Commit Graph

39 Commits

Author SHA1 Message Date
Sarjuuk
d89d2c8c91 fixed key-conflict in locales 2014-03-19 19:13:54 +01:00
Sarjuuk
d40d06b8fb feedback to headerMenu
headerMenu to brick-file
2014-03-16 01:51:08 +01:00
Sarjuuk
fec0daac9a moving template around
(is now a lot closer to the original, shouldn't require updating new
scripts as the structure should fit)
also some minor bugfixes
2014-03-16 01:29:29 +01:00
Sarjuuk
c865a3a9a4 Profiler - draft
basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla>                         from profession perks
loadOnDemandData not implemented as the structure needs more research

some visual bugs

remember to generate your realm-file. i used these example realms
[
    ["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
    ["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
2014-03-14 17:34:12 +01:00
Sarjuuk
ffd4c8e034 fixups for npc 2014-02-19 22:36:01 +01:00
Sarjuuk
0c4c7ea9ae * Factions: set titles for ListPage
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
 in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage

* some work against Quests
* fighting the template-system :<
2014-02-19 16:39:15 +01:00
Sarjuuk
819a46ae15 detail page for events (with not much in it)
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic

- noticed, that the loot display is off. It happens with different modes
  on a creature, that has the same loot but different chances or quantities
  ... analyzing
2014-02-08 12:22:08 +01:00
Sarjuuk
91ecc21e8c - implemented factions basics (search, listview and details)
- added forgotten shared brick for tooltips
2014-01-25 18:14:12 +01:00
Sarjuuk
60533ff27a - source:discovery in infobox for spells
- implemented search for crafted items (requires sql)
2013-12-15 22:19:41 +01:00
Sarjuuk
e7429d53d7 expanded reagents for spells 2013-12-15 21:09:22 +01:00
Sarjuuk
07ee8213da - implemented use of itemExtendedCost and fueled some more item-tabs with it
- tinkering with learned spells and added teach-tabs to item.php
- required arenaRating in item tooltips
- updated js-functions handling currencies
- updated Markup with correct links
- i probably forgot to add sql
2013-12-08 17:57:02 +01:00
Sarjuuk
5e785d6c78 omgishouldntbedoingthis 2013-11-24 23:15:15 +01:00
Sarjuuk
2d736fc785 item another one >.< 2013-10-09 21:30:28 +02:00
Sarjuuk
360f2e6878 - work agains items + some random fixes .. use own item-table
- do not display serverside events in calendar
- include gems in item comparison .. also parse their stats in setup
- filters use conditions and are more restrictive
- changed DBSimple version so it uses mysqli (mysql is deprecated as of php 5.5)
- moved each filter class to matching type; file for baseType and BaseFilter
- baseType querys are somewhat modular, trying to avoid ridiculous joins that WILL occur sometimes (especially with items) as far as possible
2013-09-22 18:20:47 +02:00
Sarjuuk
f422411cb6 - CharRaces:
* implemented detail-page
   * since factions are NYI the infobox will display an empty link
   * added articles for every race

- CharClasses:
   * added forgotten expansion-icon to detail-page

- Search
   * added no result gnome

- moved some locale-strings around, killed one duplicate
2013-09-01 21:19:49 +02:00
Sarjuuk
684b2f2778 - Tooltip class from global.js to basic.js (added nessecary prefix)
- miscTools:
    * implemented random DB-Page
    * others are placeholder (at least no errors are generated)
- Articles / Infobox:
    * dropped aowow_article_items, parse nessecary globals directly from article or infobox
    * articles default back to english if no target articles is absent
    * quickinfo from db is only used if no auto-generated info is available
- CharClass:
    * implemented detail-page
    * added basic articles per class (english only)
- generic lv-page
    * now accepts multiple listviews (as required by miscTools)
    * can display text and title
- Markup.js:
    * exchanged to current version (yet to be looked over, but basic articles are displayed properly for now)
    * removed some hacks that were nessecary for the old Markup / Menu
- Listview
    * made some more code readeable, no major changes
    * calendar-template is now functional (WorldEvents use it)

...squashing bugs left and right
2013-09-01 15:37:40 +02:00
Sarjuuk
0b0fa39ff4 * added skills listview-page
* removed some overzealous $WH.-insertions
* fixed logic error omiting jsGlobals with id: 1
2013-08-07 20:58:34 +02:00
Sarjuuk
5436ead926 - implemented item-lookup per weightscale (used in profiler, comparison tool and item upgrade search)
- some minor nonfunctional changes to support 'known' spells
- enabled dynamic update of Spelltooltips changing with pointsPerLevel
2013-08-06 16:50:31 +02:00
Sarjuuk
06e5fb7278 * added quests to search
* added forgotten localizations
2013-08-03 21:10:49 +02:00
Sarjuuk
9c9d03dbb8 Achievement:
- improved handling of rewards

Spell:
- moved calcuation of effectValue to separate function, use realPointsPerLevel
- eval: applied proper format, fixed evalable string when facing multiple signs in a row
- display modelviewer for summons

Titles:
- looks like titles behave differently when using "faction" or "side"

Achievement:
- implemented rewards (which i have forgotten for almost 2 years)

* reworked pet-setup
* typos and forgotten changes, that broke code here and there
2013-07-06 16:33:30 +02:00
Sarjuuk
a3f16f0e0d implemented detail-page for pets
- plus food and talents, minus zones (those are just madning)
 - also addes some bc/classic information on pet scaling

* mucked about the modelviewer, always uses high quality version .. should muck about some more to add animation-info and remove the java-option
* fixed some minor issues in spell maxaffectedtaregs in spell is displayed properly and erronous adding all classes/races to globals if none where selected
* created own table for creatures which unifies creature_template, locales_creature, creature_template_addon and some creatureDisplayInfo.dbc information
* more work against listviews and general structure in global.js .. should probably split this file by class and reassemble it for use
2013-07-02 23:02:04 +02:00
Sarjuuk
4c974f87c5 display modelviewer button for spells with transform, mount or shapeshift
parsed SpellShapeshiftForm.dbc to db and added Horde displayIds manually
use table for modelIds and spells speciffic to this form
2013-07-01 10:28:19 +02:00
Sarjuuk
3d66eacb90 implemented Itemset detail page
- while the code and strings are there, no rules have been set concerning availability

User:
 - HTTP_ACCEPT_LANGUAGE may not be set.

Compare:
 - removed some relic code, that, once uppon a time, was used to link virtual item sets with real item sets or something..

Titles:
 - fixed a few forgotten changes

Lang:
 - hide DND-entries for locks

BaseType:
 - improved getField to automaticaly cast numerics to float
 - improved __construct to check for numeric instead of int
2013-06-23 22:11:39 +02:00
Sarjuuk
08f4d84b6d objects:
- preparing tooltips (locks to Util & localization)
quests & npcs:
 - implemented tooltips
spells:
 - fixed tooltip-header
 - stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
 - path is less prone to errors
events:
 - disabled tab as it was causing js-errors

obligatory cleaning up everywhere
2013-06-19 21:41:15 +02:00
Sarjuuk
86a85f4925 fixed erronous formating of armor & block on items 2013-06-01 17:12:58 +02:00
Sarjuuk
aef069e919 - implemented tooltips for NPCs
- global STATIC_URL defined to be also usable in script
2013-06-01 16:56:05 +02:00
Sarjuuk
5f2cd9efec zones-listview: working draft 2013-05-21 23:14:25 +02:00
Sarjuuk
86387f7707 Spells: initial implementation of DetailPage, ListPage, Filter, Search
Spells:
 - improved tooltips to use a less table-dependant layout
 - defined the missing fulltext-variables
 - buff or tooltip are only reandered for the current spell
 - reduced redundancy in buff / tooltip-code

some ToDos:
 - no tabs on the detail-page implemented yet (used-by, affected-by, ect)
 - localization for frFR, esES and ruRu is .. lacking and will probably be commited with the point above)
 - a full search runs for almost 2sec and i haven't implemented every type yet >.< .. spells are too greedy
 - in some cases $d must supply a time unit, in most cases it does not .. why..?
 - sources can be improved .. anything related to items is still missing
2013-05-13 00:50:10 +02:00
Sarjuuk
4d626472b1 implemented Pets
lisview, searcheable, setup
detail page missing

minor:
- show icon for achievements in open search
- show high-quality items first in open search
2013-03-26 21:21:23 +01:00
Sarjuuk
c045fe1081 implemented generic filters
- what which index does needs to be implemented in the implementation
- differences to wowhead
   * strings in criteria are more lenient and will also work with partial matches
   * the ? and * wildcards are supported
2013-03-23 15:58:35 +01:00
Sarjuuk
7c482e9319 WorldEvents: initial implementation
- hm. should i move the (SERVERSIDE) to db to be searchable?
 - detail-page is nyi
 - some static data should be moved to install scripts and some point .. e.g. when install scripts come to existance
 - calendar is commented in pages/events.php as it's not really working yet
2013-03-11 00:38:47 +01:00
Sarjuuk
8a9d984eda featurecomplete spellparsing? MADNESS!
jk, it's probably not complete ... and probably even worse to understand than the previous version, BUT

 - it documents all variables, constructs and functions i've seen used
 - it can and will evaluate variables from SpellDescriptionVariables.dbc
 - it will try to solve formulas as far as possible and respect modifiers for float-precision
   e.g.: ${(1+6)/3}.2 should resolve to 2.33

what's missing: the if-constructs that check for auras and known spells may be parsed to html-comments and manipulated by javascript .. welllllow priority
2013-03-04 22:58:28 +01:00
Sarjuuk
3f69a9ab49 - added announcements to titles and error-page
- file inclusion:
    - now only require without brackets
    - classes for ListTypes are auto-loaded
- (minor) empty array to new syntax (php5+)
2013-03-04 22:57:51 +01:00
Sarjuuk
5724c8285d minor changes
- lost error page for invalid Id
- typo that cached title.php always to the same file
- upperCase / lowerCase issue
2013-01-20 02:36:13 +01:00
Sarjuuk
656b78358c tabs to spaces and line endings 2013-01-20 01:36:15 +01:00
Sarjuuk
e65315dd3c Implement Titles
and while doing so...
- decrypted listview.templates - achievemnts, quests, titles
- removed ancient hacks for Opera from JS wich prevented capturing of some Key/Mouse-Events in Opera

Pease note, that the CharTitles.dbc alone doesn't provide enough data to generate these pages.
The script to generate ?_titles and ?_sourceStrings will be provided soon [TM]
2013-01-20 00:56:58 +01:00
Sarjuuk
be055cd8a4 minor template beautification 2013-01-19 22:14:24 +01:00
Sarjuuk
6ab86caff2 hacked "rel"-parameter into the language-menu
it should now show the tooltip for the current page again, in every language availabele

- forgot to move a string inside the french localization
- added missing strings to spanish, french and russian localization. Fixes an jsError in the Browsers console.
2012-12-27 22:50:39 +01:00
Sarjuuk
8d3698d466 initial commit
features:
- tool - Maps:
   * finally supports multi-layered zones
   * should also support icons if needed (questgiver, ect)

- tool - Item Comparison:
   * fully functional (yes, that includes heirlooms and items with random props)
   * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
   * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
   * modelviewer will still 'call home'

- tool - Talent Calculator:
   * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
   * glyphs should also be a bit more informative
   * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
   * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots

- tool - Pet Calculator:
   * initial implementation; basically the same as the Talent Calculator

- general concept changed:
   * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
   * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
   * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
   * locale strings are now in a single file instead of being split up to the template
   * still getting rid of criss-cross-includes, global variables and string-defines
2012-12-19 00:53:36 +01:00