mirror of
https://github.com/azerothcore/mod-solo-lfg
synced 2025-11-29 15:58:17 +08:00
fix(cpp): Remove Need for Patch Using New Hook in AC (#33)
* fix(cpp): Remove Need for Patch Using New Hook in AC A new hook has been added to AC that can be used by this module. This removes the need for the patch. - Updated the cpp to use the new IsTesting mode hook - Updated the Readme to remove the patch information - Deleted the patch file * fix(cpp): GetOption Update GetOption Update * update workflow Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: Patrick Lewis <pat@lo5t.com>
This commit is contained in:
7
.github/workflows/core-build.yml
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7
.github/workflows/core-build.yml
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@@ -24,12 +24,7 @@ jobs:
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- uses: actions/checkout@v2
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with:
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submodules: 'recursive'
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path: 'modules/mod-solo-lfg'
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- name: Apply core patch
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run: git apply modules/mod-solo-lfg/lfg-solo.patch
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- name: Apply docker patch
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working-directory: ./modules/mod-solo-lfg
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run: git apply docker.patch
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path: 'modules/mod-solo-lfg'
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- name: Cache
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uses: actions/cache@v2
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with:
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24
README.md
24
README.md
@@ -8,10 +8,7 @@ Allows for players to use dungeon finder solo or in groups less than and up to 5
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```
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1. Go inside your /modules/ folder
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2. git clone https://github.com/azerothcore/mod-solo-lfg.git
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3. Apply lfg-solo.patch to your core.
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a. In order to do this, please go to the root /azerothcore-wotlk of your installation.
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b. Then do git apply modules/mod-solo-lfg/lfg-solo.patch
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4. Re-run cmake and launch a clean build of AzerothCore.
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3. Re-run cmake and launch a clean build of AzerothCore.
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a. If using AzerothCore Bash Dashboard setup: Do a ./acore.sh compiler configure followed by ./acore.sh compiler build.
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b. If using standard installation, refer to https://www.azerothcore.org/wiki/installation
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```
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@@ -20,15 +17,7 @@ Allows for players to use dungeon finder solo or in groups less than and up to 5
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```
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1. Go inside your /modules/ folder
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2. git clone https://github.com/azerothcore/mod-solo-lfg.git
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3. Apply lfg-solo.patch to your core.
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a. In order to do this, please go to the root /azerothcore-wotlk of your installation.
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b. Then do 'git apply modules/mod-solo-lfg/lfg-solo.patch'
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(make sure the path is indeed pointing to your lfg-solo.patch file)
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4. Apply lfg-solo.patch to your core.
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a. In order to do this, please go to the mod-solo-lfg module directory 'modules/mod-solo-lfg'.
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b. Then do 'git apply docker.patch'
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(make sure the path is indeed pointing to your docker.patch file)
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5. Re-run cmake and launch a clean build of AzerothCore.
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3. Re-run cmake and launch a clean build of AzerothCore.
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a. Go to your root folder and ./bin/acore-docker-build
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b. Then do a docker-compose up
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```
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@@ -40,19 +29,14 @@ copy the file SoloLfg.conf.dist to SoloLfg.conf and edit it (keep both files).
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## Standard Uninstallation
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```
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1. Remove the lfg-solo.patch from y our core.
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a. In order to do this, please go to the root /azerothcore-wotlk of your installation.
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b. Then do git apply -R modules/mod-solo-lfg/lfg-solo.patch
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1. Remove the /modules/mod-solo-lfg folder
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2. Re-run cmake and launch a clean build of AzerothCore.
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```
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## Docker Uninstallation
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```
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1. Remove the /modules/mod-solo-lfg folder
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2. Remove the lfg-solo.patch from your core.
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a. In order to do this, please go to the root /azerothcore-wotlk of your installation.
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b. Then do git apply -R modules/mod-solo-lfg/lfg-solo.patch
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3. Re-run cmake and launch a clean build of AzerothCore.
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2. Re-run cmake and launch a clean build of AzerothCore.
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a. Go to your root folder and ./bin/acore-docker-build
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b. Then do a docker-compose up
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```
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@@ -1,79 +0,0 @@
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diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
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index 6d32c5760..1d17ab738 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.cpp
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+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
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@@ -26,8 +26,7 @@
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namespace lfg
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{
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-
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- LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_Testing(false)
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+ LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false), m_Testing(false)
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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@@ -1672,8 +1671,7 @@ namespace lfg
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for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
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if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
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allAnswered = false;
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-
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- if (!m_Testing && !allAnswered)
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+ if (!sLFGMgr->IsSoloLFG() && !allAnswered)
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{
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for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
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SendLfgUpdateProposal(it->first, proposal);
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@@ -2656,5 +2654,9 @@ namespace lfg
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}
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return randomDungeons;
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}
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+ void LFGMgr::ToggleSoloLFG()
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+ {
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+ m_isSoloLFG = !m_isSoloLFG;
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+ }
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} // namespace lfg
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diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
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index 0340cc57a..b4ae800ed 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.h
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+++ b/src/server/game/DungeonFinding/LFGMgr.h
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@@ -532,6 +532,10 @@ namespace lfg
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void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
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void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
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void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
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+ /// Toggle LFG in debug mode
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+ void ToggleSoloLFG();
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+ /// Check if debug mode
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+ bool IsSoloLFG() const { return m_isSoloLFG; }
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// LfgQueue
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/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
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@@ -590,6 +594,7 @@ namespace lfg
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uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
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uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
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uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
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+ bool m_isSoloLFG; ///< solo lfg
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LfgQueueContainer QueuesStore; ///< Queues
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LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
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diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
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index e43080c14..e532ddb57 100644
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--- a/src/server/game/DungeonFinding/LFGQueue.cpp
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+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
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@@ -285,7 +285,7 @@ namespace lfg
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return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
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// Group with less that MAXGROUPSIZE members always compatible
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- if (!sLFGMgr->IsTesting() && check.size() == 1 && numPlayers < MAXGROUPSIZE)
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+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE) // solo lfg
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{
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LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
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LfgRolesMap roles = itQueue->second.roles;
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@@ -382,7 +382,7 @@ namespace lfg
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}
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// Enough players?
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- if (!sLFGMgr->IsTesting() && numPlayers != MAXGROUPSIZE)
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+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE) // solo lfg
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{
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strGuids.addRoles(proposalRoles);
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for (uint8 i = 0; i < 5 && check.guids[i]; ++i)
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@@ -21,7 +21,7 @@ public:
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void OnLogin(Player* player)
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{
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// Announce Module
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if (sConfigMgr->GetBoolDefault("SoloLFG.Announce", true))
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if (sConfigMgr->GetOption<bool>("SoloLFG.Announce", true))
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{
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ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00Solo Dungeon Finder |rmodule.");
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}
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@@ -35,9 +35,9 @@ public:
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void OnAfterConfigLoad(bool /*reload*/) override
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{
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if (sConfigMgr->GetBoolDefault("SoloLFG.Enable", true) != sLFGMgr->IsSoloLFG())
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if (sConfigMgr->GetOption<bool>("SoloLFG.Enable", true) != sLFGMgr->IsTesting())
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{
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sLFGMgr->ToggleSoloLFG();
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sLFGMgr->ToggleTesting();
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}
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}
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};
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