Files
mod-transmog/src/transmog_scripts.cpp
2018-04-09 07:49:32 +00:00

491 lines
24 KiB
C++

/*
5.0
Transmogrification 3.3.5a - Gossip menu
By Rochet2
ScriptName for NPC:
Creature_Transmogrify
TODO:
Make DB saving even better (Deleting)? What about coding?
Fix the cost formula
-- Too much data handling, use default costs
Are the qualities right?
Blizzard might have changed the quality requirements.
(TC handles it with stat checks)
Cant transmogrify rediculus items // Foereaper: would be fun to stab people with a fish
-- Cant think of any good way to handle this easily, could rip flagged items from cata DB
*/
#include "Transmogrification.h"
#define sT sTransmogrification
#define GTS session->GetTrinityString // dropped translation support, no one using?
class npc_transmogrifier : public CreatureScript
{
public:
npc_transmogrifier() : CreatureScript("npc_transmogrifier") { }
bool OnGossipHello(Player* player, Creature* creature)
{
WorldSession* session = player->GetSession();
if (sT->GetEnableTransmogInfo())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Book_11:30:30:-18:0|tHow transmogrification works", EQUIPMENT_SLOT_END + 9, 0);
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (const char* slotName = sT->GetSlotName(slot, session))
{
Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
uint32 entry = newItem ? sT->GetFakeEntry(newItem->GetGUID()) : 0;
std::string icon = entry ? sT->GetItemIcon(entry, 30, 30, -18, 0) : sT->GetSlotIcon(slot, 30, 30, -18, 0);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, icon + std::string(slotName), EQUIPMENT_SLOT_END, slot);
}
}
#ifdef PRESETS
if (sT->GetEnableSets())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/RAIDFRAME/UI-RAIDFRAME-MAINASSIST:30:30:-18:0|tManage sets", EQUIPMENT_SLOT_END + 4, 0);
#endif
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Enchant_Disenchant:30:30:-18:0|tRemove all transmogrifications", EQUIPMENT_SLOT_END + 2, 0, "Remove transmogrifications from all equipped items?", 0, false);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-Undo:30:30:-18:0|tUpdate menu", EQUIPMENT_SLOT_END + 1, 0);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
WorldSession* session = player->GetSession();
switch (sender)
{
case EQUIPMENT_SLOT_END: // Show items you can use
ShowTransmogItems(player, creature, action);
break;
case EQUIPMENT_SLOT_END + 1: // Main menu
OnGossipHello(player, creature);
break;
case EQUIPMENT_SLOT_END + 2: // Remove Transmogrifications
{
bool removed = false;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
if (!sT->GetFakeEntry(newItem->GetGUID()))
continue;
sT->DeleteFakeEntry(player, slot, newItem, &trans);
removed = true;
}
}
if (removed)
{
session->SendAreaTriggerMessage("%s", GTS(LANG_ERR_UNTRANSMOG_OK));
CharacterDatabase.CommitTransaction(trans);
}
else
session->SendNotification(LANG_ERR_UNTRANSMOG_NO_TRANSMOGS);
OnGossipHello(player, creature);
} break;
case EQUIPMENT_SLOT_END + 3: // Remove Transmogrification from single item
{
if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, action))
{
if (sT->GetFakeEntry(newItem->GetGUID()))
{
sT->DeleteFakeEntry(player, action, newItem);
session->SendAreaTriggerMessage("%s", GTS(LANG_ERR_UNTRANSMOG_OK));
}
else
session->SendNotification(LANG_ERR_UNTRANSMOG_NO_TRANSMOGS);
}
OnGossipSelect(player, creature, EQUIPMENT_SLOT_END, action);
} break;
#ifdef PRESETS
case EQUIPMENT_SLOT_END + 4: // Presets menu
{
if (!sT->GetEnableSets())
{
OnGossipHello(player, creature);
return true;
}
if (sT->GetEnableSetInfo())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Book_11:30:30:-18:0|tHow sets work", EQUIPMENT_SLOT_END + 10, 0);
for (Transmogrification::presetIdMap::const_iterator it = sT->presetByName[player->GetGUID()].begin(); it != sT->presetByName[player->GetGUID()].end(); ++it)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Statue_02:30:30:-18:0|t" + it->second, EQUIPMENT_SLOT_END + 6, it->first);
if (sT->presetByName[player->GetGUID()].size() < sT->GetMaxSets())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/GuildBankFrame/UI-GuildBankFrame-NewTab:30:30:-18:0|tSave set", EQUIPMENT_SLOT_END + 8, 0);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 1, 0);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
} break;
case EQUIPMENT_SLOT_END + 5: // Use preset
{
if (!sT->GetEnableSets())
{
OnGossipHello(player, creature);
return true;
}
// action = presetID
for (Transmogrification::slotMap::const_iterator it = sT->presetById[player->GetGUID()][action].begin(); it != sT->presetById[player->GetGUID()][action].end(); ++it)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, it->first))
sT->PresetTransmog(player, item, it->second, it->first);
}
OnGossipSelect(player, creature, EQUIPMENT_SLOT_END + 6, action);
} break;
case EQUIPMENT_SLOT_END + 6: // view preset
{
if (!sT->GetEnableSets())
{
OnGossipHello(player, creature);
return true;
}
// action = presetID
for (Transmogrification::slotMap::const_iterator it = sT->presetById[player->GetGUID()][action].begin(); it != sT->presetById[player->GetGUID()][action].end(); ++it)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(it->second, 30, 30, -18, 0) + sT->GetItemLink(it->second, session), sender, action);
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Statue_02:30:30:-18:0|tUse set", EQUIPMENT_SLOT_END + 5, action, "Using this set for transmogrify will bind transmogrified items to you and make them non-refundable and non-tradeable.\nDo you wish to continue?\n\n" + sT->presetByName[player->GetGUID()][action], 0, false);
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-LeaveItem-Opaque:30:30:-18:0|tDelete set", EQUIPMENT_SLOT_END + 7, action, "Are you sure you want to delete " + sT->presetByName[player->GetGUID()][action] + "?", 0, false);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 4, 0);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
} break;
case EQUIPMENT_SLOT_END + 7: // Delete preset
{
if (!sT->GetEnableSets())
{
OnGossipHello(player, creature);
return true;
}
// action = presetID
CharacterDatabase.PExecute("DELETE FROM `custom_transmogrification_sets` WHERE Owner = %u AND PresetID = %u", player->GetGUIDLow(), action);
sT->presetById[player->GetGUID()][action].clear();
sT->presetById[player->GetGUID()].erase(action);
sT->presetByName[player->GetGUID()].erase(action);
OnGossipSelect(player, creature, EQUIPMENT_SLOT_END + 4, 0);
} break;
case EQUIPMENT_SLOT_END + 8: // Save preset
{
if (!sT->GetEnableSets() || sT->presetByName[player->GetGUID()].size() >= sT->GetMaxSets())
{
OnGossipHello(player, creature);
return true;
}
uint32 cost = 0;
bool canSave = false;
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (!sT->GetSlotName(slot, session))
continue;
if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
uint32 entry = sT->GetFakeEntry(newItem->GetGUID());
if (!entry)
continue;
const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
if (!temp)
continue;
if (!sT->SuitableForTransmogrification(player, temp)) // no need to check?
continue;
cost += sT->GetSpecialPrice(temp);
canSave = true;
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(entry, 30, 30, -18, 0) + sT->GetItemLink(entry, session), EQUIPMENT_SLOT_END + 8, 0);
}
}
if (canSave)
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/GuildBankFrame/UI-GuildBankFrame-NewTab:30:30:-18:0|tSave set", 0, 0, "Insert set name", cost*sT->GetSetCostModifier() + sT->GetSetCopperCost(), true);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-Undo:30:30:-18:0|tUpdate menu", sender, action);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 4, 0);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
} break;
case EQUIPMENT_SLOT_END + 10: // Set info
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 4, 0);
player->SEND_GOSSIP_MENU(sT->GetSetNpcText(), creature->GetGUID());
} break;
#endif
case EQUIPMENT_SLOT_END + 9: // Transmog info
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 1, 0);
player->SEND_GOSSIP_MENU(sT->GetTransmogNpcText(), creature->GetGUID());
} break;
default: // Transmogrify
{
if (!sender && !action)
{
OnGossipHello(player, creature);
return true;
}
// sender = slot, action = display
TransmogTrinityStrings res = sT->Transmogrify(player, MAKE_NEW_GUID(action, 0, HIGHGUID_ITEM), sender);
if (res == LANG_ERR_TRANSMOG_OK)
session->SendAreaTriggerMessage("%s",GTS(LANG_ERR_TRANSMOG_OK));
else
session->SendNotification(res);
// OnGossipSelect(player, creature, EQUIPMENT_SLOT_END, sender);
// ShowTransmogItems(player, creature, sender);
player->CLOSE_GOSSIP_MENU(); // Wait for SetMoney to get fixed, issue #10053
} break;
}
return true;
}
#ifdef PRESETS
bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
{
player->PlayerTalkClass->ClearMenus();
if (sender || action)
return true; // should never happen
if (!sT->GetEnableSets())
{
OnGossipHello(player, creature);
return true;
}
std::string name(code);
if (name.find('"') != std::string::npos || name.find('\\') != std::string::npos)
player->GetSession()->SendNotification(LANG_PRESET_ERR_INVALID_NAME);
else
{
for (uint8 presetID = 0; presetID < sT->GetMaxSets(); ++presetID) // should never reach over max
{
if (sT->presetByName[player->GetGUID()].find(presetID) != sT->presetByName[player->GetGUID()].end())
continue; // Just remember never to use presetByName[pGUID][presetID] when finding etc!
int32 cost = 0;
std::map<uint8, uint32> items;
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (!sT->GetSlotName(slot, player->GetSession()))
continue;
if (Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
uint32 entry = sT->GetFakeEntry(newItem->GetGUID());
if (!entry)
continue;
const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
if (!temp)
continue;
if (!sT->SuitableForTransmogrification(player, temp))
continue;
cost += sT->GetSpecialPrice(temp);
items[slot] = entry;
}
}
if (items.empty())
break; // no transmogrified items were found to be saved
cost *= sT->GetSetCostModifier();
cost += sT->GetSetCopperCost();
if (!player->HasEnoughMoney(cost))
{
player->GetSession()->SendNotification(LANG_ERR_TRANSMOG_NOT_ENOUGH_MONEY);
break;
}
std::ostringstream ss;
for (std::map<uint8, uint32>::iterator it = items.begin(); it != items.end(); ++it)
{
ss << uint32(it->first) << ' ' << it->second << ' ';
sT->presetById[player->GetGUID()][presetID][it->first] = it->second;
}
sT->presetByName[player->GetGUID()][presetID] = name; // Make sure code doesnt mess up SQL!
CharacterDatabase.PExecute("REPLACE INTO `custom_transmogrification_sets` (`Owner`, `PresetID`, `SetName`, `SetData`) VALUES (%u, %u, \"%s\", \"%s\")", player->GetGUIDLow(), uint32(presetID), name.c_str(), ss.str().c_str());
if (cost)
player->ModifyMoney(-cost);
break;
}
}
//OnGossipSelect(player, creature, EQUIPMENT_SLOT_END+4, 0);
player->CLOSE_GOSSIP_MENU(); // Wait for SetMoney to get fixed, issue #10053
return true;
}
#endif
void ShowTransmogItems(Player* player, Creature* creature, uint8 slot) // Only checks bags while can use an item from anywhere in inventory
{
WorldSession* session = player->GetSession();
Item* oldItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (oldItem)
{
uint32 limit = 0;
uint32 price = sT->GetSpecialPrice(oldItem->GetTemplate());
price *= sT->GetScaledCostModifier();
price += sT->GetCopperCost();
std::ostringstream ss;
ss << std::endl;
if (sT->GetRequireToken())
ss << std::endl << std::endl << sT->GetTokenAmount() << " x " << sT->GetItemLink(sT->GetTokenEntry(), session);
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
if (limit > MAX_OPTIONS)
break;
Item* newItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!newItem)
continue;
if (!sT->CanTransmogrifyItemWithItem(player, oldItem->GetTemplate(), newItem->GetTemplate()))
continue;
if (sT->GetFakeEntry(oldItem->GetGUID()) == newItem->GetEntry())
continue;
++limit;
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(newItem->GetEntry(), 30, 30, -18, 0) + sT->GetItemLink(newItem, session), slot, newItem->GetGUIDLow(), "Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?\n\n" + sT->GetItemIcon(newItem->GetEntry(), 40, 40, -15, -10) + sT->GetItemLink(newItem, session) + ss.str(), price, false);
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* bag = player->GetBagByPos(i);
if (!bag)
continue;
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
{
if (limit > MAX_OPTIONS)
break;
Item* newItem = player->GetItemByPos(i, j);
if (!newItem)
continue;
if (!sT->CanTransmogrifyItemWithItem(player, oldItem->GetTemplate(), newItem->GetTemplate()))
continue;
if (sT->GetFakeEntry(oldItem->GetGUID()) == newItem->GetEntry())
continue;
++limit;
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, sT->GetItemIcon(newItem->GetEntry(), 30, 30, -18, 0) + sT->GetItemLink(newItem, session), slot, newItem->GetGUIDLow(), "Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?\n\n" + sT->GetItemIcon(newItem->GetEntry(), 40, 40, -15, -10) + sT->GetItemLink(newItem, session) + ss.str(), price, false);
}
}
}
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Enchant_Disenchant:30:30:-18:0|tRemove transmogrification", EQUIPMENT_SLOT_END + 3, slot, "Remove transmogrification from the slot?", 0, false);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/PaperDollInfoFrame/UI-GearManager-Undo:30:30:-18:0|tUpdate menu", EQUIPMENT_SLOT_END, slot);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack..", EQUIPMENT_SLOT_END + 1, 0);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
}
};
class PS_Transmogrification : public PlayerScript
{
public:
PS_Transmogrification() : PlayerScript("Player_Transmogrify") { }
void OnAfterSetVisibleItemSlot(Player* player, uint8 slot, Item *item) {
if (!item)
return;
if (uint32 entry = sT->GetFakeEntry(item->GetGUID()))
player->SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), entry);
}
void OnAfterMoveItemFromInventory(Player* /*player*/, Item* it, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) {
sT->DeleteFakeFromDB(it->GetGUIDLow());
}
void OnLogin(Player* player)
{
uint64 playerGUID = player->GetGUID();
sT->entryMap.erase(playerGUID);
QueryResult result = CharacterDatabase.PQuery("SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = %u", player->GetGUIDLow());
if (result)
{
do
{
uint64 itemGUID = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_ITEM);
uint32 fakeEntry = (*result)[1].GetUInt32();
if (sObjectMgr->GetItemTemplate(fakeEntry))
{
sT->dataMap[itemGUID] = playerGUID;
sT->entryMap[playerGUID][itemGUID] = fakeEntry;
}
else
{
//sLog->outError(LOG_FILTER_SQL, "Item entry (Entry: %u, itemGUID: %u, playerGUID: %u) does not exist, ignoring.", fakeEntry, GUID_LOPART(itemGUID), player->GetGUIDLow());
// CharacterDatabase.PExecute("DELETE FROM custom_transmogrification WHERE FakeEntry = %u", fakeEntry);
}
} while (result->NextRow());
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
player->SetVisibleItemSlot(slot, item);
}
}
#ifdef PRESETS
if (sT->GetEnableSets())
sT->LoadPlayerSets(playerGUID);
#endif
}
void OnLogout(Player* player)
{
uint64 pGUID = player->GetGUID();
for (Transmogrification::transmogData::const_iterator it = sT->entryMap[pGUID].begin(); it != sT->entryMap[pGUID].end(); ++it)
sT->dataMap.erase(it->first);
sT->entryMap.erase(pGUID);
#ifdef PRESETS
if (sT->GetEnableSets())
sT->UnloadPlayerSets(pGUID);
#endif
}
};
class WS_Transmogrification : public WorldScript
{
public:
WS_Transmogrification() : WorldScript("WS_Transmogrification") { }
void OnAfterConfigLoad(bool reload) override
{
if (reload)
sT->LoadConfig(reload);
}
void OnStartup() override
{
sT->LoadConfig(false);
//sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Deleting non-existing transmogrification entries...");
CharacterDatabase.Execute("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)");
#ifdef PRESETS
// Clean even if disabled
// Dont delete even if player has more presets than should
CharacterDatabase.Execute("DELETE FROM `custom_transmogrification_sets` WHERE NOT EXISTS(SELECT 1 FROM characters WHERE characters.guid = custom_transmogrification_sets.Owner)");
#endif
}
void OnBeforeConfigLoad(bool reload) override
{
if (!reload) {
std::string conf_path = _CONF_DIR;
std::string cfg_file = conf_path + "/transmog.conf";
std::string cfg_def_file = cfg_file +".dist";
sConfigMgr->LoadMore(cfg_def_file.c_str());
sConfigMgr->LoadMore(cfg_file.c_str());
}
}
};
class global_transmog_script : public GlobalScript {
public:
global_transmog_script() : GlobalScript("global_transmog_script") { }
void OnItemDelFromDB(SQLTransaction& trans, uint32 itemGuid) {
sT->DeleteFakeFromDB(itemGuid, &trans);
}
void OnMirrorImageDisplayItem(const Item *item, uint32 &display) {
if (uint32 entry = sTransmogrification->GetFakeEntry(item->GetGUID()))
display=uint32(sObjectMgr->GetItemTemplate(entry)->DisplayInfoID);
}
};
void AddSC_transmog() {
new global_transmog_script();
new npc_transmogrifier();
new PS_Transmogrification();
new WS_Transmogrification();
}