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https://github.com/Sarjuuk/aowow.git
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SmartAI
* fixed several ocurences of time strings being cast to int * always use short time format * also fixed that one questionmark typo that kicked this whole commit off
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@@ -531,7 +531,7 @@ $lang = array(
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SAI_ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', null],
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/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s to #target#.', null],
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SAI_ACTION_CAST => ['Cast [spell=%1$d] at #target#.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$d:;(%4$d)?, attacking invoker:;.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$s:;(%4$d)?, attacking invoker.:;', null],
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SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
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@@ -559,7 +559,7 @@ $lang = array(
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SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', null],
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SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
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/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
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SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
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SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
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@@ -568,12 +568,12 @@ $lang = array(
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SAI_ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', null],
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SAI_ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', null],
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SAI_ACTION_ATTACK_START => ['Start attacking #target#.', null],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for ?%7$d:; at #target#.', 'Despawn linked to summoner'],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %7$s:; at #target#.', 'Despawn linked to summoner'],
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SAI_ACTION_KILL_UNIT => ['#target# dies!', null],
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SAI_ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%7$s[/span] to [span class=q1]%8$s[/span]', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s.:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$d.', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:;.(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$s', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:.;(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', null],
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SAI_ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', null],
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SAI_ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %7$s.', null],
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