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https://github.com/azerothcore/mod-solo-lfg
synced 2025-11-29 15:58:17 +08:00
Merge pull request #7 from locus313/fix-patch
fix(patch): update to work after restyle
This commit is contained in:
@@ -1,17 +1,17 @@
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diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
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index 95a7aec98f..4afd6e635e 100644
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index 3ed8184..6951e81 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.cpp
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+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
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@@ -27,7 +27,7 @@
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namespace lfg
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{
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-LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
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+LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false)
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- LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
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+ LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false)
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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@@ -1622,7 +1622,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
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@@ -1639,7 +1639,7 @@ namespace lfg
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if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
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allAnswered = false;
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@@ -20,28 +20,24 @@ index 95a7aec98f..4afd6e635e 100644
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{
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for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
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SendLfgUpdateProposal(it->first, proposal);
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@@ -2640,5 +2640,8 @@ LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion)
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}
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@@ -2658,4 +2658,9 @@ namespace lfg
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return randomDungeons;
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}
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-
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+void LFGMgr::ToggleSoloLFG()
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+{
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+ void LFGMgr::ToggleSoloLFG()
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+ {
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+ m_isSoloLFG = !m_isSoloLFG;
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+}
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+ }
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+
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} // namespace lfg
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diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
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index c51f006600..f0fdccfcac 100644
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index d301bad..c01545e 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.h
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+++ b/src/server/game/DungeonFinding/LFGMgr.h
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@@ -516,7 +516,10 @@ class LFGMgr
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void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
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@@ -534,6 +534,10 @@ namespace lfg
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void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
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void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
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-
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+ /// Toggle LFG in debug mode
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+ void ToggleSoloLFG();
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+ /// Check if debug mode
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@@ -49,22 +45,20 @@ index c51f006600..f0fdccfcac 100644
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// LfgQueue
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/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
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LfgState GetOldState(uint64 guid);
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@@ -574,7 +577,7 @@ class LFGMgr
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uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
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@@ -592,6 +596,8 @@ namespace lfg
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uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
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uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
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-
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+ bool m_isSoloLFG; ///< solo lfg
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+
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LfgQueueContainer QueuesStore; ///< Queues
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LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
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// Reward System
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diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
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index 30ae2a4ec4..288ccbe5af 100644
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index 0079901..f0f1e84 100644
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--- a/src/server/game/DungeonFinding/LFGQueue.cpp
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+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
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@@ -289,7 +289,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
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@@ -289,7 +289,7 @@ namespace lfg
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return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
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// Group with less that MAXGROUPSIZE members always compatible
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@@ -73,7 +67,7 @@ index 30ae2a4ec4..288ccbe5af 100644
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{
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LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
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LfgRolesMap roles = itQueue->second.roles;
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@@ -386,7 +386,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
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@@ -386,7 +386,7 @@ namespace lfg
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}
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// Enough players?
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@@ -81,5 +75,6 @@ index 30ae2a4ec4..288ccbe5af 100644
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+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE) //solo lfg
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{
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strGuids.addRoles(proposalRoles);
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for (uint8 i=0; i<5 && check.guid[i]; ++i)
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for (uint8 i = 0; i < 5 && check.guid[i]; ++i)
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--
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1.8.3.1
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