* initial version
* port most current checks
* allow to specify for each checks the exclude files
* Update _ci-codestyle.py
* fix trailing whitespace check and the error_handler logic
* optimize the script to parse all files only one time
* restore the error handling after that all checks are passed
* fix double blank lines at the end of the file
* improve outputs and the codestyle
* .
* update github workflow to the new script
*drop the old ci-codestyle
*move and rename the python script
* use getcwd instead abspath to define src_directory where the script is launch
* test for github workflow
* few cleanup
* fix the logic with the result output
* remove GetTypeId from the output result
* restore GetTypeId() check
* fix reviews
* remove GetTypeId check for gameobjects
*not currently fixed in the core
* fix type hint for file parameters
* remove the test file
* Add conversations when you're idle
* fix error
* fix
* Update rev_1724552482874297000.sql
The modification range has been increased from 10 yards to 15 yards
* Update rev_1724552482874297000.sql
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Co-authored-by: sudlud <sudlud@users.noreply.github.com>
* fix(Scripts/BlackTemple): L5 Arcane Charge should be modified by damage taken mods
* Create rev_1724540286668312700.sql
* Update spell_generic.cpp
* update to new format
* fix(DB/SAI): Twilight Prophet - Incorrect target type resulting to an instant evade
* fix a software mistake in the query generation
* fix the delete query with current standard
If a spell is both channeled and has SPELL_ATTR0_COOLDOWN_ON_EVENT
attribute (only rituals) is channeled for its full duration, it goes on
an infinite cooldown. The client needs to be notified when the ritual
ends without being completed.
* chore(Debug/Scripting): improve debug errors during script unloading
* add the script name to increase debug informations and ensure to derefence script pointers
When a pet ability was cast, PetHandler reset all CharmInfo flags before
calling PetAI methods, setting the attack flag to true every time.
This commands the pet to go and chase the target which is not correct
when the state is COMMAND_STAY.
PetAI already handles the scenario, it just wasn't getting the actual
pet attack state.
* fix: SelectTargetMethod Random replaced with MaxThreat
* restore like origin
* fix: cast Hammer Of Justice on current target instead random target
* refactor: case EVENT_SPELL_HAMMER_OF_JUSTICE statement refactored
* refactor: if statement splitted
* refactor: last space removed
* Update src/server/scripts/Outland/BlackTemple/illidari_council.cpp
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* fix redundant check and new line
---------
Co-authored-by: MattiaBallarini <ballarini.mattia1990@gmail.com>
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>