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Fixed typo in ScriptMgr comments
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@@ -772,8 +772,8 @@ class PlayerScript : public ScriptObject
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// Called when a player is killed by a creature
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// Called when a player is killed by a creature
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virtual void OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/) { }
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virtual void OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/) { }
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// Called when a player's level changes (right before the level is applied)
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// Called when a player's level changes (right after the level is applied)
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virtual void OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/) { }
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virtual void OnLevelChanged(Player* /*player*/, uint8 /*oldlevel*/) { }
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// Called when a player's free talent points change (right before the change is applied)
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// Called when a player's free talent points change (right before the change is applied)
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virtual void OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/) { }
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virtual void OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/) { }
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