/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Chat.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "Transmogrification.h"
#include "Tokenize.h"
#include "DatabaseEnv.h"
using namespace Acore::ChatCommands;
class transmog_commandscript : public CommandScript
{
public:
transmog_commandscript() : CommandScript("transmog_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable addCollectionTable =
{
{ "set", HandleAddTransmogItemSet, SEC_MODERATOR, Console::Yes },
{ "", HandleAddTransmogItem, SEC_MODERATOR, Console::Yes },
};
static ChatCommandTable transmogTable =
{
{ "add", addCollectionTable },
{ "", HandleDisableTransMogVisual, SEC_PLAYER, Console::No },
{ "sync", HandleSyncTransMogCommand, SEC_PLAYER, Console::No },
{ "portable", HandleTransmogPortableCommand, SEC_MODERATOR, Console::No },
};
static ChatCommandTable commandTable =
{
{ "transmog", transmogTable },
};
return commandTable;
}
static bool HandleSyncTransMogCommand(ChatHandler* handler)
{
Player* player = handler->GetPlayer();
uint32 accountId = player->GetSession()->GetAccountId();
handler->SendSysMessage(LANG_CMD_TRANSMOG_BEGIN_SYNC);
for (uint32 itemId : sTransmogrification->collectionCache[accountId])
{
handler->PSendSysMessage("TRANSMOG_SYNC:%u", itemId);
}
handler->SendSysMessage(LANG_CMD_TRANSMOG_COMPLETE_SYNC);
return true;
}
static bool HandleDisableTransMogVisual(ChatHandler* handler, bool hide)
{
Player* player = handler->GetPlayer();
if (hide)
{
player->UpdatePlayerSetting("mod-transmog", SETTING_HIDE_TRANSMOG, 0);
handler->SendSysMessage(LANG_CMD_TRANSMOG_SHOW);
}
else
{
player->UpdatePlayerSetting("mod-transmog", SETTING_HIDE_TRANSMOG, 1);
handler->SendSysMessage(LANG_CMD_TRANSMOG_HIDE);
}
player->UpdateObjectVisibility();
return true;
}
static bool HandleAddTransmogItem(ChatHandler* handler, Optional player, ItemTemplate const* itemTemplate)
{
if (!sTransmogrification->GetUseCollectionSystem())
return true;
if (!sObjectMgr->GetItemTemplate(itemTemplate->ItemId))
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemTemplate->ItemId);
handler->SetSentErrorMessage(true);
return false;
}
if (!player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!player)
{
return false;
}
Player* target = player->GetConnectedPlayer();
bool isNotConsole = handler->GetSession();
bool suitableForTransmog;
if (target)
{
suitableForTransmog = sTransmogrification->SuitableForTransmogrification(target, itemTemplate);
}
else
{
suitableForTransmog = sTransmogrification->SuitableForTransmogrification(player->GetGUID(), itemTemplate);
}
if (!sTransmogrification->GetTrackUnusableItems() && !suitableForTransmog)
{
handler->SendSysMessage(LANG_CMD_TRANSMOG_ADD_UNSUITABLE);
handler->SetSentErrorMessage(true);
return true;
}
if (itemTemplate->Class != ITEM_CLASS_ARMOR && itemTemplate->Class != ITEM_CLASS_WEAPON)
{
handler->SendSysMessage(LANG_CMD_TRANSMOG_ADD_FORBIDDEN);
handler->SetSentErrorMessage(true);
return true;
}
auto guid = player->GetGUID();
uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guid);
uint32 itemId = itemTemplate->ItemId;
std::stringstream tempStream;
tempStream << std::hex << ItemQualityColors[itemTemplate->Quality];
std::string itemQuality = tempStream.str();
std::string itemName = itemTemplate->Name1;
// get locale item name
int loc_idex = target->GetSession()->GetSessionDbLocaleIndex();
if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemId))
ObjectMgr::GetLocaleString(il->Name, loc_idex, itemName);
std::string playerName = player->GetName();
std::string nameLink = handler->playerLink(playerName);
if (sTransmogrification->AddCollectedAppearance(accountId, itemId))
{
// Notify target of new item in appearance collection
if (target && !(target->GetPlayerSetting("mod-transmog", SETTING_HIDE_TRANSMOG).value) && !sTransmogrification->CanNeverTransmog(itemTemplate))
{
ChatHandler(target->GetSession()).PSendSysMessage(R"(|c%s|Hitem:%u:0:0:0:0:0:0:0:0|h[%s]|h|r has been added to your appearance collection.)", itemQuality.c_str(), itemId, itemName.c_str());
}
// Feedback of successful command execution to GM
if (isNotConsole && target != handler->GetPlayer())
{
handler->PSendSysMessage(R"(|c%s|Hitem:%u:0:0:0:0:0:0:0:0|h[%s]|h|r has been added to the appearance collection of Player %s.)", itemQuality.c_str(), itemId, itemName.c_str(), nameLink);
}
CharacterDatabase.Execute("INSERT INTO custom_unlocked_appearances (account_id, item_template_id) VALUES ({}, {})", accountId, itemId);
}
else
{
// Feedback of failed command execution to GM
if (isNotConsole)
{
handler->PSendSysMessage(R"(Player %s already has item |c%s|Hitem:%u:0:0:0:0:0:0:0:0|h[%s]|h|r in the appearance collection.)", nameLink, itemQuality.c_str(), itemId, itemName.c_str());
handler->SetSentErrorMessage(true);
}
}
return true;
}
static bool HandleAddTransmogItemSet(ChatHandler* handler, Optional player, Variant, uint32> itemSetId)
{
if (!sTransmogrification->GetUseCollectionSystem())
return true;
if (!*itemSetId)
{
handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, uint32(itemSetId));
handler->SetSentErrorMessage(true);
return false;
}
if (!player)
{
player = PlayerIdentifier::FromTargetOrSelf(handler);
}
if (!player)
{
return false;
}
Player* target = player->GetConnectedPlayer();
ItemSetEntry const* set = sItemSetStore.LookupEntry(uint32(itemSetId));
bool isNotConsole = handler->GetSession();
if (!set)
{
handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, uint32(itemSetId));
handler->SetSentErrorMessage(true);
return false;
}
auto guid = player->GetGUID();
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!playerData)
return false;
bool added = false;
uint32 error = 0;
uint32 itemId;
uint32 accountId = playerData->AccountId;
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
{
itemId = set->itemId[i];
if (itemId)
{
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (itemTemplate)
{
if (!sTransmogrification->GetTrackUnusableItems() && (
(target && !sTransmogrification->SuitableForTransmogrification(target, itemTemplate)) ||
!sTransmogrification->SuitableForTransmogrification(guid, itemTemplate)
))
{
error = LANG_CMD_TRANSMOG_ADD_UNSUITABLE;
continue;
}
if (itemTemplate->Class != ITEM_CLASS_ARMOR && itemTemplate->Class != ITEM_CLASS_WEAPON)
{
error = LANG_CMD_TRANSMOG_ADD_FORBIDDEN;
continue;
}
if (sTransmogrification->AddCollectedAppearance(accountId, itemId))
{
CharacterDatabase.Execute("INSERT INTO custom_unlocked_appearances (account_id, item_template_id) VALUES ({}, {})", accountId, itemId);
added = true;
}
}
}
}
if (!added && error > 0)
{
handler->SendSysMessage(error);
handler->SetSentErrorMessage(true);
return true;
}
int locale = handler->GetSessionDbcLocale();
std::string setName = set->name[locale];
std::string nameLink = handler->playerLink(player->GetName());
// Feedback of command execution to GM
if (isNotConsole)
{
// Failed command execution
if (!added)
{
handler->PSendSysMessage("Player %s already has ItemSet |cffffffff|Hitemset:%d|h[%s %s]|h|r in the appearance collection.", nameLink, uint32(itemSetId), setName.c_str(), localeNames[locale]);
handler->SetSentErrorMessage(true);
return true;
}
// Successful command execution
if (target != handler->GetPlayer())
{
handler->PSendSysMessage("ItemSet |cffffffff|Hitemset:%d|h[%s %s]|h|r has been added to the appearance collection of Player %s.", uint32(itemSetId), setName.c_str(), localeNames[locale], nameLink);
}
}
// Notify target of new item in appearance collection
if (target && !(target->GetPlayerSetting("mod-transmog", SETTING_HIDE_TRANSMOG).value))
{
ChatHandler(target->GetSession()).PSendSysMessage("ItemSet |cffffffff|Hitemset:%d|h[%s %s]|h|r has been added to your appearance collection.", uint32(itemSetId), setName.c_str(), localeNames[locale]);
}
return true;
}
static bool HandleTransmogPortableCommand(ChatHandler* handler)
{
if (!sTransmogrification->IsPortableNPCEnabled)
{
handler->GetPlayer()->SendSystemMessage("The portable transmogrification NPC is disabled.");
handler->SetSentErrorMessage(true);
return true;
}
if (Player* player = PlayerIdentifier::FromSelf(handler)->GetConnectedPlayer())
{
player->CastSpell((Unit*)nullptr, SPELL_SUMMON_ETHEREAL_WARPWEAVER, true);
}
return true;
};
};
void AddSC_transmog_commandscript()
{
new transmog_commandscript();
}