update module add patch

This commit is contained in:
Micrah
2019-12-15 05:55:34 +11:00
parent cd77007a57
commit b39b262783
4 changed files with 96 additions and 17 deletions

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@@ -4,6 +4,6 @@ AC_ADD_SCRIPT("${CMAKE_CURRENT_LIST_DIR}/src/Lfg_Solo.cpp")
AC_ADD_SCRIPT_LOADER("Sc_Lfg_Solo" "${CMAKE_CURRENT_LIST_DIR}/src/loader.h")
CU_ADD_HOOK(AFTER_WORLDSERVER_CMAKE "${CMAKE_CURRENT_LIST_DIR}/src/cmake/after_ws_install.cmake")
AC_ADD_CONFIG_FILE("${CMAKE_CURRENT_LIST_DIR}/conf/SoloLfg.conf.dist")
message("-- Solo LFG CONFIGURED --")

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@@ -10,4 +10,7 @@
# 0 - (Disabled)
LFG.SoloMode = 1
LFG.SoloMode = 1
###################################################################################################

91
lfg-solo.patch.txt Normal file
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@@ -0,0 +1,91 @@
From 9ab0fd18007be9f84d47e7d4cf9d821623fc868d Mon Sep 17 00:00:00 2001
From: Micrah <44911744+milestorme@users.noreply.github.com>
Date: Sun, 1 Sep 2019 11:02:53 +1000
Subject: [PATCH] add solo lfg
---
src/server/game/DungeonFinding/LFGMgr.cpp | 8 ++++++--
src/server/game/DungeonFinding/LFGMgr.h | 6 +++++-
src/server/game/DungeonFinding/LFGQueue.cpp | 4 ++--
src/server/game/DungeonFinding/LFGScripts.cpp | 9 +++++++++
src/server/worldserver/worldserver.conf.dist | 7 +++++++
5 files changed, 29 insertions(+), 5 deletions(-)
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 7fc218ee45..882d3488c6 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -27,7 +27,7 @@
namespace lfg
{
-LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
+LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false)
{
new LFGPlayerScript();
new LFGGroupScript();
@@ -1622,7 +1622,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
allAnswered = false;
- if (!allAnswered)
+ if (!sLFGMgr->IsSoloLFG() && !allAnswered)
{
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
SendLfgUpdateProposal(it->first, proposal);
@@ -2703,5 +2703,9 @@ LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion)
}
return randomDungeons;
}
+void LFGMgr::ToggleSoloLFG()
+{
+ m_isSoloLFG = !m_isSoloLFG;
+}
} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index c51f006600..5088701b15 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -516,6 +516,10 @@ class LFGMgr
void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
+ /// Toggle LFG in debug mode
+ void ToggleSoloLFG();
+ /// Check if debug mode
+ bool IsSoloLFG() const { return m_isSoloLFG; }
// LfgQueue
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
@@ -574,7 +578,7 @@ class LFGMgr
uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
-
+ bool m_isSoloLFG;
LfgQueueContainer QueuesStore; ///< Queues
LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
// Reward System
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 30ae2a4ec4..d6f6e43ccb 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -289,7 +289,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
// Group with less that MAXGROUPSIZE members always compatible
- if (check.size() == 1 && numPlayers < MAXGROUPSIZE)
+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE)
{
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
LfgRolesMap roles = itQueue->second.roles;
@@ -386,7 +386,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const
}
// Enough players?
- if (numPlayers != MAXGROUPSIZE)
+ if (!sLFGMgr->IsSoloLFG() && numPlayers != MAXGROUPSIZE)
{
strGuids.addRoles(proposalRoles);
for (uint8 i=0; i<5 && check.guid[i]; ++i)

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@@ -1,15 +0,0 @@
if( WIN32 )
if ( MSVC )
add_custom_command(TARGET worldserver
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_MOD_DUELRESET_DIR}/conf/SoloLfg.conf.dist" ${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/
)
elseif ( MINGW )
add_custom_command(TARGET worldserver
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_MOD_DUELRESET_DIR}/conf/SoloLfg.conf.dist" ${CMAKE_BINARY_DIR}/bin/
)
endif()
endif()
install(FILES "${CMAKE_LFG_SOLO_DIR}/conf/SoloLfg.conf.dist" DESTINATION ${CONF_DIR})