diff --git a/.github/workflows/core-build.yml b/.github/workflows/core-build.yml index 7014f53..dbc2404 100644 --- a/.github/workflows/core-build.yml +++ b/.github/workflows/core-build.yml @@ -10,7 +10,7 @@ jobs: strategy: fail-fast: false matrix: - compiler: [clang6, clang9, clang10] + compiler: [clang] runs-on: ubuntu-20.04 name: ${{ matrix.compiler }} env: @@ -33,7 +33,7 @@ jobs: - name: Cache uses: actions/cache@v2 with: - path: /home/runner/.ccache + path: var/ccache key: ccache:${{ matrix.compiler }}:${{ github.ref }}:${{ github.sha }} restore-keys: | ccache:${{ matrix.compiler }}:${{ github.ref }} diff --git a/lfg-solo.patch b/lfg-solo.patch index d2ff3e0..4f42a88 100644 --- a/lfg-solo.patch +++ b/lfg-solo.patch @@ -1,65 +1,65 @@ diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp -index e92cf35b1..50b174e33 100644 +index 6d32c5760..1d17ab738 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp -@@ -27,7 +27,7 @@ +@@ -26,8 +26,7 @@ + namespace lfg { - +- - LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)) + LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false) { new LFGPlayerScript(); new LFGGroupScript(); -@@ -1673,7 +1673,7 @@ namespace lfg +@@ -1672,8 +1671,7 @@ namespace lfg + for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers) if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0) allAnswered = false; - +- - if (!allAnswered) + if (!sLFGMgr->IsSoloLFG() && !allAnswered) { for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) SendLfgUpdateProposal(it->first, proposal); -@@ -2697,4 +2697,9 @@ namespace lfg +@@ -2656,5 +2654,9 @@ namespace lfg + } return randomDungeons; } - + void LFGMgr::ToggleSoloLFG() + { + m_isSoloLFG = !m_isSoloLFG; + } -+ + } // namespace lfg diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h -index 0340cc57a..3aa5ce920 100644 +index 0340cc57a..b4ae800ed 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h -@@ -533,6 +533,11 @@ namespace lfg +@@ -532,6 +532,10 @@ namespace lfg + void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer); void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players); void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap); - + /// Toggle LFG in debug mode + void ToggleSoloLFG(); + /// Check if debug mode + bool IsSoloLFG() const { return m_isSoloLFG; } -+ + // LfgQueue /// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON) - LfgState GetOldState(ObjectGuid guid); -@@ -591,6 +596,8 @@ namespace lfg +@@ -590,6 +594,7 @@ namespace lfg + uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions - + bool m_isSoloLFG; ///< solo lfg -+ + LfgQueueContainer QueuesStore; ///< Queues LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType - // Reward System diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp -index 86ead49f6..e3c8d9605 100644 +index e43080c14..e532ddb57 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp -@@ -290,7 +290,7 @@ namespace lfg +@@ -285,7 +285,7 @@ namespace lfg return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS; // Group with less that MAXGROUPSIZE members always compatible @@ -68,7 +68,7 @@ index 86ead49f6..e3c8d9605 100644 { LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front()); LfgRolesMap roles = itQueue->second.roles; -@@ -387,7 +387,7 @@ namespace lfg +@@ -382,7 +382,7 @@ namespace lfg } // Enough players? @@ -77,4 +77,3 @@ index 86ead49f6..e3c8d9605 100644 { strGuids.addRoles(proposalRoles); for (uint8 i = 0; i < 5 && check.guids[i]; ++i) ---