Improve BattleGround method documentation.

This commit is contained in:
Patman64
2014-12-21 20:52:56 -05:00
parent 0498e98fc6
commit 2fba7cc4f5

View File

@@ -7,10 +7,13 @@
#ifndef BATTLEGROUNDMETHODS_H
#define BATTLEGROUNDMETHODS_H
/***
* Contains the state of a battleground, e.g. Warsong Gulch, Arathi Basin, etc.
*/
namespace LuaBattleGround
{
/**
* Returns the name of the [Battleground]
* Returns the name of the [BattleGround].
*
* @return string name
*/
@@ -21,7 +24,7 @@ namespace LuaBattleGround
}
/**
* Returns the amount of alive players in the [Battleground] by the team ID.
* Returns the amount of alive players in the [BattleGround] by the team ID.
*
* @param uint32 team : team ID
* @return uint32 count
@@ -35,7 +38,7 @@ namespace LuaBattleGround
}
/**
* Returns the [Map] of the [Battleground].
* Returns the [Map] of the [BattleGround].
*
* @return [Map] map
*/
@@ -46,7 +49,7 @@ namespace LuaBattleGround
}
/**
* Returns the bonus honor given by amount of kills in the specific [Battleground].
* Returns the bonus honor given by amount of kills in the specific [BattleGround].
*
* @param uint32 kills : amount of kills
* @return uint32 bonusHonor
@@ -60,7 +63,7 @@ namespace LuaBattleGround
}
/**
* Returns the bracket ID of the specific [Battleground].
* Returns the bracket ID of the specific [BattleGround].
*
* @return BattleGroundBracketId bracketId
*/
@@ -71,7 +74,7 @@ namespace LuaBattleGround
}
/**
* Returns the end time of the [Battleground].
* Returns the end time of the [BattleGround].
*
* @return uint32 endTime
*/
@@ -86,7 +89,7 @@ namespace LuaBattleGround
}
/**
* Returns the amount of free slots for the selected team in the specific [Battleground].
* Returns the amount of free slots for the selected team in the specific [BattleGround].
*
* @param uint32 team : team ID
* @return uint32 freeSlots
@@ -100,7 +103,7 @@ namespace LuaBattleGround
}
/**
* Returns the instance ID of the [Battleground].
* Returns the instance ID of the [BattleGround].
*
* @return uint32 instanceId
*/
@@ -111,7 +114,7 @@ namespace LuaBattleGround
}
/**
* Returns the map ID of the [Battleground].
* Returns the map ID of the [BattleGround].
*
* @return uint32 mapId
*/
@@ -122,7 +125,7 @@ namespace LuaBattleGround
}
/**
* Returns the type ID of the [Battleground].
* Returns the type ID of the [BattleGround].
*
* @return BattleGroundTypeId typeId
*/
@@ -133,7 +136,7 @@ namespace LuaBattleGround
}
/**
* Returns the max allowed [Player] level of the specific [Battleground].
* Returns the max allowed [Player] level of the specific [BattleGround].
*
* @return uint32 maxLevel
*/
@@ -144,7 +147,7 @@ namespace LuaBattleGround
}
/**
* Returns the minimum allowed [Player] level of the specific [Battleground].
* Returns the minimum allowed [Player] level of the specific [BattleGround].
*
* @return uint32 minLevel
*/
@@ -155,7 +158,7 @@ namespace LuaBattleGround
}
/**
* Returns the maximum allowed [Player] count of the specific [Battleground].
* Returns the maximum allowed [Player] count of the specific [BattleGround].
*
* @return uint32 maxPlayerCount
*/
@@ -166,7 +169,7 @@ namespace LuaBattleGround
}
/**
* Returns the minimum allowed [Player] count of the specific [Battleground].
* Returns the minimum allowed [Player] count of the specific [BattleGround].
*
* @return uint32 minPlayerCount
*/
@@ -177,7 +180,7 @@ namespace LuaBattleGround
}
/**
* Returns the maximum allowed [Player] count per team of the specific [Battleground].
* Returns the maximum allowed [Player] count per team of the specific [BattleGround].
*
* @return uint32 maxTeamPlayerCount
*/
@@ -188,7 +191,7 @@ namespace LuaBattleGround
}
/**
* Returns the minimum allowed [Player] count per team of the specific [Battleground].
* Returns the minimum allowed [Player] count per team of the specific [BattleGround].
*
* @return uint32 minTeamPlayerCount
*/
@@ -199,7 +202,7 @@ namespace LuaBattleGround
}
/**
* Returns the winning team of the specific [Battleground].
* Returns the winning team of the specific [BattleGround].
*
* @return Team team
*/
@@ -210,7 +213,7 @@ namespace LuaBattleGround
}
/**
* Returns the status of the specific [Battleground].
* Returns the status of the specific [BattleGround].
*
* @return BattleGroundStatus status
*/