## ⚠️ATTENTION! ⚠️ Upgrading procedure:
**Database:** After this PR will be merged you need to backup your DB first (you can use the db-assembler or any mysql client to generate the dump) and restore it after. The reason is that we use now docker named volumes instead of binded ones to improve performance.
**Conf & client data**: if you use the default configuration, both the etc and the data folder are now available inside the **/env/docker**.
Finally, you can cleanup the /docker folder previously used by our system.
## Changes Proposed:
This PR will implement the [devcontainer ](https://code.visualstudio.com/docs/remote/containers) feature for VSCode. Allowing us to develop and debug directly within the container in the same way on all OSes.
* Implemented support for vscode dev-container feature by remote-extension suite
* Docker performance optimizations for MacOS and non-linux hosts
* Bash system improvements
* Implemented first command using Deno runtime environment (typescript) and [commander.js]
* Implemented wait mechanism for db_assembler
* Implemented db migration command
* possibility to run the authserver and worldserver with GDB using the integrated simple-restarter
* Implemented docker multi-stage mechanism to use one single Dockerfile for all the services
* client-data downloader now creates a placeholder to avoid downloading the same version of data files multiple times
* deployment of pre-compiled docker images on [docker hub](https://hub.docker.com/u/acore), you can test them [here](https://github.com/azerothcore/acore-docker)
* Setting all compiler flags in the cache led to circular bloating of
msvc cxx parameters (was visible in console) which caused MSVC to
rebuild the whole solution even on a small CMake change.
It's not neccessary anyway to set the cxx parameters to the cache
to take effect.
* Cleaning the CMake cache is recommended!
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)
- Fixes invisible walls causing LoS errores and wrong pathing in some zones.
- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles
- Updated Recastnav to work properly with new updates
- Updated Area Storage
- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)
- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when
fleeing
- Added command .mmap, port from TC (info about mmaps)