Sarjuuk 1142220674 Filters:
- make offset optional, when converting list to mask

Items:
- fixed display of inventory type for robes and ranged weapons

Spells:
- parsing: $charLevel and $interactive are now properties of spell.
- parsing: fixed durations, passing the time-unit seperately to allow for evaluation of the actual value
- parsing: fixed gender-specific formating [ >male/female< to <male/female>]
- parsing: usage of is_numeric() instead of (float) as 0 is a fucking valid numeric (caused some formulas to not be evaluated *grrr*)
- parsing: lastValue-references now skip to the next previous \d instead of being stopped by random \w (like time units)
- implemented forgotten display of runes for spellCost
- fixed castTimes for most hunter shots (they are -1000 for some reason)
- fixed display of required stances (sometimes they are not actually required but show, when you are _allowed_ to use a spell in certain forms)
- improved formating of tooltips-js (no visual change)

ListViews:
- pass '_truncated' separately. there are nough cases in which 'note' gets send without truncated results

misc changes here and there
2013-04-20 16:16:29 +02:00
2012-12-19 00:53:36 +01:00
2012-12-19 00:53:36 +01:00
2013-04-20 16:16:29 +02:00
2013-03-26 21:21:23 +01:00
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2013-03-06 20:11:50 +01:00
2013-04-20 16:16:29 +02:00
2013-04-20 16:16:29 +02:00
2012-12-19 00:53:36 +01:00
2012-12-19 00:53:36 +01:00
2013-03-23 16:40:47 +01:00
2012-12-19 00:53:36 +01:00
2013-04-20 16:16:29 +02:00

TrinityCore database World of Warcraft 3.3.5 (build 12340)

I myself take no credit for the clientside scripting, design and layout that these php-scripts cater to!
This project is not meant to be used for commercial puposes of any kind!


BASIC PREMISE:


1) The current implementation is a mess, at least in part being droped and picked up again by a dozen people over several years, without coordination.
- heap of functions
- files cross-including each other
- global variables in most functions, some even being written
- naming conventions...
- localization through Smarty AND per variable
- incomprehensible russian comments and page-texts

solution:
Me, being the next in line to pick this project up and create an even bigger mess! (hopefully not)


2) The idea of a _real_ live-database will not work:
- page build times for up to 30sec masked by caching are inacceptable
- some listviews require rediculous joins to get their required data

solution:
The database has to be designed specific to the needs of aowow. Possibly create tables with custom data to JOIN-ammend on world-tables (read: sub-sub-classes of items)
There should be a script to regenerate the tables depending on what data changes.
Idealy a setup-script would be present, or at least a sql-dump .. or at the very least a manual, where to get the data from.


3) Misc:
- remove template choices .. honestly who would use something else than the current Javascripts
- expand functionality: ItemComparison, filters, profiler, ect are completely missing
- some sort of documentation .. well ... at least to keep this in mind


THANKS:
mix: for providing the php-script to parse .blp and .dbc into usable images and tables; also the zones-pages his work
LordJZ: the wrapper-class for DBSimple; the basic idea for the user-class
kliver: basic implementation of screenshot uploads

SPECIAL THANKS:
Wowhead: For providing this beautifull website!
    Please do not reagard this project as blatant rip-off, rather as "We do really like your presentation, but sadly you're no longer supplying the data we need".
Description
Database viewer for TrinityCore based on aowow by @LordJZ, based on the JS-Engine of that one database website for World of Warcraft
Readme 168 MiB
Languages
PHP 55.3%
JavaScript 41.9%
CSS 2.2%
Smarty 0.5%
Hack 0.1%