* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before
* player emotes are now gendered
* display two more cases of who points at whom when using a player emote
* use and link event sound from emote
* display more misc info
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* fixed break and trim functions not handling text shorter than break length
* add option to output raw text besides html, markup format
* decalare return types and parameter types
* cleanup
* use strings from globalstrings.lua to format time in item and spell tooltips
* fixed item filter ItemCooldown
* fixed timeAgo format
* move item duration to correct position in tooltip
* a guide is a wrapper around an article providing management tools.
* administration is limited to the review process. Needs to be expanded.
* articles on DB pages are seperate. Editor will be added in the future.
* move custom data from setup scripts to DB
* move strings from DB to locale files
* use common function to calculate coordinates of dungeon entrances instead of inline sql
* fixed manual data zones and itemset
* fixed typos across the board
* add changes from TC of the last three years
* reduce redundancy when handling creature text
* reserve more space in target, event, action parameters. Move own parameters further back to avoid confict with future param expansion by TC
* added tab and note with quests from the same pool if available
* fixed announcements poping up after being dismissed previously
* fixed double escaping of quest tooltips
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
* Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
* Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
* added some missing links between boss npcs and loot chests
* use name of group encounters from dungeonencounter.dbc instead of single creature
Profler
* remove link to blizzard arsenal
* truncate long titles in raid progression tracker
* fixed several ocurences of time strings being cast to int
* always use short time format
* also fixed that one questionmark typo that kicked this whole commit off
* display and link clientside mails to other types and events
* fixed favorites menu for new types
* fixed sorting column triggered spells in enchantment listview
* some misc cleanups
* resolve two additional spell effects (11, 44)
* fixed overzealous find/replace in Loot::iterate()
* fixed wrong placeholder for type 32 in Conditions System
* be a lot more verbose when errors are occuring (to staff anyway)
* made hardcoded error messages for comments localizable
* add error messages from posting comments to session to be displayed on next page update
* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>