mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Add some bug and warning fixes as well as some enchantment from mthread branch
This commit is contained in:
118
ElunaTemplate.h
118
ElunaTemplate.h
@@ -136,32 +136,24 @@ public:
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ASSERT(E);
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ASSERT(name);
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// check that metatable isn't already there
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luaL_getmetatable(E->L, name);
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ASSERT(lua_isnoneornil(E->L, -1));
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// check that metatable isn't already there
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lua_getglobal(E->L, name);
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ASSERT(lua_isnoneornil(E->L, -1));
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// pop metatable and methodtable values
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lua_pop(E->L, 2);
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// pop nil
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lua_pop(E->L, 1);
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tname = name;
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manageMemory = gc;
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// create methodtable for userdata of this type
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// create metatable for userdata of this type
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lua_newtable(E->L);
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int methods = lua_gettop(E->L);
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int metatable = lua_gettop(E->L);
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// push methodtable to stack to be accessed and modified by users
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lua_pushvalue(E->L, methods);
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lua_pushvalue(E->L, metatable);
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lua_setglobal(E->L, tname);
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// create metatable for userdatas of this type
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ASSERT(luaL_newmetatable(E->L, tname));
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int metatable = lua_gettop(E->L);
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// tostring
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lua_pushcfunction(E->L, ToString);
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lua_setfield(E->L, metatable, "__tostring");
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@@ -171,13 +163,9 @@ public:
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lua_setfield(E->L, metatable, "__gc");
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// make methods accessible through metatable
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lua_pushvalue(E->L, methods);
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lua_pushvalue(E->L, metatable);
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lua_setfield(E->L, metatable, "__index");
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// make new indexes saved to methods
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lua_pushvalue(E->L, methods);
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lua_setfield(E->L, metatable, "__newindex");
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// make new indexes saved to methods
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lua_pushcfunction(E->L, Add);
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lua_setfield(E->L, metatable, "__add");
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@@ -232,14 +220,14 @@ public:
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// special method to get the object type
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lua_pushcfunction(E->L, GetType);
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lua_setfield(E->L, methods, "GetObjectType");
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lua_setfield(E->L, metatable, "GetObjectType");
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// special method to decide object invalidation at end of call
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lua_pushcfunction(E->L, SetInvalidation);
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lua_setfield(E->L, methods, "SetInvalidation");
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lua_setfield(E->L, metatable, "SetInvalidation");
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// pop methods and metatable
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lua_pop(E->L, 2);
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// pop metatable
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lua_pop(E->L, 1);
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}
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template<typename C>
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@@ -250,12 +238,7 @@ public:
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ASSERT(methodTable);
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// get metatable
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luaL_getmetatable(E->L, tname);
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ASSERT(lua_istable(E->L, -1));
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// get method table
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lua_getfield(E->L, -1, "__index");
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lua_remove(E->L, -2);
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lua_getglobal(E->L, tname);
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ASSERT(lua_istable(E->L, -1));
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for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
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@@ -267,7 +250,7 @@ public:
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lua_settable(E->L, -3);
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}
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lua_remove(E->L, -1);
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lua_pop(E->L, 1);
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}
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static int Push(lua_State* L, T const* obj)
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@@ -278,54 +261,50 @@ public:
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return 1;
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}
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//if (!manageMemory)
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//{
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lua_getglobal(L, ELUNA_OBJECT_STORE);
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ASSERT(lua_istable(L, -1));
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lua_pushfstring(L, "%p", obj);
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lua_gettable(L, -2);
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if (ElunaObject* elunaObj = Eluna::CHECKTYPE(L, -1, tname, false))
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{
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// set userdata valid
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elunaObj->SetValid(true);
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void* obj_voidptr = static_cast<void*>(const_cast<T*>(obj));
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// remove userdata_table, leave userdata
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lua_remove(L, -2);
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return 1;
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}
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lua_remove(L, -1);
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// left userdata_table in stack
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//}
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lua_getglobal(L, ELUNA_OBJECT_STORE);
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ASSERT(lua_istable(L, -1));
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lua_pushlightuserdata(L, obj_voidptr);
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lua_rawget(L, -2);
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if (ElunaObject* elunaObj = Eluna::CHECKTYPE(L, -1, tname, false))
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{
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// set userdata valid
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elunaObj->SetValid(true);
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// remove userdata_table, leave userdata
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lua_remove(L, -2);
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return 1;
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}
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lua_pop(L, 1);
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// left userdata_table in stack
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// Create new userdata
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ElunaObject** ptrHold = static_cast<ElunaObject**>(lua_newuserdata(L, sizeof(ElunaObject*)));
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if (!ptrHold)
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{
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ELUNA_LOG_ERROR("%s could not create new userdata", tname);
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lua_pop(L, 2 /*manageMemory ? 1 : 2*/);
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lua_pop(L, 2);
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lua_pushnil(L);
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return 1;
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}
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*ptrHold = new ElunaObject((void*)(obj), manageMemory);
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*ptrHold = new ElunaObject(obj_voidptr, manageMemory);
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// Set metatable for it
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luaL_getmetatable(L, tname);
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lua_getglobal(L, tname);
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if (!lua_istable(L, -1))
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{
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ELUNA_LOG_ERROR("%s missing metatable", tname);
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lua_pop(L, 3 /*manageMemory ? 2 : 3*/);
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lua_pop(L, 3);
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lua_pushnil(L);
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return 1;
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}
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lua_setmetatable(L, -2);
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//if (!manageMemory)
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//{
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lua_pushfstring(L, "%p", obj);
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lua_pushvalue(L, -2);
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lua_settable(L, -4);
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lua_remove(L, -2);
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//}
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lua_pushlightuserdata(L, obj_voidptr);
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lua_pushvalue(L, -2);
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lua_rawset(L, -4);
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lua_remove(L, -2);
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return 1;
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}
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@@ -335,31 +314,6 @@ public:
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if (!elunaObj)
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return NULL;
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//if (!manageMemory)
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//{
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// // Check pointer validity
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// lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
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// lua_pushfstring(L, "%p", (*ptrHold)->GetObj());
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// lua_gettable(L, -2);
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// lua_remove(L, -2);
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// bool valid = lua_isuserdata(L, -1) != 0;
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// lua_remove(L, -1);
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// if (!valid)
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// {
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// char buff[256];
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// snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
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// if (error)
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// {
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// luaL_argerror(L, narg, buff);
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// }
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// else
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// {
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// ELUNA_LOG_ERROR("%s", buff);
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// }
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// return NULL;
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// }
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//}
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if (!elunaObj->IsValid())
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{
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char buff[256];
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@@ -131,7 +131,7 @@ void ElunaUtil::EncodeData(const unsigned char* data, size_t input_length, std::
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unsigned char* ElunaUtil::DecodeData(const char *data, size_t *output_length)
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{
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if (decoding_table['B'] == 0)
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if (decoding_table[(unsigned char)'B'] == 0)
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build_decoding_table();
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size_t input_length = strlen(data);
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@@ -162,10 +162,10 @@ unsigned char* ElunaUtil::DecodeData(const char *data, size_t *output_length)
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for (size_t i = 0, j = 0; i < input_length;)
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{
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uint32_t sextet_a = data[i] == '=' ? 0 & i++ : decoding_table[data[i++]];
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uint32_t sextet_b = data[i] == '=' ? 0 & i++ : decoding_table[data[i++]];
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uint32_t sextet_c = data[i] == '=' ? 0 & i++ : decoding_table[data[i++]];
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uint32_t sextet_d = data[i] == '=' ? 0 & i++ : decoding_table[data[i++]];
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uint32_t sextet_a = data[i] == '=' ? 0 & i++ : decoding_table[(unsigned char)data[i++]];
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uint32_t sextet_b = data[i] == '=' ? 0 & i++ : decoding_table[(unsigned char)data[i++]];
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uint32_t sextet_c = data[i] == '=' ? 0 & i++ : decoding_table[(unsigned char)data[i++]];
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uint32_t sextet_d = data[i] == '=' ? 0 & i++ : decoding_table[(unsigned char)data[i++]];
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uint32_t triple = (sextet_a << (3 * 6))
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+ (sextet_b << (2 * 6))
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@@ -238,21 +238,39 @@ namespace LuaGameObject
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/**
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* Removes [GameObject] from the world
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*
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* The object is no longer reachable after this and it is not respawned.
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*
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* @param bool deleteFromDB : if true, it will delete the [GameObject] from the database
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*/
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int RemoveFromWorld(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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bool deldb = Eluna::CHECKVAL<bool>(L, 2, false);
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// cs_gobject.cpp copy paste
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ObjectGuid ownerGuid = go->GetOwnerGUID();
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if (ownerGuid)
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{
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Unit* owner = ObjectAccessor::GetUnit(*go, ownerGuid);
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if (!owner || !ownerGuid.IsPlayer())
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return 0;
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owner->RemoveGameObject(go, false);
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}
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go->SetRespawnTime(0);
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go->Delete();
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if (deldb)
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go->DeleteFromDB();
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go->RemoveFromWorld();
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Eluna::CHECKOBJ<ElunaObject>(L, 1)->Invalidate();
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return 0;
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}
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/**
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* Changes uses a door or a button type [GameObject]
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* Activates a door or a button/lever
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*
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* @param uint32 delay : cooldown time in seconds to restore the [GameObject] back to normal
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* @param uint32 delay = 0 : cooldown time in seconds to restore the [GameObject] back to normal. 0 for infinite duration
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*/
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int UseDoorOrButton(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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@@ -265,32 +283,35 @@ namespace LuaGameObject
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/**
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* Despawns a [GameObject]
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*
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* @param uint32 delay : time in seconds to despawn
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* The gameobject may be automatically respawned by the core
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*/
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int Despawn(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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uint32 delay = Eluna::CHECKVAL<uint32>(L, 2, 1);
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if (!delay)
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delay = 1;
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go->SetSpawnedByDefault(false);
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go->SetRespawnTime(delay);
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go->SetLootState(GO_JUST_DEACTIVATED);
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return 0;
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}
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/**
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* Respawns a [GameObject]
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*
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* @param uint32 delay : time of respawn in seconds
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*/
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int Respawn(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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uint32 delay = Eluna::CHECKVAL<uint32>(L, 2, 1);
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if (!delay)
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delay = 1;
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go->Respawn();
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return 0;
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}
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go->SetSpawnedByDefault(true);
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go->SetRespawnTime(delay);
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/**
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* Sets the respawn or despawn time for the gameobject.
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*
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* Respawn time is also used as despawn time depending on gameobject settings
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*
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* @param int32 delay = 0 : cooldown time in seconds to respawn or despawn the object. 0 means never
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*/
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int SetRespawnTime(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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int32 respawn = Eluna::CHECKVAL<int32>(L, 2);
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go->SetRespawnTime(respawn);
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return 0;
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}
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};
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@@ -178,6 +178,8 @@ CreatureUniqueBindings(NULL)
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Eluna::~Eluna()
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{
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ASSERT(IsInitialized());
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CloseLua();
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delete eventMgr;
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@@ -901,13 +903,14 @@ ElunaObject* Eluna::CHECKTYPE(lua_State* luastate, int narg, const char* tname,
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{
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if (lua_getmetatable(luastate, narg))
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{
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luaL_getmetatable(luastate, tname);
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if (lua_rawequal(luastate, -1, -2) == 1)
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lua_getglobal(luastate, tname);
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bool equal = lua_rawequal(luastate, -1, -2) == 1;
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lua_pop(luastate, 2);
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if (equal)
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{
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valid = true;
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ptrHold = static_cast<ElunaObject**>(lua_touserdata(luastate, narg));
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}
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lua_pop(luastate, 2);
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}
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}
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@@ -916,7 +919,7 @@ ElunaObject* Eluna::CHECKTYPE(lua_State* luastate, int narg, const char* tname,
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if (error)
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{
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char buff[256];
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snprintf(buff, 256, "bad argument : %s expected, got %s", tname ? tname : "userdata", luaL_typename(luastate, narg));
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snprintf(buff, 256, "bad argument : %s expected, got %s", tname ? tname : "ElunaObject", luaL_typename(luastate, narg));
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luaL_argerror(luastate, narg, buff);
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}
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return NULL;
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@@ -867,6 +867,7 @@ ElunaRegister<GameObject> GameObjectMethods[] =
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// Setters
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{ "SetGoState", &LuaGameObject::SetGoState },
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{ "SetLootState", &LuaGameObject::SetLootState },
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{ "SetRespawnTime", &LuaGameObject::SetRespawnTime },
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// Boolean
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{ "IsTransport", &LuaGameObject::IsTransport },
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14
lmarshal.cpp
14
lmarshal.cpp
@@ -71,7 +71,7 @@ static void buf_init(lua_State *L, mar_Buffer *buf)
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if (!(buf->data = (char*)malloc(buf->size))) luaL_error(L, "Out of memory!");
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}
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static void buf_done(lua_State* L, mar_Buffer *buf)
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static void buf_done(lua_State* /*L*/, mar_Buffer *buf)
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{
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free(buf->data);
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}
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@@ -85,9 +85,11 @@ static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
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while (new_size - cur_head <= len) {
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new_size = new_size << 1;
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}
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if (!(buf->data = (char*)realloc(buf->data, new_size))) {
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luaL_error(L, "Out of memory!");
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char* data = (char*)realloc(buf->data, new_size);
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if (!data) {
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return luaL_error(L, "Out of memory!");
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}
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buf->data = data;
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buf->size = new_size;
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}
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memcpy(&buf->data[buf->head], str, len);
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@@ -95,7 +97,7 @@ static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
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return 0;
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}
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static const char* buf_read(lua_State *L, mar_Buffer *buf, size_t *len)
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static const char* buf_read(lua_State* /*L*/, mar_Buffer *buf, size_t *len)
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{
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if (buf->seek < buf->head) {
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buf->seek = buf->head;
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@@ -225,7 +227,7 @@ static void mar_encode_value(lua_State *L, mar_Buffer *buf, int val, size_t *idx
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buf_done(L, &rec_buf);
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lua_pop(L, 1);
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lua_newtable(L);
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lua_createtable(L, ar.nups, 0);
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for (i = 1; i <= ar.nups; i++) {
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const char* upvalue_name = lua_getupvalue(L, -2, i);
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if (strcmp("_ENV", upvalue_name) == 0) {
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@@ -469,7 +471,7 @@ static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *i
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while (p - buf < (ptrdiff_t)len) {
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mar_decode_value(L, buf, len, &p, idx);
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mar_decode_value(L, buf, len, &p, idx);
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lua_settable(L, -3);
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lua_rawset(L, -3);
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}
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return 1;
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}
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