Files
mod-transmog/src/Transmogrification.cpp
2022-06-04 14:18:06 +02:00

887 lines
33 KiB
C++

#include "Transmogrification.h"
#include "ItemTemplate.h"
Transmogrification* Transmogrification::instance()
{
static Transmogrification instance;
return &instance;
}
#ifdef PRESETS
void Transmogrification::PresetTransmog(Player* player, Item* itemTransmogrified, uint32 fakeEntry, uint8 slot)
{
LOG_DEBUG("module", "Transmogrification::PresetTransmog");
if (!EnableSets)
return;
if (!player || !itemTransmogrified)
return;
if (slot >= EQUIPMENT_SLOT_END)
return;
if (!CanTransmogrifyItemWithItem(player, itemTransmogrified->GetTemplate(), sObjectMgr->GetItemTemplate(fakeEntry)))
return;
// [AZTH] Custom
if (GetFakeEntry(itemTransmogrified->GetGUID()))
DeleteFakeEntry(player, slot, itemTransmogrified);
SetFakeEntry(player, fakeEntry, slot, itemTransmogrified); // newEntry
itemTransmogrified->UpdatePlayedTime(player);
itemTransmogrified->SetOwnerGUID(player->GetGUID());
itemTransmogrified->SetNotRefundable(player);
itemTransmogrified->ClearSoulboundTradeable(player);
}
void Transmogrification::LoadPlayerSets(ObjectGuid pGUID)
{
LOG_DEBUG("module", "Transmogrification::LoadPlayerSets");
for (presetData::iterator it = presetById[pGUID].begin(); it != presetById[pGUID].end(); ++it)
it->second.clear();
presetById[pGUID].clear();
presetByName[pGUID].clear();
QueryResult result = CharacterDatabase.Query("SELECT `PresetID`, `SetName`, `SetData` FROM `custom_transmogrification_sets` WHERE Owner = {}", pGUID.GetCounter());
if (result)
{
do
{
uint8 PresetID = (*result)[0].Get<uint8>();
std::string SetName = (*result)[1].Get<std::string>();
std::istringstream SetData((*result)[2].Get<std::string>());
while (SetData.good())
{
uint32 slot;
uint32 entry;
SetData >> slot >> entry;
if (SetData.fail())
break;
if (slot >= EQUIPMENT_SLOT_END)
{
LOG_ERROR("module", "Item entry (FakeEntry: {}, player: {}, slot: {}, presetId: {}) has invalid slot, ignoring.", entry, pGUID.ToString(), slot, PresetID);
continue;
}
if (sObjectMgr->GetItemTemplate(entry))
presetById[pGUID][PresetID][slot] = entry; // Transmogrification::Preset(presetName, fakeEntry);
}
if (!presetById[pGUID][PresetID].empty())
{
presetByName[pGUID][PresetID] = SetName;
// load all presets anyways
//if (presetByName[pGUID].size() >= GetMaxSets())
// break;
}
else // should be deleted on startup, so this never runs (shouldnt..)
{
presetById[pGUID].erase(PresetID);
CharacterDatabase.Execute("DELETE FROM `custom_transmogrification_sets` WHERE Owner = {} AND PresetID = {}", pGUID.GetCounter(), PresetID);
}
} while (result->NextRow());
}
}
bool Transmogrification::GetEnableSets() const
{
return EnableSets;
}
uint8 Transmogrification::GetMaxSets() const
{
return MaxSets;
}
float Transmogrification::GetSetCostModifier() const
{
return SetCostModifier;
}
int32 Transmogrification::GetSetCopperCost() const
{
return SetCopperCost;
}
void Transmogrification::UnloadPlayerSets(ObjectGuid pGUID)
{
for (presetData::iterator it = presetById[pGUID].begin(); it != presetById[pGUID].end(); ++it)
it->second.clear();
presetById[pGUID].clear();
presetByName[pGUID].clear();
}
#endif
const char* Transmogrification::GetSlotName(uint8 slot, WorldSession* /*session*/) const
{
LOG_DEBUG("module", "Transmogrification::GetSlotName");
switch (slot)
{
case EQUIPMENT_SLOT_HEAD: return "Head";// session->GetAcoreString(LANG_SLOT_NAME_HEAD);
case EQUIPMENT_SLOT_SHOULDERS: return "Shoulders";// session->GetAcoreString(LANG_SLOT_NAME_SHOULDERS);
case EQUIPMENT_SLOT_BODY: return "Shirt";// session->GetAcoreString(LANG_SLOT_NAME_BODY);
case EQUIPMENT_SLOT_CHEST: return "Chest";// session->GetAcoreString(LANG_SLOT_NAME_CHEST);
case EQUIPMENT_SLOT_WAIST: return "Waist";// session->GetAcoreString(LANG_SLOT_NAME_WAIST);
case EQUIPMENT_SLOT_LEGS: return "Legs";// session->GetAcoreString(LANG_SLOT_NAME_LEGS);
case EQUIPMENT_SLOT_FEET: return "Feet";// session->GetAcoreString(LANG_SLOT_NAME_FEET);
case EQUIPMENT_SLOT_WRISTS: return "Wrists";// session->GetAcoreString(LANG_SLOT_NAME_WRISTS);
case EQUIPMENT_SLOT_HANDS: return "Hands";// session->GetAcoreString(LANG_SLOT_NAME_HANDS);
case EQUIPMENT_SLOT_BACK: return "Back";// session->GetAcoreString(LANG_SLOT_NAME_BACK);
case EQUIPMENT_SLOT_MAINHAND: return "Main hand";// session->GetAcoreString(LANG_SLOT_NAME_MAINHAND);
case EQUIPMENT_SLOT_OFFHAND: return "Off hand";// session->GetAcoreString(LANG_SLOT_NAME_OFFHAND);
case EQUIPMENT_SLOT_RANGED: return "Ranged";// session->GetAcoreString(LANG_SLOT_NAME_RANGED);
case EQUIPMENT_SLOT_TABARD: return "Tabard";// session->GetAcoreString(LANG_SLOT_NAME_TABARD);
default: return NULL;
}
}
std::string Transmogrification::GetItemIcon(uint32 entry, uint32 width, uint32 height, int x, int y) const
{
LOG_DEBUG("module", "Transmogrification::GetItemIcon");
std::ostringstream ss;
ss << "|TInterface";
const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
const ItemDisplayInfoEntry* dispInfo = NULL;
if (temp)
{
dispInfo = sItemDisplayInfoStore.LookupEntry(temp->DisplayInfoID);
if (dispInfo)
ss << "/ICONS/" << dispInfo->inventoryIcon;
}
if (!dispInfo)
ss << "/InventoryItems/WoWUnknownItem01";
ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
return ss.str();
}
std::string Transmogrification::GetSlotIcon(uint8 slot, uint32 width, uint32 height, int x, int y) const
{
LOG_DEBUG("module", "Transmogrification::GetSlotIcon");
std::ostringstream ss;
ss << "|TInterface/PaperDoll/";
switch (slot)
{
case EQUIPMENT_SLOT_HEAD: ss << "UI-PaperDoll-Slot-Head"; break;
case EQUIPMENT_SLOT_SHOULDERS: ss << "UI-PaperDoll-Slot-Shoulder"; break;
case EQUIPMENT_SLOT_BODY: ss << "UI-PaperDoll-Slot-Shirt"; break;
case EQUIPMENT_SLOT_CHEST: ss << "UI-PaperDoll-Slot-Chest"; break;
case EQUIPMENT_SLOT_WAIST: ss << "UI-PaperDoll-Slot-Waist"; break;
case EQUIPMENT_SLOT_LEGS: ss << "UI-PaperDoll-Slot-Legs"; break;
case EQUIPMENT_SLOT_FEET: ss << "UI-PaperDoll-Slot-Feet"; break;
case EQUIPMENT_SLOT_WRISTS: ss << "UI-PaperDoll-Slot-Wrists"; break;
case EQUIPMENT_SLOT_HANDS: ss << "UI-PaperDoll-Slot-Hands"; break;
case EQUIPMENT_SLOT_BACK: ss << "UI-PaperDoll-Slot-Chest"; break;
case EQUIPMENT_SLOT_MAINHAND: ss << "UI-PaperDoll-Slot-MainHand"; break;
case EQUIPMENT_SLOT_OFFHAND: ss << "UI-PaperDoll-Slot-SecondaryHand"; break;
case EQUIPMENT_SLOT_RANGED: ss << "UI-PaperDoll-Slot-Ranged"; break;
case EQUIPMENT_SLOT_TABARD: ss << "UI-PaperDoll-Slot-Tabard"; break;
default: ss << "UI-Backpack-EmptySlot";
}
ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
return ss.str();
}
std::string Transmogrification::GetItemLink(Item* item, WorldSession* session) const
{
LOG_DEBUG("module", "Transmogrification::GetItemLink");
int loc_idx = session->GetSessionDbLocaleIndex();
const ItemTemplate* temp = item->GetTemplate();
std::string name = temp->Name1;
if (ItemLocale const* il = sObjectMgr->GetItemLocale(temp->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
if (int32 itemRandPropId = item->GetItemRandomPropertyId())
{
std::array<char const*, 16> const* suffix = nullptr;
if (itemRandPropId < 0)
{
if (const ItemRandomSuffixEntry* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-itemRandPropId))
suffix = &itemRandEntry->Name;
}
else
{
if (const ItemRandomPropertiesEntry* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(itemRandPropId))
suffix = &itemRandEntry->Name;
}
if (suffix)
{
std::string_view test((*suffix)[(name != temp->Name1) ? loc_idx : DEFAULT_LOCALE]);
if (!test.empty())
{
name += ' ';
name += test;
}
}
}
std::ostringstream oss;
oss << "|c" << std::hex << ItemQualityColors[temp->Quality] << std::dec <<
"|Hitem:" << temp->ItemId << ":" <<
item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT) << ":" <<
item->GetEnchantmentId(SOCK_ENCHANTMENT_SLOT) << ":" <<
item->GetEnchantmentId(SOCK_ENCHANTMENT_SLOT_2) << ":" <<
item->GetEnchantmentId(SOCK_ENCHANTMENT_SLOT_3) << ":" <<
item->GetEnchantmentId(BONUS_ENCHANTMENT_SLOT) << ":" <<
item->GetItemRandomPropertyId() << ":" << item->GetItemSuffixFactor() << ":" <<
// (uint32)item->GetOwner()->getLevel() << "|h[" << name << "]|h|r";
(uint32)0 << "|h[" << name << "]|h|r";
return oss.str();
}
std::string Transmogrification::GetItemLink(uint32 entry, WorldSession* session) const
{
LOG_DEBUG("module", "Transmogrification::GetItemLink");
const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
int loc_idx = session->GetSessionDbLocaleIndex();
std::string name = temp->Name1;
if (ItemLocale const* il = sObjectMgr->GetItemLocale(entry))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
std::ostringstream oss;
oss << "|c" << std::hex << ItemQualityColors[temp->Quality] << std::dec <<
"|Hitem:" << entry << ":0:0:0:0:0:0:0:0:0|h[" << name << "]|h|r";
return oss.str();
}
uint32 Transmogrification::GetFakeEntry(ObjectGuid itemGUID) const
{
LOG_DEBUG("module", "Transmogrification::GetFakeEntry");
transmogData::const_iterator itr = dataMap.find(itemGUID);
if (itr == dataMap.end()) return 0;
transmogMap::const_iterator itr2 = entryMap.find(itr->second);
if (itr2 == entryMap.end()) return 0;
transmog2Data::const_iterator itr3 = itr2->second.find(itemGUID);
if (itr3 == itr2->second.end()) return 0;
return itr3->second;
}
void Transmogrification::UpdateItem(Player* player, Item* item) const
{
LOG_DEBUG("module", "Transmogrification::UpdateItem");
if (item->IsEquipped())
{
player->SetVisibleItemSlot(item->GetSlot(), item);
if (player->IsInWorld())
item->SendUpdateToPlayer(player);
}
}
void Transmogrification::DeleteFakeEntry(Player* player, uint8 /*slot*/, Item* itemTransmogrified, CharacterDatabaseTransaction* trans /*= nullptr*/)
{
//if (!GetFakeEntry(item))
// return false;
DeleteFakeFromDB(itemTransmogrified->GetGUID().GetCounter(), trans);
UpdateItem(player, itemTransmogrified);
}
void Transmogrification::SetFakeEntry(Player* player, uint32 newEntry, uint8 /*slot*/, Item* itemTransmogrified)
{
ObjectGuid itemGUID = itemTransmogrified->GetGUID();
entryMap[player->GetGUID()][itemGUID] = newEntry;
dataMap[itemGUID] = player->GetGUID();
CharacterDatabase.Execute("REPLACE INTO custom_transmogrification (GUID, FakeEntry, Owner) VALUES ({}, {}, {})", itemGUID.GetCounter(), newEntry, player->GetGUID().GetCounter());
UpdateItem(player, itemTransmogrified);
}
bool Transmogrification::AddCollectedAppearance(uint32 accountId, uint32 itemId)
{
if (collectionCache.find(accountId) == collectionCache.end())
{
collectionCache.insert({accountId, {itemId}});
return true;
}
if (std::find(collectionCache[accountId].begin(), collectionCache[accountId].end(), itemId) == collectionCache[accountId].end())
{
collectionCache[accountId].push_back(itemId);
std::sort(collectionCache[accountId].begin(), collectionCache[accountId].end());
return true;
}
return false;
}
TransmogAcoreStrings Transmogrification::Transmogrify(Player* player, uint32 itemEntry, uint8 slot, /*uint32 newEntry, */bool no_cost) {
if (itemEntry == UINT_MAX) // Hidden transmog
{
return Transmogrify(player, nullptr, slot, no_cost, true);
}
Item* itemTransmogrifier = Item::CreateItem(itemEntry, 1, 0);
return Transmogrify(player, itemTransmogrifier, slot, no_cost, false);
}
TransmogAcoreStrings Transmogrification::Transmogrify(Player* player, ObjectGuid itemGUID, uint8 slot, /*uint32 newEntry, */bool no_cost) {
Item* itemTransmogrifier = NULL;
// guid of the transmogrifier item, if it's not 0
if (itemGUID)
{
itemTransmogrifier = player->GetItemByGuid(itemGUID);
if (!itemTransmogrifier)
{
//TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: {}, name: {}) tried to transmogrify with an invalid item (lowguid: {}).", player->GetGUIDLow(), player->GetName(), GUID_LOPART(itemGUID));
return LANG_ERR_TRANSMOG_MISSING_SRC_ITEM;
}
}
return Transmogrify(player, itemTransmogrifier, slot, no_cost, false);
}
TransmogAcoreStrings Transmogrification::Transmogrify(Player* player, Item* itemTransmogrifier, uint8 slot, /*uint32 newEntry, */bool no_cost, bool hidden_transmog)
{
int32 cost = 0;
// slot of the transmogrified item
if (slot >= EQUIPMENT_SLOT_END)
{
// TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: {}, name: {}) tried to transmogrify an item (lowguid: {}) with a wrong slot ({}) when transmogrifying items.", player->GetGUIDLow(), player->GetName(), GUID_LOPART(itemGUID), slot);
return LANG_ERR_TRANSMOG_INVALID_SLOT;
}
// transmogrified item
Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!itemTransmogrified)
{
//TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: {}, name: {}) tried to transmogrify an invalid item in a valid slot (slot: {}).", player->GetGUIDLow(), player->GetName(), slot);
return LANG_ERR_TRANSMOG_MISSING_DEST_ITEM;
}
if (hidden_transmog)
{
SetFakeEntry(player, HIDDEN_ITEM_ID, slot, itemTransmogrified); // newEntry
return LANG_ERR_TRANSMOG_OK;
}
if (!itemTransmogrifier) // reset look newEntry
{
// Custom
DeleteFakeEntry(player, slot, itemTransmogrified);
}
else
{
if (!CanTransmogrifyItemWithItem(player, itemTransmogrified->GetTemplate(), itemTransmogrifier->GetTemplate()))
{
//TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: {}, name: {}) failed CanTransmogrifyItemWithItem ({} with {}).", player->GetGUIDLow(), player->GetName(), itemTransmogrified->GetEntry(), itemTransmogrifier->GetEntry());
return LANG_ERR_TRANSMOG_INVALID_ITEMS;
}
if (!no_cost)
{
if (RequireToken)
{
if (player->HasItemCount(TokenEntry, TokenAmount))
player->DestroyItemCount(TokenEntry, TokenAmount, true);
else
return LANG_ERR_TRANSMOG_NOT_ENOUGH_TOKENS;
}
cost = GetSpecialPrice(itemTransmogrified->GetTemplate());
cost *= ScaledCostModifier;
cost += CopperCost;
if (cost) // 0 cost if reverting look
{
if (cost < 0)
LOG_DEBUG("module", "Transmogrification::Transmogrify - {} ({}) transmogrification invalid cost (non negative, amount {}). Transmogrified {} with {}",
player->GetName(), player->GetGUID().ToString(), -cost, itemTransmogrified->GetEntry(), itemTransmogrifier->GetEntry());
else
{
if (!player->HasEnoughMoney(cost))
return LANG_ERR_TRANSMOG_NOT_ENOUGH_MONEY;
player->ModifyMoney(-cost, false);
}
}
}
// Custom
SetFakeEntry(player, itemTransmogrifier->GetEntry(), slot, itemTransmogrified); // newEntry
itemTransmogrified->UpdatePlayedTime(player);
itemTransmogrified->SetOwnerGUID(player->GetGUID());
itemTransmogrified->SetNotRefundable(player);
itemTransmogrified->ClearSoulboundTradeable(player);
if (itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_USE)
itemTransmogrifier->SetBinding(true);
itemTransmogrifier->SetOwnerGUID(player->GetGUID());
itemTransmogrifier->SetNotRefundable(player);
itemTransmogrifier->ClearSoulboundTradeable(player);
}
return LANG_ERR_TRANSMOG_OK;
}
bool Transmogrification::CanTransmogrifyItemWithItem(Player* player, ItemTemplate const* target, ItemTemplate const* source) const
{
if (!target || !source)
return false;
if (source->ItemId == target->ItemId)
return false;
if (source->DisplayInfoID == target->DisplayInfoID)
return false;
if (source->Class != target->Class)
return false;
if (source->InventoryType == INVTYPE_BAG ||
source->InventoryType == INVTYPE_RELIC ||
// source->InventoryType == INVTYPE_BODY ||
source->InventoryType == INVTYPE_FINGER ||
source->InventoryType == INVTYPE_TRINKET ||
source->InventoryType == INVTYPE_AMMO ||
source->InventoryType == INVTYPE_QUIVER)
return false;
if (target->InventoryType == INVTYPE_BAG ||
target->InventoryType == INVTYPE_RELIC ||
// target->InventoryType == INVTYPE_BODY ||
target->InventoryType == INVTYPE_FINGER ||
target->InventoryType == INVTYPE_TRINKET ||
target->InventoryType == INVTYPE_AMMO ||
target->InventoryType == INVTYPE_QUIVER)
return false;
if (!SuitableForTransmogrification(player, target) || !SuitableForTransmogrification(player, source))
return false;
if (IsRangedWeapon(source->Class, source->SubClass) != IsRangedWeapon(target->Class, target->SubClass))
return false;
if (source->SubClass != target->SubClass && !IsRangedWeapon(target->Class, target->SubClass))
{
if (!IsAllowed(source->ItemId))
{
if (source->Class == ITEM_CLASS_ARMOR && !AllowMixedArmorTypes)
return false;
if (source->Class == ITEM_CLASS_WEAPON && !AllowMixedWeaponTypes)
return false;
}
}
if (source->InventoryType != target->InventoryType)
{
if (source->Class == ITEM_CLASS_WEAPON && !(IsRangedWeapon(target->Class, target->SubClass) ||
(
// [AZTH] Yehonal: fixed weapon check
(target->InventoryType == INVTYPE_WEAPON || target->InventoryType == INVTYPE_2HWEAPON || target->InventoryType == INVTYPE_WEAPONMAINHAND || target->InventoryType == INVTYPE_WEAPONOFFHAND)
&& (source->InventoryType == INVTYPE_WEAPON || source->InventoryType == INVTYPE_2HWEAPON || source->InventoryType == INVTYPE_WEAPONMAINHAND || source->InventoryType == INVTYPE_WEAPONOFFHAND)
)
))
return false;
if (source->Class == ITEM_CLASS_ARMOR &&
!((source->InventoryType == INVTYPE_CHEST || source->InventoryType == INVTYPE_ROBE) &&
(target->InventoryType == INVTYPE_CHEST || target->InventoryType == INVTYPE_ROBE)))
return false;
}
return true;
}
bool Transmogrification::SuitableForTransmogrification(Player* player, ItemTemplate const* proto) const
{
// ItemTemplate const* proto = item->GetTemplate();
if (!player || !proto)
return false;
if (proto->Class != ITEM_CLASS_ARMOR &&
proto->Class != ITEM_CLASS_WEAPON)
return false;
// Skip all checks for allowed items
if (IsAllowed(proto->ItemId))
return true;
if (!IsItemTransmogrifiable(proto))
return false;
//[AZTH] Yehonal
if (proto->SubClass > 0 && player->GetSkillValue(proto->GetSkill()) == 0)
{
if (proto->Class == ITEM_CLASS_ARMOR && !AllowMixedArmorTypes)
{
return false;
}
if (proto->Class == ITEM_CLASS_WEAPON && !AllowMixedWeaponTypes)
{
return false;
}
}
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && player->GetTeamId() != TEAM_HORDE)
return false;
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && player->GetTeamId() != TEAM_ALLIANCE)
return false;
if (!IgnoreReqClass && (proto->AllowableClass & player->getClassMask()) == 0)
return false;
if (!IgnoreReqRace && (proto->AllowableRace & player->getRaceMask()) == 0)
return false;
if (!IgnoreReqSkill && proto->RequiredSkill != 0)
{
if (player->GetSkillValue(proto->RequiredSkill) == 0)
return false;
if (player->GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
return false;
}
if (!IgnoreReqLevel && player->getLevel() < proto->RequiredLevel)
return false;
if (!IgnoreReqSpell && proto->RequiredSpell != 0 && !player->HasSpell(proto->RequiredSpell))
return false;
return true;
}
bool Transmogrification::SuitableForTransmogrification(ObjectGuid guid, ItemTemplate const* proto) const
{
if (!guid || !proto)
return false;
if (proto->Class != ITEM_CLASS_ARMOR &&
proto->Class != ITEM_CLASS_WEAPON)
return false;
// Skip all checks for allowed items
if (IsAllowed(proto->ItemId))
return true;
if (!IsItemTransmogrifiable(proto))
return false;
auto playerGuid = guid.GetCounter();
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!playerData)
return false;
uint8 playerRace = playerData->Race;
uint8 playerLevel = playerData->Level;
uint32 playerRaceMask = 1 << (playerRace - 1);
uint32 playerClassMask = 1 << (playerData->Class - 1);
TeamId playerTeamId = Player::TeamIdForRace(playerRace);
std::unordered_map<uint32, uint32> playerSkillValues;
if (QueryResult resultSkills = CharacterDatabase.Query("SELECT `skill`, `value` FROM `character_skills` WHERE `guid` = {}", playerGuid))
{
do
{
Field* fields = resultSkills->Fetch();
uint16 skill = fields[0].Get<uint16>();
uint16 value = fields[1].Get<uint16>();
playerSkillValues[skill] = value;
} while (resultSkills->NextRow());
}
else {
LOG_ERROR("module", "Transmogification could not find skills for player with guid {} in database.", playerGuid);
return false;
}
if (proto->SubClass > 0 && playerSkillValues[proto->GetSkill()] == 0)
{
if (proto->Class == ITEM_CLASS_ARMOR && !AllowMixedArmorTypes)
{
return false;
}
if (proto->Class == ITEM_CLASS_WEAPON && !AllowMixedWeaponTypes)
{
return false;
}
}
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && playerTeamId != TEAM_HORDE)
return false;
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && playerTeamId != TEAM_ALLIANCE)
return false;
if (!IgnoreReqClass && (proto->AllowableClass & playerClassMask) == 0)
return false;
if (!IgnoreReqRace && (proto->AllowableRace & playerRaceMask) == 0)
return false;
if (!IgnoreReqSkill && proto->RequiredSkill != 0)
{
if (playerSkillValues[proto->RequiredSkill] == 0)
return false;
if (playerSkillValues[proto->RequiredSkill] < proto->RequiredSkillRank)
return false;
}
if (!IgnoreReqLevel && playerLevel < proto->RequiredLevel)
return false;
if (!IgnoreReqSpell && proto->RequiredSpell != 0 && !(CharacterDatabase.Query("SELECT `spell` FROM `character_spell` WHERE `guid` = {} and `spell` = {}", playerGuid, proto->RequiredSpell)))
return false;
return true;
}
bool Transmogrification::IsItemTransmogrifiable(ItemTemplate const* proto) const
{
if (!proto)
return false;
if (IsNotAllowed(proto->ItemId))
return false;
if (!AllowFishingPoles && proto->Class == ITEM_CLASS_WEAPON && proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
return false;
if (!IsAllowedQuality(proto->Quality)) // (proto->Quality == ITEM_QUALITY_LEGENDARY)
return false;
// If World Event is not active, prevent using event dependant items
if (!IgnoreReqEvent && proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
return false;
if (!IgnoreReqStats)
{
if (!proto->RandomProperty && !proto->RandomSuffix
/*[AZTH] Yehonal: we should transmorg also items without stats*/
&& proto->StatsCount > 0)
{
bool found = false;
for (uint8 i = 0; i < proto->StatsCount; ++i)
{
if (proto->ItemStat[i].ItemStatValue != 0)
{
found = true;
break;
}
}
if (!found)
return false;
}
}
return true;
}
uint32 Transmogrification::GetSpecialPrice(ItemTemplate const* proto) const
{
uint32 cost = proto->SellPrice < 10000 ? 10000 : proto->SellPrice;
return cost;
}
bool Transmogrification::IsRangedWeapon(uint32 Class, uint32 SubClass) const
{
return Class == ITEM_CLASS_WEAPON && (
SubClass == ITEM_SUBCLASS_WEAPON_BOW ||
SubClass == ITEM_SUBCLASS_WEAPON_GUN ||
SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW);
}
bool Transmogrification::IsAllowed(uint32 entry) const
{
return Allowed.find(entry) != Allowed.end();
}
bool Transmogrification::IsNotAllowed(uint32 entry) const
{
return NotAllowed.find(entry) != NotAllowed.end();
}
bool Transmogrification::IsAllowedQuality(uint32 quality) const
{
switch (quality)
{
case ITEM_QUALITY_POOR: return AllowPoor;
case ITEM_QUALITY_NORMAL: return AllowCommon;
case ITEM_QUALITY_UNCOMMON: return AllowUncommon;
case ITEM_QUALITY_RARE: return AllowRare;
case ITEM_QUALITY_EPIC: return AllowEpic;
case ITEM_QUALITY_LEGENDARY: return AllowLegendary;
case ITEM_QUALITY_ARTIFACT: return AllowArtifact;
case ITEM_QUALITY_HEIRLOOM: return AllowHeirloom;
default: return false;
}
}
void Transmogrification::LoadConfig(bool reload)
{
#ifdef PRESETS
EnableSetInfo = sConfigMgr->GetOption<bool>("Transmogrification.EnableSetInfo", true);
SetNpcText = sConfigMgr->GetOption<uint32>("Transmogrification.SetNpcText", 601084);
EnableSets = sConfigMgr->GetOption<bool>("Transmogrification.EnableSets", true);
MaxSets = sConfigMgr->GetOption<uint8>("Transmogrification.MaxSets", 10);
SetCostModifier = sConfigMgr->GetOption<float>("Transmogrification.SetCostModifier", 3.0f);
SetCopperCost = sConfigMgr->GetOption<int32>("Transmogrification.SetCopperCost", 0);
if (MaxSets > MAX_OPTIONS)
MaxSets = MAX_OPTIONS;
if (reload) // dont store presets for nothing
{
SessionMap const& sessions = sWorld->GetAllSessions();
for (SessionMap::const_iterator it = sessions.begin(); it != sessions.end(); ++it)
{
if (Player* player = it->second->GetPlayer())
{
// skipping session check
UnloadPlayerSets(player->GetGUID());
if (GetEnableSets())
LoadPlayerSets(player->GetGUID());
}
}
}
#endif
EnableTransmogInfo = sConfigMgr->GetOption<bool>("Transmogrification.EnableTransmogInfo", true);
TransmogNpcText = uint32(sConfigMgr->GetOption<uint32>("Transmogrification.TransmogNpcText", 601083));
std::istringstream issAllowed(sConfigMgr->GetOption<std::string>("Transmogrification.Allowed", ""));
std::istringstream issNotAllowed(sConfigMgr->GetOption<std::string>("Transmogrification.NotAllowed", ""));
while (issAllowed.good())
{
uint32 entry;
issAllowed >> entry;
if (issAllowed.fail())
break;
Allowed.insert(entry);
}
while (issNotAllowed.good())
{
uint32 entry;
issNotAllowed >> entry;
if (issNotAllowed.fail())
break;
NotAllowed.insert(entry);
}
ScaledCostModifier = sConfigMgr->GetOption<float>("Transmogrification.ScaledCostModifier", 1.0f);
CopperCost = sConfigMgr->GetOption<uint32>("Transmogrification.CopperCost", 0);
RequireToken = sConfigMgr->GetOption<bool>("Transmogrification.RequireToken", false);
TokenEntry = sConfigMgr->GetOption<uint32>("Transmogrification.TokenEntry", 49426);
TokenAmount = sConfigMgr->GetOption<uint32>("Transmogrification.TokenAmount", 1);
AllowPoor = sConfigMgr->GetOption<bool>("Transmogrification.AllowPoor", false);
AllowCommon = sConfigMgr->GetOption<bool>("Transmogrification.AllowCommon", false);
AllowUncommon = sConfigMgr->GetOption<bool>("Transmogrification.AllowUncommon", true);
AllowRare = sConfigMgr->GetOption<bool>("Transmogrification.AllowRare", true);
AllowEpic = sConfigMgr->GetOption<bool>("Transmogrification.AllowEpic", true);
AllowLegendary = sConfigMgr->GetOption<bool>("Transmogrification.AllowLegendary", false);
AllowArtifact = sConfigMgr->GetOption<bool>("Transmogrification.AllowArtifact", false);
AllowHeirloom = sConfigMgr->GetOption<bool>("Transmogrification.AllowHeirloom", true);
AllowMixedArmorTypes = sConfigMgr->GetOption<bool>("Transmogrification.AllowMixedArmorTypes", false);
AllowMixedWeaponTypes = sConfigMgr->GetOption<bool>("Transmogrification.AllowMixedWeaponTypes", false);
AllowFishingPoles = sConfigMgr->GetOption<bool>("Transmogrification.AllowFishingPoles", false);
IgnoreReqRace = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqRace", false);
IgnoreReqClass = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqClass", false);
IgnoreReqSkill = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqSkill", false);
IgnoreReqSpell = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqSpell", false);
IgnoreReqLevel = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqLevel", false);
IgnoreReqEvent = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqEvent", false);
IgnoreReqStats = sConfigMgr->GetOption<bool>("Transmogrification.IgnoreReqStats", false);
UseCollectionSystem = sConfigMgr->GetOption<bool>("Transmogrification.UseCollectionSystem", true);
AllowHiddenTransmog = sConfigMgr->GetOption<bool>("Transmogrification.AllowHiddenTransmog", true);
TrackUnusableItems = sConfigMgr->GetOption<bool>("Transmogrification.TrackUnusableItems", true);
IsTransmogEnabled = sConfigMgr->GetOption<bool>("Transmogrification.Enable", true);
if (!sObjectMgr->GetItemTemplate(TokenEntry))
{
TokenEntry = 49426;
}
}
void Transmogrification::DeleteFakeFromDB(ObjectGuid::LowType itemLowGuid, CharacterDatabaseTransaction* trans /*= nullptr*/)
{
ObjectGuid itemGUID = ObjectGuid::Create<HighGuid::Item>(itemLowGuid);
if (dataMap.find(itemGUID) != dataMap.end())
{
if (entryMap.find(dataMap[itemGUID]) != entryMap.end())
entryMap[dataMap[itemGUID]].erase(itemGUID);
dataMap.erase(itemGUID);
}
if (trans)
(*trans)->Append("DELETE FROM custom_transmogrification WHERE GUID = {}", itemLowGuid);
else
CharacterDatabase.Execute("DELETE FROM custom_transmogrification WHERE GUID = {}", itemGUID.GetCounter());
}
bool Transmogrification::GetEnableTransmogInfo() const
{
return EnableTransmogInfo;
}
uint32 Transmogrification::GetTransmogNpcText() const
{
return TransmogNpcText;
}
bool Transmogrification::GetEnableSetInfo() const
{
return EnableSetInfo;
}
uint32 Transmogrification::GetSetNpcText() const
{
return SetNpcText;
}
float Transmogrification::GetScaledCostModifier() const
{
return ScaledCostModifier;
}
int32 Transmogrification::GetCopperCost() const
{
return CopperCost;
}
bool Transmogrification::GetRequireToken() const
{
return RequireToken;
}
uint32 Transmogrification::GetTokenEntry() const
{
return TokenEntry;
}
uint32 Transmogrification::GetTokenAmount() const
{
return TokenAmount;
}
bool Transmogrification::GetAllowMixedArmorTypes() const
{
return AllowMixedArmorTypes;
};
bool Transmogrification::GetAllowMixedWeaponTypes() const
{
return AllowMixedWeaponTypes;
};
bool Transmogrification::GetUseCollectionSystem() const
{
return UseCollectionSystem;
};
bool Transmogrification::GetAllowHiddenTransmog() const
{
return AllowHiddenTransmog;
}
bool Transmogrification::GetTrackUnusableItems() const
{
return TrackUnusableItems;
}
bool Transmogrification::IsEnabled() const
{
return IsTransmogEnabled;
};