* Item/XML
- fixed setting typeId when lookup was item name
- fixed lookup by name with utf8-chars
* Items
- do not display page for invalid categories
* NPC
- fixed reputation display
* Quest
- broke infinite loop occuring when quest is in chain with itself
* Filters
- handle different sizes of cr, crs and crv passed
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* implemented pending-status for newly created accounts
* Markup should now properly recognize external links
* Markup will remove links by pending accounts
* removed most templates by sensibly restructuring lvTab-data. Util::toJSON() does the rest.
* taught Util::toJSON() to recognize values prefixed with $ as js-code
* use Util::toJSON whenever possible
* misc
- mail attachments are displyed again
- always show all currency rewards on Quest-LVs
- suppress an error, when encountering unused ItemMods
* adapted structure to TDB 335.59
* dropped questItem[1-6] fields from ?_creature and ?_object (why were they even there)
- removed a function-stub from Util (already forgot, what it was supposed to achieve)
drop usage of holidayIds (as far as possible)
the obvious change is, that all events are now refenreced by a positive eventId.
(?event=375 will probably become ?event=5)
Comments
fixed malformed db-table. It can now hold negative typeIds.
applying this commit will drop any comments related to events without holiday
added gain of SiteReputation for comment-replies
resyncing dependencies of 'game_event' is required
* expanded tooltips
* moved cap from hardcoded to DB
* can now set description (manually)
Itemset
* expanded tooltips
Lang
* number formating is now locale-aware
* display parentNpcs instead of difficultyDummys as sources in listview
* implemented filter cooldown, disenchantsinto and objectivequest
* added lvTab 'shared cooldown', prepared tabs 'taught by xxx'
* moved some items from misc to more sensible categories
- removed web-setup
- new CLI parameters
--account : create initial account(s)
--siteconfig : edit php/aowow config values
--dbconfig : set up db connection
--sql : create db content from world/dbc-tables
--firstrun : [NYI] step by step initial setup
- some fixes by the wayside
* display required arena bracket for extendedCost
* achievement chains are searchable again
* category trees for factions should now be correct
* trainer tab on spell detail page reapeared
* userMenu item 'Settings' no longer breaks the page
* display abilities of shapeshift in tab on spell detail page
* corrected reading ?_sourcestrings for titles
* fixed error on race detail page
* added simple descriptions to skill detail page
* fixed tab "reward from" (achievement) on title detail page
* fixed alphabetical order of some filter-dropdowns
* fixed skill colors for spells
* fixed power display for rune-based spells, that also cost mana
* added more information to zones
* also check mail_loot_template for achivements
* fixed bug, where loot_template-ids would be reused for multiple templates
* display sourcemore for pvp-sources
* replaced error-suppressions with proper checks
* log php errors to db
* use __callStatic() to access localization and thus handle erronous keys
- Setup:
* fixed some erronous filenames when generating icons
* increased alpha threshold for spawn maps (should improve spawn points)
- disentangled DB::Aowow and DB::World. Aowow should now be able to run
with DB::World being on a different server
- added missing faction transfer pendants (title/quest/faction/..)
- fixed extended costs for specific vendors
- implemented secondary tooltips with spawnPoints
- merged Mapper.js back into global.js
* fixed wrong id for Nexus Instance
* the ToC Dungeon no longer has a second layer
- fixed displaying waypoints as spawns
- images in pageText are now PNG instead of JPG to accomodate for transparency
* added spawns for vehicle accessories
* display if npc is an accessory or has acceories
Home:
* searching from home no longer adds index.php to the url
thought of the day: what do i do with spawns on transport-maps?
* menu-icons using hardcoded path
* german translation for conditions
* redundant check for conditions on quest and spell detail pages
- show eventId for staff on event detail page
!IMPORTANT!
Due to the inability to determine what layer covers what height-level
in multilayer-zones, spawns and waypoints WILL have duplicates and must
be removed manually from ?_spawns and ?_waypoints respectively, if
nessecary. Besides, the other points may also need manual love.
- NPC:
* removed a redundant cuFlags for Bosses
* set NPC_CU_INSTANCE_BOSS with data from world.instance_encounters
* removed misc. factions from tooltip
* fixed malformed condition for creature-loot
* location is displayed in Listviews (also for GOs)
* enabled filters foundIn and relatedEvent (also for GOs)
* do not display empty quotes
- Zone:
* initial implementation of detail page
- Misc:
* fixed notices being displayed without restrictions
* added RewriteBase hint to .htaccess (lost several hours to this one)
* removed lost isles from dataset 'zones'
* updated sql-archives and removed old sql updates, db_setup_2.zip
will need to be reapplied
- fixed some awkward names for skinning-tabs on npc.php
- only send calendar if we have events to display on event.php
- do not display conditions column if there are no conditions on item.php
- spell: added effect: killCredit2 to parsed list
- fixed some mixups, when eventId was used instead of holidayId and vice versa
- avoid zero values for page Types so there are no longer empty tooltips on the language-menu
- rewrote conditions system:
* table: conditions is now in use (needs some more cases to check for)
* adapted existing 'conditions', may need some wording fixes
* can now calso reate a single listview tab for more detailed information
* this is not localized for frFR, esES or ruRU
- enabled support for non-tamplate tabs (leave 'file' empty and 'data' is used as HTML)
- Util: initialize enchantments even if it has no usable stats
- NPCs:
* added tamability to infobox
* added pet-spells to controlled spells tab
* fixed displaying texts for zero-length strings, also
adapted TrinityCore:master/e567ab95972508adc85a36f867723114a04fe227
* hide listview column 'type', when displaying one specific type
- Utility - missing-screenshots: reduced list-size to 200
- fixed copypasta-typo in locale_eses.js
- Skill: fixed error in detail page title
- added config-option to restrict available locales
- fixed opensearch suggestions by generating strict json
- include TalentCalc.css as lowerCase (fixes display under *nix)
- some minor formating
- Setup:
* added some additional files to be generated (they required STATIC_URL or HOST_URL to be set)
* moved class Locale from global.js to own template and generate it with CFG_LOCALES
* changed urlParam (?build=script): may be empty (builds everything) or specific scriptNames chained together with ; (?build=script1;script2)
you are required to run the following command to regenerate files affected by these cahnges
?build=demo;power;realmMenu;searchboxBody;searchboxScript;searchplugin;locales
- implemented Memcached (untested though (tough luck trying to get it to run using win))
- added config value to select caching method (default: filecache; setting debug to 1 will still disable caching)
- implemented url-param 'refresh' to clear cache for this page
- use https if available, added a config value to enforce it if nessecary
- NPC:
* fixed currency icons when displaying extendedCost for vendor
* display conditions column only if we actually have conditions set
- partially implemented site reputation (required to grant privileges to comments)
- reworked 'home'-page (the news-box is now as configurable as you want)
- removed some ancient compatibility-code for IE67 (srsly, its 2014!)
- dropped associated stylesheets, reviewed the rest
- split some user-restrictions to trigger on insufficient siteRep
- added text-page: Markup-Guide
- implemented new class to handle Markup
- bugfixes [TM]
- also you will need to reapply the db-dumps (you may want do save account*, news,
reports, ..)
- reviewed and used objects PageTemplate and Locale
- removed associated workarounds
- replaced ~12k tabs with ~48k spaces
- fixed some localization errors
- whoops, forgot to update some Util::$pageTemplate calls to $this
- unified lv handling
* data should always be in the same structure now
* use of tabs is determined by the template, unless forced)
- Currency: fixed path on detail page
- Profiler: fixed use of dataKey
- Util::alphaMapCheck() 'images/' was removed long ago..; alphaMaps are now in 'cache/'
- Item: REALLY fixed markdown in tooltips
- BaseFilter: defined selectAll / selectNone magic numbers
- Item:
* fixed formating error for required arena rating
* filters for purchasablewith -item; -currency; -honor; -arena; reqarenarating
- Zone:
* removed extra escape for globals
* token changes to ZoneList... still not really usable
- Events: prevent selecting arbitrary related events on empty list
- Factions:
* added filter-links to relTabs
* added relTab for factionspecific GameObjects
- Spell:
* parse information for aura:forceReaction
* added relTab Zones to display info from spell_area
- JS:
* added display of subzones to listview-template: zone
* reworked condition to display multiple conditions
* added race and gender conditions
typos.. they are never entirely gone
- moved search to /pages
- moved g_dataKey to header.tpl and apply it on nessecary pages (restores TalentCalc)
- Events: fixed relTabs with arbitrary data, when holidayId was 0
- CharClass: get heroClass-status through flags; dropped related DB-field
- Achievements: fixed some criteria not being displayed in tooltips
- Community: applied long forgotten changes to tplVars and use of uppercase ids
- Titles:
* exclude unused titles from listview
* restored 'links'-button on detail-page
- Quests:
* added 'slain' fro proxy-npcs
* use more wflags (&1 needs more research)
- Factions:
* fixed order of categories
* fixed params to QuestList for relTabs
- Profiler:
* enabled 'profiles that have this char as source' in Profiler
* removed the exampelChar from project
* further documented more expected variables; includes/excludes-handling still not entirely clear
* created datasets for reference data (create with ?build=profiler)
- Localzation:
* localized profiler for loc3
* corrected some single words
* localized custom reward rate - table in factions
- AjaxHandler:
* new handler for ajax-requests *duh*
* dropped data.php (index.php now calls to AjaxHandler for these cases)
- moved reading of static files to own function Util::loadStaticFile()
- some filter are still missing
- didn't bother with the mapper yet
- zoneOrSort is still inconsistent for instances
- merged all queststarter/-ender into one single table
- removed $template-parameter from addGlobalsToJscript and access it through Util
- dropped error.tpl and 404.tpl and moved the error-text to aowow_articles
- misc improvements here and there
- items: allow 'upg' to be an array
- filter: fixed logic error in checks
- Markup: prevent handling of [menu], as PageTemplate is nyi
- Power: advanced features (hide reagents or sellprice; recoloring,
renaming, iconizing of links)
- search: side-icon for titles
- smarty: added template-vars to cache (has to be fixed sooner or later)
- identify as HTML5 (fixed a strange bug with displaced list-pegs)
- removed several typos
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage
* some work against Quests
* fighting the template-system :<
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing