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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Fix the elif defined checks
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@@ -53,7 +53,7 @@
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#ifdef MANGOS
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#ifdef MANGOS
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#include "revision.h"
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#include "revision.h"
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#elif CMANGOS
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#elif defined(CMANGOS)
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#include "revision_nr.h"
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#include "revision_nr.h"
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#endif
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#endif
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@@ -1741,9 +1741,9 @@ namespace LuaUnit
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unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, durabilityloss);
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unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, durabilityloss);
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#ifdef TRINITY
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#ifdef TRINITY
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unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
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unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
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#elif MANGOS
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#elif defined(MANGOS)
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
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#elif CMANGOS
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#elif defined(CMANGOS)
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
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#endif
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#endif
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return 0;
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return 0;
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@@ -1779,9 +1779,9 @@ namespace LuaUnit
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unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
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unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
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#ifdef TRINITY
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#ifdef TRINITY
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unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
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unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
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#elif MANGOS
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#elif defined(MANGOS)
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
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#elif CMANGOS
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#elif defined(CMANGOS)
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
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unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
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#endif
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#endif
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return 0;
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return 0;
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