update LGF_Solo.cpp to work on docker

This commit is contained in:
locus313
2020-10-16 23:32:11 -07:00
parent 925a4cc672
commit 8470e31b01

View File

@@ -20,7 +20,7 @@ public:
lfg_solo_announce() : PlayerScript("lfg_solo_announce") {}
void OnLogin(Player* player)
void OnLogin(Player* __attribute__ ((unused))player)
{
// Announce Module
if (sConfigMgr->GetBoolDefault("SoloLFG.Announce", true))
@@ -37,7 +37,7 @@ public:
// Docker Installation prevents warnings. In order to avoid the issue, we need to add __attribute__ ((unused))
// to the player variable to tell the compiler it is fine not to use it.
void OnLogin(Player* player)
void OnLogin(Player* __attribute__ ((unused))player)
{
if (sConfigMgr->GetIntDefault("SoloLFG.Enable", true))
{