chore: replace query with charCache & various fixes

This commit is contained in:
Gozzim
2022-05-30 23:31:41 +02:00
parent 5ea075e554
commit bfc4d32c04
3 changed files with 28 additions and 49 deletions

View File

@@ -550,9 +550,9 @@ bool Transmogrification::SuitableForTransmogrification(Player* player, ItemTempl
return true;
}
bool Transmogrification::SuitableForTransmogrification(ObjectGuid::LowType playerGuid, ItemTemplate const* proto) const
bool Transmogrification::SuitableForTransmogrification(ObjectGuid guid, ItemTemplate const* proto) const
{
if (!playerGuid || !proto)
if (!guid || !proto)
return false;
if (proto->Class != ITEM_CLASS_ARMOR &&
@@ -566,28 +566,18 @@ bool Transmogrification::SuitableForTransmogrification(ObjectGuid::LowType playe
if (!CheckPureProtoRequirements(proto))
return false;
uint32 playerRaceMask;
uint32 playerClassMask;
TeamId playerTeamId;
uint8 playerLevel;
std::unordered_map<uint32, uint32> playerSkillValues;
if (QueryResult resultPlayer = CharacterDatabase.Query("SELECT `race`, `class`, `level` FROM `characters` WHERE `guid` = {}", playerGuid))
{
Field* fields = resultPlayer->Fetch();
uint8 playerRace = fields[0].Get<uint8>();
uint8 playerClass = fields[1].Get<uint8>();
playerLevel = fields[2].Get<uint8>();
playerRaceMask = 1 << (playerRace - 1);
playerClassMask = 1 << (playerClass - 1);
playerTeamId = Player::TeamIdForRace(playerRace);
}
else
{
LOG_ERROR("module", "Transmogification could not find player with guid {} in database.", playerGuid);
ObjectGuid::LowType playerGuid = guid.GetCounter();
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!playerData)
return false;
}
uint8 playerRace = playerData->Race;
uint8 playerLevel = playerData->Level;
uint32 playerRaceMask = 1 << (playerRace - 1);
uint32 playerClassMask = 1 << (playerData->Class - 1);
TeamId playerTeamId = Player::TeamIdForRace(playerRace);
std::unordered_map<uint32, uint32> playerSkillValues;
if (QueryResult resultSkills = CharacterDatabase.Query("SELECT `skill`, `value` FROM `character_skills` WHERE `guid` = {}", playerGuid))
{
do

View File

@@ -158,7 +158,7 @@ public:
TransmogAcoreStrings Transmogrify(Player* player, Item* itemTransmogrifier, uint8 slot, /*uint32 newEntry, */bool no_cost = false, bool hidden_transmog = false);
bool CanTransmogrifyItemWithItem(Player* player, ItemTemplate const* destination, ItemTemplate const* source) const;
bool SuitableForTransmogrification(Player* player, ItemTemplate const* proto) const;
bool SuitableForTransmogrification(ObjectGuid::LowType playerGuid, ItemTemplate const* proto) const;
bool SuitableForTransmogrification(ObjectGuid guid, ItemTemplate const* proto) const;
bool CheckPureProtoRequirements(ItemTemplate const* proto) const;
// bool CanBeTransmogrified(Item const* item);
// bool CanTransmogrify(Item const* item);

View File

@@ -129,7 +129,7 @@ public:
}
else
{
suitableForTransmog = sTransmogrification->SuitableForTransmogrification(player->GetGUID().GetCounter(), itemTemplate);
suitableForTransmog = sTransmogrification->SuitableForTransmogrification(player->GetGUID(), itemTemplate);
}
if (!sTransmogrification->GetTrackUnusableItems() && !suitableForTransmog)
@@ -146,18 +146,13 @@ public:
return true;
}
uint32 itemId = itemTemplate->ItemId;
uint32 accountId;
auto guid = player->GetGUID().GetCounter();
if (QueryResult result = CharacterDatabase.Query("SELECT `account` FROM `characters` WHERE `guid` = {}", guid))
{
Field* fields = result->Fetch();
accountId = fields[0].Get<uint32>();
}
else
{
auto guid = player->GetGUID();
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!playerData)
return false;
}
uint32 itemId = itemTemplate->ItemId;
uint32 accountId = playerData->AccountId;
std::stringstream tempStream;
tempStream << std::hex << ItemQualityColors[itemTemplate->Quality];
@@ -228,21 +223,15 @@ public:
return false;
}
auto guid = player->GetGUID();
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!playerData)
return false;
bool added = false;
uint32 error = 0;
uint32 itemId;
uint32 accountId;
auto guid = player->GetGUID().GetCounter();
if (QueryResult result = CharacterDatabase.Query("SELECT `account` FROM `characters` WHERE `guid` = {}", guid))
{
Field* fields = result->Fetch();
accountId = fields[0].Get<uint32>();
}
else
{
return false;
}
uint32 accountId = playerData->AccountId;
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
{
@@ -254,7 +243,7 @@ public:
{
if (!sTransmogrification->GetTrackUnusableItems() && (
(target && !sTransmogrification->SuitableForTransmogrification(target, itemTemplate)) ||
!sTransmogrification->SuitableForTransmogrification(player->GetGUID().GetCounter(), itemTemplate)
!sTransmogrification->SuitableForTransmogrification(guid, itemTemplate)
))
{
error = LANG_CMD_TRANSMOG_ADD_UNSUITABLE;
@@ -284,7 +273,7 @@ public:
int locale = handler->GetSessionDbcLocale();
std::string setName = set->name[locale];
std::string nameLink = handler->playerLink(target->GetName());
std::string nameLink = handler->playerLink(player->GetName());
// Feedback of command execution to GM
if (isNotConsole)