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Eluna; Removed Documented methods from LuaFunctions.cpp
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@@ -928,24 +928,24 @@ ElunaRegister<Aura> AuraMethods[] =
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ElunaRegister<Spell> SpellMethods[] =
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{
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// Getters
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{ "GetCaster", &LuaSpell::GetCaster }, // :GetCaster() - Returns the spell's caster (UNIT)
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{ "GetCastTime", &LuaSpell::GetCastTime }, // :GetCastTime() - Returns the spell cast time
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{ "GetEntry", &LuaSpell::GetEntry }, // :GetEntry() - Returns the spell's ID
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{ "GetDuration", &LuaSpell::GetDuration }, // :GetDuration() - Returns the spell's duration
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{ "GetPowerCost", &LuaSpell::GetPowerCost }, // :GetPowerCost() - Returns the spell's power cost (mana, energy, rage, etc)
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{ "GetTargetDest", &LuaSpell::GetTargetDest }, // :GetTargetDest() - Returns the target destination (x,y,z,o,map) or nil. Orientation and map may be 0.
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{ "GetTarget", &LuaSpell::GetTarget }, // :GetTarget() - Returns spell cast target (item, worldobject)
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{ "GetCaster", &LuaSpell::GetCaster },
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{ "GetCastTime", &LuaSpell::GetCastTime },
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{ "GetEntry", &LuaSpell::GetEntry },
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{ "GetDuration", &LuaSpell::GetDuration },
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{ "GetPowerCost", &LuaSpell::GetPowerCost },
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{ "GetTargetDest", &LuaSpell::GetTargetDest },
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{ "GetTarget", &LuaSpell::GetTarget },
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// Setters
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{ "SetAutoRepeat", &LuaSpell::SetAutoRepeat }, // :SetAutoRepeat(boolean)
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{ "SetAutoRepeat", &LuaSpell::SetAutoRepeat },
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// Boolean
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{ "IsAutoRepeat", &LuaSpell::IsAutoRepeat }, // :IsAutoRepeat()
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{ "IsAutoRepeat", &LuaSpell::IsAutoRepeat },
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// Other
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{ "Cancel", &LuaSpell::Cancel }, // :Cancel() - Cancels the spell casting
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{ "Cast", &LuaSpell::Cast }, // :Cast(skipCheck) - Casts the spell (if true, removes the check for instant spells, etc)
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{ "Finish", &LuaSpell::Finish }, // :Finish() - Finishes the spell (SPELL_STATE_FINISH)
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{ "Cancel", &LuaSpell::Cancel },
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{ "Cast", &LuaSpell::Cast },
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{ "Finish", &LuaSpell::Finish },
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{ NULL, NULL },
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};
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@@ -953,22 +953,22 @@ ElunaRegister<Spell> SpellMethods[] =
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ElunaRegister<Quest> QuestMethods[] =
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{
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// Getters
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{ "GetId", &LuaQuest::GetId }, // :GetId() - Returns the quest's Id
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{ "GetLevel", &LuaQuest::GetLevel }, // :GetLevel() - Returns the quest's level
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// {"GetMaxLevel", &LuaQuest::GetMaxLevel}, // :GetMaxLevel() - Returns the quest's max level
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{ "GetMinLevel", &LuaQuest::GetMinLevel }, // :GetMinLevel() - Returns the quest's min level
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{ "GetNextQuestId", &LuaQuest::GetNextQuestId }, // :GetNextQuestId() - Returns the quest's next quest ID
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{ "GetPrevQuestId", &LuaQuest::GetPrevQuestId }, // :GetPrevQuestId() - Returns the quest's previous quest ID
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{ "GetNextQuestInChain", &LuaQuest::GetNextQuestInChain }, // :GetNexQuestInChain() - Returns the next quest in its chain
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{ "GetFlags", &LuaQuest::GetFlags }, // :GetFlags() - Returns the quest's flags
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{ "GetType", &LuaQuest::GetType }, // :GetType() - Returns the quest's type
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{ "GetId", &LuaQuest::GetId },
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{ "GetLevel", &LuaQuest::GetLevel },
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// {"GetMaxLevel", &LuaQuest::GetMaxLevel}, // :GetMaxLevel() - Returns the quest's max level
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{ "GetMinLevel", &LuaQuest::GetMinLevel },
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{ "GetNextQuestId", &LuaQuest::GetNextQuestId },
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{ "GetPrevQuestId", &LuaQuest::GetPrevQuestId },
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{ "GetNextQuestInChain", &LuaQuest::GetNextQuestInChain },
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{ "GetFlags", &LuaQuest::GetFlags },
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{ "GetType", &LuaQuest::GetType },
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// Boolean
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{ "HasFlag", &LuaQuest::HasFlag }, // :HasFlag(flag) - Returns true or false if the quest has the specified flag
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{ "HasFlag", &LuaQuest::HasFlag },
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#ifndef CLASSIC
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{ "IsDaily", &LuaQuest::IsDaily }, // :IsDaily() - Returns true or false if the quest is a daily
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{ "IsDaily", &LuaQuest::IsDaily },
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#endif
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{ "IsRepeatable", &LuaQuest::IsRepeatable }, // :IsRepeatable() - Returns true or false if the quest is repeatable
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{ "IsRepeatable", &LuaQuest::IsRepeatable },
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{ NULL, NULL },
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};
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@@ -1097,23 +1097,23 @@ ElunaRegister<QueryResult> QueryMethods[] =
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ElunaRegister<WorldPacket> PacketMethods[] =
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{
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// Getters
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{ "GetOpcode", &LuaPacket::GetOpcode }, // :GetOpcode() - Returns an opcode
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{ "GetSize", &LuaPacket::GetSize }, // :GetSize() - Returns the packet size
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{ "GetOpcode", &LuaPacket::GetOpcode },
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{ "GetSize", &LuaPacket::GetSize },
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// Setters
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{ "SetOpcode", &LuaPacket::SetOpcode }, // :SetOpcode(opcode) - Sets the opcode by specifying an opcode
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{ "SetOpcode", &LuaPacket::SetOpcode },
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// Readers
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{ "ReadByte", &LuaPacket::ReadByte }, // :ReadByte() - Reads an int8 value
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{ "ReadUByte", &LuaPacket::ReadUByte }, // :ReadUByte() - Reads an uint8 value
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{ "ReadShort", &LuaPacket::ReadShort }, // :ReadShort() - Reads an int16 value
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{ "ReadUShort", &LuaPacket::ReadUShort }, // :ReadUShort() - Reads an uint16 value
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{ "ReadLong", &LuaPacket::ReadLong }, // :ReadLong() - Reads an int32 value
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{ "ReadULong", &LuaPacket::ReadULong }, // :ReadULong() - Reads an uint32 value
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{ "ReadGUID", &LuaPacket::ReadGUID }, // :ReadGUID() - Reads an uint64 value
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{ "ReadString", &LuaPacket::ReadString }, // :ReadString() - Reads a string value
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{ "ReadFloat", &LuaPacket::ReadFloat }, // :ReadFloat() - Reads a float value
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{ "ReadDouble", &LuaPacket::ReadDouble }, // :ReadDouble() - Reads a double value
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{ "ReadByte", &LuaPacket::ReadByte },
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{ "ReadUByte", &LuaPacket::ReadUByte },
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{ "ReadShort", &LuaPacket::ReadShort },
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{ "ReadUShort", &LuaPacket::ReadUShort },
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{ "ReadLong", &LuaPacket::ReadLong },
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{ "ReadULong", &LuaPacket::ReadULong },
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{ "ReadGUID", &LuaPacket::ReadGUID },
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{ "ReadString", &LuaPacket::ReadString },
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{ "ReadFloat", &LuaPacket::ReadFloat },
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{ "ReadDouble", &LuaPacket::ReadDouble },
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// Writers
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{ "WriteByte", &LuaPacket::WriteByte }, // :WriteByte(val) - Writes an int8 value
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@@ -1172,17 +1172,17 @@ ElunaRegister<Corpse> CorpseMethods[] =
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ElunaRegister<Weather> WeatherMethods[] =
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{
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// Getters
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{ "GetZoneId", &LuaWeather::GetZoneId }, // :GetZoneId() - Returns the weather's zoneId
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{ "GetZoneId", &LuaWeather::GetZoneId },
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// Setters
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{ "SetWeather", &LuaWeather::SetWeather }, // :SetWeather(weatherType, grade) - Sets the weather by weather type and grade
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{ "SetWeather", &LuaWeather::SetWeather },
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// Boolean
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{ "Regenerate", &LuaWeather::Regenerate }, // :Regenerate() - Calculates weather, returns true if the weather changed
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{ "UpdateWeather", &LuaWeather::UpdateWeather }, // :UpdateWeather() - Updates the weather in a zone that has players in it, returns false if players aren't found
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{ "Regenerate", &LuaWeather::Regenerate },
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{ "UpdateWeather", &LuaWeather::UpdateWeather },
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// Other
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{ "SendWeatherUpdateToPlayer", &LuaWeather::SendWeatherUpdateToPlayer }, // :SendWeatherUpdateToPlayer(player) - Sends weather update to the player
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{ "SendWeatherUpdateToPlayer", &LuaWeather::SendWeatherUpdateToPlayer },
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{ NULL, NULL }
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};
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