Commit Graph

24 Commits

Author SHA1 Message Date
Sarjuuk
2e18bf0d3e - fixed rewriteRule if aowow is not in your root dir
- use https if available, added a config value to enforce it if nessecary
- NPC:
  * fixed currency icons when displaying extendedCost for vendor
  * display conditions column only if we actually have conditions set
2014-09-09 20:52:23 +02:00
Sarjuuk
78422b9130 fixed problems with case-sensitivety on different systems
- table-names are now lowercase
- includes from spl_autolaod_regsiter() are now lowercase
2014-08-01 22:43:56 +02:00
Sarjuuk
1dfc469d43 - implemented comments (in general and as preview on account page & latest comments)
- partially implemented site reputation (required to grant privileges to comments)
- reworked 'home'-page (the news-box is now as configurable as you want)
- removed some ancient compatibility-code for IE67 (srsly, its 2014!)
- dropped associated stylesheets, reviewed the rest
- split some user-restrictions to trigger on insufficient siteRep
- added text-page: Markup-Guide
- implemented new class to handle Markup

- bugfixes [TM]

- also you will need to reapply the db-dumps (you may want do save account*, news,
reports, ..)
2014-07-30 22:10:34 +02:00
Sarjuuk
6acee41e3d Javascript:
- reviewed and used objects PageTemplate and Locale
- removed associated workarounds
- replaced ~12k tabs with ~48k spaces
- fixed some localization errors
- whoops, forgot to update some Util::$pageTemplate calls to $this
2014-07-24 17:52:46 +02:00
Sarjuuk
0e98270827 removing smarty - part XV (aaaand done!)
- unified lv handling
 * data should always be in the same structure now
 * use of tabs is determined by the template, unless forced)
- Currency: fixed path on detail page
- Profiler: fixed use of dataKey
- Util::alphaMapCheck() 'images/' was removed long ago..; alphaMaps are now in 'cache/'
- Item: REALLY fixed markdown in tooltips
2014-07-19 12:30:47 +02:00
Sarjuuk
e0f4e9403a removing smarty - part XI
- readded npc/npcs, itemset/itemsets, skill/skills
- reduced size of conditions-column
2014-07-03 21:20:46 +02:00
Sarjuuk
934c72e446 NPCs: get quotes from broadcast_text if possible 2014-04-29 22:13:12 +02:00
Sarjuuk
48cec63e1d - BaseType: skip empty arrays in condition
- BaseFilter: defined selectAll / selectNone magic numbers
- Item:
   * fixed formating error for required arena rating
   * filters for purchasablewith -item; -currency; -honor; -arena; reqarenarating
- Zone:
   * removed extra escape for globals
   * token changes to ZoneList... still not really usable
- Events: prevent selecting arbitrary related events on empty list
- Factions:
   * added filter-links to relTabs
   * added relTab for factionspecific GameObjects
- Spell:
   * parse information for aura:forceReaction
   * added relTab Zones to display info from spell_area
- JS:
   * added display of subzones to listview-template: zone
   * reworked condition to display multiple conditions
   * added race and gender conditions

typos.. they are never entirely gone
2014-04-20 11:59:47 +02:00
Sarjuuk
d34838ea2c static/ -> STATIC_URL
Spells: rephrased condition for relTab: Quests
Announcements: ..can now have a userGroup set to show to
2014-04-15 23:58:36 +02:00
Sarjuuk
23e831be25 - removed fixed fields in lv-bricks; title sources and achievement rewards thus are working again
- moved search to /pages
- moved g_dataKey to header.tpl and apply it on nessecary pages (restores TalentCalc)
- Events: fixed relTabs with arbitrary data, when holidayId was 0
- CharClass: get heroClass-status through flags; dropped related DB-field
- Achievements: fixed some criteria not being displayed in tooltips
- Community: applied long forgotten changes to tplVars and use of uppercase ids
- Titles:
 * exclude unused titles from listview
 * restored 'links'-button on detail-page
- Quests:
 * added 'slain' fro proxy-npcs
 * use more wflags (&1 needs more research)
- Factions:
 * fixed order of categories
 * fixed params to QuestList for relTabs
- Profiler:
 * enabled 'profiles that have this char as source' in Profiler
 * removed the exampelChar from project
 * further documented more expected variables; includes/excludes-handling still not entirely clear
 * created datasets for reference data (create with ?build=profiler)
- Localzation:
 * localized profiler for loc3
 * corrected some single words
 * localized custom reward rate - table in factions
- AjaxHandler:
 * new handler for ajax-requests *duh*
 * dropped data.php (index.php now calls to AjaxHandler for these cases)
- moved reading of static files to own function Util::loadStaticFile()
2014-04-13 23:39:34 +02:00
Sarjuuk
7af4931b58 implemented details, lists and filters on quests
- some filter are still missing
 - didn't bother with the mapper yet
 - zoneOrSort is still inconsistent for instances

 - merged all queststarter/-ender into one single table
 - removed $template-parameter from addGlobalsToJscript and access it through Util
 - dropped error.tpl and 404.tpl and moved the error-text to aowow_articles
 - misc improvements here and there
2014-04-05 22:04:27 +02:00
Sarjuuk
93cc42407c menu more and tools
- items: allow 'upg' to be an array
- filter: fixed logic error in checks
- Markup: prevent handling of [menu], as PageTemplate is nyi
- Power: advanced features (hide reagents or sellprice; recoloring,
  renaming, iconizing of links)
- search: side-icon for titles
- smarty: added template-vars to cache (has to be fixed sooner or later)

- identify as HTML5 (fixed a strange bug with displaced list-pegs)
- removed several typos
2014-03-22 20:39:16 +01:00
Sarjuuk
3718ca6b86 moved config to databse (except databse credentials of course)
added overlooked changes to template or typos
2014-03-19 00:15:58 +01:00
Sarjuuk
ffd4c8e034 fixups for npc 2014-02-19 22:36:01 +01:00
Sarjuuk
0c4c7ea9ae * Factions: set titles for ListPage
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
 in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage

* some work against Quests
* fighting the template-system :<
2014-02-19 16:39:15 +01:00
Sarjuuk
819a46ae15 detail page for events (with not much in it)
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic

- noticed, that the loot display is off. It happens with different modes
  on a creature, that has the same loot but different chances or quantities
  ... analyzing
2014-02-08 12:22:08 +01:00
Sarjuuk
2830fe97fc error-announces
rough draft for gameobjects (searchable, tooltips)
more tabs for item.php
2013-11-29 10:52:19 +01:00
Sarjuuk
2d736fc785 item another one >.< 2013-10-09 21:30:28 +02:00
Sarjuuk
d45b972d14 * moved tabs-block in template to separate brick-file
*yay* generification!
2013-08-25 10:02:09 +02:00
Sarjuuk
5436ead926 - implemented item-lookup per weightscale (used in profiler, comparison tool and item upgrade search)
- some minor nonfunctional changes to support 'known' spells
- enabled dynamic update of Spelltooltips changing with pointsPerLevel
2013-08-06 16:50:31 +02:00
Sarjuuk
e834f1aee3 * moved duplicate utility/dom-functions from global.js to basic.js
- consequentially prepended $WH to those functions (since i do have issues with regEx, some errors may occur)
* simplified including required JS and CSS files per page
* replaced old Menu-class with (almost) current version. Since it relies heavily on jQuery it is also loaded.
2013-08-03 21:09:23 +02:00
Sarjuuk
49800da2c8 Moved most code related to jsGlobals to template. (Except for Globals, that belong to the object already created, it makes zero sense to look them up again from the template.)
I'm not overly happy with passing the templateObject to each typeObject, but it works .. for now.
Effectively this should reduce db-lookups as each type should be looked up only twice at max (once for relevant data on the page and maybe again to get related jsGlobals for the template)
also removed BaseType::addRewardsToJscript() get it with BaseType::addGlobalsToJscript() and the appropriate addMask

* added ListviewHelper::getSetFields() wich is more appropriate in some cases (like reagents for spells should be shown even if they are all the same)
* load bricks as needed, removed the if-blocks (maybe add the filename to every TypeClass..?)
2013-07-11 21:47:00 +02:00
Sarjuuk
9c9d03dbb8 Achievement:
- improved handling of rewards

Spell:
- moved calcuation of effectValue to separate function, use realPointsPerLevel
- eval: applied proper format, fixed evalable string when facing multiple signs in a row
- display modelviewer for summons

Titles:
- looks like titles behave differently when using "faction" or "side"

Achievement:
- implemented rewards (which i have forgotten for almost 2 years)

* reworked pet-setup
* typos and forgotten changes, that broke code here and there
2013-07-06 16:33:30 +02:00
Sarjuuk
08f4d84b6d objects:
- preparing tooltips (locks to Util & localization)
quests & npcs:
 - implemented tooltips
spells:
 - fixed tooltip-header
 - stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
 - path is less prone to errors
events:
 - disabled tab as it was causing js-errors

obligatory cleaning up everywhere
2013-06-19 21:41:15 +02:00