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https://github.com/silviu20092/mod-reforging
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35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
#
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# Credits: silviu20092
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#
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[worldserver]
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########################################
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# Mod Reforging configuration
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########################################
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#
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# Reforging.Enable
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# Description: Enable Reforging module
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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Reforging.Enable = 1
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#
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# Reforging.ReforgeableStats
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# Description: Stats that can be reforged. These are usually secondary stats like spirit, hit rating, etc. These correspond
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# to ItemModType enum in ItemTemplate.h. Choose a MAXIMUM of 15 stats.
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# Default: 6,13,14,31,32,36,37 (Spirit, Dodge Rating, Parry Rating, Hit Rating, Crit Rating, Haste Rating, Expertise Rating)
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#
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Reforging.ReforgeableStats = 6,13,14,31,32,36,37
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#
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# Reforging.Percentage
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# Description: A number between 10 and 90 which calculates how much from the reforged stat goes into another stat.
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# Example: if you reforge 130 Spirit and this percentage is 40, then the new stat will be 52 (40% of 130)
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# Default: 40 - 40% of reforged stat goes to another (that's what Blizzard used back when reforging was a thing)
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#
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Reforging.Percentage = 40 |