refactor(Core/Common): alphabetical sorting inlcudes (#6282)

- Part https://github.com/WarheadCore/WarheadBand/pull/37
This commit is contained in:
Kargatum
2021-06-23 06:01:53 +07:00
committed by GitHub
parent b2472caeed
commit 8202da358b
56 changed files with 109 additions and 109 deletions

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@@ -7,9 +7,9 @@
#ifndef _BIH_H #ifndef _BIH_H
#define _BIH_H #define _BIH_H
#include "G3D/Vector3.h"
#include "G3D/Ray.h"
#include "G3D/AABox.h" #include "G3D/AABox.h"
#include "G3D/Ray.h"
#include "G3D/Vector3.h"
#include "Define.h" #include "Define.h"

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@@ -7,10 +7,10 @@
#ifndef _BIH_WRAP #ifndef _BIH_WRAP
#define _BIH_WRAP #define _BIH_WRAP
#include "G3D/Table.h" #include "BoundingIntervalHierarchy.h"
#include "G3D/Array.h" #include "G3D/Array.h"
#include "G3D/Set.h" #include "G3D/Set.h"
#include "BoundingIntervalHierarchy.h" #include "G3D/Table.h"
template<class T, class BoundsFunc = BoundsTrait<T>> template<class T, class BoundsFunc = BoundsTrait<T>>
class BIHWrap class BIHWrap

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@@ -6,11 +6,11 @@
#include "DynamicTree.h" #include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h" #include "BoundingIntervalHierarchyWrapper.h"
#include "GameObjectModel.h"
#include "Log.h" #include "Log.h"
#include "ModelInstance.h"
#include "RegularGrid.h" #include "RegularGrid.h"
#include "Timer.h" #include "Timer.h"
#include "GameObjectModel.h"
#include "ModelInstance.h"
#include <G3D/AABox.h> #include <G3D/AABox.h>
#include <G3D/Ray.h> #include <G3D/Ray.h>
#include <G3D/Vector3.h> #include <G3D/Vector3.h>

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@@ -7,8 +7,8 @@
#ifndef _IMMAPMANAGER_H #ifndef _IMMAPMANAGER_H
#define _IMMAPMANAGER_H #define _IMMAPMANAGER_H
#include <string>
#include "Define.h" #include "Define.h"
#include <string>
// Interface for IMMapManger // Interface for IMMapManger
namespace MMAP namespace MMAP

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@@ -7,8 +7,8 @@
#ifndef _IVMAPMANAGER_H #ifndef _IVMAPMANAGER_H
#define _IVMAPMANAGER_H #define _IVMAPMANAGER_H
#include <string>
#include "Define.h" #include "Define.h"
#include <string>
//=========================================================== //===========================================================

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@@ -5,8 +5,8 @@
*/ */
#include "MMapFactory.h" #include "MMapFactory.h"
#include <set>
#include <cstring> #include <cstring>
#include <set>
namespace MMAP namespace MMAP
{ {

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@@ -7,10 +7,10 @@
#ifndef _MMAP_FACTORY_H #ifndef _MMAP_FACTORY_H
#define _MMAP_FACTORY_H #define _MMAP_FACTORY_H
#include "MMapManager.h"
#include "DetourAlloc.h" #include "DetourAlloc.h"
#include "DetourNavMesh.h"
#include "DetourExtended.h" #include "DetourExtended.h"
#include "DetourNavMesh.h"
#include "MMapManager.h"
#include <unordered_map> #include <unordered_map>
namespace MMAP namespace MMAP

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@@ -7,8 +7,8 @@
#include "MMapManager.h" #include "MMapManager.h"
#include "Config.h" #include "Config.h"
#include "Errors.h" #include "Errors.h"
#include "MapDefines.h"
#include "Log.h" #include "Log.h"
#include "MapDefines.h"
#include "StringFormat.h" #include "StringFormat.h"
namespace MMAP namespace MMAP

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@@ -9,10 +9,10 @@
#include "Common.h" #include "Common.h"
#include "DetourAlloc.h" #include "DetourAlloc.h"
#include "DetourNavMesh.h"
#include "DetourExtended.h" #include "DetourExtended.h"
#include <unordered_map> #include "DetourNavMesh.h"
#include <shared_mutex> #include <shared_mutex>
#include <unordered_map>
#include <vector> #include <vector>
// memory management // memory management

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@@ -16,18 +16,18 @@
*/ */
#include "VMapManager2.h" #include "VMapManager2.h"
#include "Errors.h"
#include "Log.h"
#include "MapDefines.h"
#include "MapTree.h" #include "MapTree.h"
#include "ModelInstance.h" #include "ModelInstance.h"
#include "WorldModel.h"
#include "MapDefines.h"
#include "Log.h"
#include "VMapDefinitions.h" #include "VMapDefinitions.h"
#include "Errors.h" #include "WorldModel.h"
#include <G3D/Vector3.h> #include <G3D/Vector3.h>
#include <iostream>
#include <iomanip> #include <iomanip>
#include <string> #include <iostream>
#include <sstream> #include <sstream>
#include <string>
using G3D::Vector3; using G3D::Vector3;

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@@ -18,8 +18,8 @@
#ifndef _VMAPMANAGER2_H #ifndef _VMAPMANAGER2_H
#define _VMAPMANAGER2_H #define _VMAPMANAGER2_H
#include "IVMapManager.h"
#include "Common.h" #include "Common.h"
#include "IVMapManager.h"
#include <mutex> #include <mutex>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>

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@@ -5,15 +5,15 @@
*/ */
#include "MapTree.h" #include "MapTree.h"
#include "ModelInstance.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "Log.h"
#include "Errors.h" #include "Errors.h"
#include <string> #include "Log.h"
#include <sstream> #include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "VMapManager2.h"
#include <iomanip> #include <iomanip>
#include <limits> #include <limits>
#include <sstream>
#include <string>
using G3D::Vector3; using G3D::Vector3;

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@@ -7,8 +7,8 @@
#ifndef _MAPTREE_H #ifndef _MAPTREE_H
#define _MAPTREE_H #define _MAPTREE_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h" #include "BoundingIntervalHierarchy.h"
#include "Define.h"
#include <unordered_map> #include <unordered_map>
namespace VMAP namespace VMAP

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@@ -5,13 +5,13 @@
*/ */
#include "TileAssembler.h" #include "TileAssembler.h"
#include "MapTree.h"
#include "BoundingIntervalHierarchy.h" #include "BoundingIntervalHierarchy.h"
#include "VMapDefinitions.h"
#include "MapDefines.h" #include "MapDefines.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
#include <iomanip>
#include <set> #include <set>
#include <sstream> #include <sstream>
#include <iomanip>
using G3D::Vector3; using G3D::Vector3;
using G3D::AABox; using G3D::AABox;

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@@ -7,8 +7,8 @@
#ifndef _TILEASSEMBLER_H_ #ifndef _TILEASSEMBLER_H_
#define _TILEASSEMBLER_H_ #define _TILEASSEMBLER_H_
#include <G3D/Vector3.h>
#include <G3D/Matrix3.h> #include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <map> #include <map>
#include <set> #include <set>

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@@ -5,12 +5,12 @@
*/ */
#include "GameObjectModel.h" #include "GameObjectModel.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "Log.h" #include "Log.h"
#include "Timer.h" #include "Timer.h"
#include "VMapDefinitions.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "WorldModel.h"
using G3D::Vector3; using G3D::Vector3;
using G3D::Ray; using G3D::Ray;

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@@ -8,10 +8,10 @@
#define _GAMEOBJECT_MODEL_H #define _GAMEOBJECT_MODEL_H
#include "Define.h" #include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h> #include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h> #include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP namespace VMAP
{ {

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@@ -5,9 +5,9 @@
*/ */
#include "ModelInstance.h" #include "ModelInstance.h"
#include "WorldModel.h"
#include "MapTree.h" #include "MapTree.h"
#include "VMapDefinitions.h" #include "VMapDefinitions.h"
#include "WorldModel.h"
using G3D::Vector3; using G3D::Vector3;
using G3D::Ray; using G3D::Ray;

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@@ -8,10 +8,10 @@
#define _MODELINSTANCE_H_ #define _MODELINSTANCE_H_
#include "Define.h" #include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h> #include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h> #include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP namespace VMAP
{ {

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@@ -5,9 +5,9 @@
*/ */
#include "WorldModel.h" #include "WorldModel.h"
#include "MapTree.h"
#include "ModelInstance.h" #include "ModelInstance.h"
#include "VMapDefinitions.h" #include "VMapDefinitions.h"
#include "MapTree.h"
using G3D::Vector3; using G3D::Vector3;
using G3D::Ray; using G3D::Ray;

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@@ -7,12 +7,12 @@
#ifndef _WORLDMODEL_H #ifndef _WORLDMODEL_H
#define _WORLDMODEL_H #define _WORLDMODEL_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h" #include "BoundingIntervalHierarchy.h"
#include <G3D/HashTrait.h> #include "Define.h"
#include <G3D/Vector3.h>
#include <G3D/AABox.h> #include <G3D/AABox.h>
#include <G3D/HashTrait.h>
#include <G3D/Ray.h> #include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP namespace VMAP
{ {

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@@ -1,10 +1,10 @@
#ifndef _REGULAR_GRID_H #ifndef _REGULAR_GRID_H
#define _REGULAR_GRID_H #define _REGULAR_GRID_H
#include <G3D/Ray.h>
#include <G3D/Table.h>
#include <G3D/BoundsTrait.h> #include <G3D/BoundsTrait.h>
#include <G3D/PositionTrait.h> #include <G3D/PositionTrait.h>
#include <G3D/Ray.h>
#include <G3D/Table.h>
#include "Errors.h" #include "Errors.h"

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@@ -8,8 +8,8 @@
#define _VMAPTOOLS_H #define _VMAPTOOLS_H
#include "Define.h" #include "Define.h"
#include <G3D/CollisionDetection.h>
#include <G3D/AABox.h> #include <G3D/AABox.h>
#include <G3D/CollisionDetection.h>
/** /**
The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure. The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure.

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@@ -22,13 +22,13 @@
# endif // !defined(BOOST_ASIO_HAS_MOVE) # endif // !defined(BOOST_ASIO_HAS_MOVE)
# endif // if WARHEAD_COMPILER == WARHEAD_COMPILER_INTEL # endif // if WARHEAD_COMPILER == WARHEAD_COMPILER_INTEL
#else #else
#include <sys/types.h> #include <cstdlib>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/ioctl.h> #include <sys/ioctl.h>
#include <sys/socket.h> #include <sys/socket.h>
#include <netinet/in.h> #include <sys/types.h>
#include <unistd.h> #include <unistd.h>
#include <netdb.h>
#include <cstdlib>
#endif #endif
#if AC_COMPILER == AC_COMPILER_MICROSOFT #if AC_COMPILER == AC_COMPILER_MICROSOFT

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@@ -8,8 +8,8 @@
#include "StringConvert.h" #include "StringConvert.h"
#include "StringFormat.h" #include "StringFormat.h"
#include "Util.h" #include "Util.h"
#include <mutex>
#include <fstream> #include <fstream>
#include <mutex>
#include <unordered_map> #include <unordered_map>
namespace namespace

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@@ -7,9 +7,9 @@
#define CONFIG_H #define CONFIG_H
#include "Define.h" #include "Define.h"
#include <stdexcept>
#include <string> #include <string>
#include <vector> #include <vector>
#include <stdexcept>
class ConfigMgr class ConfigMgr
{ {

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@@ -8,9 +8,9 @@
#include "AuthDefines.h" #include "AuthDefines.h"
#include "BigNumber.h" #include "BigNumber.h"
#include "Define.h"
#include "Common.h" #include "Common.h"
#include "CryptoHash.h" #include "CryptoHash.h"
#include "Define.h"
#include <array> #include <array>
#include <optional> #include <optional>

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@@ -5,10 +5,10 @@
#include "Cryptography/BigNumber.h" #include "Cryptography/BigNumber.h"
#include "Errors.h" #include "Errors.h"
#include <openssl/bn.h>
#include <cstring>
#include <algorithm> #include <algorithm>
#include <cstring>
#include <memory> #include <memory>
#include <openssl/bn.h>
BigNumber::BigNumber() BigNumber::BigNumber()
: _bn(BN_new()) : _bn(BN_new())

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@@ -10,9 +10,9 @@
#include "Define.h" #include "Define.h"
#include "Errors.h" #include "Errors.h"
#include <array> #include <array>
#include <openssl/evp.h>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <openssl/evp.h>
class BigNumber; class BigNumber;

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@@ -10,9 +10,9 @@
#include "Define.h" #include "Define.h"
#include "Errors.h" #include "Errors.h"
#include <array> #include <array>
#include <openssl/hmac.h>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <openssl/hmac.h>
class BigNumber; class BigNumber;

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@@ -3,8 +3,8 @@
* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
*/ */
#include <cstring>
#include "CryptoHash.h" #include "CryptoHash.h"
#include <cstring>
#ifndef AZEROTHCORE_SESSIONKEYGENERATOR_HPP #ifndef AZEROTHCORE_SESSIONKEYGENERATOR_HPP
#define AZEROTHCORE_SESSIONKEYGENERATOR_HPP #define AZEROTHCORE_SESSIONKEYGENERATOR_HPP

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@@ -4,11 +4,11 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/ */
#include "DBCFileLoader.h"
#include "Errors.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "DBCFileLoader.h"
#include "Errors.h"
DBCFileLoader::DBCFileLoader() : recordSize(0), recordCount(0), fieldCount(0), stringSize(0), fieldsOffset(nullptr), data(nullptr), stringTable(nullptr) { } DBCFileLoader::DBCFileLoader() : recordSize(0), recordCount(0), fieldCount(0), stringSize(0), fieldsOffset(nullptr), data(nullptr), stringTable(nullptr) { }

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@@ -6,10 +6,10 @@
#include "Errors.h" #include "Errors.h"
#include "StringFormat.h" #include "StringFormat.h"
#include <cstdarg>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <thread> #include <thread>
#include <cstdarg>
/** /**
@file Errors.cpp @file Errors.cpp

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@@ -3,13 +3,13 @@
#if AC_PLATFORM == AC_PLATFORM_WINDOWS && !defined(__MINGW32__) #if AC_PLATFORM == AC_PLATFORM_WINDOWS && !defined(__MINGW32__)
#include <dbghelp.h>
#include <mutex>
#include <set>
#include <stack>
#include <stdlib.h>
#include <winnt.h> #include <winnt.h>
#include <winternl.h> #include <winternl.h>
#include <dbghelp.h>
#include <set>
#include <stdlib.h>
#include <stack>
#include <mutex>
#define countof _countof #define countof _countof
#define WER_MAX_ARRAY_ELEMENTS_COUNT 10 #define WER_MAX_ARRAY_ELEMENTS_COUNT 10

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@@ -8,9 +8,9 @@
#define ACORE_DEFINE_H #define ACORE_DEFINE_H
#include "CompilerDefs.h" #include "CompilerDefs.h"
#include <cstddef>
#include <cinttypes> #include <cinttypes>
#include <climits> #include <climits>
#include <cstddef>
#define ACORE_LITTLEENDIAN 0 #define ACORE_LITTLEENDIAN 0
#define ACORE_BIGENDIAN 1 #define ACORE_BIGENDIAN 1

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@@ -8,10 +8,10 @@
#define ACORE_OBJECTREGISTRY_H #define ACORE_OBJECTREGISTRY_H
#include "Define.h" #include "Define.h"
#include <string>
#include <vector>
#include <map> #include <map>
#include <string>
#include <unordered_map> #include <unordered_map>
#include <vector>
/** ObjectRegistry holds all registry item of the same type /** ObjectRegistry holds all registry item of the same type
*/ */

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@@ -12,12 +12,12 @@
* types of object at the same time. * types of object at the same time.
*/ */
#include <map>
#include <unordered_map>
#include <vector>
#include "Define.h" #include "Define.h"
#include "Dynamic/TypeList.h" #include "Dynamic/TypeList.h"
#include "GridRefManager.h" #include "GridRefManager.h"
#include <map>
#include <unordered_map>
#include <vector>
/* /*
* @class ContainerMapList is a mulit-type container for map elements * @class ContainerMapList is a mulit-type container for map elements

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@@ -6,10 +6,10 @@
#include "AppenderConsole.h" #include "AppenderConsole.h"
#include "LogMessage.h" #include "LogMessage.h"
#include "SmartEnum.h" #include "SmartEnum.h"
#include "StringFormat.h"
#include "StringConvert.h" #include "StringConvert.h"
#include "Util.h" #include "StringFormat.h"
#include "Tokenize.h" #include "Tokenize.h"
#include "Util.h"
#include <sstream> #include <sstream>
#if AC_PLATFORM == AC_PLATFORM_WINDOWS #if AC_PLATFORM == AC_PLATFORM_WINDOWS

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@@ -9,12 +9,12 @@
#include "Common.h" #include "Common.h"
#include "Config.h" #include "Config.h"
#include "Errors.h" #include "Errors.h"
#include "Logger.h"
#include "LogMessage.h" #include "LogMessage.h"
#include "LogOperation.h" #include "LogOperation.h"
#include "Logger.h"
#include "StringConvert.h" #include "StringConvert.h"
#include "Util.h"
#include "Tokenize.h" #include "Tokenize.h"
#include "Util.h"
#include <chrono> #include <chrono>
#include <sstream> #include <sstream>

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@@ -8,8 +8,8 @@
#include "Define.h" #include "Define.h"
#include "LogCommon.h" #include "LogCommon.h"
#include <string>
#include <ctime> #include <ctime>
#include <string>
struct LogMessage struct LogMessage
{ {

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@@ -4,8 +4,8 @@
*/ */
#include "LogOperation.h" #include "LogOperation.h"
#include "Logger.h"
#include "LogMessage.h" #include "LogMessage.h"
#include "Logger.h"
LogOperation::LogOperation(Logger const* _logger, std::unique_ptr<LogMessage>&& _msg) : logger(_logger), msg(std::forward<std::unique_ptr<LogMessage>>(_msg)) LogOperation::LogOperation(Logger const* _logger, std::unique_ptr<LogMessage>&& _msg) : logger(_logger), msg(std::forward<std::unique_ptr<LogMessage>>(_msg))
{ {

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@@ -8,8 +8,8 @@
#include "Define.h" #include "Define.h"
#include "LogCommon.h" #include "LogCommon.h"
#include <unordered_map>
#include <string> #include <string>
#include <unordered_map>
class Appender; class Appender;
struct LogMessage; struct LogMessage;

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@@ -4,8 +4,8 @@
* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
*/ */
#include "LogCommon.h"
#include "Define.h" #include "Define.h"
#include "LogCommon.h"
#include "SmartEnum.h" #include "SmartEnum.h"
#include <stdexcept> #include <stdexcept>

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@@ -1,6 +1,6 @@
//add here most rarely modified headers to speed up debug build compilation //add here most rarely modified headers to speed up debug build compilation
#include "Common.h" #include "Common.h"
#include "Log.h"
#include "Errors.h" #include "Errors.h"
#include "Log.h"
#include "TypeList.h" #include "TypeList.h"

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@@ -7,10 +7,10 @@
#ifndef _PCQ_H #ifndef _PCQ_H
#define _PCQ_H #define _PCQ_H
#include <atomic>
#include <condition_variable> #include <condition_variable>
#include <mutex> #include <mutex>
#include <queue> #include <queue>
#include <atomic>
#include <type_traits> #include <type_traits>
template <typename T> template <typename T>

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@@ -7,8 +7,8 @@
#ifndef THREADING_H #ifndef THREADING_H
#define THREADING_H #define THREADING_H
#include <thread>
#include <atomic> #include <atomic>
#include <thread>
namespace Acore namespace Acore
{ {

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@@ -5,10 +5,10 @@
#ifndef _DATA_MAP_H_ #ifndef _DATA_MAP_H_
#define _DATA_MAP_H_ #define _DATA_MAP_H_
#include <string>
#include <unordered_map>
#include <memory> #include <memory>
#include <string>
#include <type_traits> #include <type_traits>
#include <unordered_map>
class DataMap class DataMap
{ {

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@@ -12,8 +12,8 @@
#define _ACORE_GEOMETRY_H #define _ACORE_GEOMETRY_H
#include "Define.h" #include "Define.h"
#include <iostream>
#include <cstdlib> #include <cstdlib>
#include <iostream>
#include <math.h> #include <math.h>
[[nodiscard]] inline float getAngle(float startX, float startY, float destX, float destY) [[nodiscard]] inline float getAngle(float startX, float startY, float destX, float destY)

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@@ -5,10 +5,10 @@
#ifndef _MATH_UTIL_H #ifndef _MATH_UTIL_H
#define _MATH_UTIL_H #define _MATH_UTIL_H
#include <vector>
#include <iterator>
#include <algorithm> #include <algorithm>
#include <iterator>
#include <numeric> #include <numeric>
#include <vector>
// based on https://stackoverflow.com/questions/7616511/calculate-mean-and-standard-deviation-from-a-vector-of-samples-in-c-using-boos/12405793#comment32490316_12405793 // based on https://stackoverflow.com/questions/7616511/calculate-mean-and-standard-deviation-from-a-vector-of-samples-in-c-using-boos/12405793#comment32490316_12405793
template <typename Container, typename T = typename std::decay<decltype(*std::begin(std::declval<Container>()))>::type> template <typename Container, typename T = typename std::decay<decltype(*std::begin(std::declval<Container>()))>::type>

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@@ -7,8 +7,8 @@
#define __MESSAGEBUFFER_H_ #define __MESSAGEBUFFER_H_
#include "Define.h" #include "Define.h"
#include <vector>
#include <cstring> #include <cstring>
#include <vector>
class MessageBuffer class MessageBuffer
{ {

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@@ -13,8 +13,8 @@
#include "Geometry.h" #include "Geometry.h"
#include <cmath> #include <cmath>
#include <iostream>
#include <cstdlib> #include <cstdlib>
#include <iostream>
using namespace std; using namespace std;

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@@ -6,9 +6,9 @@
#include "SFMTRand.h" #include "SFMTRand.h"
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <ctime>
#include <functional> #include <functional>
#include <random> #include <random>
#include <ctime>
#if defined(__aarch64__) #if defined(__aarch64__)
#if defined(__clang__) #if defined(__clang__)

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@@ -8,8 +8,8 @@
#define _SIGNAL_HANDLER_H_ #define _SIGNAL_HANDLER_H_
#include <csignal> #include <csignal>
#include <unordered_set>
#include <mutex> #include <mutex>
#include <unordered_set>
namespace Acore namespace Acore
{ {

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@@ -6,16 +6,16 @@
#ifndef _TASK_SCHEDULER_H_ #ifndef _TASK_SCHEDULER_H_
#define _TASK_SCHEDULER_H_ #define _TASK_SCHEDULER_H_
#include <optional> #include "Util.h"
#include <algorithm> #include <algorithm>
#include <chrono> #include <chrono>
#include <functional> #include <functional>
#include <vector>
#include <queue>
#include <memory> #include <memory>
#include <optional>
#include <queue>
#include <set> #include <set>
#include <utility> #include <utility>
#include "Util.h" #include <vector>
class TaskContext; class TaskContext;

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@@ -7,18 +7,18 @@
#include "Util.h" #include "Util.h"
#include "Common.h" #include "Common.h"
#include "Containers.h" #include "Containers.h"
// #include "IpAddress.h"
#include "StringConvert.h" #include "StringConvert.h"
#include "StringFormat.h" #include "StringFormat.h"
#include <utf8.h> #include <ace/Default_Constants.h>
#include <algorithm> #include <algorithm>
#include <iomanip>
#include <sstream>
#include <string>
#include <cctype> #include <cctype>
#include <cstdarg> #include <cstdarg>
#include <ctime> #include <ctime>
#include <ace/Default_Constants.h> #include <iomanip>
#include <sstream>
#include <string>
#include <utf8.h>
// #include "IpAddress.h"
Tokenizer::Tokenizer(const std::string& src, const char sep, uint32 vectorReserve) Tokenizer::Tokenizer(const std::string& src, const char sep, uint32 vectorReserve)
{ {

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@@ -7,17 +7,17 @@
#ifndef _UTIL_H #ifndef _UTIL_H
#define _UTIL_H #define _UTIL_H
#include "Containers.h"
#include "Define.h" #include "Define.h"
#include "Errors.h" #include "Errors.h"
#include "Containers.h" #include <ace/INET_Addr.h>
#include <algorithm> #include <algorithm>
#include <array>
#include <cctype> #include <cctype>
#include <string>
#include <vector>
#include <list> #include <list>
#include <map> #include <map>
#include <ace/INET_Addr.h> #include <string>
#include <array> #include <vector>
// Searcher for map of structs // Searcher for map of structs
template<typename T, class S> struct Finder template<typename T, class S> struct Finder