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chore(Core/GameObjectAI): Cleanup register macro (#19409)
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@@ -66,23 +66,21 @@ public:
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virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return nullptr; }
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};
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// Cannot be used due gob scripts not working like this
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template <class AI>
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class GenericGameObjectScript : public GameObjectScript
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{
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public:
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GenericGameObjectScript(char const* name) : GameObjectScript(name) { }
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GameObjectAI* GetAI(GameObject* me) const override { return new AI(me); }
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GameObjectAI* GetAI(GameObject* go) const override { return new AI(go); }
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};
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#define RegisterGameObjectAI(ai_name) new GenericGameObjectScript<ai_name>(#ai_name)
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// Cannot be used due gob scripts not working like this
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template <class AI, AI* (*AIFactory)(GameObject*)> class FactoryGameObjectScript : public GameObjectScript
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{
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public:
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FactoryGameObjectScript(char const* name) : GameObjectScript(name) {}
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GameObjectAI* GetAI(GameObject* me) const override { return AIFactory(me); }
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GameObjectAI* GetAI(GameObject* go) const override { return AIFactory(go); }
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};
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#define RegisterGameObjectAIWithFactory(ai_name, factory_fn) new FactoryGameObjectScript<ai_name, &factory_fn>(#ai_name)
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@@ -83,6 +83,5 @@ inline AI* GetAhnKahetAI(T* obj)
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}
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#define RegisterAhnKahetCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAhnKahetAI)
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#define RegisterAhnKahetGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetAhnKahetAI)
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#endif // DEF_AHNKAHET_H
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