mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
- correcting fuckups
* menu-icons using hardcoded path * german translation for conditions * redundant check for conditions on quest and spell detail pages - show eventId for staff on event detail page
This commit is contained in:
@@ -74,6 +74,10 @@ class EventPage extends GenericPage
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$this->infobox[] = Lang::$npc['rank'][3].Lang::$main['colon'].'[npc='.$_.']';
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}
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// display internal id to staff
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if (User::isInGroup(U_GROUP_STAFF))
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$this->infobox[] = 'Event-Id'.Lang::$main['colon'].$this->eId;
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/****************/
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/* Main Content */
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/****************/
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@@ -477,7 +477,7 @@ class NpcPage extends GenericPage
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$lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => $this->typeId]);
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$sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId);
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if ($sc[0])
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if (!empty($sc[0]))
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{
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$this->extendGlobalData($sc[1]);
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@@ -600,25 +600,22 @@ class QuestPage extends GenericPage
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// tab: conditions
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$sc = Util::getServerConditions([CND_SRC_QUEST_ACCEPT, CND_SRC_QUEST_SHOW_MARK], null, $this->typeId);
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if ($sc[0])
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if (!empty($sc[0]))
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{
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if (!empty($sc[0]))
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{
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$this->extendGlobalData($sc[1]);
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$tab = "<script type=\"text/javascript\">\n" .
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"var markup = ConditionList.createTab(".json_encode($sc[0], JSON_NUMERIC_CHECK).");\n" .
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"Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" .
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"</script>";
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$this->extendGlobalData($sc[1]);
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$tab = "<script type=\"text/javascript\">\n" .
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"var markup = ConditionList.createTab(".json_encode($sc[0], JSON_NUMERIC_CHECK).");\n" .
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"Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" .
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"</script>";
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$this->lvTabs[] = array(
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'file' => null,
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'data' => $tab,
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'params' => array(
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'id' => 'conditions',
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'name' => '$LANG.requires'
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)
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);
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}
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$this->lvTabs[] = array(
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'file' => null,
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'data' => $tab,
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'params' => array(
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'id' => 'conditions',
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'name' => '$LANG.requires'
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)
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);
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}
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}
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@@ -1083,25 +1083,22 @@ class SpellPage extends GenericPage
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// tab: conditions
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$sc = Util::getServerConditions([CND_SRC_SPELL_LOOT_TEMPLATE, CND_SRC_SPELL_IMPLICIT_TARGET, CND_SRC_SPELL, CND_SRC_SPELL_CLICK_EVENT, CND_SRC_VEHICLE_SPELL, CND_SRC_SPELL_PROC], null, $this->typeId);
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if ($sc[0])
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if (!empty($sc[0]))
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{
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if (!empty($sc[0]))
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{
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$this->extendGlobalData($sc[1]);
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$tab = "<script type=\"text/javascript\">\n" .
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"var markup = ConditionList.createTab(".json_encode($sc[0], JSON_NUMERIC_CHECK).");\n" .
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"Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" .
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"</script>";
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$this->extendGlobalData($sc[1]);
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$tab = "<script type=\"text/javascript\">\n" .
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"var markup = ConditionList.createTab(".json_encode($sc[0], JSON_NUMERIC_CHECK).");\n" .
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"Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" .
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"</script>";
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$this->lvTabs[] = array(
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'file' => null,
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'data' => $tab,
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'params' => array(
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'id' => 'conditions',
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'name' => '$LANG.requires'
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)
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);
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}
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$this->lvTabs[] = array(
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'file' => null,
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'data' => $tab,
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'params' => array(
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'id' => 'conditions',
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'name' => '$LANG.requires'
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)
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);
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}
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}
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@@ -879,12 +879,12 @@ var mn_tools = [
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]]
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];
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var mn_community = [
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[3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
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[7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
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[4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
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[3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
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[7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
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[4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
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[,"Soziales"],
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[6,"Facebook-Seite","http://www.facebook.com",null,{tinyIcon:"static/images/icons/facebook.gif"}],
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[5,"Twitter-Seite","http://twitter.com",null,{tinyIcon:"static/images/icons/twitter.gif"}]
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[6,"Facebook-Seite","http://www.facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
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[5,"Twitter-Seite","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
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];
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var mn_more = [
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[,"Alles über AoWoW"],
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@@ -2241,60 +2241,60 @@ var g_world_object_types = {
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};
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var g_condition_types = {
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1: ['Plündern', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
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2: ['Entzaubern', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
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3: ['Angeln', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
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4: ['Objekt Öffnen', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
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5: ['Gegenst. Öffnen', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
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6: ['Brief Anhang.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
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7: ['Mahlen', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
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8: ['Stehlen', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
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9: ['Sondieren', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
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10: ['Ref. Plündern', '<das hier sollte eigentlich nicht sichtbar sein>'], // CND_SRC_REFERENCE_LOOT_TEMPLATE
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11: ['Kürschnern', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
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12: ['Herstellen', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
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13: ['Autom. Zielwahl', 'Nur Ziele, welche diese Bedinungen erfüllen, können von diesem Zauber betroffen sein.'], // CND_SRC_SPELL_IMPLICIT_TARGET
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14: ['Dialog', 'Zeige den verwandten Dialog, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU
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15: ['Dialog Menü', 'Zeige das verwandte Dialogmenü, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU_OPTION
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16: ['Vehicle', 'Diese Kreatur kann als Fahrzeug benutzt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
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17: ['Zauber', 'Der Zauber kann nur gewirkt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_SPELL
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18: ['Klick', 'Wenn die Bedingung erfüllt ist, wirkt [npc=$2] [spell=$1], wenn man darauf klickt.'], // CND_SRC_SPELL_CLICK_EVENT
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19: ['Quest Symbol', 'Ein [icon name=quest_startend] [/icon] wird für dieses Quest angezeigt, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_ACCEPT
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20: ['Quest Annahme', 'Der Spieler kann dieses Quest annehmen, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_SHOW_MARK
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21: ['Fahrzeug Fähigk.', 'Wenn die Bedingung erfüllt ist, ist im Fahrzeug [npc=$2] [spell=$1] verfügbar'], // CND_SRC_VEHICLE_SPELL
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22: ['SmartKI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
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23: ['Händler', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
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24: ['Zauberauslösung', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
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1: ['Plündern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand aus [npc=$1] geplündert werden.'], // CND_SRC_CREATURE_LOOT_TEMPLATE
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2: ['Entzaubern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand aus [item=$1] entzaubert werden.'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
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3: ['Angeln', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Angeln in [zone=$1] gefunden werden.'], // CND_SRC_FISHING_LOOT_TEMPLATE
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4: ['Objekt Öffnen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand in [object=$1] gefunden werden.'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
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5: ['Gegenst. Öffnen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand in [item=$1] gefunden werden.'], // CND_SRC_ITEM_LOOT_TEMPLATE
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6: ['Brief Anhang', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand an diesem Brief angehängt sein.'], // CND_SRC_MAIL_LOOT_TEMPLATE
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7: ['Mahlen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Mahlen von [item=$1] gefunden werden.'], // CND_SRC_MILLING_LOOT_TEMPLATE
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8: ['Stehlen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand von [npc=$1] gesammelt werden.'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
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9: ['Sondieren', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Sondieren von [item=$1] gefunden werden.'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
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10: ['Ref. Plündern', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
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11: ['Kürschnern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Kürschnern von [item=$1] gefunden werden.'], // CND_SRC_SKINNING_LOOT_TEMPLATE
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12: ['Herstellen', 'Wenn die Bedingung erfüllt ist, kann beim Wirken von [spell=$1] zusätzlich dieser Gegenstand erzeugt werden.'], // CND_SRC_SPELL_LOOT_TEMPLATE
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13: ['Autom. Zielwahl', 'Nur Ziele, welche diese Bedinungen erfüllen, können von diesem Zauber betroffen sein.'], // CND_SRC_SPELL_IMPLICIT_TARGET
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14: ['Dialog', 'Zeige den verwandten Dialog, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU
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15: ['Dialog Menü', 'Zeige das verwandte Dialogmenü, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU_OPTION
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16: ['Vehicle', 'Diese Kreatur kann als Fahrzeug benutzt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
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17: ['Zauber', 'Der Zauber kann nur gewirkt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_SPELL
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18: ['Klick', 'Wenn die Bedingung erfüllt ist, wirkt [npc=$2] [spell=$1], wenn man darauf klickt.'], // CND_SRC_SPELL_CLICK_EVENT
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19: ['Quest Annahme', 'Der Spieler kann dieses Quest annehmen, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_SHOW_MARK
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20: ['Quest Symbol', 'Ein [icon name=quest_startend] [/icon] wird für dieses Quest angezeigt, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_ACCEPT
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21: ['Fahrzeug Fähigk.', 'Wenn die Bedingung erfüllt ist, ist im Fahrzeug [npc=$2] [spell=$1] verfügbar'], // CND_SRC_VEHICLE_SPELL
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22: ['SmartAI', 'Wenn die Bedingung erfüllt ist, kann die KI dieser Kreatur zusätzliche Handlungen durchführen.'], // CND_SRC_SMART_EVENT
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23: ['Händler', 'Wenn die Bedingung erfüllt ist, hat der Händler diesen Gegenstand im Sortiment.'], // CND_SRC_NPC_VENDOR
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24: ['Zauberauslösung', 'Wenn die Bedingung erfüllt ist, kann der Zauber auslösen.'] // CND_SRC_SPELL_PROC
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};
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var g_conditions = {
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1: 'Der Spieler hat $eine:keine; Aura von $1',
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2: 'Der Spieler besitzt$: nicht; $1',
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3: 'Der Spieler hat$: nicht; $1 ausgerüstet',
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4: 'Der Spieler befindet sich$: nicht; in $1', // also used by 22, 23
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4: 'Der Spieler befindet sich$: nicht; in $1', // also used by 22, 23
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5: 'Der Ruf bei $1 ist$: nicht; $2',
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6: 'Der Spieler ist$: nicht; $1',
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7: 'Der Spieler beherrscht $1$: nicht;',
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8: 'Der Spieler hat $1$: nicht; beendet',
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9: 'Der Spieler hat $1$: nicht; angenommen',
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10: 'Der Spieler ist$: nicht; $1',
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11: 'Die Spielwelt hat einen bestimmten Zustand$: nicht;',// nyi
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11: 'Die Spielwelt hat einen bestimmten Zustand$: nicht;', // nyi
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12: '$1 ist$: nicht; aktiv',
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13: 'Die Instanz hat einen bestimmten Zustand$: nicht;',// nyi
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13: 'Die Instanz hat einen bestimmten Zustand$: nicht;', // nyi
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14: 'Der Spieler hat $nie :;mit $1 interagiert',
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15: 'Der Spieler ist$: nicht; ein $1', // also used by 16
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15: 'Der Spieler ist$: nicht; ein $1', // also used by 16
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17: 'Der Spieler hat $1$: nicht; erlangt',
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18: 'Der Spieler hat $1$: nicht; erhalten',
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20: 'Des Spielers Geschlecht is$: nicht; [span class=icon-$2]$1[/span]',
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21: 'Das Ziel hat einen bestimmten Zustand$: nicht;', // nyi
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24: '', // not used
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21: 'Das Ziel hat einen bestimmten Zustand$: nicht;', // nyi
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24: '', // not used
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25: 'Der Spieler kennt$: nicht; $1',
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26: 'Die Kreatur befindet sich$: nicht; in Phase $1',
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27: 'Die Stufe des Ziels ist$: nicht; $2 $1',
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28: 'Der Spieler hat $1$: nicht; abgeschlossen',
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29: 'Der Spieler befindet sich$: nicht; in $2m zu $1', // also used by 30
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31: 'Das Ziel des Zaubers ist$: nicht;: $1', // also used by 32
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33: 'Der Spieler hat eine bestimmte Beziehung mit dem Ziel$: nicht;', // nyi
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29: 'Der Spieler befindet sich$: nicht; in $2m zu $1', // also used by 30
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31: 'Das Ziel des Zaubers ist$: nicht;: $1', // also used by 32
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33: 'Der Spieler hat eine bestimmte Beziehung mit dem Ziel$: nicht;', // nyi
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34: 'Der Spieler hat eine bestimmte Ruf-Reaktion mit dem Ziel$: nicht;', // nyi
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35: 'Das Ziel ist$: nicht; $2 $1m entfernt',
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36: 'Das Ziel ist$: nicht; am Leben',
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@@ -925,12 +925,12 @@ var mn_tools = [
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]]
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];
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var mn_community = [
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[3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
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[7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
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[4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
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[3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
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[7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
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[4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
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[,"Social"],
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[6,"Facebook Page","http://www.facebook.com",null,{tinyIcon:"static/images/icons/facebook.gif"}],
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[5,"Twitter Page","http://twitter.com",null,{tinyIcon:"static/images/icons/twitter.gif"}]
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[6,"Facebook Page","http://www.facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
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[5,"Twitter Page","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
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];
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var mn_more = [
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[,"All About AoWoW"],
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@@ -2288,59 +2288,59 @@ var g_world_object_types = {
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};
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var g_condition_types = {
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1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
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2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
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3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
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4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
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5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
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6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
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7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
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8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
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9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
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10: ['Ref. Looting', '<this should not be displayed and the template merged into its surce>'], // CND_SRC_REFERENCE_LOOT_TEMPLATE
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11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
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12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
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13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
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14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
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15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
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16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
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17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
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18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
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19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
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20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
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21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
};
|
||||
|
||||
var g_conditions = {
|
||||
1: 'The Player $has:does not have; an aura of $1',
|
||||
2: 'The Player $owns: does not own; $1',
|
||||
3: 'The Player $has:does not have; $1 equipped',
|
||||
4: 'The Player is$: not; in $1', // also used by 22, 23
|
||||
4: 'The Player is$: not; in $1', // also used by 22, 23
|
||||
5: 'The Player\'s standing with $1 is$: not; $2',
|
||||
6: 'The Player is$: not; $1',
|
||||
7: 'The Player $knows: does not know; $1',
|
||||
8: 'The Player has$: not; finished $1',
|
||||
9: 'The Player has$: not; accepted $1',
|
||||
10: 'The Player is$: not; $1',
|
||||
11: 'The game word is$: not; in a certain state', // nyi
|
||||
11: 'The game word is$: not; in a certain state', // nyi
|
||||
12: '$1 must$: not; be active',
|
||||
13: 'The instance $has:does not have; a certain state', // nyi
|
||||
13: 'The instance $has:does not have; a certain state', // nyi
|
||||
14: 'The Player has $never:; interacted with $1',
|
||||
15: 'The Player is$: not; a $1', // also used by 16
|
||||
15: 'The Player is$: not; a $1', // also used by 16
|
||||
17: 'The Player has$: not; achieved $1',
|
||||
18: 'The Player has$: not; obtained $1',
|
||||
20: 'The Player\'s gender is$: not; [span class=icon-$2]$1[/span]',
|
||||
21: 'The target $has:does not have; a certain state', // nyi
|
||||
24: '', // not used
|
||||
21: 'The target $has:does not have; a certain state', // nyi
|
||||
24: '', // not used
|
||||
25: 'The Player $knows: does not know; $1',
|
||||
26: 'The Creature is$: not; in phase $1',
|
||||
27: 'The target\'s level is$: not; $2 $1',
|
||||
28: 'The Player has$: not; completed $1',
|
||||
29: 'The Player is$: not; within $2yd of $1', // also used by 30
|
||||
31: 'Casters\'s target is$: not; $1', // also used by 32
|
||||
29: 'The Player is$: not; within $2yd of $1', // also used by 30
|
||||
31: 'Casters\'s target is$: not; $1', // also used by 32
|
||||
33: 'The Player $has:does not have; a certain relation to the target', // nyi
|
||||
34: 'The target $has:does not have; a certain reaction to the Player', // nyi
|
||||
35: 'The target is$: not; $2 $1yd away',
|
||||
|
||||
@@ -879,12 +879,12 @@ var mn_tools = [
|
||||
]]
|
||||
];
|
||||
var mn_community = [
|
||||
[3,"Foros","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
|
||||
[7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
|
||||
[4,"Canal de IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
|
||||
[3,"Foros","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
|
||||
[7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
|
||||
[4,"Canal de IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
|
||||
[,"Social"],
|
||||
[6,"Página de Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}],
|
||||
[5,"Página de Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}]
|
||||
[6,"Página de Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
|
||||
[5,"Página de Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
|
||||
];
|
||||
var mn_more = [
|
||||
[,"Todo sobre AoWoW"],
|
||||
@@ -2244,30 +2244,30 @@ var g_world_object_types = {
|
||||
};
|
||||
|
||||
var g_condition_types = {
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', '<this should not be displayed and the template merged into its surce>'], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
};
|
||||
|
||||
var g_conditions = {
|
||||
|
||||
@@ -879,12 +879,12 @@ var mn_tools = [
|
||||
]]
|
||||
];
|
||||
var mn_community = [
|
||||
[3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
|
||||
[7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
|
||||
[4,"Canal IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
|
||||
[3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
|
||||
[7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
|
||||
[4,"Canal IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
|
||||
[,"Social"],
|
||||
[6,"Page Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}],
|
||||
[5,"Page Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}]
|
||||
[6,"Page Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
|
||||
[5,"Page Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
|
||||
];
|
||||
var mn_more = [
|
||||
[,"Tout sur AoWoW"],
|
||||
@@ -2231,30 +2231,30 @@ var g_world_object_types = {
|
||||
};
|
||||
|
||||
var g_condition_types = {
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', '<this should not be displayed and the template merged into its surce>'], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
};
|
||||
|
||||
var g_conditions = {
|
||||
|
||||
@@ -879,12 +879,12 @@ var mn_tools = [
|
||||
]]
|
||||
];
|
||||
var mn_community = [
|
||||
[3,"Форум","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
|
||||
[7,"Блог","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
|
||||
[4,"Канал IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
|
||||
[3,"Форум","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
|
||||
[7,"Блог","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
|
||||
[4,"Канал IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
|
||||
[,"Социальные сети"],
|
||||
[6,"Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}],
|
||||
[5,"Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}]
|
||||
[6,"Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
|
||||
[5,"Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
|
||||
];
|
||||
var mn_more = [
|
||||
[,"О AoWoW"],
|
||||
@@ -2231,30 +2231,30 @@ var g_world_object_types = {
|
||||
};
|
||||
|
||||
var g_condition_types = {
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', '<this should not be displayed and the template merged into its surce>'], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
|
||||
2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
|
||||
3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
|
||||
4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
|
||||
5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
|
||||
6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
|
||||
7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
|
||||
8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
|
||||
9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
|
||||
10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
|
||||
11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
|
||||
12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
|
||||
13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
|
||||
14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
|
||||
15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
|
||||
16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
|
||||
17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
|
||||
18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
|
||||
19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
|
||||
20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
|
||||
21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
|
||||
22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
|
||||
23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
|
||||
24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
|
||||
};
|
||||
|
||||
var g_conditions = {
|
||||
|
||||
Reference in New Issue
Block a user