* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>
* vastly improved input validation
* content and type validation occurs when filter is created
* contextual filters like itemTypes are now only applied in context
* display db-entries as disabled or unavailable if appropriate
* affects now achievements and quests in addition to spells
* flag items without source as unavailable
* flag quests without starter als unavailable
Privileges
* i guess i forgott to add the template...
...among other things
* aproving a screenshot now flags the corresponding db entry as having a screenshot
* deleting & moving screenshots works equivalent
* instancing a new TypeClass without parameters no longer grabs everything from the corresponding tables ( pass a "[true]" to retain this behaviour)
* retroactively flag db entries for having screenshots
* fixed a typo
* removed most templates by sensibly restructuring lvTab-data. Util::toJSON() does the rest.
* taught Util::toJSON() to recognize values prefixed with $ as js-code
* use Util::toJSON whenever possible
* misc
- mail attachments are displyed again
- always show all currency rewards on Quest-LVs
- suppress an error, when encountering unused ItemMods
drop usage of holidayIds (as far as possible)
the obvious change is, that all events are now refenreced by a positive eventId.
(?event=375 will probably become ?event=5)
Comments
fixed malformed db-table. It can now hold negative typeIds.
applying this commit will drop any comments related to events without holiday
added gain of SiteReputation for comment-replies
resyncing dependencies of 'game_event' is required
- added questgivers to map
- added listviews: Quests, Started By (Item), Quest Rewards
- fixed error in setup: kalimdor zones are back from eastern kingdoms
* replaced error-suppressions with proper checks
* log php errors to db
* use __callStatic() to access localization and thus handle erronous keys
- Setup:
* fixed some erronous filenames when generating icons
* increased alpha threshold for spawn maps (should improve spawn points)
- disentangled DB::Aowow and DB::World. Aowow should now be able to run
with DB::World being on a different server
- added missing faction transfer pendants (title/quest/faction/..)
- fixed extended costs for specific vendors
readded spell/spells
- changes to Lang, since it can no longer access the template
- set required php-version to 5.5.0 (generators were added and are essential to aowow)
- display stats in footer to staff only
- BaseFilter: defined selectAll / selectNone magic numbers
- Item:
* fixed formating error for required arena rating
* filters for purchasablewith -item; -currency; -honor; -arena; reqarenarating
- Zone:
* removed extra escape for globals
* token changes to ZoneList... still not really usable
- Events: prevent selecting arbitrary related events on empty list
- Factions:
* added filter-links to relTabs
* added relTab for factionspecific GameObjects
- Spell:
* parse information for aura:forceReaction
* added relTab Zones to display info from spell_area
- JS:
* added display of subzones to listview-template: zone
* reworked condition to display multiple conditions
* added race and gender conditions
typos.. they are never entirely gone
- moved search to /pages
- moved g_dataKey to header.tpl and apply it on nessecary pages (restores TalentCalc)
- Events: fixed relTabs with arbitrary data, when holidayId was 0
- CharClass: get heroClass-status through flags; dropped related DB-field
- Achievements: fixed some criteria not being displayed in tooltips
- Community: applied long forgotten changes to tplVars and use of uppercase ids
- Titles:
* exclude unused titles from listview
* restored 'links'-button on detail-page
- Quests:
* added 'slain' fro proxy-npcs
* use more wflags (&1 needs more research)
- Factions:
* fixed order of categories
* fixed params to QuestList for relTabs
- Profiler:
* enabled 'profiles that have this char as source' in Profiler
* removed the exampelChar from project
* further documented more expected variables; includes/excludes-handling still not entirely clear
* created datasets for reference data (create with ?build=profiler)
- Localzation:
* localized profiler for loc3
* corrected some single words
* localized custom reward rate - table in factions
- AjaxHandler:
* new handler for ajax-requests *duh*
* dropped data.php (index.php now calls to AjaxHandler for these cases)
- moved reading of static files to own function Util::loadStaticFile()
- some filter are still missing
- didn't bother with the mapper yet
- zoneOrSort is still inconsistent for instances
- merged all queststarter/-ender into one single table
- removed $template-parameter from addGlobalsToJscript and access it through Util
- dropped error.tpl and 404.tpl and moved the error-text to aowow_articles
- misc improvements here and there
- search input is now handled as whitespace separated list of search terms (was direct input)
- substrings prefixed with '-' must not be matched
- substrings with a content length of less than 3 are ignored
groupable
- force profile.lastupdated to new Date; trial and aerror on
raid-progress; remove 'profile=summary' from generated pages (is generated by
jscript)
- fixed some misc errors
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage
* some work against Quests
* fighting the template-system :<
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing
* display required quest for loot with questchance
* implemented genericmodel-Tab for item- and object-models
* tabs2spaces in gloabl.js (why were they still there in the first place?)