mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
refactor(Player): replace visibility detection calls with dedicated methods (#23025)
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@@ -3,6 +3,9 @@
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# shellcheck source-path=SCRIPTDIR
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CURRENT_PATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# Clean up gcda files to avoid false positives in coverage reports
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find var/build/obj -name '*.gcda' -delete
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# shellcheck source=../bash_shared/includes.sh
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source "$CURRENT_PATH/../bash_shared/includes.sh"
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@@ -2243,7 +2243,7 @@ void Player::SetGameMaster(bool on)
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CombatStopWithPets();
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SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
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m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
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SetServerSideVisibilityDetect(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
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}
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else
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{
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@@ -2279,7 +2279,7 @@ void Player::SetGameMaster(bool on)
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UpdateArea(m_areaUpdateId);
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getHostileRefMgr().setOnlineOfflineState(true);
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m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
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SetServerSideVisibilityDetect(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
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}
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UpdateObjectVisibility();
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@@ -2293,7 +2293,7 @@ void Player::SetGMVisible(bool on)
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{
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RemoveAurasDueToSpell(VISUAL_AURA);
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m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE;
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
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SetServerSideVisibility(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
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getHostileRefMgr().setOnlineOfflineState(false);
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CombatStopWithPets();
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@@ -2302,7 +2302,7 @@ void Player::SetGMVisible(bool on)
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{
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AddAura(VISUAL_AURA, this);
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m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE;
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
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SetServerSideVisibility(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
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}
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}
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218
src/test/server/game/Commands/GmVisibleCommandTest.cpp
Normal file
218
src/test/server/game/Commands/GmVisibleCommandTest.cpp
Normal file
@@ -0,0 +1,218 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "WorldSession.h"
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#include "WorldMock.h"
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#include "ObjectGuid.h"
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#include "ScriptDefines/MiscScript.h"
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#include "ScriptDefines/PlayerScript.h"
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#include "ScriptDefines/WorldObjectScript.h"
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#include "ScriptDefines/UnitScript.h"
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#include "ScriptDefines/CommandScript.h"
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#include "SharedDefines.h"
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#include "gmock/gmock.h"
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#include "gtest/gtest.h"
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#include <string>
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#include <string_view>
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#ifndef TEST_F
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#define TEST_F(fixture, name) void fixture##_##name()
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#endif
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using namespace testing;
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namespace
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{
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class TestVisibilityScript : public PlayerScript
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{
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public:
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TestVisibilityScript() : PlayerScript("TestVisibilityScript", { PLAYERHOOK_ON_SET_SERVER_SIDE_VISIBILITY }) { }
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void OnPlayerSetServerSideVisibility(Player* player, ServerSideVisibilityType& type, AccountTypes& sec) override
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{
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++CallCount;
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LastPlayer = player;
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LastType = type;
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LastSecurity = sec;
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}
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static void EnsureRegistered()
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{
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if (!Instance)
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Instance = new TestVisibilityScript();
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}
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static void Reset()
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{
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CallCount = 0;
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LastPlayer = nullptr;
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LastType = SERVERSIDE_VISIBILITY_GM;
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LastSecurity = SEC_PLAYER;
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}
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inline static TestVisibilityScript* Instance = nullptr;
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inline static uint32 CallCount = 0;
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inline static Player* LastPlayer = nullptr;
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inline static ServerSideVisibilityType LastType = SERVERSIDE_VISIBILITY_GM;
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inline static AccountTypes LastSecurity = SEC_PLAYER;
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};
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class TestPlayer : public Player
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{
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public:
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using Player::Player;
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void UpdateObjectVisibility(bool /*forced*/ = true, bool /*fromUpdate*/ = false) override { }
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void ForceInitValues(ObjectGuid::LowType guidLow = 1)
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{
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Object::_Create(guidLow, uint32(0), HighGuid::Player);
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}
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};
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class GmVisibleCommandTest : public ::testing::Test
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{
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protected:
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void SetUp() override
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{
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EnsureScriptRegistriesInitialized();
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TestVisibilityScript::EnsureRegistered();
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originalWorld = sWorld.release();
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worldMock = new NiceMock<WorldMock>();
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sWorld.reset(worldMock);
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static std::string emptyString;
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ON_CALL(*worldMock, GetDataPath()).WillByDefault(ReturnRef(emptyString));
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ON_CALL(*worldMock, GetRealmName()).WillByDefault(ReturnRef(emptyString));
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ON_CALL(*worldMock, GetDefaultDbcLocale()).WillByDefault(Return(LOCALE_enUS));
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ON_CALL(*worldMock, getRate(_)).WillByDefault(Return(1.0f));
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ON_CALL(*worldMock, getBoolConfig(_)).WillByDefault(Return(false));
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ON_CALL(*worldMock, getIntConfig(_)).WillByDefault(Return(0));
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ON_CALL(*worldMock, getFloatConfig(_)).WillByDefault(Return(0.0f));
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ON_CALL(*worldMock, GetPlayerSecurityLimit()).WillByDefault(Return(SEC_PLAYER));
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session = new WorldSession(1, "gm", 0, nullptr, SEC_GAMEMASTER, EXPANSION_WRATH_OF_THE_LICH_KING,
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0, LOCALE_enUS, 0, false, false, 0);
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player = new TestPlayer(session);
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player->ForceInitValues();
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session->SetPlayer(player);
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player->SetSession(session);
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TestVisibilityScript::Reset();
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}
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void TearDown() override
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{
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// Intentional leaks of session/player to avoid database access in destructors.
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IWorld* currentWorld = sWorld.release();
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delete currentWorld;
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worldMock = nullptr;
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sWorld.reset(originalWorld);
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originalWorld = nullptr;
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session = nullptr;
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player = nullptr;
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}
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void ExecuteCommand(std::string_view text)
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{
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if (text == ".gm visible off")
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{
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ApplyGmVisibleState(false);
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}
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else if (text == ".gm visible on")
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{
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ApplyGmVisibleState(true);
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}
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else
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{
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FAIL() << "Unsupported test command: " << text;
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}
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}
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static void EnsureScriptRegistriesInitialized()
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{
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static bool initialized = false;
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if (!initialized)
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{
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ScriptRegistry<MiscScript>::InitEnabledHooksIfNeeded(MISCHOOK_END);
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ScriptRegistry<WorldObjectScript>::InitEnabledHooksIfNeeded(WORLDOBJECTHOOK_END);
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ScriptRegistry<UnitScript>::InitEnabledHooksIfNeeded(UNITHOOK_END);
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ScriptRegistry<PlayerScript>::InitEnabledHooksIfNeeded(PLAYERHOOK_END);
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ScriptRegistry<CommandSC>::InitEnabledHooksIfNeeded(ALLCOMMANDHOOK_END);
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initialized = true;
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}
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}
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IWorld* originalWorld = nullptr;
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NiceMock<WorldMock>* worldMock = nullptr;
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WorldSession* session = nullptr;
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TestPlayer* player = nullptr;
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private:
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void ApplyGmVisibleState(bool makeVisible)
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{
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constexpr uint32 VISUAL_AURA = 37800;
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if (makeVisible)
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{
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player->RemoveAurasDueToSpell(VISUAL_AURA);
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player->SetGMVisible(true);
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}
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else
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{
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player->AddAura(VISUAL_AURA, player);
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player->SetGMVisible(false);
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}
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player->UpdateObjectVisibility();
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}
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};
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TEST_F(GmVisibleCommandTest, SetsPlayerInvisibleAndInvokesHook)
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{
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ExecuteCommand(".gm visible off");
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EXPECT_EQ(TestVisibilityScript::CallCount, 1u);
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EXPECT_EQ(TestVisibilityScript::LastPlayer, player);
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EXPECT_EQ(TestVisibilityScript::LastType, SERVERSIDE_VISIBILITY_GM);
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EXPECT_EQ(TestVisibilityScript::LastSecurity, session->GetSecurity());
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EXPECT_EQ(player->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM), uint32(session->GetSecurity()));
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EXPECT_FALSE(player->isGMVisible());
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}
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TEST_F(GmVisibleCommandTest, SetsPlayerVisibleAndInvokesHook)
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{
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// Ensure the player starts from invisible state to test the opposite transition as well.
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ExecuteCommand(".gm visible off");
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TestVisibilityScript::Reset();
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ExecuteCommand(".gm visible on");
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EXPECT_EQ(TestVisibilityScript::CallCount, 1u);
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EXPECT_EQ(TestVisibilityScript::LastPlayer, player);
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EXPECT_EQ(TestVisibilityScript::LastType, SERVERSIDE_VISIBILITY_GM);
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EXPECT_EQ(TestVisibilityScript::LastSecurity, SEC_PLAYER);
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EXPECT_EQ(player->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM), uint32(SEC_PLAYER));
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EXPECT_TRUE(player->isGMVisible());
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}
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}
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