mirror of
https://github.com/azerothcore/mod-transmog
synced 2025-11-29 22:48:30 +08:00
First version of Transmog Module for AC
This commit is contained in:
473
src/transmog_scripts.cpp
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473
src/transmog_scripts.cpp
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@@ -0,0 +1,473 @@
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/*
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5.0
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Transmogrification 3.3.5a - Gossip menu
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By Rochet2
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ScriptName for NPC:
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Creature_Transmogrify
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TODO:
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Make DB saving even better (Deleting)? What about coding?
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Fix the cost formula
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-- Too much data handling, use default costs
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Are the qualities right?
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Blizzard might have changed the quality requirements.
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(TC handles it with stat checks)
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Cant transmogrify rediculus items // Foereaper: would be fun to stab people with a fish
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-- Cant think of any good way to handle this easily, could rip flagged items from cata DB
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*/
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#include "Transmogrification.h"
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#define sT sTransmogrification
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#define GTS session->GetTrinityString // dropped translation support, no one using?
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class npc_transmogrifier : public CreatureScript
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{
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public:
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npc_transmogrifier() : CreatureScript("npc_transmogrifier") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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WorldSession* session = player->GetSession();
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if (sT->GetEnableTransmogInfo())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Book_11:30:30:-18:0|tHow transmogrification works", EQUIPMENT_SLOT_END + 9, 0);
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (const char* slotName = sT->GetSlotName(slot, session))
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{
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Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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uint32 entry = newItem ? sT->GetFakeEntry(newItem->GetGUID()) : 0;
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std::string icon = entry ? sT->GetItemIcon(entry, 30, 30, -18, 0) : sT->GetSlotIcon(slot, 30, 30, -18, 0);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, icon + std::string(slotName), EQUIPMENT_SLOT_END, slot);
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}
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}
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#ifdef PRESETS
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if (sT->GetEnableSets())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/RAIDFRAME/UI-RAIDFRAME-MAINASSIST:30:30:-18:0|tManage sets", EQUIPMENT_SLOT_END + 4, 0);
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#endif
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player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Enchant_Disenchant:30:30:-18:0|tRemove all transmogrifications", EQUIPMENT_SLOT_END + 2, 0, "Remove transmogrifications from all equipped items?", 0, false);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-Undo:30:30:-18:0|tUpdate menu", EQUIPMENT_SLOT_END + 1, 0);
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player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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WorldSession* session = player->GetSession();
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switch (sender)
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{
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case EQUIPMENT_SLOT_END: // Show items you can use
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ShowTransmogItems(player, creature, action);
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break;
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case EQUIPMENT_SLOT_END + 1: // Main menu
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OnGossipHello(player, creature);
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break;
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case EQUIPMENT_SLOT_END + 2: // Remove Transmogrifications
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{
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bool removed = false;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
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{
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if (!sT->GetFakeEntry(newItem->GetGUID()))
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continue;
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sT->DeleteFakeEntry(player, slot, newItem, &trans);
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removed = true;
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}
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}
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if (removed)
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{
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session->SendAreaTriggerMessage(GTS(LANG_ERR_UNTRANSMOG_OK));
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CharacterDatabase.CommitTransaction(trans);
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}
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else
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session->SendNotification(LANG_ERR_UNTRANSMOG_NO_TRANSMOGS);
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OnGossipHello(player, creature);
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} break;
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case EQUIPMENT_SLOT_END + 3: // Remove Transmogrification from single item
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{
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if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, action))
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{
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if (sT->GetFakeEntry(newItem->GetGUID()))
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{
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sT->DeleteFakeEntry(player, action, newItem);
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session->SendAreaTriggerMessage(GTS(LANG_ERR_UNTRANSMOG_OK));
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}
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else
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session->SendNotification(LANG_ERR_UNTRANSMOG_NO_TRANSMOGS);
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}
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OnGossipSelect(player, creature, EQUIPMENT_SLOT_END, action);
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} break;
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#ifdef PRESETS
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case EQUIPMENT_SLOT_END + 4: // Presets menu
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{
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if (!sT->GetEnableSets())
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{
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OnGossipHello(player, creature);
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return true;
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}
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if (sT->GetEnableSetInfo())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Book_11:30:30:-18:0|tHow sets work", EQUIPMENT_SLOT_END + 10, 0);
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for (Transmogrification::presetIdMap::const_iterator it = sT->presetByName[player->GetGUID()].begin(); it != sT->presetByName[player->GetGUID()].end(); ++it)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Statue_02:30:30:-18:0|t" + it->second, EQUIPMENT_SLOT_END + 6, it->first);
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if (sT->presetByName[player->GetGUID()].size() < sT->GetMaxSets())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/GuildBankFrame/UI-GuildBankFrame-NewTab:30:30:-18:0|tSave set", EQUIPMENT_SLOT_END + 8, 0);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 1, 0);
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player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
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} break;
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case EQUIPMENT_SLOT_END + 5: // Use preset
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{
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if (!sT->GetEnableSets())
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{
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OnGossipHello(player, creature);
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return true;
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}
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// action = presetID
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for (Transmogrification::slotMap::const_iterator it = sT->presetById[player->GetGUID()][action].begin(); it != sT->presetById[player->GetGUID()][action].end(); ++it)
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{
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if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, it->first))
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sT->PresetTransmog(player, item, it->second, it->first);
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}
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OnGossipSelect(player, creature, EQUIPMENT_SLOT_END + 6, action);
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} break;
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case EQUIPMENT_SLOT_END + 6: // view preset
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{
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if (!sT->GetEnableSets())
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{
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OnGossipHello(player, creature);
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return true;
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}
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// action = presetID
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for (Transmogrification::slotMap::const_iterator it = sT->presetById[player->GetGUID()][action].begin(); it != sT->presetById[player->GetGUID()][action].end(); ++it)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(it->second, 30, 30, -18, 0) + sT->GetItemLink(it->second, session), sender, action);
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player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Statue_02:30:30:-18:0|tUse set", EQUIPMENT_SLOT_END + 5, action, "Using this set for transmogrify will bind transmogrified items to you and make them non-refundable and non-tradeable.\nDo you wish to continue?\n\n" + sT->presetByName[player->GetGUID()][action], 0, false);
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player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-LeaveItem-Opaque:30:30:-18:0|tDelete set", EQUIPMENT_SLOT_END + 7, action, "Are you sure you want to delete " + sT->presetByName[player->GetGUID()][action] + "?", 0, false);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 4, 0);
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player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
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} break;
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case EQUIPMENT_SLOT_END + 7: // Delete preset
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{
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if (!sT->GetEnableSets())
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{
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OnGossipHello(player, creature);
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return true;
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}
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// action = presetID
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CharacterDatabase.PExecute("DELETE FROM `custom_transmogrification_sets` WHERE Owner = %u AND PresetID = %u", player->GetGUIDLow(), action);
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sT->presetById[player->GetGUID()][action].clear();
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sT->presetById[player->GetGUID()].erase(action);
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sT->presetByName[player->GetGUID()].erase(action);
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OnGossipSelect(player, creature, EQUIPMENT_SLOT_END + 4, 0);
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} break;
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case EQUIPMENT_SLOT_END + 8: // Save preset
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{
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if (!sT->GetEnableSets() || sT->presetByName[player->GetGUID()].size() >= sT->GetMaxSets())
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{
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OnGossipHello(player, creature);
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return true;
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}
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uint32 cost = 0;
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bool canSave = false;
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (!sT->GetSlotName(slot, session))
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continue;
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if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
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{
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uint32 entry = sT->GetFakeEntry(newItem->GetGUID());
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if (!entry)
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continue;
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const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
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if (!temp)
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continue;
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if (!sT->SuitableForTransmogrification(player, temp)) // no need to check?
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continue;
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cost += sT->GetSpecialPrice(temp);
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canSave = true;
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(entry, 30, 30, -18, 0) + sT->GetItemLink(entry, session), EQUIPMENT_SLOT_END + 8, 0);
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}
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}
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if (canSave)
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player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/GuildBankFrame/UI-GuildBankFrame-NewTab:30:30:-18:0|tSave set", 0, 0, "Insert set name", cost*sT->GetSetCostModifier() + sT->GetSetCopperCost(), true);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-Undo:30:30:-18:0|tUpdate menu", sender, action);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 4, 0);
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player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
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} break;
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case EQUIPMENT_SLOT_END + 10: // Set info
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 4, 0);
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player->SEND_GOSSIP_MENU(sT->GetSetNpcText(), creature->GetGUID());
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} break;
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#endif
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case EQUIPMENT_SLOT_END + 9: // Transmog info
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 1, 0);
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player->SEND_GOSSIP_MENU(sT->GetTransmogNpcText(), creature->GetGUID());
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} break;
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default: // Transmogrify
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{
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if (!sender && !action)
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{
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OnGossipHello(player, creature);
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return true;
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}
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// sender = slot, action = display
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TransmogTrinityStrings res = sT->Transmogrify(player, MAKE_NEW_GUID(action, 0, HIGHGUID_ITEM), sender);
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if (res == LANG_ERR_TRANSMOG_OK)
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session->SendAreaTriggerMessage(GTS(LANG_ERR_TRANSMOG_OK));
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else
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session->SendNotification(res);
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// OnGossipSelect(player, creature, EQUIPMENT_SLOT_END, sender);
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// ShowTransmogItems(player, creature, sender);
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player->CLOSE_GOSSIP_MENU(); // Wait for SetMoney to get fixed, issue #10053
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} break;
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}
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return true;
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}
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#ifdef PRESETS
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bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
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{
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player->PlayerTalkClass->ClearMenus();
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if (sender || action)
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return true; // should never happen
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if (!sT->GetEnableSets())
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{
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OnGossipHello(player, creature);
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return true;
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}
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std::string name(code);
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if (name.find('"') != std::string::npos || name.find('\\') != std::string::npos)
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player->GetSession()->SendNotification(LANG_PRESET_ERR_INVALID_NAME);
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else
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{
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for (uint8 presetID = 0; presetID < sT->GetMaxSets(); ++presetID) // should never reach over max
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{
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if (sT->presetByName[player->GetGUID()].find(presetID) != sT->presetByName[player->GetGUID()].end())
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continue; // Just remember never to use presetByName[pGUID][presetID] when finding etc!
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int32 cost = 0;
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std::map<uint8, uint32> items;
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (!sT->GetSlotName(slot, player->GetSession()))
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continue;
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if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
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{
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uint32 entry = sT->GetFakeEntry(newItem->GetGUID());
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if (!entry)
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continue;
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const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
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if (!temp)
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continue;
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if (!sT->SuitableForTransmogrification(player, temp))
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continue;
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cost += sT->GetSpecialPrice(temp);
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items[slot] = entry;
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}
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}
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if (items.empty())
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break; // no transmogrified items were found to be saved
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cost *= sT->GetSetCostModifier();
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cost += sT->GetSetCopperCost();
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if (!player->HasEnoughMoney(cost))
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{
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player->GetSession()->SendNotification(LANG_ERR_TRANSMOG_NOT_ENOUGH_MONEY);
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break;
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}
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std::ostringstream ss;
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for (std::map<uint8, uint32>::iterator it = items.begin(); it != items.end(); ++it)
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{
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ss << uint32(it->first) << ' ' << it->second << ' ';
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sT->presetById[player->GetGUID()][presetID][it->first] = it->second;
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}
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sT->presetByName[player->GetGUID()][presetID] = name; // Make sure code doesnt mess up SQL!
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CharacterDatabase.PExecute("REPLACE INTO `custom_transmogrification_sets` (`Owner`, `PresetID`, `SetName`, `SetData`) VALUES (%u, %u, \"%s\", \"%s\")", player->GetGUIDLow(), uint32(presetID), name.c_str(), ss.str().c_str());
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if (cost)
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player->ModifyMoney(cost);
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break;
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}
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}
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//OnGossipSelect(player, creature, EQUIPMENT_SLOT_END+4, 0);
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player->CLOSE_GOSSIP_MENU(); // Wait for SetMoney to get fixed, issue #10053
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return true;
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}
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#endif
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void ShowTransmogItems(Player* player, Creature* creature, uint8 slot) // Only checks bags while can use an item from anywhere in inventory
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{
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WorldSession* session = player->GetSession();
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Item* oldItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (oldItem)
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{
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uint32 limit = 0;
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uint32 price = sT->GetSpecialPrice(oldItem->GetTemplate());
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price *= sT->GetScaledCostModifier();
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price += sT->GetCopperCost();
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std::ostringstream ss;
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ss << std::endl;
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if (sT->GetRequireToken())
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ss << std::endl << std::endl << sT->GetTokenAmount() << " x " << sT->GetItemLink(sT->GetTokenEntry(), session);
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for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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{
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if (limit > MAX_OPTIONS)
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break;
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Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (!newItem)
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continue;
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if (!sT->CanTransmogrifyItemWithItem(player, oldItem->GetTemplate(), newItem->GetTemplate()))
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continue;
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if (sT->GetFakeEntry(oldItem->GetGUID()) == newItem->GetEntry())
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continue;
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++limit;
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player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(newItem->GetEntry(), 30, 30, -18, 0) + sT->GetItemLink(newItem, session), slot, newItem->GetGUIDLow(), "Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?\n\n" + sT->GetItemIcon(newItem->GetEntry(), 40, 40, -15, -10) + sT->GetItemLink(newItem, session) + ss.str(), price, false);
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}
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for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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Bag* bag = player->GetBagByPos(i);
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if (!bag)
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continue;
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for (uint32 j = 0; j < bag->GetBagSize(); ++j)
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{
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if (limit > MAX_OPTIONS)
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break;
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Item* newItem = player->GetItemByPos(i, j);
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if (!newItem)
|
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continue;
|
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if (!sT->CanTransmogrifyItemWithItem(player, oldItem->GetTemplate(), newItem->GetTemplate()))
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continue;
|
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if (sT->GetFakeEntry(oldItem->GetGUID()) == newItem->GetEntry())
|
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continue;
|
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++limit;
|
||||
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(newItem->GetEntry(), 30, 30, -18, 0) + sT->GetItemLink(newItem, session), slot, newItem->GetGUIDLow(), "Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?\n\n" + sT->GetItemIcon(newItem->GetEntry(), 40, 40, -15, -10) + sT->GetItemLink(newItem, session) + ss.str(), price, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Enchant_Disenchant:30:30:-18:0|tRemove transmogrification", EQUIPMENT_SLOT_END + 3, slot, "Remove transmogrification from the slot?", 0, false);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-Undo:30:30:-18:0|tUpdate menu", EQUIPMENT_SLOT_END, slot);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 1, 0);
|
||||
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
|
||||
}
|
||||
};
|
||||
|
||||
class PS_Transmogrification : public PlayerScript
|
||||
{
|
||||
public:
|
||||
PS_Transmogrification() : PlayerScript("Player_Transmogrify") { }
|
||||
|
||||
void OnAfterSetVisibleItemSlot(Player* player, uint8 slot, Item *item) {
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
if (uint32 entry = sT->GetFakeEntry(item->GetGUID()))
|
||||
player->SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), entry);
|
||||
}
|
||||
|
||||
void OnLogin(Player* player)
|
||||
{
|
||||
uint64 playerGUID = player->GetGUID();
|
||||
sT->entryMap.erase(playerGUID);
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = %u", player->GetGUIDLow());
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
uint64 itemGUID = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_ITEM);
|
||||
uint32 fakeEntry = (*result)[1].GetUInt32();
|
||||
if (sObjectMgr->GetItemTemplate(fakeEntry))
|
||||
{
|
||||
sT->dataMap[itemGUID] = playerGUID;
|
||||
sT->entryMap[playerGUID][itemGUID] = fakeEntry;
|
||||
}
|
||||
else
|
||||
{
|
||||
//sLog->outError(LOG_FILTER_SQL, "Item entry (Entry: %u, itemGUID: %u, playerGUID: %u) does not exist, ignoring.", fakeEntry, GUID_LOPART(itemGUID), player->GetGUIDLow());
|
||||
// CharacterDatabase.PExecute("DELETE FROM custom_transmogrification WHERE FakeEntry = %u", fakeEntry);
|
||||
}
|
||||
} while (result->NextRow());
|
||||
|
||||
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
||||
{
|
||||
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
||||
player->SetVisibleItemSlot(slot, item);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PRESETS
|
||||
if (sT->GetEnableSets())
|
||||
sT->LoadPlayerSets(playerGUID);
|
||||
#endif
|
||||
}
|
||||
|
||||
void OnLogout(Player* player)
|
||||
{
|
||||
uint32 pGUID = player->GetGUID();
|
||||
for (Transmogrification::transmogData::const_iterator it = sT->entryMap[pGUID].begin(); it != sT->entryMap[pGUID].end(); ++it)
|
||||
sT->dataMap.erase(it->first);
|
||||
sT->entryMap.erase(pGUID);
|
||||
|
||||
#ifdef PRESETS
|
||||
if (sT->GetEnableSets())
|
||||
sT->UnloadPlayerSets(pGUID);
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
class WS_Transmogrification : public WorldScript
|
||||
{
|
||||
public:
|
||||
WS_Transmogrification() : WorldScript("WS_Transmogrification") { }
|
||||
|
||||
void OnAfterConfigLoad(bool reload)
|
||||
{
|
||||
if (reload)
|
||||
sT->LoadConfig(reload);
|
||||
}
|
||||
|
||||
void OnStartup()
|
||||
{
|
||||
sT->LoadConfig(false);
|
||||
//sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Deleting non-existing transmogrification entries...");
|
||||
CharacterDatabase.Execute("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)");
|
||||
|
||||
#ifdef PRESETS
|
||||
// Clean even if disabled
|
||||
// Dont delete even if player has more presets than should
|
||||
CharacterDatabase.Execute("DELETE FROM `custom_transmogrification_sets` WHERE NOT EXISTS(SELECT 1 FROM characters WHERE characters.guid = custom_transmogrification_sets.Owner)");
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
class global_transmog_script : public GlobalScript {
|
||||
public:
|
||||
global_transmog_script() : GlobalScript("global_transmog_script") { }
|
||||
|
||||
void OnItemDelFromDB(SQLTransaction& trans, uint32 itemGuid) {
|
||||
sT->DeleteFakeFromDB(itemGuid, &trans);
|
||||
}
|
||||
|
||||
void OnMirrorImageDisplayItem(const Item *item, uint32 &display) {
|
||||
if (uint32 entry = sTransmogrification->GetFakeEntry(item->GetGUID()))
|
||||
display=uint32(sObjectMgr->GetItemTemplate(entry)->DisplayInfoID);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_transmog() {
|
||||
new global_transmog_script();
|
||||
new npc_transmogrifier();
|
||||
new PS_Transmogrification();
|
||||
new WS_Transmogrification();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user