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https://github.com/azerothcore/mod-transmog
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feat: Implement optional transmogs (#62)
* feat: Implement optional transmogs * logic * Enable disabling transmog * Update transmog.conf.dist * Hide the npc if transmog is off
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@@ -21,6 +21,8 @@ Cant transmogrify rediculus items // Foereaper: would be fun to stab people with
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*/
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#include "Transmogrification.h"
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#include "ScriptedCreature.h"
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#define sT sTransmogrification
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#define GTS session->GetAcoreString // dropped translation support, no one using?
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@@ -29,6 +31,22 @@ class npc_transmogrifier : public CreatureScript
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public:
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npc_transmogrifier() : CreatureScript("npc_transmogrifier") { }
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struct npc_transmogrifierAI : ScriptedAI
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{
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npc_transmogrifierAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return !sTransmogrification->IsEnabled() && !target->GetPlayerSetting("mod-transmog", SETTING_HIDE_TRANSMOG).value;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_transmogrifierAI(creature);
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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WorldSession* session = player->GetSession();
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@@ -373,7 +391,9 @@ public:
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return;
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if (uint32 entry = sT->GetFakeEntry(item->GetGUID()))
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{
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player->SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), entry);
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}
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}
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void OnAfterMoveItemFromInventory(Player* /*player*/, Item* it, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/)
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@@ -472,9 +492,33 @@ public:
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}
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};
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class unit_transmog_script : public UnitScript
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{
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public:
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unit_transmog_script() : UnitScript("unit_transmog_script") { }
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bool OnBuildValuesUpdate(Unit const* unit, uint8 /*updateType*/, ByteBuffer& fieldBuffer, Player* target, uint16 index) override
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{
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if (unit->IsPlayer() && index >= PLAYER_VISIBLE_ITEM_1_ENTRYID && index <= PLAYER_VISIBLE_ITEM_19_ENTRYID && (index & 1))
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{
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if (Item* item = unit->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, ((index - PLAYER_VISIBLE_ITEM_1_ENTRYID) / 2U)))
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{
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if (!sTransmogrification->IsEnabled() || target->GetPlayerSetting("mod-transmog", SETTING_HIDE_TRANSMOG).value)
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{
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fieldBuffer << item->GetEntry();
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return true;
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}
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}
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}
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return false;
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}
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};
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void AddSC_Transmog()
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{
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new global_transmog_script();
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new unit_transmog_script();
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new npc_transmogrifier();
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new PS_Transmogrification();
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new WS_Transmogrification();
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