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Vendor Interface and Code Cleanup (#166)
* Decent refactor, add option to charge for hide item, add option to use vendor interface * Add custom items for hide/clear item buttons in Vendor interface * Address pre-existing bug where misc weapons/weapons without subclass skill requirements would not show up
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@@ -18,11 +18,24 @@
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# If disabled, players must have an item in their bags to use as a transmogrification appearance source.
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# Default: 1
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#
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# Transmogrification.UseVendorInterface
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# Description: Enables/Disables the use of a fake vendor interface for item selection.
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# There are (optional) custom items available for Hide Item and Remove Transmog if data/sql/db-world/tasm_world_VendorItems.sql is imported.
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# If enabled, players can select items from a vendor menu, complete with ctrl-click previews.
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# If disabled, players will use the gossip menu to select items and will not have access to previews.
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# Default: 0
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#
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# Transmogrification.AllowHiddenTransmog
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# Description: Enables/Disables the hiding of equipment through transmog
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# If enabled, players can select an "invisible" appearance for items at the transmog vendor
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# Default: 1
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#
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# Transmogrification.HiddenTransmogIsFree
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# Description: Enables/Disables free hiding of items through the transmog system.
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# If enabled, players can hide pieces of equipment for free.
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# If disabled, players will be charged the standard transmog price (affected by all modifiers) to hide an item.
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# Default: 1
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#
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# Transmogrification.TrackUnusableItems
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# Description: If enabled, appearances are collected even for items that are not suitable for transmogrification.
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# This allows these appearances to be used later if the configuration is changed.
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@@ -62,7 +75,9 @@
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Transmogrification.Enable = 1
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Transmogrification.UseCollectionSystem = 1
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Transmogrification.UseVendorInterface = 0
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Transmogrification.AllowHiddenTransmog = 1
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Transmogrification.HiddenTransmogIsFree = 1
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Transmogrification.TrackUnusableItems = 1
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Transmogrification.RetroActiveAppearances = 1
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Transmogrification.ResetRetroActiveAppearancesFlag = 0
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