SLOT_BACK:
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ss << "UI-PaperDoll-Slot-Chest";
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break;
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case EQUIPMENT_SLOT_MAINHAND:
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ss << "UI-PaperDoll-Slot-MainHand";
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break;
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case EQUIPMENT_SLOT_OFFHAND:
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ss << "UI-PaperDoll-Slot-SecondaryHand";
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break;
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case EQUIPMENT_SLOT_RANGED:
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ss << "UI-PaperDoll-Slot-Ranged";
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break;
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case EQUIPMENT_SLOT_TABARD:
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ss << "UI-PaperDoll-Slot-Tabard";
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break;
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default:
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ss << "UI-Backpack-EmptySlot";
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break;
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}
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ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
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return ss.str();
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}
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std::string ItemReforge::GetSlotName(uint8 slot) const
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{
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switch (slot)
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{
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case EQUIPMENT_SLOT_HEAD:
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return "Head";
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case EQUIPMENT_SLOT_NECK:
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return "Neck";
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case EQUIPMENT_SLOT_SHOULDERS:
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return "Shoulders";
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case EQUIPMENT_SLOT_BODY:
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return "Shirt";
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case EQUIPMENT_SLOT_CHEST:
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return "Chest";
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case EQUIPMENT_SLOT_WAIST:
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return "Waist";
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case EQUIPMENT_SLOT_LEGS:
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return "Legs";
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case EQUIPMENT_SLOT_FEET:
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return "Feet";
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case EQUIPMENT_SLOT_WRISTS:
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return "Wrists";
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case EQUIPMENT_SLOT_HANDS:
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return "Hands";
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case EQUIPMENT_SLOT_FINGER1:
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return "Finger 1";
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case EQUIPMENT_SLOT_FINGER2:
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return "Finger 2";
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case EQUIPMENT_SLOT_TRINKET1:
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return "Trinket 1";
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case EQUIPMENT_SLOT_TRINKET2:
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return "Trinket 2";
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case EQUIPMENT_SLOT_BACK:
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return "Back";
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case EQUIPMENT_SLOT_MAINHAND:
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return "Main Hand";
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case EQUIPMENT_SLOT_OFFHAND:
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return "Off Hand";
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case EQUIPMENT_SLOT_RANGED:
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return "Ranged";
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case EQUIPMENT_SLOT_TABARD:
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return "Tabard";
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default:
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return "Unknown";
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}
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}
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std::string ItemReforge::StatTypeToString(uint32 statType) const
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{
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static std::unordered_map<uint32, std::string> statTypeToStrMap = {
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{ITEM_MOD_MANA, "Mana"}, {ITEM_MOD_HEALTH, "Health"}, {ITEM_MOD_AGILITY, "Agility"},
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{ITEM_MOD_STRENGTH, "Strength"}, {ITEM_MOD_INTELLECT, "Intellect"}, {ITEM_MOD_SPIRIT, "Spirit"},
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{ITEM_MOD_STAMINA, "Stamina"}, {ITEM_MOD_DEFENSE_SKILL_RATING, "Defense Rating"}, {ITEM_MOD_DODGE_RATING, "Dodge Rating"},
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{ITEM_MOD_PARRY_RATING, "Parry Rating"}, {ITEM_MOD_BLOCK_RATING, "Block Rating"}, {ITEM_MOD_HIT_MELEE_RATING, "Melee Hit Rating"},
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{ITEM_MOD_HIT_RANGED_RATING, "Ranged Hit Rating"}, {ITEM_MOD_HIT_SPELL_RATING, "Spell Hit Rating"}, {ITEM_MOD_CRIT_MELEE_RATING, "Melee Crit Rating"},
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{ITEM_MOD_CRIT_RANGED_RATING, "Ranged Crit Rating"}, {ITEM_MOD_CRIT_SPELL_RATING, "Spell Crit Rating"}, {ITEM_MOD_HIT_TAKEN_MELEE_RATING, "Melee Hit Taken Rating"},
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{ITEM_MOD_HIT_TAKEN_RANGED_RATING, "Ranged Hit Taken Rating"}, {ITEM_MOD_HIT_TAKEN_SPELL_RATING, "Spell Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_MELEE_RATING, "Melee Crit Taken Rating"},
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{ITEM_MOD_CRIT_TAKEN_RANGED_RATING, "Ranged Crit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_SPELL_RATING, "Spell Crit Taken Rating"}, {ITEM_MOD_HASTE_MELEE_RATING, "Melee Haste Rating"},
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{ITEM_MOD_HASTE_RANGED_RATING, "Ranged Haste Rating"}, {ITEM_MOD_HASTE_SPELL_RATING, "Spell Haste Rating"}, {ITEM_MOD_HIT_RATING, "Hit Rating"},
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{ITEM_MOD_CRIT_RATING, "Crit Rating"}, {ITEM_MOD_HIT_TAKEN_RATING, "Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_RATING, "Crit Taken Rating"},
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{ITEM_MOD_RESILIENCE_RATING, "Resilience Rating"}, {ITEM_MOD_HASTE_RATING, "Haste Rating"}, {ITEM_MOD_EXPERTISE_RATING, "Expertise"},
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{ITEM_MOD_ATTACK_POWER, "Attack Power"}, {ITEM_MOD_RANGED_ATTACK_POWER, "Ranged Attack Power"}, {ITEM_MOD_MANA_REGENERATION, "Mana Regen"},
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{ITEM_MOD_ARMOR_PENETRATION_RATING, "Armor Penetration"}, {ITEM_MOD_SPELL_POWER, "Spell Power"}, {ITEM_MOD_HEALTH_REGEN, "HP Regen"},
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{ITEM_MOD_SPELL_PENETRATION, "Spell Penetration"}, {ITEM_MOD_BLOCK_VALUE, "Block Value"}
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};
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if (statTypeToStrMap.find(statType) != statTypeToStrMap.end())
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return statTypeToStrMap.at(statType);
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return "unknown";
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}
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bool ItemReforge::IsReforgeable(const Player* player, const Item* item) const
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{
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if (!item || !item->IsEquipped())
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return false;
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if (item->GetOwnerGUID() != player->GetGUID())
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return false;
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if (reforgeableStats.empty())
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return false;
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const ItemTemplate* proto = item->GetTemplate();
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if (!proto->StatsCount || proto->StatsCount >= MAX_ITEM_PROTO_STATS)
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return false;
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if (proto->Quality > ITEM_QUALITY_LEGENDARY)
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return false;
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if (IsAlreadyReforged(item))
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return false;
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for (uint32 i = 0; i < proto->StatsCount; i++)
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{
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if (!IsReforgeableStat(proto->ItemStat[i].ItemStatType))
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continue;
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if (CalculateReforgePct(proto->ItemStat[i].ItemStatValue) >= 1)
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return true;
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}
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return false;
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}
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bool ItemReforge::IsAlreadyReforged(const Item* item) const
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{
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return reforgingDataMap.find(item->GetGUID().GetCounter()) != reforgingDataMap.end();
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}
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Item* ItemReforge::GetItemInSlot(const Player* player, uint8 slot) const
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{
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return player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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}
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uint32 ItemReforge::CalculateReforgePct(int32 value) const
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{
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if (value <= 0)
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return 0;
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return (uint32)(std::floorf((float)value * (GetPercentage() / 100.0f)));
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}
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std::vector<_ItemStat> ItemReforge::LoadItemStatInfo(const Item* item, bool onlyReforgeable) const
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{
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std::vector<_ItemStat> statInfo;
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ItemTemplate const* proto = item->GetTemplate();
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for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
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{
|
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if (i >= proto->StatsCount)
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continue;
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uint32 statType = proto->ItemStat[i].ItemStatType;
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int32 statValue = proto->ItemStat[i].ItemStatValue;
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if (statValue <= 0)
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continue;
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if (onlyReforgeable && !IsReforgeableStat(statType))
|
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continue;
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_ItemStat stat;
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stat.ItemStatType = statType;
|
||||
stat.ItemStatValue = statValue;
|
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statInfo.push_back(stat);
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}
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return statInfo;
|
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}
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const _ItemStat* ItemReforge::FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const
|
||||
{
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std::vector<_ItemStat>::const_iterator citer = std::find_if(stats.begin(), stats.end(), [&](const _ItemStat& stat) { return stat.ItemStatType == statType; });
|
||||
if (citer != stats.end())
|
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return &*citer;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ItemReforge::Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease)
|
||||
{
|
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Item* item = player->GetItemByGuid(itemGuid);
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||||
if (!IsReforgeable(player, item))
|
||||
return false;
|
||||
|
||||
std::vector<_ItemStat> itemStats = LoadItemStatInfo(item);
|
||||
const _ItemStat* decreasedStat = FindItemStat(itemStats, statDecrease);
|
||||
if (decreasedStat == nullptr)
|
||||
return false;
|
||||
|
||||
if (FindItemStat(itemStats, statIncrease) != nullptr)
|
||||
return false;
|
||||
|
||||
player->_ApplyItemMods(item, item->GetSlot(), false);
|
||||
|
||||
uint32 value = CalculateReforgePct(decreasedStat->ItemStatValue);
|
||||
ReforgingData reforgingData;
|
||||
reforgingData.guid = player->GetGUID().GetCounter();
|
||||
reforgingData.item_guid = item->GetGUID().GetCounter();
|
||||
reforgingData.stat_decrease = statDecrease;
|
||||
reforgingData.stat_increase = statIncrease;
|
||||
reforgingData.stat_value = value;
|
||||
reforgingDataMap[reforgingData.item_guid] = reforgingData;
|
||||
|
||||
player->_ApplyItemMods(item, item->GetSlot(), true);
|
||||
|
||||
CharacterDatabase.Execute("INSERT INTO character_reforging (guid, item_guid, stat_decrease, stat_increase, stat_value) VALUES ({}, {}, {}, {}, {})",
|
||||
reforgingData.guid, reforgingData.item_guid, statDecrease, statIncrease, value);
|
||||
|
||||
SendItemPacket(player, item);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const ItemReforge::ReforgingData* ItemReforge::GetReforgingData(const Item* item) const
|
||||
{
|
||||
if (!GetEnabled())
|
||||
return nullptr;
|
||||
|
||||
if (IsAlreadyReforged(item))
|
||||
return &reforgingDataMap.at(item->GetGUID().GetCounter());
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Item*> ItemReforge::GetPlayerItems(const Player* player, bool inBankAlso) const
|
||||
{
|
||||
std::vector<Item*> items;
|
||||
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
||||
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
items.push_back(item);
|
||||
|
||||
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
||||
if (Bag* bag = player->GetBagByPos(i))
|
||||
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
||||
if (Item* item = player->GetItemByPos(i, j))
|
||||
items.push_back(item);
|
||||
|
||||
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
||||
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
items.push_back(item);
|
||||
|
||||
if (inBankAlso)
|
||||
{
|
||||
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
||||
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
items.push_back(item);
|
||||
|
||||
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
||||
if (Bag* bag = player->GetBagByPos(i))
|
||||
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
||||
if (Item* item = player->GetItemByPos(i, j))
|
||||
items.push_back(item);
|
||||
}
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
bool ItemReforge::CanRemoveReforge(const Item* item) const
|
||||
{
|
||||
if (!item || !item->IsEquipped())
|
||||
return false;
|
||||
|
||||
return IsAlreadyReforged(item);
|
||||
}
|
||||
|
||||
bool ItemReforge::RemoveReforge(Player* player, ObjectGuid itemGuid)
|
||||
{
|
||||
return RemoveReforge(player, player->GetItemByGuid(itemGuid));
|
||||
}
|
||||
|
||||
bool ItemReforge::RemoveReforge(Player* player, Item* item, bool force)
|
||||
{
|
||||
if (!force && !CanRemoveReforge(item))
|
||||
return false;
|
||||
|
||||
player->_ApplyItemMods(item, item->GetSlot(), false);
|
||||
reforgingDataMap.erase(item->GetGUID().GetCounter());
|
||||
player->_ApplyItemMods(item, item->GetSlot(), true);
|
||||
|
||||
CharacterDatabase.Execute("DELETE FROM character_reforging WHERE item_guid = {}", item->GetGUID().GetCounter());
|
||||
|
||||
SendItemPacket(player, item);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ItemReforge::VisualFeedback(Player* player)
|
||||
{
|
||||
player->CastSpell(player, VISUAL_FEEDBACK_SPELL_ID, true);
|
||||
}
|
||||
|
||||
void ItemReforge::HandleCharacterRemove(uint32 guid)
|
||||
{
|
||||
for (auto it = reforgingDataMap.begin(); it != reforgingDataMap.end(); )
|
||||
{
|
||||
if (it->second.guid == guid)
|
||||
it = reforgingDataMap.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void ItemReforge::HandleStatModifier(Player* player, uint32 statType, int32 val, bool apply)
|
||||
{
|
||||
if (val == 0)
|
||||
return;
|
||||
|
||||
switch (statType)
|
||||
{
|
||||
case ITEM_MOD_MANA:
|
||||
player->HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HEALTH: // modify HP
|
||||
player->HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_AGILITY: // modify agility
|
||||
player->HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
||||
player->ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_STRENGTH: //modify strength
|
||||
player->HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
||||
player->ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_INTELLECT: //modify intellect
|
||||
player->HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
||||
player->ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_SPIRIT: //modify spirit
|
||||
player->HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
||||
player->ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_STAMINA: //modify stamina
|
||||
player->HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
||||
player->ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
||||
player->ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_DODGE_RATING:
|
||||
player->ApplyRatingMod(CR_DODGE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_PARRY_RATING:
|
||||
player->ApplyRatingMod(CR_PARRY, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_BLOCK_RATING:
|
||||
player->ApplyRatingMod(CR_BLOCK, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_MELEE_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_RANGED_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_SPELL_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_MELEE_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_RANGED_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_SPELL_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HASTE_MELEE_RATING:
|
||||
player->ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HASTE_RANGED_RATING:
|
||||
player->ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HASTE_SPELL_RATING:
|
||||
player->ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_TAKEN_RATING:
|
||||
player->ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_TAKEN_RATING:
|
||||
case ITEM_MOD_RESILIENCE_RATING:
|
||||
player->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HASTE_RATING:
|
||||
player->ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
||||
player->ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_EXPERTISE_RATING:
|
||||
player->ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_ATTACK_POWER:
|
||||
player->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
||||
player->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_RANGED_ATTACK_POWER:
|
||||
player->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
||||
break;
|
||||
// case ITEM_MOD_FERAL_ATTACK_POWER:
|
||||
// ApplyFeralAPBonus(int32(val), apply);
|
||||
// break;
|
||||
case ITEM_MOD_MANA_REGENERATION:
|
||||
player->ApplyManaRegenBonus(int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
||||
player->ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_POWER:
|
||||
player->ApplySpellPowerBonus(int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_HEALTH_REGEN:
|
||||
player->ApplyHealthRegenBonus(int32(val), apply);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_PENETRATION:
|
||||
player->ApplySpellPenetrationBonus(val, apply);
|
||||
break;
|
||||
case ITEM_MOD_BLOCK_VALUE:
|
||||
player->HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
|
||||
break;
|
||||
/// @deprecated item mods
|
||||
case ITEM_MOD_SPELL_HEALING_DONE:
|
||||
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ItemReforge::SendItemPacket(Player* player, const Item* item) const
|
||||
{
|
||||
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item->GetEntry());
|
||||
std::string Name = pProto->Name1;
|
||||
std::string Description = pProto->Description;
|
||||
|
||||
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
|
||||
{
|
||||
ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
|
||||
ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
|
||||
}
|
||||
}
|
||||
// guess size
|
||||
WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
|
||||
queryData << pProto->ItemId;
|
||||
queryData << pProto->Class;
|
||||
queryData << pProto->SubClass;
|
||||
queryData << pProto->SoundOverrideSubclass;
|
||||
queryData << Name;
|
||||
queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
|
||||
queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
|
||||
queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
|
||||
queryData << pProto->DisplayInfoID;
|
||||
queryData << pProto->Quality;
|
||||
queryData << pProto->Flags;
|
||||
queryData << pProto->Flags2;
|
||||
queryData << pProto->BuyPrice;
|
||||
queryData << pProto->SellPrice;
|
||||
queryData << pProto->InventoryType;
|
||||
queryData << pProto->AllowableClass;
|
||||
queryData << pProto->AllowableRace;
|
||||
queryData << pProto->ItemLevel;
|
||||
queryData << pProto->RequiredLevel;
|
||||
queryData << pProto->RequiredSkill;
|
||||
queryData << pProto->RequiredSkillRank;
|
||||
queryData << pProto->RequiredSpell;
|
||||
queryData << pProto->RequiredHonorRank;
|
||||
queryData << pProto->RequiredCityRank;
|
||||
queryData << pProto->RequiredReputationFaction;
|
||||
queryData << pProto->RequiredReputationRank;
|
||||
queryData << int32(pProto->MaxCount);
|
||||
queryData << int32(pProto->Stackable);
|
||||
queryData << pProto->ContainerSlots;
|
||||
const ReforgingData* reforgingData = GetReforgingData(item);
|
||||
if (reforgingData == nullptr)
|
||||
{
|
||||
queryData << pProto->StatsCount;
|
||||
for (uint32 i = 0; i < pProto->StatsCount; ++i)
|
||||
{
|
||||
queryData << pProto->ItemStat[i].ItemStatType;
|
||||
queryData << pProto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
queryData << pProto->StatsCount + 1;
|
||||
for (uint32 i = 0; i < pProto->StatsCount; ++i)
|
||||
{
|
||||
uint32 statType = pProto->ItemStat[i].ItemStatType;
|
||||
queryData << statType;
|
||||
if (reforgingData->stat_decrease == statType)
|
||||
queryData << pProto->ItemStat[i].ItemStatValue - reforgingData->stat_value;
|
||||
else
|
||||
queryData << pProto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
|
||||
queryData << reforgingData->stat_increase;
|
||||
queryData << (int32)reforgingData->stat_value;
|
||||
}
|
||||
|
||||
queryData << pProto->ScalingStatDistribution; // scaling stats distribution
|
||||
queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
|
||||
for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
||||
{
|
||||
queryData << pProto->Damage[i].DamageMin;
|
||||
queryData << pProto->Damage[i].DamageMax;
|
||||
queryData << pProto->Damage[i].DamageType;
|
||||
}
|
||||
|
||||
// resistances (7)
|
||||
queryData << pProto->Armor;
|
||||
queryData << pProto->HolyRes;
|
||||
queryData << pProto->FireRes;
|
||||
queryData << pProto->NatureRes;
|
||||
queryData << pProto->FrostRes;
|
||||
queryData << pProto->ShadowRes;
|
||||
queryData << pProto->ArcaneRes;
|
||||
|
||||
queryData << pProto->Delay;
|
||||
queryData << pProto->AmmoType;
|
||||
queryData << pProto->RangedModRange;
|
||||
|
||||
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
|
||||
{
|
||||
// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
|
||||
// use `item_template` or if not set then only use spell cooldowns
|
||||
SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
|
||||
if (spell)
|
||||
{
|
||||
bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
|
||||
|
||||
queryData << pProto->Spells[s].SpellId;
|
||||
queryData << pProto->Spells[s].SpellTrigger;
|
||||
queryData << int32(pProto->Spells[s].SpellCharges);
|
||||
|
||||
if (db_data)
|
||||
{
|
||||
queryData << uint32(pProto->Spells[s].SpellCooldown);
|
||||
queryData << uint32(pProto->Spells[s].SpellCategory);
|
||||
queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
|
||||
}
|
||||
else
|
||||
{
|
||||
queryData << uint32(spell->RecoveryTime);
|
||||
queryData << uint32(spell->GetCategory());
|
||||
queryData << uint32(spell->CategoryRecoveryTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
queryData << uint32(0);
|
||||
queryData << uint32(0);
|
||||
queryData << uint32(0);
|
||||
queryData << uint32(-1);
|
||||
queryData << uint32(0);
|
||||
queryData << uint32(-1);
|
||||
}
|
||||
}
|
||||
queryData << pProto->Bonding;
|
||||
queryData << Description;
|
||||
queryData << pProto->PageText;
|
||||
queryData << pProto->LanguageID;
|
||||
queryData << pProto->PageMaterial;
|
||||
queryData << pProto->StartQuest;
|
||||
queryData << pProto->LockID;
|
||||
queryData << int32(pProto->Material);
|
||||
queryData << pProto->Sheath;
|
||||
queryData << pProto->RandomProperty;
|
||||
queryData << pProto->RandomSuffix;
|
||||
queryData << pProto->Block;
|
||||
queryData << pProto->ItemSet;
|
||||
queryData << pProto->MaxDurability;
|
||||
queryData << pProto->Area;
|
||||
queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
|
||||
queryData << pProto->BagFamily;
|
||||
queryData << pProto->TotemCategory;
|
||||
for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
|
||||
{
|
||||
queryData << pProto->Socket[s].Color;
|
||||
queryData << pProto->Socket[s].Content;
|
||||
}
|
||||
queryData << pProto->socketBonus;
|
||||
queryData << pProto->GemProperties;
|
||||
queryData << pProto->RequiredDisenchantSkill;
|
||||
queryData << pProto->ArmorDamageModifier;
|
||||
queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
|
||||
queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
|
||||
queryData << pProto->HolidayId; // Holiday.dbc?
|
||||
player->GetSession()->SendPacket(&queryData);
|
||||
}
|
||||
|
||||
void ItemReforge::SendItemPackets(Player* player) const
|
||||
{
|
||||
std::vector<Item*> items = GetPlayerItems(player, true);
|
||||
std::vector<Item*>::const_iterator itr = items.begin();
|
||||
for (itr; itr != items.end(); ++itr)
|
||||
SendItemPacket(player, *itr);
|
||||
}
|
||||
|
||||
void ItemReforge::HandleReload(Player* player, bool apply) const
|
||||
{
|
||||
std::vector<Item*> playerItems = GetPlayerItems(player, true);
|
||||
std::vector<Item*>::iterator iter = playerItems.begin();
|
||||
for (iter; iter != playerItems.end(); ++iter)
|
||||
{
|
||||
Item* item = *iter;
|
||||
if (apply)
|
||||
SendItemPacket(player, item);
|
||||
|
||||
if (!item->IsEquipped())
|
||||
continue;
|
||||
|
||||
player->_ApplyItemMods(item, item->GetSlot(), apply);
|
||||
}
|
||||
}
|
||||
|
||||
void ItemReforge::HandleReload(bool apply) const
|
||||
{
|
||||
const SessionMap& sessions = sWorld->GetAllSessions();
|
||||
SessionMap::const_iterator itr;
|
||||
for (itr = sessions.begin(); itr != sessions.end(); ++itr)
|
||||
if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
|
||||
HandleReload(itr->second->GetPlayer(), apply);
|
||||
}
|
||||
|
||||
/*static*/ void ItemReforge::SendMessage(Player* player, const std::string& message)
|
||||
{
|
||||
ChatHandler(player->GetSession()).SendSysMessage(message);
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::TextWithColor(const std::string& text, const std::string& color)
|
||||
{
|
||||
return "|cff" + color + text + "|r";
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::TextRed(const std::string& text)
|
||||
{
|
||||
return TextWithColor(text, RED_COLOR);
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::TextGreen(const std::string& text)
|
||||
{
|
||||
return TextWithColor(text, GREEN_COLOR);
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::ItemIcon(const ItemTemplate* proto, uint32 width, uint32 height, int x, int y)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "|TInterface";
|
||||
const ItemDisplayInfoEntry* dispInfo = nullptr;
|
||||
if (proto)
|
||||
{
|
||||
dispInfo = sItemDisplayInfoStore.LookupEntry(proto->DisplayInfoID);
|
||||
if (dispInfo)
|
||||
ss << "/ICONS/" << dispInfo->inventoryIcon;
|
||||
}
|
||||
if (!dispInfo)
|
||||
ss << "/InventoryItems/WoWUnknownItem01";
|
||||
ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
|
||||
{
|
||||
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
std::string name = itemTemplate->Name1;
|
||||
if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
|
||||
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
|
||||
|
||||
std::array<char const*, 16> const* suffix = nullptr;
|
||||
if (randomPropertyId < 0)
|
||||
{
|
||||
if (const ItemRandomSuffixEntry* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-randomPropertyId))
|
||||
suffix = &itemRandEntry->Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (const ItemRandomPropertiesEntry* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(randomPropertyId))
|
||||
suffix = &itemRandEntry->Name;
|
||||
}
|
||||
if (suffix)
|
||||
{
|
||||
std::string_view test((*suffix)[(name != itemTemplate->Name1) ? loc_idx : DEFAULT_LOCALE]);
|
||||
if (!test.empty())
|
||||
{
|
||||
name += ' ';
|
||||
name += test;
|
||||
}
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
|
||||
{
|
||||
std::stringstream oss;
|
||||
oss << "|c";
|
||||
oss << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
|
||||
oss << "|Hitem:";
|
||||
oss << itemTemplate->ItemId;
|
||||
oss << ":0:0:0:0:0:0:0:0:0|h[";
|
||||
oss << ItemNameWithLocale(player, itemTemplate, randomPropertyId);
|
||||
oss << "]|h|r";
|
||||
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
/*static*/ std::string ItemReforge::ItemLinkForUI(const Item* item, const Player* player)
|
||||
{
|
||||
const ItemTemplate* proto = item->GetTemplate();
|
||||
std::ostringstream oss;
|
||||
oss << ItemIcon(proto);
|
||||
oss << ItemLink(player, proto, item->GetItemRandomPropertyId());
|
||||
return oss.str();
|
||||
}
|
||||
96
mod-reforging/src/item_reforge.h
Normal file
96
mod-reforging/src/item_reforge.h
Normal file
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
* Credits: silviu20092
|
||||
*/
|
||||
|
||||
#ifndef _ITEM_REFORGE_H_
|
||||
#define _ITEM_REFORGE_H_
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
class ItemReforge
|
||||
{
|
||||
public:
|
||||
struct ReforgingData
|
||||
{
|
||||
uint32 guid;
|
||||
uint32 item_guid;
|
||||
uint32 stat_decrease;
|
||||
uint32 stat_increase;
|
||||
uint32 stat_value;
|
||||
};
|
||||
private:
|
||||
static constexpr float PERCENTAGE_MIN = 10.0f;
|
||||
static constexpr float PERCENTAGE_MAX = 90.0f;
|
||||
static constexpr const char* RED_COLOR = "b50505";
|
||||
static constexpr const char* GREEN_COLOR = "056e3a";
|
||||
static constexpr uint32 MAX_REFORGEABLE_STATS = 15;
|
||||
|
||||
bool enabled;
|
||||
std::vector<uint32> reforgeableStats;
|
||||
float percentage;
|
||||
|
||||
ItemReforge();
|
||||
~ItemReforge();
|
||||
|
||||
typedef std::unordered_map<uint32, ReforgingData> ReforgingDataContainer;
|
||||
|
||||
ReforgingDataContainer reforgingDataMap;
|
||||
|
||||
void CleanupDB() const;
|
||||
|
||||
static std::string TextWithColor(const std::string& text, const std::string& color);
|
||||
public:
|
||||
static constexpr const char* DefaultReforgeableStats = "6,13,14,31,32,36,37";
|
||||
static constexpr float PERCENTAGE_DEFAULT = 40.0f;
|
||||
static constexpr int VISUAL_FEEDBACK_SPELL_ID = 46331;
|
||||
|
||||
static ItemReforge* instance();
|
||||
|
||||
void SetEnabled(bool value);
|
||||
bool GetEnabled() const;
|
||||
void SetReforgeableStats(const std::string& stats);
|
||||
bool IsReforgeableStat(uint32 stat) const;
|
||||
const std::vector<uint32>& GetReforgeableStats() const;
|
||||
void SetPercentage(float value);
|
||||
float GetPercentage() const;
|
||||
|
||||
void LoadFromDB();
|
||||
|
||||
std::string GetSlotIcon(uint8 slot, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0) const;
|
||||
std::string GetSlotName(uint8 slot) const;
|
||||
std::string StatTypeToString(uint32 statType) const;
|
||||
|
||||
bool IsReforgeable(const Player* player, const Item* item) const;
|
||||
bool IsAlreadyReforged(const Item* item) const;
|
||||
Item* GetItemInSlot(const Player* player, uint8 slot) const;
|
||||
uint32 CalculateReforgePct(int32 value) const;
|
||||
std::vector<_ItemStat> LoadItemStatInfo(const Item* item, bool onlyReforgeable = false) const;
|
||||
const _ItemStat* FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const;
|
||||
|
||||
bool Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease);
|
||||
void SendItemPacket(Player* player, const Item* item) const;
|
||||
void SendItemPackets(Player* player) const;
|
||||
void HandleReload(Player* player, bool apply) const;
|
||||
void HandleReload(bool apply) const;
|
||||
const ReforgingData* GetReforgingData(const Item* item) const;
|
||||
std::vector<Item*> GetPlayerItems(const Player* player, bool inBankAlso) const;
|
||||
bool CanRemoveReforge(const Item* item) const;
|
||||
bool RemoveReforge(Player* player, ObjectGuid itemGuid);
|
||||
bool RemoveReforge(Player* player, Item* item, bool force = false);
|
||||
void VisualFeedback(Player* player);
|
||||
void HandleCharacterRemove(uint32 guid);
|
||||
|
||||
void HandleStatModifier(Player* player, uint32 statType, int32 val, bool apply);
|
||||
|
||||
static void SendMessage(Player* player, const std::string& message);
|
||||
static std::string TextRed(const std::string& text);
|
||||
static std::string TextGreen(const std::string& text);
|
||||
static std::string ItemIcon(const ItemTemplate* proto, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0);
|
||||
static std::string ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
|
||||
static std::string ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
|
||||
static std::string ItemLinkForUI(const Item* item, const Player* player);
|
||||
};
|
||||
|
||||
#define sItemReforge ItemReforge::instance()
|
||||
|
||||
#endif
|
||||
@@ -29,7 +29,13 @@ private:
|
||||
Player* player;
|
||||
};
|
||||
public:
|
||||
mod_reforging_playerscript() : PlayerScript("mod_reforging_playerscript") {}
|
||||
mod_reforging_playerscript() : PlayerScript("mod_reforging_playerscript",
|
||||
{
|
||||
PLAYERHOOK_ON_AFTER_MOVE_ITEM_FROM_INVENTORY,
|
||||
PLAYERHOOK_ON_DELETE_FROM_DB,
|
||||
PLAYERHOOK_ON_LOGIN,
|
||||
PLAYERHOOK_ON_APPLY_ITEM_MODS_BEFORE
|
||||
}) {}
|
||||
|
||||
void OnAfterMoveItemFromInventory(Player* player, Item* it, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
|
||||
{
|
||||
@@ -46,6 +52,27 @@ public:
|
||||
{
|
||||
new SendReforgePackets(player);
|
||||
}
|
||||
|
||||
void OnApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val) override
|
||||
{
|
||||
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
ItemTemplate const* proto = item->GetTemplate();
|
||||
if (!proto || proto->StatsCount == 0)
|
||||
return;
|
||||
|
||||
const ItemReforge::ReforgingData* reforging = sItemReforge->GetReforgingData(item);
|
||||
if (reforging != nullptr)
|
||||
{
|
||||
if (itemProtoStatNumber == proto->StatsCount - 1)
|
||||
sItemReforge->HandleStatModifier(player, reforging->stat_increase, reforging->stat_value, apply);
|
||||
|
||||
if (statType == reforging->stat_decrease)
|
||||
val -= reforging->stat_value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_mod_reforging_playerscript()
|
||||
|
||||
@@ -9,7 +9,11 @@
|
||||
class mod_reforging_worldscript : public WorldScript
|
||||
{
|
||||
public:
|
||||
mod_reforging_worldscript() : WorldScript("mod_reforging_worldscript") {}
|
||||
mod_reforging_worldscript() : WorldScript("mod_reforging_worldscript",
|
||||
{
|
||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
||||
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED
|
||||
}) {}
|
||||
|
||||
void OnAfterConfigLoad(bool reload) override
|
||||
{
|
||||
|
||||
908
reforging.patch
908
reforging.patch
@@ -1,908 +0,0 @@
|
||||
diff --git a/src/server/game/Entities/Item/item_reforge.cpp b/src/server/game/Entities/Item/item_reforge.cpp
|
||||
new file mode 100644
|
||||
index 000000000..cdbb5bd3d
|
||||
--- /dev/null
|
||||
+++ b/src/server/game/Entities/Item/item_reforge.cpp
|
||||
@@ -0,0 +1,739 @@
|
||||
+/*
|
||||
+ * Credits: silviu20092
|
||||
+ */
|
||||
+
|
||||
+#include "DatabaseEnv.h"
|
||||
+#include "Player.h"
|
||||
+#include "Chat.h"
|
||||
+#include "Tokenize.h"
|
||||
+#include "StringConvert.h"
|
||||
+#include "item_reforge.h"
|
||||
+
|
||||
+ItemReforge::ItemReforge()
|
||||
+{
|
||||
+ enabled = true;
|
||||
+ percentage = PERCENTAGE_DEFAULT;
|
||||
+}
|
||||
+
|
||||
+ItemReforge::~ItemReforge() {}
|
||||
+
|
||||
+/*static*/ ItemReforge* ItemReforge::instance()
|
||||
+{
|
||||
+ static ItemReforge instance;
|
||||
+ return &instance;
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::SetEnabled(bool value)
|
||||
+{
|
||||
+ enabled = value;
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::GetEnabled() const
|
||||
+{
|
||||
+ return enabled;
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::SetReforgeableStats(const std::string& stats)
|
||||
+{
|
||||
+ reforgeableStats.clear();
|
||||
+ std::vector<std::string_view> tokenized = Acore::Tokenize(stats, ',', false);
|
||||
+ if (tokenized.size() <= MAX_REFORGEABLE_STATS)
|
||||
+ {
|
||||
+ std::transform(tokenized.begin(), tokenized.end(), std::back_inserter(reforgeableStats),
|
||||
+ [](const std::string_view& str) { return *Acore::StringTo<uint32>(str); });
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::IsReforgeableStat(uint32 stat) const
|
||||
+{
|
||||
+ std::vector<uint32>::const_iterator citer = std::find_if(reforgeableStats.begin(), reforgeableStats.end(), [&](const uint32& s) { return s == stat; });
|
||||
+ return citer != reforgeableStats.end();
|
||||
+}
|
||||
+
|
||||
+const std::vector<uint32>& ItemReforge::GetReforgeableStats() const
|
||||
+{
|
||||
+ return reforgeableStats;
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::SetPercentage(float value)
|
||||
+{
|
||||
+ if (value < PERCENTAGE_MIN || value > PERCENTAGE_MAX)
|
||||
+ percentage = PERCENTAGE_DEFAULT;
|
||||
+ else
|
||||
+ percentage = value;
|
||||
+}
|
||||
+
|
||||
+float ItemReforge::GetPercentage() const
|
||||
+{
|
||||
+ return percentage;
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::CleanupDB() const
|
||||
+{
|
||||
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
+ CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE guid NOT IN (SELECT guid FROM characters)");
|
||||
+ CharacterDatabase.DirectExecute("DELETE FROM character_reforging WHERE item_guid NOT IN (SELECT guid FROM item_instance)");
|
||||
+ CharacterDatabase.DirectCommitTransaction(trans);
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::LoadFromDB()
|
||||
+{
|
||||
+ reforgingDataMap.clear();
|
||||
+
|
||||
+ CleanupDB();
|
||||
+
|
||||
+ QueryResult result = CharacterDatabase.Query("SELECT guid, item_guid, stat_decrease, stat_increase, stat_value FROM character_reforging");
|
||||
+ if (!result)
|
||||
+ return;
|
||||
+
|
||||
+ do
|
||||
+ {
|
||||
+ Field* fields = result->Fetch();
|
||||
+
|
||||
+ ReforgingData reforgingData;
|
||||
+ reforgingData.guid = fields[0].Get<uint32>();
|
||||
+ reforgingData.item_guid = fields[1].Get<uint32>();
|
||||
+ reforgingData.stat_decrease = fields[2].Get<uint32>();
|
||||
+ reforgingData.stat_increase = fields[3].Get<uint32>();
|
||||
+ reforgingData.stat_value = fields[4].Get<uint32>();
|
||||
+ reforgingDataMap[reforgingData.item_guid] = reforgingData;
|
||||
+ } while (result->NextRow());
|
||||
+}
|
||||
+
|
||||
+std::string ItemReforge::GetSlotIcon(uint8 slot, uint32 width, uint32 height, int x, int y) const
|
||||
+{
|
||||
+ std::ostringstream ss;
|
||||
+ ss << "|TInterface/PaperDoll/";
|
||||
+ switch (slot)
|
||||
+ {
|
||||
+ case EQUIPMENT_SLOT_HEAD:
|
||||
+ ss << "UI-PaperDoll-Slot-Head";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_NECK:
|
||||
+ ss << "UI-PaperDoll-Slot-Neck";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_SHOULDERS:
|
||||
+ ss << "UI-PaperDoll-Slot-Shoulder";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_BODY:
|
||||
+ ss << "UI-PaperDoll-Slot-Shirt";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_CHEST:
|
||||
+ ss << "UI-PaperDoll-Slot-Chest";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_WAIST:
|
||||
+ ss << "UI-PaperDoll-Slot-Waist";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_LEGS:
|
||||
+ ss << "UI-PaperDoll-Slot-Legs";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_FEET:
|
||||
+ ss << "UI-PaperDoll-Slot-Feet";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_WRISTS:
|
||||
+ ss << "UI-PaperDoll-Slot-Wrists";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_HANDS:
|
||||
+ ss << "UI-PaperDoll-Slot-Hands";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_FINGER1:
|
||||
+ case EQUIPMENT_SLOT_FINGER2:
|
||||
+ ss << "UI-PaperDoll-Slot-Finger";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_TRINKET1:
|
||||
+ case EQUIPMENT_SLOT_TRINKET2:
|
||||
+ ss << "UI-PaperDoll-Slot-Trinket";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_BACK:
|
||||
+ ss << "UI-PaperDoll-Slot-Chest";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_MAINHAND:
|
||||
+ ss << "UI-PaperDoll-Slot-MainHand";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_OFFHAND:
|
||||
+ ss << "UI-PaperDoll-Slot-SecondaryHand";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_RANGED:
|
||||
+ ss << "UI-PaperDoll-Slot-Ranged";
|
||||
+ break;
|
||||
+ case EQUIPMENT_SLOT_TABARD:
|
||||
+ ss << "UI-PaperDoll-Slot-Tabard";
|
||||
+ break;
|
||||
+ default:
|
||||
+ ss << "UI-Backpack-EmptySlot";
|
||||
+ break;
|
||||
+ }
|
||||
+ ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
|
||||
+ return ss.str();
|
||||
+}
|
||||
+
|
||||
+std::string ItemReforge::GetSlotName(uint8 slot) const
|
||||
+{
|
||||
+ switch (slot)
|
||||
+ {
|
||||
+ case EQUIPMENT_SLOT_HEAD:
|
||||
+ return "Head";
|
||||
+ case EQUIPMENT_SLOT_NECK:
|
||||
+ return "Neck";
|
||||
+ case EQUIPMENT_SLOT_SHOULDERS:
|
||||
+ return "Shoulders";
|
||||
+ case EQUIPMENT_SLOT_BODY:
|
||||
+ return "Shirt";
|
||||
+ case EQUIPMENT_SLOT_CHEST:
|
||||
+ return "Chest";
|
||||
+ case EQUIPMENT_SLOT_WAIST:
|
||||
+ return "Waist";
|
||||
+ case EQUIPMENT_SLOT_LEGS:
|
||||
+ return "Legs";
|
||||
+ case EQUIPMENT_SLOT_FEET:
|
||||
+ return "Feet";
|
||||
+ case EQUIPMENT_SLOT_WRISTS:
|
||||
+ return "Wrists";
|
||||
+ case EQUIPMENT_SLOT_HANDS:
|
||||
+ return "Hands";
|
||||
+ case EQUIPMENT_SLOT_FINGER1:
|
||||
+ return "Finger 1";
|
||||
+ case EQUIPMENT_SLOT_FINGER2:
|
||||
+ return "Finger 2";
|
||||
+ case EQUIPMENT_SLOT_TRINKET1:
|
||||
+ return "Trinket 1";
|
||||
+ case EQUIPMENT_SLOT_TRINKET2:
|
||||
+ return "Trinket 2";
|
||||
+ case EQUIPMENT_SLOT_BACK:
|
||||
+ return "Back";
|
||||
+ case EQUIPMENT_SLOT_MAINHAND:
|
||||
+ return "Main Hand";
|
||||
+ case EQUIPMENT_SLOT_OFFHAND:
|
||||
+ return "Off Hand";
|
||||
+ case EQUIPMENT_SLOT_RANGED:
|
||||
+ return "Ranged";
|
||||
+ case EQUIPMENT_SLOT_TABARD:
|
||||
+ return "Tabard";
|
||||
+ default:
|
||||
+ return "Unknown";
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+std::string ItemReforge::StatTypeToString(uint32 statType) const
|
||||
+{
|
||||
+ static std::unordered_map<uint32, std::string> statTypeToStrMap = {
|
||||
+ {ITEM_MOD_MANA, "Mana"}, {ITEM_MOD_HEALTH, "Health"}, {ITEM_MOD_AGILITY, "Agility"},
|
||||
+ {ITEM_MOD_STRENGTH, "Strength"}, {ITEM_MOD_INTELLECT, "Intellect"}, {ITEM_MOD_SPIRIT, "Spirit"},
|
||||
+ {ITEM_MOD_STAMINA, "Stamina"}, {ITEM_MOD_DEFENSE_SKILL_RATING, "Defense Rating"}, {ITEM_MOD_DODGE_RATING, "Dodge Rating"},
|
||||
+ {ITEM_MOD_PARRY_RATING, "Parry Rating"}, {ITEM_MOD_BLOCK_RATING, "Block Rating"}, {ITEM_MOD_HIT_MELEE_RATING, "Melee Hit Rating"},
|
||||
+ {ITEM_MOD_HIT_RANGED_RATING, "Ranged Hit Rating"}, {ITEM_MOD_HIT_SPELL_RATING, "Spell Hit Rating"}, {ITEM_MOD_CRIT_MELEE_RATING, "Melee Crit Rating"},
|
||||
+ {ITEM_MOD_CRIT_RANGED_RATING, "Ranged Crit Rating"}, {ITEM_MOD_CRIT_SPELL_RATING, "Spell Crit Rating"}, {ITEM_MOD_HIT_TAKEN_MELEE_RATING, "Melee Hit Taken Rating"},
|
||||
+ {ITEM_MOD_HIT_TAKEN_RANGED_RATING, "Ranged Hit Taken Rating"}, {ITEM_MOD_HIT_TAKEN_SPELL_RATING, "Spell Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_MELEE_RATING, "Melee Crit Taken Rating"},
|
||||
+ {ITEM_MOD_CRIT_TAKEN_RANGED_RATING, "Ranged Crit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_SPELL_RATING, "Spell Crit Taken Rating"}, {ITEM_MOD_HASTE_MELEE_RATING, "Melee Haste Rating"},
|
||||
+ {ITEM_MOD_HASTE_RANGED_RATING, "Ranged Haste Rating"}, {ITEM_MOD_HASTE_SPELL_RATING, "Spell Haste Rating"}, {ITEM_MOD_HIT_RATING, "Hit Rating"},
|
||||
+ {ITEM_MOD_CRIT_RATING, "Crit Rating"}, {ITEM_MOD_HIT_TAKEN_RATING, "Hit Taken Rating"}, {ITEM_MOD_CRIT_TAKEN_RATING, "Crit Taken Rating"},
|
||||
+ {ITEM_MOD_RESILIENCE_RATING, "Resilience Rating"}, {ITEM_MOD_HASTE_RATING, "Haste Rating"}, {ITEM_MOD_EXPERTISE_RATING, "Expertise"},
|
||||
+ {ITEM_MOD_ATTACK_POWER, "Attack Power"}, {ITEM_MOD_RANGED_ATTACK_POWER, "Ranged Attack Power"}, {ITEM_MOD_MANA_REGENERATION, "Mana Regen"},
|
||||
+ {ITEM_MOD_ARMOR_PENETRATION_RATING, "Armor Penetration"}, {ITEM_MOD_SPELL_POWER, "Spell Power"}, {ITEM_MOD_HEALTH_REGEN, "HP Regen"},
|
||||
+ {ITEM_MOD_SPELL_PENETRATION, "Spell Penetration"}, {ITEM_MOD_BLOCK_VALUE, "Block Value"}
|
||||
+ };
|
||||
+
|
||||
+ if (statTypeToStrMap.find(statType) != statTypeToStrMap.end())
|
||||
+ return statTypeToStrMap.at(statType);
|
||||
+
|
||||
+ return "unknown";
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::IsReforgeable(const Player* player, const Item* item) const
|
||||
+{
|
||||
+ if (!item || !item->IsEquipped())
|
||||
+ return false;
|
||||
+
|
||||
+ if (item->GetOwnerGUID() != player->GetGUID())
|
||||
+ return false;
|
||||
+
|
||||
+ if (reforgeableStats.empty())
|
||||
+ return false;
|
||||
+
|
||||
+ const ItemTemplate* proto = item->GetTemplate();
|
||||
+ if (!proto->StatsCount || proto->StatsCount >= MAX_ITEM_PROTO_STATS)
|
||||
+ return false;
|
||||
+
|
||||
+ if (proto->Quality > ITEM_QUALITY_LEGENDARY)
|
||||
+ return false;
|
||||
+
|
||||
+ if (IsAlreadyReforged(item))
|
||||
+ return false;
|
||||
+
|
||||
+ for (uint32 i = 0; i < proto->StatsCount; i++)
|
||||
+ {
|
||||
+ if (!IsReforgeableStat(proto->ItemStat[i].ItemStatType))
|
||||
+ continue;
|
||||
+ if (CalculateReforgePct(proto->ItemStat[i].ItemStatValue) >= 1)
|
||||
+ return true;
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::IsAlreadyReforged(const Item* item) const
|
||||
+{
|
||||
+ return reforgingDataMap.find(item->GetGUID().GetCounter()) != reforgingDataMap.end();
|
||||
+}
|
||||
+
|
||||
+Item* ItemReforge::GetItemInSlot(const Player* player, uint8 slot) const
|
||||
+{
|
||||
+ return player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
||||
+}
|
||||
+
|
||||
+uint32 ItemReforge::CalculateReforgePct(int32 value) const
|
||||
+{
|
||||
+ if (value <= 0)
|
||||
+ return 0;
|
||||
+
|
||||
+ return (uint32)(std::floorf((float)value * (GetPercentage() / 100.0f)));
|
||||
+}
|
||||
+
|
||||
+std::vector<_ItemStat> ItemReforge::LoadItemStatInfo(const Item* item, bool onlyReforgeable) const
|
||||
+{
|
||||
+ std::vector<_ItemStat> statInfo;
|
||||
+ ItemTemplate const* proto = item->GetTemplate();
|
||||
+
|
||||
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
||||
+ {
|
||||
+ if (i >= proto->StatsCount)
|
||||
+ continue;
|
||||
+
|
||||
+ uint32 statType = proto->ItemStat[i].ItemStatType;
|
||||
+ int32 statValue = proto->ItemStat[i].ItemStatValue;
|
||||
+ if (statValue <= 0)
|
||||
+ continue;
|
||||
+
|
||||
+ if (onlyReforgeable && !IsReforgeableStat(statType))
|
||||
+ continue;
|
||||
+
|
||||
+ _ItemStat stat;
|
||||
+ stat.ItemStatType = statType;
|
||||
+ stat.ItemStatValue = statValue;
|
||||
+ statInfo.push_back(stat);
|
||||
+ }
|
||||
+
|
||||
+ return statInfo;
|
||||
+}
|
||||
+
|
||||
+const _ItemStat* ItemReforge::FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const
|
||||
+{
|
||||
+ std::vector<_ItemStat>::const_iterator citer = std::find_if(stats.begin(), stats.end(), [&](const _ItemStat& stat) { return stat.ItemStatType == statType; });
|
||||
+ if (citer != stats.end())
|
||||
+ return &*citer;
|
||||
+
|
||||
+ return nullptr;
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease)
|
||||
+{
|
||||
+ Item* item = player->GetItemByGuid(itemGuid);
|
||||
+ if (!IsReforgeable(player, item))
|
||||
+ return false;
|
||||
+
|
||||
+ std::vector<_ItemStat> itemStats = LoadItemStatInfo(item);
|
||||
+ const _ItemStat* decreasedStat = FindItemStat(itemStats, statDecrease);
|
||||
+ if (decreasedStat == nullptr)
|
||||
+ return false;
|
||||
+
|
||||
+ if (FindItemStat(itemStats, statIncrease) != nullptr)
|
||||
+ return false;
|
||||
+
|
||||
+ player->_ApplyItemMods(item, item->GetSlot(), false);
|
||||
+
|
||||
+ uint32 value = CalculateReforgePct(decreasedStat->ItemStatValue);
|
||||
+ ReforgingData reforgingData;
|
||||
+ reforgingData.guid = player->GetGUID().GetCounter();
|
||||
+ reforgingData.item_guid = item->GetGUID().GetCounter();
|
||||
+ reforgingData.stat_decrease = statDecrease;
|
||||
+ reforgingData.stat_increase = statIncrease;
|
||||
+ reforgingData.stat_value = value;
|
||||
+ reforgingDataMap[reforgingData.item_guid] = reforgingData;
|
||||
+
|
||||
+ player->_ApplyItemMods(item, item->GetSlot(), true);
|
||||
+
|
||||
+ CharacterDatabase.Execute("INSERT INTO character_reforging (guid, item_guid, stat_decrease, stat_increase, stat_value) VALUES ({}, {}, {}, {}, {})",
|
||||
+ reforgingData.guid, reforgingData.item_guid, statDecrease, statIncrease, value);
|
||||
+
|
||||
+ SendItemPacket(player, item);
|
||||
+
|
||||
+ return true;
|
||||
+}
|
||||
+
|
||||
+const ItemReforge::ReforgingData* ItemReforge::GetReforgingData(const Item* item) const
|
||||
+{
|
||||
+ if (!GetEnabled())
|
||||
+ return nullptr;
|
||||
+
|
||||
+ if (IsAlreadyReforged(item))
|
||||
+ return &reforgingDataMap.at(item->GetGUID().GetCounter());
|
||||
+
|
||||
+ return nullptr;
|
||||
+}
|
||||
+
|
||||
+std::vector<Item*> ItemReforge::GetPlayerItems(const Player* player, bool inBankAlso) const
|
||||
+{
|
||||
+ std::vector<Item*> items;
|
||||
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
||||
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
+ items.push_back(item);
|
||||
+
|
||||
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
||||
+ if (Bag* bag = player->GetBagByPos(i))
|
||||
+ for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
||||
+ if (Item* item = player->GetItemByPos(i, j))
|
||||
+ items.push_back(item);
|
||||
+
|
||||
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
||||
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
+ items.push_back(item);
|
||||
+
|
||||
+ if (inBankAlso)
|
||||
+ {
|
||||
+ for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
||||
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
+ items.push_back(item);
|
||||
+
|
||||
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
||||
+ if (Bag* bag = player->GetBagByPos(i))
|
||||
+ for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
||||
+ if (Item* item = player->GetItemByPos(i, j))
|
||||
+ items.push_back(item);
|
||||
+ }
|
||||
+
|
||||
+ return items;
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::CanRemoveReforge(const Item* item) const
|
||||
+{
|
||||
+ if (!item || !item->IsEquipped())
|
||||
+ return false;
|
||||
+
|
||||
+ return IsAlreadyReforged(item);
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::RemoveReforge(Player* player, ObjectGuid itemGuid)
|
||||
+{
|
||||
+ return RemoveReforge(player, player->GetItemByGuid(itemGuid));
|
||||
+}
|
||||
+
|
||||
+bool ItemReforge::RemoveReforge(Player* player, Item* item, bool force)
|
||||
+{
|
||||
+ if (!force && !CanRemoveReforge(item))
|
||||
+ return false;
|
||||
+
|
||||
+ player->_ApplyItemMods(item, item->GetSlot(), false);
|
||||
+ reforgingDataMap.erase(item->GetGUID().GetCounter());
|
||||
+ player->_ApplyItemMods(item, item->GetSlot(), true);
|
||||
+
|
||||
+ CharacterDatabase.Execute("DELETE FROM character_reforging WHERE item_guid = {}", item->GetGUID().GetCounter());
|
||||
+
|
||||
+ SendItemPacket(player, item);
|
||||
+
|
||||
+ return true;
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::VisualFeedback(Player* player)
|
||||
+{
|
||||
+ player->CastSpell(player, VISUAL_FEEDBACK_SPELL_ID, true);
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::HandleCharacterRemove(uint32 guid)
|
||||
+{
|
||||
+ for (auto it = reforgingDataMap.begin(); it != reforgingDataMap.end(); )
|
||||
+ {
|
||||
+ if (it->second.guid == guid)
|
||||
+ it = reforgingDataMap.erase(it);
|
||||
+ else
|
||||
+ ++it;
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::SendItemPacket(Player* player, const Item* item) const
|
||||
+{
|
||||
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item->GetEntry());
|
||||
+ std::string Name = pProto->Name1;
|
||||
+ std::string Description = pProto->Description;
|
||||
+
|
||||
+ int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
+ if (loc_idx >= 0)
|
||||
+ {
|
||||
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
|
||||
+ {
|
||||
+ ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
|
||||
+ ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
|
||||
+ }
|
||||
+ }
|
||||
+ // guess size
|
||||
+ WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
|
||||
+ queryData << pProto->ItemId;
|
||||
+ queryData << pProto->Class;
|
||||
+ queryData << pProto->SubClass;
|
||||
+ queryData << pProto->SoundOverrideSubclass;
|
||||
+ queryData << Name;
|
||||
+ queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
|
||||
+ queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
|
||||
+ queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
|
||||
+ queryData << pProto->DisplayInfoID;
|
||||
+ queryData << pProto->Quality;
|
||||
+ queryData << pProto->Flags;
|
||||
+ queryData << pProto->Flags2;
|
||||
+ queryData << pProto->BuyPrice;
|
||||
+ queryData << pProto->SellPrice;
|
||||
+ queryData << pProto->InventoryType;
|
||||
+ queryData << pProto->AllowableClass;
|
||||
+ queryData << pProto->AllowableRace;
|
||||
+ queryData << pProto->ItemLevel;
|
||||
+ queryData << pProto->RequiredLevel;
|
||||
+ queryData << pProto->RequiredSkill;
|
||||
+ queryData << pProto->RequiredSkillRank;
|
||||
+ queryData << pProto->RequiredSpell;
|
||||
+ queryData << pProto->RequiredHonorRank;
|
||||
+ queryData << pProto->RequiredCityRank;
|
||||
+ queryData << pProto->RequiredReputationFaction;
|
||||
+ queryData << pProto->RequiredReputationRank;
|
||||
+ queryData << int32(pProto->MaxCount);
|
||||
+ queryData << int32(pProto->Stackable);
|
||||
+ queryData << pProto->ContainerSlots;
|
||||
+ const ReforgingData* reforgingData = GetReforgingData(item);
|
||||
+ if (reforgingData == nullptr)
|
||||
+ {
|
||||
+ queryData << pProto->StatsCount;
|
||||
+ for (uint32 i = 0; i < pProto->StatsCount; ++i)
|
||||
+ {
|
||||
+ queryData << pProto->ItemStat[i].ItemStatType;
|
||||
+ queryData << pProto->ItemStat[i].ItemStatValue;
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ queryData << pProto->StatsCount + 1;
|
||||
+ for (uint32 i = 0; i < pProto->StatsCount; ++i)
|
||||
+ {
|
||||
+ uint32 statType = pProto->ItemStat[i].ItemStatType;
|
||||
+ queryData << statType;
|
||||
+ if (reforgingData->stat_decrease == statType)
|
||||
+ queryData << pProto->ItemStat[i].ItemStatValue - reforgingData->stat_value;
|
||||
+ else
|
||||
+ queryData << pProto->ItemStat[i].ItemStatValue;
|
||||
+ }
|
||||
+
|
||||
+ queryData << reforgingData->stat_increase;
|
||||
+ queryData << (int32)reforgingData->stat_value;
|
||||
+ }
|
||||
+
|
||||
+ queryData << pProto->ScalingStatDistribution; // scaling stats distribution
|
||||
+ queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
|
||||
+ for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
||||
+ {
|
||||
+ queryData << pProto->Damage[i].DamageMin;
|
||||
+ queryData << pProto->Damage[i].DamageMax;
|
||||
+ queryData << pProto->Damage[i].DamageType;
|
||||
+ }
|
||||
+
|
||||
+ // resistances (7)
|
||||
+ queryData << pProto->Armor;
|
||||
+ queryData << pProto->HolyRes;
|
||||
+ queryData << pProto->FireRes;
|
||||
+ queryData << pProto->NatureRes;
|
||||
+ queryData << pProto->FrostRes;
|
||||
+ queryData << pProto->ShadowRes;
|
||||
+ queryData << pProto->ArcaneRes;
|
||||
+
|
||||
+ queryData << pProto->Delay;
|
||||
+ queryData << pProto->AmmoType;
|
||||
+ queryData << pProto->RangedModRange;
|
||||
+
|
||||
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
|
||||
+ {
|
||||
+ // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
|
||||
+ // use `item_template` or if not set then only use spell cooldowns
|
||||
+ SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
|
||||
+ if (spell)
|
||||
+ {
|
||||
+ bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
|
||||
+
|
||||
+ queryData << pProto->Spells[s].SpellId;
|
||||
+ queryData << pProto->Spells[s].SpellTrigger;
|
||||
+ queryData << int32(pProto->Spells[s].SpellCharges);
|
||||
+
|
||||
+ if (db_data)
|
||||
+ {
|
||||
+ queryData << uint32(pProto->Spells[s].SpellCooldown);
|
||||
+ queryData << uint32(pProto->Spells[s].SpellCategory);
|
||||
+ queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ queryData << uint32(spell->RecoveryTime);
|
||||
+ queryData << uint32(spell->GetCategory());
|
||||
+ queryData << uint32(spell->CategoryRecoveryTime);
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ queryData << uint32(0);
|
||||
+ queryData << uint32(0);
|
||||
+ queryData << uint32(0);
|
||||
+ queryData << uint32(-1);
|
||||
+ queryData << uint32(0);
|
||||
+ queryData << uint32(-1);
|
||||
+ }
|
||||
+ }
|
||||
+ queryData << pProto->Bonding;
|
||||
+ queryData << Description;
|
||||
+ queryData << pProto->PageText;
|
||||
+ queryData << pProto->LanguageID;
|
||||
+ queryData << pProto->PageMaterial;
|
||||
+ queryData << pProto->StartQuest;
|
||||
+ queryData << pProto->LockID;
|
||||
+ queryData << int32(pProto->Material);
|
||||
+ queryData << pProto->Sheath;
|
||||
+ queryData << pProto->RandomProperty;
|
||||
+ queryData << pProto->RandomSuffix;
|
||||
+ queryData << pProto->Block;
|
||||
+ queryData << pProto->ItemSet;
|
||||
+ queryData << pProto->MaxDurability;
|
||||
+ queryData << pProto->Area;
|
||||
+ queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
|
||||
+ queryData << pProto->BagFamily;
|
||||
+ queryData << pProto->TotemCategory;
|
||||
+ for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
|
||||
+ {
|
||||
+ queryData << pProto->Socket[s].Color;
|
||||
+ queryData << pProto->Socket[s].Content;
|
||||
+ }
|
||||
+ queryData << pProto->socketBonus;
|
||||
+ queryData << pProto->GemProperties;
|
||||
+ queryData << pProto->RequiredDisenchantSkill;
|
||||
+ queryData << pProto->ArmorDamageModifier;
|
||||
+ queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
|
||||
+ queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
|
||||
+ queryData << pProto->HolidayId; // Holiday.dbc?
|
||||
+ player->GetSession()->SendPacket(&queryData);
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::SendItemPackets(Player* player) const
|
||||
+{
|
||||
+ std::vector<Item*> items = GetPlayerItems(player, true);
|
||||
+ std::vector<Item*>::const_iterator itr = items.begin();
|
||||
+ for (itr; itr != items.end(); ++itr)
|
||||
+ SendItemPacket(player, *itr);
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::HandleReload(Player* player, bool apply) const
|
||||
+{
|
||||
+ std::vector<Item*> playerItems = GetPlayerItems(player, true);
|
||||
+ std::vector<Item*>::iterator iter = playerItems.begin();
|
||||
+ for (iter; iter != playerItems.end(); ++iter)
|
||||
+ {
|
||||
+ Item* item = *iter;
|
||||
+ if (apply)
|
||||
+ SendItemPacket(player, item);
|
||||
+
|
||||
+ if (!item->IsEquipped())
|
||||
+ continue;
|
||||
+
|
||||
+ player->_ApplyItemMods(item, item->GetSlot(), apply);
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+void ItemReforge::HandleReload(bool apply) const
|
||||
+{
|
||||
+ const SessionMap& sessions = sWorld->GetAllSessions();
|
||||
+ SessionMap::const_iterator itr;
|
||||
+ for (itr = sessions.begin(); itr != sessions.end(); ++itr)
|
||||
+ if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
|
||||
+ HandleReload(itr->second->GetPlayer(), apply);
|
||||
+}
|
||||
+
|
||||
+/*static*/ void ItemReforge::SendMessage(Player* player, const std::string& message)
|
||||
+{
|
||||
+ ChatHandler(player->GetSession()).SendSysMessage(message);
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::TextWithColor(const std::string& text, const std::string& color)
|
||||
+{
|
||||
+ return "|cff" + color + text + "|r";
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::TextRed(const std::string& text)
|
||||
+{
|
||||
+ return TextWithColor(text, RED_COLOR);
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::TextGreen(const std::string& text)
|
||||
+{
|
||||
+ return TextWithColor(text, GREEN_COLOR);
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::ItemIcon(const ItemTemplate* proto, uint32 width, uint32 height, int x, int y)
|
||||
+{
|
||||
+ std::ostringstream ss;
|
||||
+ ss << "|TInterface";
|
||||
+ const ItemDisplayInfoEntry* dispInfo = nullptr;
|
||||
+ if (proto)
|
||||
+ {
|
||||
+ dispInfo = sItemDisplayInfoStore.LookupEntry(proto->DisplayInfoID);
|
||||
+ if (dispInfo)
|
||||
+ ss << "/ICONS/" << dispInfo->inventoryIcon;
|
||||
+ }
|
||||
+ if (!dispInfo)
|
||||
+ ss << "/InventoryItems/WoWUnknownItem01";
|
||||
+ ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
|
||||
+ return ss.str();
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
|
||||
+{
|
||||
+ LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
+ std::string name = itemTemplate->Name1;
|
||||
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
|
||||
+ ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
|
||||
+
|
||||
+ std::array<char const*, 16> const* suffix = nullptr;
|
||||
+ if (randomPropertyId < 0)
|
||||
+ {
|
||||
+ if (const ItemRandomSuffixEntry* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-randomPropertyId))
|
||||
+ suffix = &itemRandEntry->Name;
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ if (const ItemRandomPropertiesEntry* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(randomPropertyId))
|
||||
+ suffix = &itemRandEntry->Name;
|
||||
+ }
|
||||
+ if (suffix)
|
||||
+ {
|
||||
+ std::string_view test((*suffix)[(name != itemTemplate->Name1) ? loc_idx : DEFAULT_LOCALE]);
|
||||
+ if (!test.empty())
|
||||
+ {
|
||||
+ name += ' ';
|
||||
+ name += test;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return name;
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId)
|
||||
+{
|
||||
+ std::stringstream oss;
|
||||
+ oss << "|c";
|
||||
+ oss << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
|
||||
+ oss << "|Hitem:";
|
||||
+ oss << itemTemplate->ItemId;
|
||||
+ oss << ":0:0:0:0:0:0:0:0:0|h[";
|
||||
+ oss << ItemNameWithLocale(player, itemTemplate, randomPropertyId);
|
||||
+ oss << "]|h|r";
|
||||
+
|
||||
+ return oss.str();
|
||||
+}
|
||||
+
|
||||
+/*static*/ std::string ItemReforge::ItemLinkForUI(const Item* item, const Player* player)
|
||||
+{
|
||||
+ const ItemTemplate* proto = item->GetTemplate();
|
||||
+ std::ostringstream oss;
|
||||
+ oss << ItemIcon(proto);
|
||||
+ oss << ItemLink(player, proto, item->GetItemRandomPropertyId());
|
||||
+ return oss.str();
|
||||
+}
|
||||
diff --git a/src/server/game/Entities/Item/item_reforge.h b/src/server/game/Entities/Item/item_reforge.h
|
||||
new file mode 100644
|
||||
index 000000000..609fb090f
|
||||
--- /dev/null
|
||||
+++ b/src/server/game/Entities/Item/item_reforge.h
|
||||
@@ -0,0 +1,94 @@
|
||||
+/*
|
||||
+ * Credits: silviu20092
|
||||
+ */
|
||||
+
|
||||
+#ifndef _ITEM_REFORGE_H_
|
||||
+#define _ITEM_REFORGE_H_
|
||||
+
|
||||
+#include "Define.h"
|
||||
+
|
||||
+class ItemReforge
|
||||
+{
|
||||
+public:
|
||||
+ struct ReforgingData
|
||||
+ {
|
||||
+ uint32 guid;
|
||||
+ uint32 item_guid;
|
||||
+ uint32 stat_decrease;
|
||||
+ uint32 stat_increase;
|
||||
+ uint32 stat_value;
|
||||
+ };
|
||||
+private:
|
||||
+ static constexpr float PERCENTAGE_MIN = 10.0f;
|
||||
+ static constexpr float PERCENTAGE_MAX = 90.0f;
|
||||
+ static constexpr const char* RED_COLOR = "b50505";
|
||||
+ static constexpr const char* GREEN_COLOR = "056e3a";
|
||||
+ static constexpr uint32 MAX_REFORGEABLE_STATS = 15;
|
||||
+
|
||||
+ bool enabled;
|
||||
+ std::vector<uint32> reforgeableStats;
|
||||
+ float percentage;
|
||||
+
|
||||
+ ItemReforge();
|
||||
+ ~ItemReforge();
|
||||
+
|
||||
+ typedef std::unordered_map<uint32, ReforgingData> ReforgingDataContainer;
|
||||
+
|
||||
+ ReforgingDataContainer reforgingDataMap;
|
||||
+
|
||||
+ void CleanupDB() const;
|
||||
+
|
||||
+ static std::string TextWithColor(const std::string& text, const std::string& color);
|
||||
+public:
|
||||
+ static constexpr const char* DefaultReforgeableStats = "6,13,14,31,32,36,37";
|
||||
+ static constexpr float PERCENTAGE_DEFAULT = 40.0f;
|
||||
+ static constexpr int VISUAL_FEEDBACK_SPELL_ID = 46331;
|
||||
+
|
||||
+ static ItemReforge* instance();
|
||||
+
|
||||
+ void SetEnabled(bool value);
|
||||
+ bool GetEnabled() const;
|
||||
+ void SetReforgeableStats(const std::string& stats);
|
||||
+ bool IsReforgeableStat(uint32 stat) const;
|
||||
+ const std::vector<uint32>& GetReforgeableStats() const;
|
||||
+ void SetPercentage(float value);
|
||||
+ float GetPercentage() const;
|
||||
+
|
||||
+ void LoadFromDB();
|
||||
+
|
||||
+ std::string GetSlotIcon(uint8 slot, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0) const;
|
||||
+ std::string GetSlotName(uint8 slot) const;
|
||||
+ std::string StatTypeToString(uint32 statType) const;
|
||||
+
|
||||
+ bool IsReforgeable(const Player* player, const Item* item) const;
|
||||
+ bool IsAlreadyReforged(const Item* item) const;
|
||||
+ Item* GetItemInSlot(const Player* player, uint8 slot) const;
|
||||
+ uint32 CalculateReforgePct(int32 value) const;
|
||||
+ std::vector<_ItemStat> LoadItemStatInfo(const Item* item, bool onlyReforgeable = false) const;
|
||||
+ const _ItemStat* FindItemStat(const std::vector<_ItemStat>& stats, uint32 statType) const;
|
||||
+
|
||||
+ bool Reforge(Player* player, ObjectGuid itemGuid, uint32 statDecrease, uint32 statIncrease);
|
||||
+ void SendItemPacket(Player* player, const Item* item) const;
|
||||
+ void SendItemPackets(Player* player) const;
|
||||
+ void HandleReload(Player* player, bool apply) const;
|
||||
+ void HandleReload(bool apply) const;
|
||||
+ const ReforgingData* GetReforgingData(const Item* item) const;
|
||||
+ std::vector<Item*> GetPlayerItems(const Player* player, bool inBankAlso) const;
|
||||
+ bool CanRemoveReforge(const Item* item) const;
|
||||
+ bool RemoveReforge(Player* player, ObjectGuid itemGuid);
|
||||
+ bool RemoveReforge(Player* player, Item* item, bool force = false);
|
||||
+ void VisualFeedback(Player* player);
|
||||
+ void HandleCharacterRemove(uint32 guid);
|
||||
+
|
||||
+ static void SendMessage(Player* player, const std::string& message);
|
||||
+ static std::string TextRed(const std::string& text);
|
||||
+ static std::string TextGreen(const std::string& text);
|
||||
+ static std::string ItemIcon(const ItemTemplate* proto, uint32 width = 30, uint32 height = 30, int x = 0, int y = 0);
|
||||
+ static std::string ItemNameWithLocale(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
|
||||
+ static std::string ItemLink(const Player* player, const ItemTemplate* itemTemplate, int32 randomPropertyId);
|
||||
+ static std::string ItemLinkForUI(const Item* item, const Player* player);
|
||||
+};
|
||||
+
|
||||
+#define sItemReforge ItemReforge::instance()
|
||||
+
|
||||
+#endif
|
||||
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
|
||||
index 10140ff94..a5c3f34c1 100644
|
||||
--- a/src/server/game/Entities/Player/Player.cpp
|
||||
+++ b/src/server/game/Entities/Player/Player.cpp
|
||||
@@ -91,6 +91,8 @@
|
||||
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
|
||||
#include "GridNotifiersImpl.h"
|
||||
|
||||
+#include "item_reforge.h"
|
||||
+
|
||||
enum CharacterFlags
|
||||
{
|
||||
CHARACTER_FLAG_NONE = 0x00000000,
|
||||
@@ -6553,6 +6555,15 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
|
||||
if (only_level_scale && !ssv)
|
||||
return;
|
||||
|
||||
+ uint32 statCount = proto->StatsCount;
|
||||
+ const ItemReforge::ReforgingData* reforging = nullptr;
|
||||
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
||||
+ {
|
||||
+ reforging = sItemReforge->GetReforgingData(item);
|
||||
+ if (reforging != nullptr)
|
||||
+ statCount++;
|
||||
+ }
|
||||
+
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
||||
{
|
||||
uint32 statType = 0;
|
||||
@@ -6579,11 +6590,30 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
|
||||
}
|
||||
else
|
||||
{
|
||||
- if (i >= proto->StatsCount)
|
||||
+ if (i >= statCount)
|
||||
continue;
|
||||
|
||||
- statType = proto->ItemStat[i].ItemStatType;
|
||||
- val = proto->ItemStat[i].ItemStatValue;
|
||||
+ if (reforging == nullptr)
|
||||
+ {
|
||||
+ statType = proto->ItemStat[i].ItemStatType;
|
||||
+ val = proto->ItemStat[i].ItemStatValue;
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ if (i == statCount - 1)
|
||||
+ {
|
||||
+ statType = reforging->stat_increase;
|
||||
+ val = reforging->stat_value;
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ statType = proto->ItemStat[i].ItemStatType;
|
||||
+ val = proto->ItemStat[i].ItemStatValue;
|
||||
+
|
||||
+ if (statType == reforging->stat_decrease)
|
||||
+ val -= reforging->stat_value;
|
||||
+ }
|
||||
+ }
|
||||
}
|
||||
|
||||
if (val == 0)
|
||||
Reference in New Issue
Block a user