Commit Graph

75 Commits

Author SHA1 Message Date
Sarjuuk
a82aa2b6ae removing smarty - part XIII (almost there)
- reimplemented Utilities-Page and Account-Page
- moved account-ajax to ajaxHandler
- AjaxHandler::handle() can no longer call itself, if the parameter is empty
- cache is now compressed (has a negligible delay)
- revisited User-Class / Accounts:
 * implemented mail-confirmation (be sure to configure your server appropriately)
 * implemented recovery of password or username
 * there are now 3 options to auth against: 1) aowow-DB (default); 2)
   wow-auth-DB; 3) user-defined script (SOAP or similar exotic methods)
 * dropped the aowow-cookie, it relies on php-sessions now
 * reworked how bans are handled (can now also ban from upload, rate, comment)
- fixed enhancements on itemTooltips

account related localization for FR, ES and RU is lacking (help is appreciated)
_account and _account_banned have changed and are incompatible with the prvious version
2014-07-13 12:10:20 +02:00
Sarjuuk
727d450923 removing smarty - part XII
- readded quest/quests, zones
- delayed filter-evaluation, also linked filterObj to page to be applied to cacheKey
- added check for modulo calculation with floats (fixes "0 years" - duarions)
Quests:
 * added category-locales
 * creating objectives shouldn't be quite as intensive anymore
2014-07-06 16:19:43 +02:00
Sarjuuk
ec5589f323 removing smarty - part X
readded spell/spells
- changes to Lang, since it can no longer access the template
- set required php-version to 5.5.0 (generators were added and are essential to aowow)
- display stats in footer to staff only
2014-07-02 20:19:57 +02:00
Sarjuuk
4919e1ef57 removing smarty - part VII
- rewrote Item/Items
- BaseType: fixed querey generation wizh null-values in extraOpts
- ItemList:
  * reworked extendJsonStats() to use ?_itemstats istead of parsing on the fly
  * moved onUse-components used by xml from extendJsonStats() to separate function
  * the enhance-string passed with tooltips is now checked first
- Loot: class is no longer static
- Util::parseItemEnchantment() will now accept and return arrays and does only one single lookup
- cuFlags are explained in the infobox, when available
- JS:
  * do NOT strip iconStrings. It rightly can contain whitespaces >.<
  * removed a redundant $WH.ct in Conditions
2014-06-28 14:29:39 +02:00
Sarjuuk
caa7a7e39f removing smarty - part VI
- rewrote currencies, achievements, events, factions
- GenericPage:
   * moved more checks from Util
   * structured and commented GenericPage to be easier to comprehend
   * added GenericPage::postCache() to modify cached data before display (e.g. update time for events)
- fixed:
   * parsing events from markdown (e.g. articles)
   * huge padding of minibox headings (css)
   * Loot passing jsGlobals to template
   * ItemList::getExtendedCost passing jsGlobals to template
   * categories for factions
   * conflicting GenericPage::$subject when displaying 'notFound'
   * load of typos
2014-06-22 19:56:42 +02:00
Sarjuuk
9c7c2e29b5 removing smarty - part V
- added ObjectPage and ObjectsPage
- moved loot-related functions from Util to own class
- moved template-related functions from Util to GenericPage
- removed redundancies from user class
- enabled cache (may need some tweaking but it finally works as it should)
- some bugfixes
2014-06-21 16:46:01 +02:00
Sarjuuk
3347778e4c removing smarty - part II
- adapting classes to change
- adding new class GenericPage
2014-06-15 21:56:48 +02:00
Sarjuuk
d34838ea2c static/ -> STATIC_URL
Spells: rephrased condition for relTab: Quests
Announcements: ..can now have a userGroup set to show to
2014-04-15 23:58:36 +02:00
Sarjuuk
23e831be25 - removed fixed fields in lv-bricks; title sources and achievement rewards thus are working again
- moved search to /pages
- moved g_dataKey to header.tpl and apply it on nessecary pages (restores TalentCalc)
- Events: fixed relTabs with arbitrary data, when holidayId was 0
- CharClass: get heroClass-status through flags; dropped related DB-field
- Achievements: fixed some criteria not being displayed in tooltips
- Community: applied long forgotten changes to tplVars and use of uppercase ids
- Titles:
 * exclude unused titles from listview
 * restored 'links'-button on detail-page
- Quests:
 * added 'slain' fro proxy-npcs
 * use more wflags (&1 needs more research)
- Factions:
 * fixed order of categories
 * fixed params to QuestList for relTabs
- Profiler:
 * enabled 'profiles that have this char as source' in Profiler
 * removed the exampelChar from project
 * further documented more expected variables; includes/excludes-handling still not entirely clear
 * created datasets for reference data (create with ?build=profiler)
- Localzation:
 * localized profiler for loc3
 * corrected some single words
 * localized custom reward rate - table in factions
- AjaxHandler:
 * new handler for ajax-requests *duh*
 * dropped data.php (index.php now calls to AjaxHandler for these cases)
- moved reading of static files to own function Util::loadStaticFile()
2014-04-13 23:39:34 +02:00
Sarjuuk
a7a0c5a946 events:
- added relTabs to detail page

achievements:
 - implemented event-filter
 - filter will now always apply

 - years are now one day shorter (and time formating will no longer bug out)
2014-04-05 23:21:46 +02:00
Sarjuuk
7af4931b58 implemented details, lists and filters on quests
- some filter are still missing
 - didn't bother with the mapper yet
 - zoneOrSort is still inconsistent for instances

 - merged all queststarter/-ender into one single table
 - removed $template-parameter from addGlobalsToJscript and access it through Util
 - dropped error.tpl and 404.tpl and moved the error-text to aowow_articles
 - misc improvements here and there
2014-04-05 22:04:27 +02:00
Sarjuuk
fe42156825 revisited sql escaping
in general, its not nessecary to manually apply escapes
- if passed as param to DB::DBType()->queryFunc() its escaped by DBsimple
- if passed as condition its escaped by BaseType
- if you do your own query use DB::DBType()->escape() on strings and intVal() respectively

- fixed use of HAVING in CreatureListFilter
- allow for exclude-only searches in Filter
- BaseType no longer adds %-wildcards to strings. Do this manually if ever nessecary.
2014-03-28 20:38:51 +01:00
Sarjuuk
05f8be3c79 item: implemented xml-feed (guess, i do see the point now)
started comparing DBSiples escapes with own
2014-03-23 13:58:43 +01:00
Sarjuuk
93cc42407c menu more and tools
- items: allow 'upg' to be an array
- filter: fixed logic error in checks
- Markup: prevent handling of [menu], as PageTemplate is nyi
- Power: advanced features (hide reagents or sellprice; recoloring,
  renaming, iconizing of links)
- search: side-icon for titles
- smarty: added template-vars to cache (has to be fixed sooner or later)

- identify as HTML5 (fixed a strange bug with displaced list-pegs)
- removed several typos
2014-03-22 20:39:16 +01:00
Sarjuuk
3718ca6b86 moved config to databse (except databse credentials of course)
added overlooked changes to template or typos
2014-03-19 00:15:58 +01:00
Sarjuuk
fec0daac9a moving template around
(is now a lot closer to the original, shouldn't require updating new
scripts as the structure should fit)
also some minor bugfixes
2014-03-16 01:29:29 +01:00
Sarjuuk
f2ff2346fa fixups required for successfull setup 2014-03-15 01:05:52 +01:00
Sarjuuk
0c4c7ea9ae * Factions: set titles for ListPage
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
 in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage

* some work against Quests
* fighting the template-system :<
2014-02-19 16:39:15 +01:00
Sarjuuk
819a46ae15 detail page for events (with not much in it)
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic

- noticed, that the loot display is off. It happens with different modes
  on a creature, that has the same loot but different chances or quantities
  ... analyzing
2014-02-08 12:22:08 +01:00
Sarjuuk
99642e4ea4 - detail page for currencies
- moved additional code from item.php to Util::getLootSource() as it will be
  reused for currency.php
2014-01-25 19:23:50 +01:00
Sarjuuk
91ecc21e8c - implemented factions basics (search, listview and details)
- added forgotten shared brick for tooltips
2014-01-25 18:14:12 +01:00
Sarjuuk
c7c6028adf - allow for search by Id if json-searching
- changed, how achievement chains are saved (more obvious and probably faster)
- misc preparations for setup overhaul
2014-01-05 16:34:46 +01:00
Sarjuuk
edaaba6139 internalErrors renamed; can now also be set to apply to certain userGroups 2013-12-15 23:49:07 +01:00
Sarjuuk
954352e17a - moved redButtons to separate brick-file (no more "here its translated, and not there" or mixed up button order and better management on top)
- implemented subTabs for spells (used on class-page)
- load sqlLimits from config into constants
2013-12-13 16:33:36 +01:00
Sarjuuk
07ee8213da - implemented use of itemExtendedCost and fueled some more item-tabs with it
- tinkering with learned spells and added teach-tabs to item.php
- required arenaRating in item tooltips
- updated js-functions handling currencies
- updated Markup with correct links
- i probably forgot to add sql
2013-12-08 17:57:02 +01:00
Sarjuuk
6c7006eeb2 * questrelated tabs for items
* display required quest for loot with questchance
* implemented genericmodel-Tab for item- and object-models
* tabs2spaces in gloabl.js (why were they still there in the first place?)
2013-12-03 21:56:17 +01:00
Sarjuuk
69cd14b753 - fixed variable names and ; in config.php.in
- moved effect- and aura-ids used to determine the type of a spell to static prop in spell.class.php
- directly get achievements by criteria (automatic join) in spell.php
- reverted back points needed for 1% arPen to 335 values (whyever i changed them in the first place)
2013-12-02 14:40:25 +01:00
Sarjuuk
2830fe97fc error-announces
rough draft for gameobjects (searchable, tooltips)
more tabs for item.php
2013-11-29 10:52:19 +01:00
Sarjuuk
5e785d6c78 omgishouldntbedoingthis 2013-11-24 23:15:15 +01:00
Sarjuuk
2d736fc785 item another one >.< 2013-10-09 21:30:28 +02:00
Sarjuuk
360f2e6878 - work agains items + some random fixes .. use own item-table
- do not display serverside events in calendar
- include gems in item comparison .. also parse their stats in setup
- filters use conditions and are more restrictive
- changed DBSimple version so it uses mysqli (mysql is deprecated as of php 5.5)
- moved each filter class to matching type; file for baseType and BaseFilter
- baseType querys are somewhat modular, trying to avoid ridiculous joins that WILL occur sometimes (especially with items) as far as possible
2013-09-22 18:20:47 +02:00
Sarjuuk
f422411cb6 - CharRaces:
* implemented detail-page
   * since factions are NYI the infobox will display an empty link
   * added articles for every race

- CharClasses:
   * added forgotten expansion-icon to detail-page

- Search
   * added no result gnome

- moved some locale-strings around, killed one duplicate
2013-09-01 21:19:49 +02:00
Sarjuuk
684b2f2778 - Tooltip class from global.js to basic.js (added nessecary prefix)
- miscTools:
    * implemented random DB-Page
    * others are placeholder (at least no errors are generated)
- Articles / Infobox:
    * dropped aowow_article_items, parse nessecary globals directly from article or infobox
    * articles default back to english if no target articles is absent
    * quickinfo from db is only used if no auto-generated info is available
- CharClass:
    * implemented detail-page
    * added basic articles per class (english only)
- generic lv-page
    * now accepts multiple listviews (as required by miscTools)
    * can display text and title
- Markup.js:
    * exchanged to current version (yet to be looked over, but basic articles are displayed properly for now)
    * removed some hacks that were nessecary for the old Markup / Menu
- Listview
    * made some more code readeable, no major changes
    * calendar-template is now functional (WorldEvents use it)

...squashing bugs left and right
2013-09-01 15:37:40 +02:00
Sarjuuk
ad31501bd7 Spell:
* added forgotten brick-file names from last commit
* implemented Tab: 'Stack Rules'
* implemented Tab: 'Linked with'
2013-08-25 10:25:19 +02:00
Sarjuuk
8ffbf13e03 * added min() and max() funcions for parsing SpellTooltips
* fixed error, when creating ItemTooltips for certain recipes
* fixed logic error when generating jsGlobals and id-array was empty
2013-08-21 09:18:49 +02:00
Sarjuuk
73cdce784e BaseTypes:
- rewrote BaseType::iterate() to be a generator and yield references (requires php 5.5)
- reduced usage of bandaid BaseType::reset()
- removed Util::getIdFieldName() which was even more of a bandaid
- discovered DBSimple::selectPage() and consequently removed $matchQuery as they are now obsoloete

Util:
- added trainerTemplate lists for future use with trainers and trained spells

misc. forgotten and/or broken stuff here and there
2013-08-20 20:45:24 +02:00
Sarjuuk
0b0fa39ff4 * added skills listview-page
* removed some overzealous $WH.-insertions
* fixed logic error omiting jsGlobals with id: 1
2013-08-07 20:58:34 +02:00
Sarjuuk
5436ead926 - implemented item-lookup per weightscale (used in profiler, comparison tool and item upgrade search)
- some minor nonfunctional changes to support 'known' spells
- enabled dynamic update of Spelltooltips changing with pointsPerLevel
2013-08-06 16:50:31 +02:00
Sarjuuk
06e5fb7278 * added quests to search
* added forgotten localizations
2013-08-03 21:10:49 +02:00
Sarjuuk
e834f1aee3 * moved duplicate utility/dom-functions from global.js to basic.js
- consequentially prepended $WH to those functions (since i do have issues with regEx, some errors may occur)
* simplified including required JS and CSS files per page
* replaced old Menu-class with (almost) current version. Since it relies heavily on jQuery it is also loaded.
2013-08-03 21:09:23 +02:00
Sarjuuk
55c14eee5c misc:
- fixed caching, by escaping control chars
 - rough support for shortened urls .. kinda
 - achievements shows icons for required items again; also can get name for quest
2013-07-11 23:57:42 +02:00
Sarjuuk
49800da2c8 Moved most code related to jsGlobals to template. (Except for Globals, that belong to the object already created, it makes zero sense to look them up again from the template.)
I'm not overly happy with passing the templateObject to each typeObject, but it works .. for now.
Effectively this should reduce db-lookups as each type should be looked up only twice at max (once for relevant data on the page and maybe again to get related jsGlobals for the template)
also removed BaseType::addRewardsToJscript() get it with BaseType::addGlobalsToJscript() and the appropriate addMask

* added ListviewHelper::getSetFields() wich is more appropriate in some cases (like reagents for spells should be shown even if they are all the same)
* load bricks as needed, removed the if-blocks (maybe add the filename to every TypeClass..?)
2013-07-11 21:47:00 +02:00
Sarjuuk
a8804f6440 Achievements:
- removed excess escapes (htmlspecialchars really needed?)

* urlencode icons for all powered tooltips (some contain obscure symbols)

Spell:
 - added relatedTabs "criteria of" and "contains" (the later should be reworked with generic loot access)

 * implemented first draft of conditions in listview as extraCol; condition: {type, typeId, status}; currently only inpmplemented in the item-brick
 * obligatory oneliners all over the place fixing stuff that boggles the mind
2013-07-07 23:25:15 +02:00
Sarjuuk
79ee421833 Creatures:
- add hardcoded Totem-DisplayIds

Spell:
- fixed amount/damage not being displayed, when spell had createItemId set but no effect to create it
- respect interactivity for constructs in tooltip
- parse playerLevel as textVar, if the constuct cant be evaled
- fixed functionality to change level on tooltips granting ratings
- added related tabs: 'modified by', 'modifies', 'used by item', 'used by itemset', 'see also'

* some minor cleansing in js-tooltip code
2013-07-07 01:21:47 +02:00
Sarjuuk
a3f16f0e0d implemented detail-page for pets
- plus food and talents, minus zones (those are just madning)
 - also addes some bc/classic information on pet scaling

* mucked about the modelviewer, always uses high quality version .. should muck about some more to add animation-info and remove the java-option
* fixed some minor issues in spell maxaffectedtaregs in spell is displayed properly and erronous adding all classes/races to globals if none where selected
* created own table for creatures which unifies creature_template, locales_creature, creature_template_addon and some creatureDisplayInfo.dbc information
* more work against listviews and general structure in global.js .. should probably split this file by class and reassemble it for use
2013-07-02 23:02:04 +02:00
Sarjuuk
bbfc4f5820 moved articles to template-class .. and am fed up with smarty by now.. 2013-07-01 10:28:17 +02:00
Sarjuuk
3d66eacb90 implemented Itemset detail page
- while the code and strings are there, no rules have been set concerning availability

User:
 - HTTP_ACCEPT_LANGUAGE may not be set.

Compare:
 - removed some relic code, that, once uppon a time, was used to link virtual item sets with real item sets or something..

Titles:
 - fixed a few forgotten changes

Lang:
 - hide DND-entries for locks

BaseType:
 - improved getField to automaticaly cast numerics to float
 - improved __construct to check for numeric instead of int
2013-06-23 22:11:39 +02:00
Sarjuuk
08f4d84b6d objects:
- preparing tooltips (locks to Util & localization)
quests & npcs:
 - implemented tooltips
spells:
 - fixed tooltip-header
 - stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
 - path is less prone to errors
events:
 - disabled tab as it was causing js-errors

obligatory cleaning up everywhere
2013-06-19 21:41:15 +02:00
Sarjuuk
513c9d9114 split field 'flags' in announcements into distinct properties, mark jsVars with a '$' like in every other case 2013-06-19 20:43:16 +02:00
Sarjuuk
aef069e919 - implemented tooltips for NPCs
- global STATIC_URL defined to be also usable in script
2013-06-01 16:56:05 +02:00