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* move DBType Filter base to its own file under components * modernize class and its children
922 lines
34 KiB
PHP
922 lines
34 KiB
PHP
<?php
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namespace Aowow;
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if (!defined('AOWOW_REVISION'))
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die("illegal access");
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abstract class BaseType
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{
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public $id = 0;
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public $error = true;
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protected $templates = [];
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protected $curTpl = [];
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protected $matches = 0; // total matches unaffected by sqlLimit in config
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protected $dbNames = ['Aowow']; // multiple DBs in profiler
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protected $queryBase = '';
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protected $queryOpts = [];
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private $itrStack = [];
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public static $dataTable = '';
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public static $contribute = CONTRIBUTE_ANY;
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/*
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* condition as array [expression, value, operator]
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* expression: str - must match fieldname;
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* int - 1: select everything; 0: select nothing
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* array - another condition array
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* value: str - operator defaults to: LIKE <val>
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* int - operator defaults to: = <val>
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* array - operator defaults to: IN (<val>)
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* null - operator defaults to: IS [NULL]
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* operator: modifies/overrides default
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* ! - negated default value (NOT LIKE; <>; NOT IN)
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* condition as str
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* defines linking (AND || OR)
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* condition as int
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* defines LIMIT
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*
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* example:
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* array(
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* ['id', 45],
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* ['name', 'test%', '!'],
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* [
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* 'AND',
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* ['flags', 0xFF, '&'],
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* ['flags2', 0xF, '&'],
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* ]
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* [['mask', 0x3, '&'], 0],
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* ['joinedTbl.field', NULL] // NULL must be explicitly specified "['joinedTbl.field']" would be skipped as erroneous definition (only really usefull when left-joining)
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* 'OR',
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* 5
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* )
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* results in
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* WHERE ((`id` = 45) OR (`name` NOT LIKE "test%") OR ((`flags` & 255) AND (`flags2` & 15)) OR ((`mask` & 3) = 0)) OR (`joinedTbl`.`field` IS NULL) LIMIT 5
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*/
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public function __construct(array $conditions = [], array $miscData = [])
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{
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$where = [];
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$linking = ' AND ';
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$limit = Cfg::get('SQL_LIMIT_DEFAULT');
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$calcTotal = false;
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$totalQuery = '';
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if (!$this->queryBase || $conditions === null)
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return;
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$prefixes = [];
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if (preg_match('/FROM \??[\w\_]+( AS)?\s?`?(\w+)`?$/i', $this->queryBase, $match))
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$prefixes['base'] = $match[2];
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else
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$prefixes['base'] = '';
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if (!empty($miscData['extraOpts']))
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$this->extendQueryOpts($miscData['extraOpts']);
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if (!empty($miscData['calcTotal']))
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$calcTotal = true;
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$resolveCondition = function ($c, $supLink) use (&$resolveCondition, &$prefixes)
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{
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$subLink = '';
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if (!$c)
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return null;
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foreach ($c as $foo)
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{
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if ($foo === 'AND')
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$subLink = ' AND ';
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else if ($foo === 'OR') // nessi-bug: if (0 == 'OR') was true once... w/e
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$subLink = ' OR ';
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}
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// need to manually set link for subgroups to be recognized as condition set
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if ($subLink)
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{
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$sql = [];
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foreach ($c as $foo)
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if (is_array($foo))
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if ($x = $resolveCondition($foo, $supLink))
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$sql[] = $x;
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return $sql ? '('.implode($subLink, $sql).')' : null;
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}
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else
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{
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if ($c[0] == '1')
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return '1';
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else if ($c[0] == '0')
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return '(0)'; // trick if ($x = 0) into true...
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else if (is_array($c[0]) && isset($c[1]))
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$field = $resolveCondition($c[0], $supLink);
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else if ($c[0])
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{
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$setPrefix = function($f) use(&$prefixes)
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{
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if (is_array($f))
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$f = $f[0];
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// numeric allows for formulas e.g. (1 < 3)
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if (Util::checkNumeric($f))
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return $f;
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// skip condition if fieldName contains illegal chars
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if (preg_match('/[^\d\w\.\_]/i', $f))
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return null;
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$f = explode('.', $f);
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switch (count($f))
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{
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case 2:
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if (!in_array($f[0], $prefixes))
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{
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// choose table to join or return null if prefix does not exist
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if (!in_array($f[0], array_keys($this->queryOpts)))
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return null;
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$prefixes[] = $f[0];
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}
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return '`'.$f[0].'`.`'.$f[1].'`';
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case 1:
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return '`'.$prefixes['base'].'`.`'.$f[0].'`';
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default:
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return null;
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}
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};
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// basic formulas
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if (preg_match('/^\([\s\+\-\*\/\w\(\)\.]+\)$/i', strtr($c[0], ['`' => '', '´' => '', '--' => ''])))
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$field = preg_replace_callback('/[\w\]*\.?[\w]+/i', $setPrefix, $c[0]);
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else
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$field = $setPrefix($c[0]);
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if (!$field)
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return null;
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}
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else
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return null;
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if (is_array($c[1]) && !empty($c[1]))
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{
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array_walk($c[1], function(&$item, $key) {
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$item = Util::checkNumeric($item) ? $item : DB::Aowow()->escape($item);
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});
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$op = (isset($c[2]) && $c[2] == '!') ? 'NOT IN' : 'IN';
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$val = '('.implode(', ', $c[1]).')';
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}
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else if (Util::checkNumeric($c[1])) // Note: should this be a NUM_REQ_* check?
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{
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$op = (isset($c[2]) && $c[2] == '!') ? '<>' : '=';
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$val = $c[1];
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}
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else if (is_string($c[1]))
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{
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$op = (isset($c[2]) && $c[2] == '!') ? 'NOT LIKE' : 'LIKE';
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$val = DB::Aowow()->escape($c[1]);
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}
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else if (count($c) > 1 && $c[1] === null) // specifficly check for NULL
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{
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$op = (isset($c[2]) && $c[2] == '!') ? 'IS NOT' : 'IS';
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$val = 'NULL';
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}
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else // null for example
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return null;
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if (isset($c[2]) && $c[2] != '!')
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$op = $c[2];
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return '('.$field.' '.$op.' '.$val.')';
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}
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};
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foreach ($conditions as $i => $c)
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{
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switch (getType($c))
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{
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case 'array':
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break;
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case 'string':
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case 'integer':
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if (is_string($c))
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$linking = $c == 'AND' ? ' AND ' : ' OR ';
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else
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$limit = $c > 0 ? $c : 0;
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default:
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unset($conditions[$i]);
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}
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}
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foreach ($conditions as $c)
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if ($x = $resolveCondition($c, $linking))
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$where[] = $x;
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// optional query parts may require other optional parts to work
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foreach ($prefixes as $pre)
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if (isset($this->queryOpts[$pre][0]))
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foreach ($this->queryOpts[$pre][0] as $req)
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if (!in_array($req, $prefixes))
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$prefixes[] = $req;
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// remove optional query parts, that are not required
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foreach ($this->queryOpts as $k => $arr)
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if (!in_array($k, $prefixes))
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unset($this->queryOpts[$k]);
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// prepare usage of guids if using multiple realms (which have non-zoro indizes)
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if (key($this->dbNames) != 0)
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$this->queryBase = preg_replace('/\s([^\s]+)\sAS\sARRAY_KEY/i', ' CONCAT("DB_IDX", ":", \1) AS ARRAY_KEY', $this->queryBase);
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// insert additional selected fields
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if ($s = array_column($this->queryOpts, 's'))
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$this->queryBase = str_replace('ARRAY_KEY', 'ARRAY_KEY '.implode('', $s), $this->queryBase);
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// append joins
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if ($j = array_column($this->queryOpts, 'j'))
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foreach ($j as $_)
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$this->queryBase .= is_array($_) ? (empty($_[1]) ? ' JOIN ' : ' LEFT JOIN ').$_[0] : ' JOIN '.$_;
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// append conditions
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if ($where)
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$this->queryBase .= ' WHERE ('.implode($linking, $where).')';
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// append grouping
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if ($g = array_filter(array_column($this->queryOpts, 'g')))
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$this->queryBase .= ' GROUP BY '.implode(', ', $g);
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// append post filtering
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if ($h = array_filter(array_column($this->queryOpts, 'h')))
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$this->queryBase .= ' HAVING '.implode(' AND ', $h);
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// without applied LIMIT and ORDER
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if ($calcTotal)
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$totalQuery = $this->queryBase;
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// append ordering
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if ($o = array_filter(array_column($this->queryOpts, 'o')))
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$this->queryBase .= ' ORDER BY '.implode(', ', $o);
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// apply limit
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if ($limit)
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$this->queryBase .= ' LIMIT '.$limit;
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// execute query (finally)
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$rows = [];
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// this is purely because of multiple realms per server
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foreach ($this->dbNames as $dbIdx => $n)
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{
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$query = str_replace('DB_IDX', $dbIdx, $this->queryBase);
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if ($rows = DB::{$n}($dbIdx)->select($query))
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{
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if ($calcTotal)
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{
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// hackfix the inner items query to not contain duplicate column names
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// yes i know the real solution would be to not have items and item_stats share column names
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// soon™....
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if (get_class($this) == __NAMESPACE__.'\ItemList')
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$totalQuery = str_replace([', `is`.*', ', i.id AS id'], '', $totalQuery);
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$this->matches += DB::{$n}($dbIdx)->selectCell('SELECT COUNT(*) FROM ('.$totalQuery.') x');
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}
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foreach ($rows as $id => $row)
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{
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if (isset($this->templates[$id]))
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trigger_error('GUID for List already in use #'.$id.'. Additional occurrence omitted!', E_USER_ERROR);
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else
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$this->templates[$id] = $row;
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}
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}
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}
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if (!$this->templates)
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return;
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// push first element for instant use
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$this->reset();
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// all clear
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$this->error = false;
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}
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public function &iterate()
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{
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$this->itrStack[] = $this->id;
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// reset on __construct
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$this->reset();
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foreach ($this->templates as $id => $__)
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{
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$this->id = $id;
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$this->curTpl = &$this->templates[$id]; // do not use $tpl from each(), as we want to be referenceable
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yield $id => $this->curTpl;
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unset($this->curTpl); // kill reference or it will 'bleed' into the next iteration
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}
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// fforward to old index
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$this->reset();
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$oldIdx = array_pop($this->itrStack);
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do
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{
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if (key($this->templates) != $oldIdx)
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continue;
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$this->curTpl = current($this->templates);
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$this->id = key($this->templates);
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next($this->templates);
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break;
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}
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while (next($this->templates));
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}
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protected function reset()
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{
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unset($this->curTpl); // kill reference or strange stuff will happen
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$this->curTpl = reset($this->templates);
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$this->id = key($this->templates);
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}
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// read-access to templates
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public function getEntry($id)
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{
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if (isset($this->templates[$id]))
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{
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unset($this->curTpl); // kill reference or strange stuff will happen
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$this->curTpl = $this->templates[$id];
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$this->id = $id;
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return $this->templates[$id];
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}
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return null;
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}
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public function getField($field, $localized = false, $silent = false)
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{
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if (!$this->curTpl || (!$localized && !isset($this->curTpl[$field])))
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return '';
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if ($localized)
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return Util::localizedString($this->curTpl, $field, $silent);
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$value = $this->curTpl[$field];
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Util::checkNumeric($value);
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return $value;
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}
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public function getAllFields($field, $localized = false, $silent = false)
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{
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$data = [];
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foreach ($this->iterate() as $__)
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$data[$this->id] = $this->getField($field, $localized, $silent);
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return $data;
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}
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public function getRandomId() : int
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{
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// ORDER BY RAND() is not optimal, so if anyone has an alternative idea..
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$where = User::isInGroup(U_GROUP_EMPLOYEE) ? ' WHERE (`cuFlags` & '.CUSTOM_EXCLUDE_FOR_LISTVIEW.') = 0' : '';
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if (preg_match('/SELECT .*? FROM (\?\_[\w_-]+) /i', $this->queryBase, $m))
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return DB::Aowow()->selectCell(sprintf('SELECT `id` FROM %s%s ORDER BY RAND() ASC LIMIT 1', $m[1], $where));
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return 0;
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}
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public function getFoundIDs()
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{
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return array_keys($this->templates);
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}
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public function getMatches()
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{
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return $this->matches;
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}
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protected function extendQueryOpts($extra) // needs to be called from __construct
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{
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foreach ($extra as $tbl => $sets)
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{
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foreach ($sets as $module => $value)
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{
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if (!$value || !is_array($value))
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continue;
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switch ($module)
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{
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// additional (str)
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case 'g': // group by
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case 's': // select
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if (!empty($this->queryOpts[$tbl][$module]))
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$this->queryOpts[$tbl][$module] .= implode(' ', $value);
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else
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$this->queryOpts[$tbl][$module] = implode(' ', $value);
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break;
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case 'h': // having
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if (!empty($this->queryOpts[$tbl][$module]))
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$this->queryOpts[$tbl][$module] .= implode(' AND ', $value);
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else
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$this->queryOpts[$tbl][$module] = implode(' AND ', $value);
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break;
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// additional (arr)
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case 'j': // join
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if (!empty($this->queryOpts[$tbl][$module]) && is_array($this->queryOpts[$tbl][$module]))
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$this->queryOpts[$tbl][$module][0][] = $value;
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else
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$this->queryOpts[$tbl][$module] = $value;
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break;
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// replacement (str)
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case 'l': // limit
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||
case 'o': // order by
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$this->queryOpts[$tbl][$module] = $value[0];
|
||
break;
|
||
}
|
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}
|
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}
|
||
}
|
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|
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/* source More .. keys seen used
|
||
'n': name [always set]
|
||
't': type [always set]
|
||
'ti': typeId [always set]
|
||
'bd': BossDrop [0; 1] [Creature / GO]
|
||
'dd': DungeonDifficulty [-2: DungeonHC; -1: DungeonNM; 1: Raid10NM; 2:Raid25NM; 3:Raid10HM; 4: Raid25HM] [Creature / GO]
|
||
'q': cssQuality [Items]
|
||
'z': zone [set when all happens in here]
|
||
'p': PvP [pvpSourceId]
|
||
's': Type::TITLE: side; Type::SPELL: skillId (yeah, double use. Ain't life just grand)
|
||
'c': category [Spells / Quests]
|
||
'c2': subCat [Quests]
|
||
'icon': iconString
|
||
*/
|
||
public function getSourceData(int $id = 0) : array { return []; }
|
||
|
||
// should return data required to display a listview of any kind
|
||
// this is a rudimentary example, that will not suffice for most Types
|
||
abstract public function getListviewData();
|
||
|
||
// should return data to extend global js variables for a certain type (e.g. g_items)
|
||
abstract public function getJSGlobals($addMask = GLOBALINFO_ANY);
|
||
|
||
// NPC, GO, Item, Quest, Spell, Achievement, Profile would require this
|
||
abstract public function renderTooltip();
|
||
}
|
||
|
||
trait listviewHelper
|
||
{
|
||
public function hasSetFields(?string ...$fields) : int
|
||
{
|
||
$result = 0x0;
|
||
|
||
foreach ($this->iterate() as $__)
|
||
{
|
||
foreach ($fields as $k => $str)
|
||
{
|
||
if (!$str)
|
||
{
|
||
unset($fields[$k]);
|
||
continue;
|
||
}
|
||
|
||
if ($this->getField($str))
|
||
{
|
||
$result |= 1 << $k;
|
||
unset($fields[$k]);
|
||
}
|
||
}
|
||
|
||
if (empty($fields)) // all set .. return early
|
||
{
|
||
$this->reset(); // Generators have no __destruct, reset manually, when not doing a full iteration
|
||
return $result;
|
||
}
|
||
}
|
||
|
||
return $result;
|
||
}
|
||
|
||
public function hasDiffFields(?string ...$fields) : int
|
||
{
|
||
$base = [];
|
||
$result = 0x0;
|
||
|
||
foreach ($fields as $k => $str)
|
||
$base[$str] = $this->getField($str);
|
||
|
||
foreach ($this->iterate() as $__)
|
||
{
|
||
foreach ($fields as $k => $str)
|
||
{
|
||
if (!$str)
|
||
{
|
||
unset($fields[$k]);
|
||
continue;
|
||
}
|
||
|
||
if ($base[$str] != $this->getField($str))
|
||
{
|
||
$result |= 1 << $k;
|
||
unset($fields[$k]);
|
||
}
|
||
}
|
||
|
||
if (empty($fields)) // all fields diff .. return early
|
||
{
|
||
$this->reset(); // Generators have no __destruct, reset manually, when not doing a full iteration
|
||
return $result;
|
||
}
|
||
}
|
||
|
||
return $result;
|
||
}
|
||
|
||
public function hasAnySource()
|
||
{
|
||
if (!isset($this->sources))
|
||
return false;
|
||
|
||
foreach ($this->sources as $src)
|
||
{
|
||
if (!is_array($src))
|
||
continue;
|
||
|
||
if (!empty($src))
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/*
|
||
!IMPORTANT!
|
||
It is flat out impossible to distinguish between floors for multi-level areas, if the floors overlap each other!
|
||
The coordinates generated by the script WILL be on every level and will have to be removed MANUALLY!
|
||
|
||
impossible := you are not keen on reading wmo-data;
|
||
*/
|
||
trait spawnHelper
|
||
{
|
||
private $spawnResult = array(
|
||
SPAWNINFO_FULL => null,
|
||
SPAWNINFO_SHORT => null,
|
||
SPAWNINFO_ZONES => null,
|
||
SPAWNINFO_QUEST => null
|
||
);
|
||
|
||
private function createShortSpawns() // [zoneId, floor, [[x1, y1], [x2, y2], ..]] as tooltip2 if enabled by <a rel="map" ...> or anchor #map (one area, one floor, one creature, no survivors)
|
||
{
|
||
$this->spawnResult[SPAWNINFO_SHORT] = new \StdClass;
|
||
|
||
// first get zone/floor with the most spawns
|
||
if ($res = DB::Aowow()->selectRow('SELECT `areaId`, `floor` FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d AND `posX` > 0 AND `posY` > 0 GROUP BY `areaId`, `floor` ORDER BY COUNT(1) DESC LIMIT 1', self::$type, $this->id))
|
||
{
|
||
// get relevant spawn points
|
||
$points = DB::Aowow()->select('SELECT `posX`, `posY` FROM ?_spawns WHERE `type` = ?d AND `typeId` = ?d AND `areaId` = ?d AND `floor` = ?d AND `posX` > 0 AND `posY` > 0', self::$type, $this->id, $res['areaId'], $res['floor']);
|
||
$spawns = [];
|
||
foreach ($points as $p)
|
||
$spawns[] = [$p['posX'], $p['posY']];
|
||
|
||
$this->spawnResult[SPAWNINFO_SHORT]->zone = $res['areaId'];
|
||
$this->spawnResult[SPAWNINFO_SHORT]->coords = [$res['floor'] => $spawns];
|
||
}
|
||
}
|
||
|
||
// for display on map (object/npc detail page)
|
||
private function createFullSpawns(bool $skipWPs = false, bool $skipAdmin = false, bool $hasLabel = false, bool $hasLink = false)
|
||
{
|
||
$data = [];
|
||
$wpSum = [];
|
||
$wpIdx = 0;
|
||
$worldPos = [];
|
||
$spawns = DB::Aowow()->select("SELECT * FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0", self::$type, $this->getFoundIDs());
|
||
|
||
if (!$spawns)
|
||
return;
|
||
|
||
if (!$skipAdmin && User::isInGroup(U_GROUP_MODERATOR))
|
||
if ($guids = array_column(array_filter($spawns, fn($x) => $x['guid'] > 0 || $x['type'] != Type::NPC), 'guid'))
|
||
$worldPos = WorldPosition::getForGUID(self::$type, ...$guids);
|
||
|
||
foreach ($spawns as $s)
|
||
{
|
||
$isAccessory = $s['guid'] < 0 && $s['type'] == Type::NPC;
|
||
|
||
// check, if we can attach waypoints to creature
|
||
// we will get a nice clusterfuck of dots if we do this for more GUIDs, than we have colors though
|
||
if (!$skipWPs && count($spawns) < 6 && $s['type'] == Type::NPC)
|
||
{
|
||
if ($wPoints = DB::Aowow()->select('SELECT * FROM ?_creature_waypoints WHERE creatureOrPath = ?d AND floor = ?d', $s['pathId'] ? -$s['pathId'] : $this->id, $s['floor']))
|
||
{
|
||
foreach ($wPoints as $i => $p)
|
||
{
|
||
$label = [Lang::npc('waypoint').Lang::main('colon').$p['point']];
|
||
|
||
if ($p['wait'])
|
||
$label[] = Lang::npc('wait').Lang::main('colon').Util::formatTime($p['wait'], false);
|
||
|
||
$opts = array( // \0 doesn't get printed and tricks Util::toJSON() into handling this as a string .. i feel slightly dirty now
|
||
'label' => "\0$<br><span class=\"q0\">".implode('<br>', $label).'</span>',
|
||
'type' => $wpIdx
|
||
);
|
||
|
||
// connective line
|
||
if ($i > 0 && $wPoints[$i - 1]['areaId'] == $p['areaId'])
|
||
$opts['lines'] = [[$wPoints[$i - 1]['posX'], $wPoints[$i - 1]['posY']]];
|
||
|
||
$data[$p['areaId']][$p['floor']]['coords'][] = [$p['posX'], $p['posY'], $opts];
|
||
if (empty($wpSum[$p['areaId']][$p['floor']]))
|
||
$wpSum[$p['areaId']][$p['floor']] = 1;
|
||
else
|
||
$wpSum[$p['areaId']][$p['floor']]++;
|
||
}
|
||
$wpIdx++;
|
||
}
|
||
}
|
||
|
||
$opts = $menu = $tt = $info = [];
|
||
$footer = '';
|
||
|
||
if ($s['respawn'] > 0)
|
||
$info[1] = '<span class="q0">'.Lang::npc('respawnIn', [Lang::formatTime($s['respawn'] * 1000, 'game', 'timeAbbrev', true)]).'</span>';
|
||
else if ($s['respawn'] < 0)
|
||
{
|
||
$info[1] = '<span class="q0">'.Lang::npc('despawnAfter', [Lang::formatTime(-$s['respawn'] * 1000, 'game', 'timeAbbrev', true)]).'</span>';
|
||
$opts['type'] = 4; // make pip purple
|
||
}
|
||
|
||
if (!$skipAdmin && User::isInGroup(U_GROUP_STAFF))
|
||
{
|
||
if ($isAccessory)
|
||
$info[0] = 'Vehicle Accessory';
|
||
else if ($s['guid'] > 0 && ($s['type'] == Type::NPC || $s['type'] == Type::OBJECT))
|
||
$info[0] = 'GUID'.Lang::main('colon').$s['guid'];
|
||
|
||
if ($s['phaseMask'] > 1 && ($s['phaseMask'] & 0xFFFF) != 0xFFFF)
|
||
$info[2] = Lang::game('phases').Lang::main('colon').Util::asHex($s['phaseMask']);
|
||
|
||
if ($s['spawnMask'] == 15)
|
||
$info[3] = Lang::game('mode').Lang::main('colon').Lang::game('modes', -1);
|
||
else if ($s['spawnMask'])
|
||
{
|
||
$_ = [];
|
||
for ($i = 0; $i < 4; $i++)
|
||
if ($s['spawnMask'] & 1 << $i)
|
||
$_[] = Lang::game('modes', $i);
|
||
|
||
$info[4] = Lang::game('mode').Lang::main('colon').implode(', ', $_);
|
||
}
|
||
|
||
if ($s['type'] == Type::AREATRIGGER)
|
||
{
|
||
// teleporter endpoint
|
||
if ($s['guid'] < 0)
|
||
{
|
||
$opts['type'] = 4;
|
||
$info[5] = 'Teleport Destination';
|
||
}
|
||
else
|
||
{
|
||
$o = Util::O2Deg($this->getField('orientation'));
|
||
$info[5] = 'Orientation'.Lang::main('colon').$o[0].'° ('.$o[1].')';
|
||
}
|
||
}
|
||
|
||
// guid < 0 are vehicle accessories. those are moved by moving the vehicle
|
||
if (User::isInGroup(U_GROUP_MODERATOR) && $worldPos && !$isAccessory && isset($worldPos[$s['guid']]))
|
||
$menu = Util::buildPosFixMenu($worldPos[$s['guid']]['mapId'], $worldPos[$s['guid']]['posX'], $worldPos[$s['guid']]['posY'], $s['type'], $s['guid'], $s['areaId'], $s['floor']);
|
||
|
||
if ($menu)
|
||
$footer = '<br /><span class="q2">Click to move pin</span>';
|
||
}
|
||
|
||
/* recognized opts
|
||
* url: string - makes pin clickable
|
||
* tooltip: array - title => [info: <arr>lines, footer: <string>line]
|
||
* label: string - single line tooltip (skipped if 'tooltip' is set)
|
||
* menu: array - menu definiton (conflicts with url)
|
||
* type: int - colors the pip [default, green, red, blue, purple]
|
||
* lines: array - [[destX, destY]] - draws line from point to dest
|
||
*/
|
||
|
||
if ($info)
|
||
$tt['info'] = $info;
|
||
|
||
if ($footer)
|
||
$tt['footer'] = $footer;
|
||
|
||
if ($tt && $this->getEntry($s['typeId']))
|
||
$opts['tooltip'] = [$this->getField('name', true) => $tt];
|
||
else if ($hasLabel && $this->getEntry($s['typeId']))
|
||
$opts['label'] = $this->getField('name', true);
|
||
|
||
if ($hasLink)
|
||
$opts['url'] = '?' . Type::getFileString(self::$type) . '=' . $s['typeId'];
|
||
|
||
if ($menu)
|
||
$opts['menu'] = $menu;
|
||
|
||
$data[$s['areaId']] [$s['floor']] ['coords'] [] = [$s['posX'], $s['posY'], $opts];
|
||
}
|
||
foreach ($data as $a => &$areas)
|
||
foreach ($areas as $f => &$floor)
|
||
$floor['count'] = count($floor['coords']) - ($wpSum[$a][$f] ?? 0);
|
||
|
||
uasort($data, [$this, 'sortBySpawnCount']);
|
||
$this->spawnResult[SPAWNINFO_FULL] = $data;
|
||
}
|
||
|
||
private function sortBySpawnCount($a, $b)
|
||
{
|
||
$aCount = current($a)['count'];
|
||
$bCount = current($b)['count'];
|
||
|
||
return $bCount <=> $aCount; // sort descending
|
||
}
|
||
|
||
private function createZoneSpawns() // [zoneId1, zoneId2, ..] for locations-column in listview
|
||
{
|
||
$res = DB::Aowow()->selectCol("SELECT `typeId` AS ARRAY_KEY, GROUP_CONCAT(DISTINCT `areaId`) FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0 GROUP BY `typeId`", self::$type, $this->getfoundIDs());
|
||
foreach ($res as &$r)
|
||
{
|
||
$r = explode(',', $r);
|
||
if (count($r) > 3)
|
||
array_splice($r, 3, count($r), -1);
|
||
}
|
||
|
||
$this->spawnResult[SPAWNINFO_ZONES] = $res;
|
||
}
|
||
|
||
private function createQuestSpawns() // [zoneId => [floor => [[x1, y1], [x2, y2], ..]]] mapper on quest detail page
|
||
{
|
||
if (self::$type == Type::SOUND)
|
||
return;
|
||
|
||
$res = DB::Aowow()->select('SELECT `areaId`, `floor`, `typeId`, `posX`, `posY` FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a) AND `posX` > 0 AND `posY` > 0', self::$type, $this->getFoundIDs());
|
||
$spawns = [];
|
||
foreach ($res as $data)
|
||
{
|
||
// zone => floor => spawnData
|
||
// todo (low): why is there a single set of coordinates; which one should be picked, instead of the first? gets used in ShowOnMap.buildTooltip i think
|
||
if (!isset($spawns[$data['areaId']][$data['floor']][$data['typeId']]))
|
||
{
|
||
$spawns[$data['areaId']][$data['floor']][$data['typeId']] = array(
|
||
'type' => self::$type,
|
||
'id' => $data['typeId'],
|
||
'point' => '', // tbd later (start, end, requirement, sourcestart, sourceend, sourcerequirement)
|
||
'name' => Util::localizedString($this->templates[$data['typeId']], 'name'),
|
||
'coord' => [$data['posX'], $data['posY']],
|
||
'coords' => [[$data['posX'], $data['posY']]],
|
||
'objective' => 0, // tbd later (1-4 set a color; id of creature this entry gives credit for)
|
||
'reactalliance' => $this->templates[$data['typeId']]['A'] ?: 0,
|
||
'reacthorde' => $this->templates[$data['typeId']]['H'] ?: 0
|
||
);
|
||
}
|
||
else
|
||
$spawns[$data['areaId']][$data['floor']][$data['typeId']]['coords'][] = [$data['posX'], $data['posY']];
|
||
}
|
||
|
||
$this->spawnResult[SPAWNINFO_QUEST] = $spawns;
|
||
}
|
||
|
||
public function getSpawns(int $mode, bool ...$info)
|
||
{
|
||
// only Creatures, GOs and SoundEmitters can be spawned
|
||
if (!self::$type || !$this->getfoundIDs() || (self::$type != Type::NPC && self::$type != Type::OBJECT && self::$type != Type::SOUND && self::$type != Type::AREATRIGGER))
|
||
return [];
|
||
|
||
switch ($mode)
|
||
{
|
||
case SPAWNINFO_SHORT:
|
||
if ($this->spawnResult[SPAWNINFO_SHORT] === null)
|
||
$this->createShortSpawns();
|
||
|
||
return $this->spawnResult[SPAWNINFO_SHORT];
|
||
case SPAWNINFO_FULL:
|
||
if (empty($this->spawnResult[SPAWNINFO_FULL]))
|
||
$this->createFullSpawns(...$info);
|
||
|
||
return $this->spawnResult[SPAWNINFO_FULL];
|
||
case SPAWNINFO_ZONES:
|
||
if (empty($this->spawnResult[SPAWNINFO_ZONES]))
|
||
$this->createZoneSpawns();
|
||
|
||
return !empty($this->spawnResult[SPAWNINFO_ZONES][$this->id]) ? $this->spawnResult[SPAWNINFO_ZONES][$this->id] : [];
|
||
case SPAWNINFO_QUEST:
|
||
if (empty($this->spawnResult[SPAWNINFO_QUEST]))
|
||
$this->createQuestSpawns();
|
||
|
||
return $this->spawnResult[SPAWNINFO_QUEST];
|
||
}
|
||
|
||
return [];
|
||
}
|
||
}
|
||
|
||
trait profilerHelper
|
||
{
|
||
public static $type = 0; // arena teams dont actually have one
|
||
public static $brickFile = 'profile'; // profile is multipurpose
|
||
|
||
private static $subjectGUID = 0;
|
||
|
||
public function selectRealms($fi)
|
||
{
|
||
$this->dbNames = [];
|
||
|
||
foreach(Profiler::getRealms() as $idx => $r)
|
||
{
|
||
if (!empty($fi['sv']) && Profiler::urlize($r['name']) != Profiler::urlize($fi['sv']) && intVal($fi['sv']) != $idx)
|
||
continue;
|
||
|
||
if (!empty($fi['rg']) && Profiler::urlize($r['region']) != Profiler::urlize($fi['rg']))
|
||
continue;
|
||
|
||
$this->dbNames[$idx] = 'Characters';
|
||
}
|
||
|
||
return !!$this->dbNames;
|
||
}
|
||
}
|
||
|
||
trait sourceHelper
|
||
{
|
||
protected $sources = [];
|
||
protected $sourceMore = null;
|
||
|
||
public function getSources(?array &$s = [], ?array &$sm = []) : bool
|
||
{
|
||
$s = $sm = [];
|
||
if (empty($this->sources[$this->id]))
|
||
return false;
|
||
|
||
if ($this->sourceMore === null)
|
||
{
|
||
$buff = [];
|
||
$this->sourceMore = [];
|
||
|
||
foreach ($this->iterate() as $_curTpl)
|
||
if ($_curTpl['moreType'] && $_curTpl['moreTypeId'])
|
||
$buff[$_curTpl['moreType']][] = $_curTpl['moreTypeId'];
|
||
|
||
foreach ($buff as $type => $ids)
|
||
$this->sourceMore[$type] = Type::newList($type, [Cfg::get('SQL_LIMIT_NONE'), ['id', $ids]]);
|
||
}
|
||
|
||
$s = array_keys($this->sources[$this->id]);
|
||
if ($this->curTpl['moreType'] && $this->curTpl['moreTypeId'] && ($srcData = $this->sourceMore[$this->curTpl['moreType']]->getSourceData($this->curTpl['moreTypeId'])))
|
||
$sm = $srcData[$this->curTpl['moreTypeId']];
|
||
else if (!empty($this->sources[$this->id][SRC_PVP]))
|
||
$sm['p'] = $this->sources[$this->id][SRC_PVP][0];
|
||
|
||
if ($z = $this->curTpl['moreZoneId'])
|
||
$sm['z'] = $z;
|
||
|
||
if ($this->curTpl['moreMask'] & SRC_FLAG_BOSSDROP)
|
||
$sm['bd'] = 1;
|
||
|
||
if (isset($this->sources[$this->id][SRC_DROP][0]))
|
||
{
|
||
/*
|
||
mode srcFlag log2 dd Flag
|
||
10N/D-NH 0b0001 0 0b001
|
||
25N/D-HC 0b0010 1 0b010
|
||
10H 0b0100 2 0b011
|
||
25H 0b1000 3 0b100
|
||
*/
|
||
if ($this->curTpl['moreMask'] & SRC_FLAG_DUNGEON_DROP)
|
||
$sm['dd'] = $this->sources[$this->id][SRC_DROP][0] * -1;
|
||
else if ($this->curTpl['moreMask'] & SRC_FLAG_RAID_DROP)
|
||
{
|
||
$dd = log($this->sources[$this->id][SRC_DROP][0], 2);
|
||
if ($dd == intVal($dd)) // only one bit set
|
||
$sm['dd'] = $dd + 1;
|
||
}
|
||
}
|
||
|
||
if ($sm)
|
||
$sm = [$sm];
|
||
|
||
return true;
|
||
}
|
||
}
|
||
|
||
?>
|