basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla> from profession perks
loadOnDemandData not implemented as the structure needs more research
some visual bugs
remember to generate your realm-file. i used these example realms
[
["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage
* some work against Quests
* fighting the template-system :<
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing
- tinkering with learned spells and added teach-tabs to item.php
- required arenaRating in item tooltips
- updated js-functions handling currencies
- updated Markup with correct links
- i probably forgot to add sql
- do not display serverside events in calendar
- include gems in item comparison .. also parse their stats in setup
- filters use conditions and are more restrictive
- changed DBSimple version so it uses mysqli (mysql is deprecated as of php 5.5)
- moved each filter class to matching type; file for baseType and BaseFilter
- baseType querys are somewhat modular, trying to avoid ridiculous joins that WILL occur sometimes (especially with items) as far as possible
* implemented detail-page
* since factions are NYI the infobox will display an empty link
* added articles for every race
- CharClasses:
* added forgotten expansion-icon to detail-page
- Search
* added no result gnome
- moved some locale-strings around, killed one duplicate
- miscTools:
* implemented random DB-Page
* others are placeholder (at least no errors are generated)
- Articles / Infobox:
* dropped aowow_article_items, parse nessecary globals directly from article or infobox
* articles default back to english if no target articles is absent
* quickinfo from db is only used if no auto-generated info is available
- CharClass:
* implemented detail-page
* added basic articles per class (english only)
- generic lv-page
* now accepts multiple listviews (as required by miscTools)
* can display text and title
- Markup.js:
* exchanged to current version (yet to be looked over, but basic articles are displayed properly for now)
* removed some hacks that were nessecary for the old Markup / Menu
- Listview
* made some more code readeable, no major changes
* calendar-template is now functional (WorldEvents use it)
...squashing bugs left and right
- improved handling of rewards
Spell:
- moved calcuation of effectValue to separate function, use realPointsPerLevel
- eval: applied proper format, fixed evalable string when facing multiple signs in a row
- display modelviewer for summons
Titles:
- looks like titles behave differently when using "faction" or "side"
Achievement:
- implemented rewards (which i have forgotten for almost 2 years)
* reworked pet-setup
* typos and forgotten changes, that broke code here and there
- plus food and talents, minus zones (those are just madning)
- also addes some bc/classic information on pet scaling
* mucked about the modelviewer, always uses high quality version .. should muck about some more to add animation-info and remove the java-option
* fixed some minor issues in spell maxaffectedtaregs in spell is displayed properly and erronous adding all classes/races to globals if none where selected
* created own table for creatures which unifies creature_template, locales_creature, creature_template_addon and some creatureDisplayInfo.dbc information
* more work against listviews and general structure in global.js .. should probably split this file by class and reassemble it for use
- while the code and strings are there, no rules have been set concerning availability
User:
- HTTP_ACCEPT_LANGUAGE may not be set.
Compare:
- removed some relic code, that, once uppon a time, was used to link virtual item sets with real item sets or something..
Titles:
- fixed a few forgotten changes
Lang:
- hide DND-entries for locks
BaseType:
- improved getField to automaticaly cast numerics to float
- improved __construct to check for numeric instead of int
- preparing tooltips (locks to Util & localization)
quests & npcs:
- implemented tooltips
spells:
- fixed tooltip-header
- stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
- path is less prone to errors
events:
- disabled tab as it was causing js-errors
obligatory cleaning up everywhere
Spells:
- improved tooltips to use a less table-dependant layout
- defined the missing fulltext-variables
- buff or tooltip are only reandered for the current spell
- reduced redundancy in buff / tooltip-code
some ToDos:
- no tabs on the detail-page implemented yet (used-by, affected-by, ect)
- localization for frFR, esES and ruRu is .. lacking and will probably be commited with the point above)
- a full search runs for almost 2sec and i haven't implemented every type yet >.< .. spells are too greedy
- in some cases $d must supply a time unit, in most cases it does not .. why..?
- sources can be improved .. anything related to items is still missing
- what which index does needs to be implemented in the implementation
- differences to wowhead
* strings in criteria are more lenient and will also work with partial matches
* the ? and * wildcards are supported
- hm. should i move the (SERVERSIDE) to db to be searchable?
- detail-page is nyi
- some static data should be moved to install scripts and some point .. e.g. when install scripts come to existance
- calendar is commented in pages/events.php as it's not really working yet
jk, it's probably not complete ... and probably even worse to understand than the previous version, BUT
- it documents all variables, constructs and functions i've seen used
- it can and will evaluate variables from SpellDescriptionVariables.dbc
- it will try to solve formulas as far as possible and respect modifiers for float-precision
e.g.: ${(1+6)/3}.2 should resolve to 2.33
what's missing: the if-constructs that check for auras and known spells may be parsed to html-comments and manipulated by javascript .. welllllow priority
and while doing so...
- decrypted listview.templates - achievemnts, quests, titles
- removed ancient hacks for Opera from JS wich prevented capturing of some Key/Mouse-Events in Opera
Pease note, that the CharTitles.dbc alone doesn't provide enough data to generate these pages.
The script to generate ?_titles and ?_sourceStrings will be provided soon [TM]
it should now show the tooltip for the current page again, in every language availabele
- forgot to move a string inside the french localization
- added missing strings to spanish, french and russian localization. Fixes an jsError in the Browsers console.
features:
- tool - Maps:
* finally supports multi-layered zones
* should also support icons if needed (questgiver, ect)
- tool - Item Comparison:
* fully functional (yes, that includes heirlooms and items with random props)
* may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
* icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
* modelviewer will still 'call home'
- tool - Talent Calculator:
* got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
* glyphs should also be a bit more informative
* talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
* you can now set the level for your build, which affects available talent points, glyphs and glyph-slots
- tool - Pet Calculator:
* initial implementation; basically the same as the Talent Calculator
- general concept changed:
* dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
* search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
* data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
* locale strings are now in a single file instead of being split up to the template
* still getting rid of criss-cross-includes, global variables and string-defines