Files
aowow/setup/tools/dataset-assembler/talents.php
Sarjuuk 1142220674 Filters:
- make offset optional, when converting list to mask

Items:
- fixed display of inventory type for robes and ranged weapons

Spells:
- parsing: $charLevel and $interactive are now properties of spell.
- parsing: fixed durations, passing the time-unit seperately to allow for evaluation of the actual value
- parsing: fixed gender-specific formating [ >male/female< to <male/female>]
- parsing: usage of is_numeric() instead of (float) as 0 is a fucking valid numeric (caused some formulas to not be evaluated *grrr*)
- parsing: lastValue-references now skip to the next previous \d instead of being stopped by random \w (like time units)
- implemented forgotten display of runes for spellCost
- fixed castTimes for most hunter shots (they are -1000 for some reason)
- fixed display of required stances (sometimes they are not actually required but show, when you are _allowed_ to use a spell in certain forms)
- improved formating of tooltips-js (no visual change)

ListViews:
- pass '_truncated' separately. there are nough cases in which 'note' gets send without truncated results

misc changes here and there
2013-04-20 16:16:29 +02:00

229 lines
8.0 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
// builds talent-tree-data for the talent-calculator
// this script requires the following dbc-files to be parsed and available
// Talent, TalentTab, Spell, CreatureFamily
// talents
// i - int talentId (id of aowow_talent)
// n - str name (spellname of aowow_spell for spellID = rank1)
// m - int number of ranks (6+ are empty)
// s - array:int spells to ranks (rank1, rank2, ..., rank5 of aowow_talent)
// d - array:str description of spells
// x - int column (col from aowow_talent)
// y - int row (row of aowow_talent)
// r - array:int on what the talent depends on: "r:[u, v]", u - nth talent in tree, v - required rank of u
// f - array:int [pets only] creatureFamilies, that use this spell
// t - array:str if the talent teaches a spell, this is the upper tooltip-table containing castTime, cost, cooldown
// tabs
// n - name of the tab
// t - array of talent-objects
// f - array:int [pets only] creatureFamilies in that category
function buildTree($class)
{
global $petFamIcons; // h8!
$petCategories = [];
$mask = $class ? 1 << ($class - 1) : 0;
// All "tabs" of a given class talent
$tabs = DB::Aowow()->select('
SELECT
*
FROM
?_talenttab
WHERE
classes = ?d
ORDER BY
`order`, `pets`',
$mask
);
$result = [];
for ($l = 0; $l < count($tabs); $l++)
{
$talents = DB::Aowow()->select('
SELECT
t.*,
s.*
FROM
?_talent t,
?_spell s
WHERE
t.`tab`= ?d AND
s.`Id` = t.`rank1`
ORDER by t.`row`, t.`col`
',
$tabs[$l]['id']
);
$result[$l] = array(
'n' => Util::localizedString($tabs[$l], 'name'),
't' => []
);
if (!$class)
{
$petFamId = log($tabs[$l]['pets'], 2);
$result[$l]['icon'] = $petFamIcons[$petFamId];
$petCategories = DB::Aowow()->SelectCol('SELECT Id AS ARRAY_KEY, categoryEnumId FROM ?_creatureFamily WHERE petTalentType = ?d', $petFamId);
$result[$l]['f'] = array_keys($petCategories);
}
// talent dependencies go here
$depLinks = [];
$tNums = [];
for($j = 0; $j < count($talents); $j++)
{
$tNums[$talents[$j]['id']] = $j;
$d = [];
$s = [];
$i = $talents[$j]['id'];
$n = Util::localizedString($talents[$j], 'name');
$x = $talents[$j]['col'];
$y = $talents[$j]['row'];
$r = null;
$t = [];
$icon = $talents[$j]['iconString'];
$m = $talents[$j]['rank2'] == 0 ? 1 : (
$talents[$j]['rank3'] == 0 ? 2 : (
$talents[$j]['rank4'] == 0 ? 3 : (
$talents[$j]['rank5'] == 0 ? 4 : 5
)
)
);
// duplet handling
$f = [];
foreach ($petCategories as $k => $v)
{
// cant handle 64bit integer .. split
if ($v >= 32 && ((1 << ($v - 32)) & $talents[$j]['petmask2']))
$f[] = $k;
else if ($v < 32 && ((1 << $v) & $talents[$j]['petmask']))
$f[] = $k;
}
for ($k = 0; $k <= ($m - 1); $k++)
{
$tSpell = new SpellList(array(['s.id', $talents[$j]['rank'.($k + 1)]]));
$d[] = $tSpell->parseText();
$s[] = $talents[$j]['rank'.($k + 1)];
if ($talents[$j]['isSpell'])
$t[] = $tSpell->getTalentHeadForCurrent();
}
if ($talents[$j]['dependsOn'])
{
// we didn't encounter the required talent yet => create reference
if (!isset($tNums[$talents[$j]['dependsOn']]))
$depLinks[$talents[$j]['dependsOn']] = $j;
$r = [$tNums[$talents[$j]['dependsOn']], $talents[$j]['dependsOnRank'] + 1];
}
$result[$l]['t'][$j] = array(
'i' => $i,
'n' => $n,
'm' => $m,
'd' => $d,
's' => $s,
'x' => $x,
'y' => $y,
);
if (isset($r))
$result[$l]['t'][$j]['r'] = $r;
if (!empty($t))
$result[$l]['t'][$j]['t'] = $t;
if (!empty($f))
$result[$l]['t'][$j]['f'] = $f;
if ($class)
$result[$l]['t'][$j]['iconname'] = $icon;
// If this talent is a reference, add it to the array of talent dependencies
if (isset($depLinks[$talents[$j]['id']]))
{
$result[$l]['t'][$depLinks[$talents[$j]['id']]]['r'][0] = $j;
unset($depLinks[$talents[$j]['id']]);
}
}
// Remove all dependencies for which the talent has not been found
foreach ($depLinks as $dep_link)
unset($result[$l]['t'][$dep_link]['r']);
}
return $result;
}
$classes = [CLASS_WARRIOR, CLASS_PALADIN, CLASS_HUNTER, CLASS_ROGUE, CLASS_PRIEST, CLASS_DEATHKNIGHT, CLASS_SHAMAN, CLASS_MAGE, CLASS_WARLOCK, CLASS_DRUID];
$locales = [LOCALE_EN, LOCALE_FR, LOCALE_DE, LOCALE_ES, LOCALE_RU];
// my neighbour is noisy as fuck and my head hurts, so ..
$petFamIcons = ['Ability_Druid_KingoftheJungle', 'Ability_Druid_DemoralizingRoar', 'Ability_EyeOfTheOwl']; // .. i've no idea where to fetch these from
$petIcons = '';
// check directory-structure
foreach (Util::$localeStrings as $dir)
if (!is_dir('datasets\\'.$dir))
mkdir('datasets\\'.$dir, 0755, true);
echo "script set up in ".Util::execTime()."<br>\n";
foreach ($locales as $lId)
{
User::useLocale($lId);
// TalentCalc
foreach ($classes as $cMask)
{
$cId = log($cMask, 2) + 1;
$file = 'datasets\\'.User::$localeString.'\\talents-'.$cId;
$toFile = '$WowheadTalentCalculator.registerClass('.$cId.', '.json_encode(buildTree($cId), JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK).')';
$handle = fOpen($file, "w");
fWrite($handle, $toFile);
fClose($handle);
echo "done class: ".$cId." loc: ".$lId." in ".Util::execTime()."<br>\n";
}
// PetCalc
if (empty($petIcons))
{
$pets = DB::Aowow()->SelectCol('SELECT Id AS ARRAY_KEY, iconString FROM ?_creatureFamily WHERE petTalentType <> -1');
$petIcons = json_encode($pets, JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK);
}
$toFile = "var g_pet_icons = ".$petIcons."\n\n";
$toFile .= 'var g_pet_talents = '.json_encode(buildTree(0), JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK);
$file = 'datasets\\'.User::$localeString.'\\pet-talents';
$handle = fOpen($file, "w");
fWrite($handle, $toFile);
fClose($handle);
echo "done pets loc: ".$lId." in ".Util::execTime()."<br>\n";
}
echo "<br>\nall done";
User::useLocale(LOCALE_EN);
$stats = DB::Aowow()->getStatistics();
echo "<br>\n".$stats['count']." queries in: ".Util::formatTime($stats['time'] * 1000);
?>