* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* recreate date functions from javascript in new class DateTime
* move date and time functions from Util to new class
* fixes various cooldown messages for account recovery
* account management rework: Personal Settings functionality
* email, password, username update
* email updates now also mails the old address for confirmation
* update TrinityCore components to return new Frontend objects
- SmartAI => Markup
- Conditions => Data Listview
* update template files to accept the new Frontend objects
* modernize DB-Types
- long term: should be split in class that describes the DB-Type and container class that handles multiples
* make unchanging filter props static, allow lookup of criteria indizes through filter
* move username/mail/password checks to util and make them usable as input filter
* unlink quick facts from articles and store per-row
* new system allows generic and manual QuickFacts to coexist
* fill new table with data for zones
* if someone used static quickFacts .. uh .. good luck?
* update spell attribute descriptions primary from TC, secondary from Wowdev Wiki (not guaranteed to be correct for 335)
* show all attributes on SpellDetailPage
* update links from attributes to SpellFilter
* unsure: should the attribute filters work purely on attributes or also consider other factors?
* implement some of the client side modifiers on the spell tooltips and buffs
* update events and actions to match TrinityCore again
* removed events and actions have been kept but marked as deprecated
* general rewording and use of UIES for better readability
* move constants to respective classes
* reevaluate usage of UNIT_FIELD_BYTES1 content
* fix empty scaling bar
* fix setting max level for scaling tooltips
* fix displayed periodic power gain value for runic power and rage
* attempt to fix spell coefficient calculation (dear god...)
* append % sign to value for two more auras
* display value per combo point