* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* recreate date functions from javascript in new class DateTime
* move date and time functions from Util to new class
* fixes various cooldown messages for account recovery
* fix cache collision on list pages caused by improper encoding of category
* fix cache key not encoding category values of int: 0
* version bump to flush caches
* don't run querys if not strictly required (e.g. query for chars from ajax context)
* prepare user globals and favorites so errors can be handled and don't destroy the template
this also allows for profiling of the affected queries
* add keys to items table to speed up querying for recipes in general and user completions in particular
* hopefully fix a lot of nonsensical spell scaling infos
* note: an aweful lot of physical spells are hardcoded or have spell scripts and won't display any info
* fix building talent string for hunter pets.
the alternate spells (e.g. Dash & Swoop) must both be included
* align talent order in build scripts talenticons, talentcalc with
Profiler talent string builder
* fix Shamans gaining 5% Parry by talent Spirit Weapons
* cleanup
* use get_object_vars() instead of property_exists() to test if we can
load a variable from provided context. The former only returns
accessible vars while the latter returns true for all properties.
* move checks to __construct so they can be run on $_POST data
and don't create malformed filter urls
* if we received malformed $_GET params, build new params and reload
* do not store error state in cache
* cleanup
* fix cache id collision when category == dbTypeId for a given dbType
* increment version number to invalidate existing caches
* maps endpoint doesn't need caching. It is entirely static content.