mirror of
https://github.com/azerothcore/mod-solo-lfg
synced 2025-11-29 15:58:17 +08:00
41 lines
1019 B
C++
41 lines
1019 B
C++
/*
|
|
** Made by Traesh https://github.com/Traesh
|
|
** AzerothCore 2019 http://www.azerothcore.org/
|
|
** Conan513 https://github.com/conan513
|
|
** Made into a module by Micrah https://github.com/milestorme/
|
|
** Updated to work with AzerothCore Docker Installations by Artanisx https://github.com/Artanisx/
|
|
*/
|
|
|
|
#include "ScriptMgr.h"
|
|
#include "Player.h"
|
|
#include "Configuration/Config.h"
|
|
#include "World.h"
|
|
#include "LFGMgr.h"
|
|
#include "Chat.h"
|
|
#include "Opcodes.h"
|
|
|
|
class lfg_solo : public PlayerScript
|
|
{
|
|
public:
|
|
lfg_solo() : PlayerScript("lfg_solo") { }
|
|
|
|
// Docker Installation prevents warnings. In order to avoid the issue, we need to add __attribute__ ((unused))
|
|
// to the player variable to tell the compiler it is fine not to use it.
|
|
void OnLogin(Player* player)
|
|
{
|
|
if (sConfigMgr->GetIntDefault("LFG.SoloMode", true))
|
|
{
|
|
if (!sLFGMgr->IsSoloLFG())
|
|
{
|
|
sLFGMgr->ToggleSoloLFG();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void AddLfgSoloScripts()
|
|
{
|
|
new lfg_solo();
|
|
}
|
|
|